Elin:Race/Elea: Difference between revisions

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(Created page with "{{Alpha}}<blockquote>''Among the most mysterious and oldest races in Sierre Terre, the Elea are serene, mystical and beautiful beings. Preferring isolation, they live peacefully in forests. They have resistance to ether and vast magical powers, with the capability to mitigate damage from magical backlash.''</blockquote> ==Racial Stats and Feats== {| class="wikitable class-race sortable mw-collapsible" |+ !Race !Str !End !Dex !Per !Lea !Will !Mag !Cha !Total !Life !Mana...")
 
(Revised explanations for Ether Disease and Ether Resistance. Also simplified the comparison sections with eulderna and nefu. Differences in MP and HP, and the presence or absence of Martial Arts, are not significant enough to warrant mention and have been omitted.)
 
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{{Alpha}}<blockquote>''Among the most mysterious and oldest races in Sierre Terre, the Elea are serene, mystical and beautiful beings. Preferring isolation, they live peacefully in forests. They have resistance to ether and vast magical powers, with the capability to mitigate damage from magical backlash.''</blockquote>
{{DISPLAYTITLE:Elea}}
{{EA}}<blockquote>''Among the most mysterious and oldest races in Sierre Terre, the Elea are serene, mystical and beautiful beings. Preferring isolation, they live peacefully in forests. They have resistance to ether and vast magical powers, with the capability to mitigate damage from magical backlash.''</blockquote>


==Racial Stats and Feats==
==Racial Stats and Feats==
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|[[Elin:Elea|Elea]]
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Mysterious people originally from the old forests, of which the Vindale is one. As the era of Sierre Terre began, some elea gradually began to leave the old forests and live in the wider world; they integrated into human society and have lived peacefully alongside humans for a long time. As the generations have passed, "outsider" elea, as their kin in the old forests call them, have largely lost the powers that their ancestors wielded, but retain an affinity for magic.
Mysterious people originally from the old forests, of which the Vindale is one. As the era of Sierre Terre began, some elea gradually began to leave the old forests and live in the wider world; they integrated into human society and have lived peacefully alongside humans for a long time. As the generations have passed, "outsider" elea, as their kin in the old forests call them, have largely lost the powers that their ancestors wielded, but retain an affinity for magic.


Elea are to wizards what hillfolk are to warriors: specialised, but not cripplingly so; they are more extreme than how they were in Elona. A player seeking to create a hybrid character should pick eulderna for survivability, or nefu for offensive capability. Elea are also powerfully charismatic, which lends them to performing and summoning. Their resistance of mana overflow can be substituted for with magic capacity, but immunity to ether damage is hard to find. It's unclear whether the ether damage immunity also translates to an ether disease immunity.
 
Elea are to wizards what hillfolk are to warriors: specialised, but not cripplingly so; they are more extreme than how they were in Elona. A player seeking to create a hybrid character should consider picking '''[[Elin:Race/Eulderna|eulderna]]''' for survivability, or '''[[Elin:Race/Nefu|nefu]]''' for offensive capability instead. 
 
They share the same bonus to casting base potential as Eulderna, while meditation regains MP faster and magic capacity lessens the impact of going negative on MP. Nefu have slightly less base potential to meditation, no mana capacity bonus base potential, no bonded with mana feat, and less mana, but have an advantage in training their all-important spell levels, a slightly higher base potential in casting, and a significant base potential bonus to long sword skills. Besides ether resistance, every advantage an elea has is pointed towards having as much MP as possible and being able to survive going into negative MP, which again lends itself to dedicated casting. However, elea also have no disadvantages (beyond only 80 life) as many races do, such as nefu being unable to equip most waist equipment without a speed penalty or fairies being unable to wear most equipment.
 
 
You can train characters to become skilled at almost anything with a bit of extra work if you lack potentials or start back a few points of stats, and elea start with decent Dex and Per, so making a classic "elan magic archer" hybrid is possible, if there is nothing but a few extra stat points to recommend elea for archery in particular. Elea are also second only to succubi in starting charisma, which is used for mind domain spells, summoning, the music skill, and sets the max number of allies in your party.  
 
Their resistance of mana overflow can be substituted for with magic capacity, but immunity to ether damage is hard to find. Additionally, Ether Resistance has the effect of slowing the progression of '''[[Elin:Ether Disease|Ether Disease]]''', meaning Elea has a constitution that is less susceptible to Ether Disease. However, note that Ether Disease cannot be completely prevented with just the innate resistance Elea possesses (+20), as a total of 25 Ether Resistance is required for complete prevention. Even Elea can still contract Ether Disease.


==Suggested Classes==
==Suggested Classes==
 
For a combat-oriented class, a purely magical class is recommended. Otherwise, you can use your Charisma to become a pianist.
* Wizard
*[[Elin:Wizard|Wizard]]
* Witch
*[[Elin:Witch|Witch]]
* Pianist
*[[Elin:Pianist|Pianist]]


==Lore and Trivia==
==Lore and Trivia==
[[Category:Elin Races]]
[[Category:Elin Races]]
[[Category:EN]]

Latest revision as of 11:54, 30 October 2025


Among the most mysterious and oldest races in Sierre Terre, the Elea are serene, mystical and beautiful beings. Preferring isolation, they live peacefully in forests. They have resistance to ether and vast magical powers, with the capability to mitigate damage from magical backlash.

Racial Stats and Feats

Race Str End Dex Per Lea Will Mag Cha Total Life Mana Vigor Spd Skills Feat Feat Effect
Elea 5-10 6-5 10+15 10+15 7 12+25 13+30 13+30 76+100 80 130 100 110 Meditation(140)

Magic Capacity(150)

Casting(130)

Bonded with Mana 1

Old Forest Dweller 1

Reduce the effects of Mana Overflow.

Ether Resistance ++++ (20)

Overview

Mysterious people originally from the old forests, of which the Vindale is one. As the era of Sierre Terre began, some elea gradually began to leave the old forests and live in the wider world; they integrated into human society and have lived peacefully alongside humans for a long time. As the generations have passed, "outsider" elea, as their kin in the old forests call them, have largely lost the powers that their ancestors wielded, but retain an affinity for magic.


Elea are to wizards what hillfolk are to warriors: specialised, but not cripplingly so; they are more extreme than how they were in Elona. A player seeking to create a hybrid character should consider picking eulderna for survivability, or nefu for offensive capability instead.

They share the same bonus to casting base potential as Eulderna, while meditation regains MP faster and magic capacity lessens the impact of going negative on MP. Nefu have slightly less base potential to meditation, no mana capacity bonus base potential, no bonded with mana feat, and less mana, but have an advantage in training their all-important spell levels, a slightly higher base potential in casting, and a significant base potential bonus to long sword skills. Besides ether resistance, every advantage an elea has is pointed towards having as much MP as possible and being able to survive going into negative MP, which again lends itself to dedicated casting. However, elea also have no disadvantages (beyond only 80 life) as many races do, such as nefu being unable to equip most waist equipment without a speed penalty or fairies being unable to wear most equipment.


You can train characters to become skilled at almost anything with a bit of extra work if you lack potentials or start back a few points of stats, and elea start with decent Dex and Per, so making a classic "elan magic archer" hybrid is possible, if there is nothing but a few extra stat points to recommend elea for archery in particular. Elea are also second only to succubi in starting charisma, which is used for mind domain spells, summoning, the music skill, and sets the max number of allies in your party.

Their resistance of mana overflow can be substituted for with magic capacity, but immunity to ether damage is hard to find. Additionally, Ether Resistance has the effect of slowing the progression of Ether Disease, meaning Elea has a constitution that is less susceptible to Ether Disease. However, note that Ether Disease cannot be completely prevented with just the innate resistance Elea possesses (+20), as a total of 25 Ether Resistance is required for complete prevention. Even Elea can still contract Ether Disease.

Suggested Classes

For a combat-oriented class, a purely magical class is recommended. Otherwise, you can use your Charisma to become a pianist.

Lore and Trivia