Elin:Items: Difference between revisions
Sakumashiki (talk | contribs) m (→Craft Mechanisms: The limit of five traits in crafting has been removed.) |
Sakumashiki (talk | contribs) m (→Recipe Levels: Slight correction of description with update) |
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==Overview== | ==Overview== | ||
Elin has a number of items such as [[Elin:Food|Food]], tools, [[Elin:Furniture|furniture]], [[Elin:Cards|Cards]] and [[Elin:Equipment|Equipment]]. | Elin has a number of items such as [[Elin:Food|'''Food''']], '''[[Elin:Tools|tools]]''', [[Elin:Furniture|'''furniture''']], [[Elin:Cards|'''Cards''']] and [[Elin:Equipment|'''Equipment''']]. | ||
Items can be made of varying [[Elin:Materials|Materials.]] | Items can be made of varying [[Elin:Materials|'''Materials'''.]] | ||
== Item Traits == | == Item Traits == | ||
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!Effect | !Effect | ||
!Minus | !Minus | ||
!Lv. | !Lv.1~2 | ||
!Lv.3 | !Lv.3 | ||
!Lv.4 | !Lv.4 | ||
!Lv.5 | !Lv.5 | ||
!Lv. | !Lv.6 | ||
!Lv.7~ | |||
|- | |- | ||
|Quality | |Quality | ||
Line 34: | Line 34: | ||
|Fine Quality | |Fine Quality | ||
|Premium Quality | |Premium Quality | ||
| | |Royal Quality | ||
|Royal Quality | |Royal Quality | ||
|- | |- | ||
Line 49: | Line 48: | ||
|Very Pleasant | |Very Pleasant | ||
|Extremely Pleasant | |Extremely Pleasant | ||
| | |Heavenly Pleasant | ||
|- | |- | ||
|Appearance | |Appearance | ||
Line 70: | Line 69: | ||
|Rare | |Rare | ||
|Super Rare | |Super Rare | ||
| | |Ultra Rare | ||
| | | | ||
|} | |} | ||
== Quality == | |||
Quality affects an item's price and effectiveness of use. | |||
Each item has a unique base quality, and quality traits increase this value by a certain percentage. | |||
Quality traits can be added by breeding crops to increase their + value (enhancement level). | |||
In addition, the meat of monsters with 『』 and unique NPCs will also receive a bonus equivalent to 【Royal Quality】, and the meat of higher level monsters (such as Void and war request enemies) will receive an additional quality bonus based on their level difference. | |||
In order for the quality traits of a material to carry over to the item you craft, you need to have a fabrication skill that exceeds the required level for that recipe. | |||
== Craft Mechanisms == | == Craft Mechanisms == | ||
Line 81: | Line 91: | ||
Negative traits can be offset or overridden by mixing the same positive trait. | Negative traits can be offset or overridden by mixing the same positive trait. | ||
== | In addition, quality traits are limited in the level at which they can be inherited from materials, and the upper limit can be increased by raising the level of the corresponding crafting skill. | ||
Note that this restriction does not apply when processing items with sawmills or other processor, and the quality of the material is retained. | |||
== Learning recipes == | |||
In order to craft an item, you must have learned the recipe for that item. | |||
Some recipes can be learned immediately after starting the game, or can be purchased from unique NPCs, but the majority of recipes must be learned on your own. | |||
For information on how to obtain recipes, see the '''[[Elin:Creating|Crafting]]''' page. | |||
=== Conditions for acquiring recipes === | |||
There are conditions for acquiring recipes of the type that are acquired randomly, and by increasing the cooking skill for dishes or the crafting skills used in the corresponding production equipment for items, it becomes possible to acquire higher level recipes. Specifically, if the required level of the recipe is -5 or higher, there is a high probability of acquiring that recipe. | |||
=== Acquiring a specific recipe === | |||
If you destroy the target item with a hammer, pickaxe, shovel, etc., you may get a recipe. | |||
If the corresponding recipe has already been learned, an unlearned recipe in the same category can be learned at random. | |||
* Incidentally, if you get a recipe for the floor, you will also get a recipe for the corresponding platform. | |||
=== Acquiring recipes from crafting === | |||
You may also get recipes at a low rate when crafting, and the recipes you get will be randomly drawn from the same category as the item or food you are crafting. | |||
* Furthermore, if you get a recipe inspiration while cooking a take-out pizza (category: meal), the recipe will be randomly drawn from all dishes. | |||
If your cooking skill level increases, you will receive a bonus that makes it easier to come up with cooking recipes, and this state will continue until you come up with a cooking recipe. | |||
=== Acquiring Random Recipes === | |||
During sleep, random events and the '''[[Elin:Shrines and statues|Shrine of Wheel]]''' that is generated in the wildness map and Nefia will randomly give you a recipe from a variety of items. If you use the ★Ehekatl's body pillow during sleep or use the Shrine of Wheel to learn a recipe, there is a chance that you will learn a recipe of a higher level than usual. | |||
=== Recipe Levels === | |||
Duplicate recipes that have already been mastered will increase the recipe level and give a bonus in quality traits to the crafted item. | |||
== Item list == | == Item list == |
Revision as of 01:56, 5 October 2024
Some of the text on this page is from the Beta build of the game. |
Overview
Elin has a number of items such as Food, tools, furniture, Cards and Equipment.
Items can be made of varying Materials.
Item Traits
Items have traits such as 【Fair Quality】, 【Sweet】, and 【Soothing】, and are given various effects according to their traits.
Some traits change their names according to their level, but traits with only one type of name also increase in level.
Move the cursor over the item and press the x key to see detailed information about the trait.
Trait list
See food for traits related to food.
Trait | Type | Effect | Minus | Lv.1~2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7~ |
---|---|---|---|---|---|---|---|---|---|
Quality | Item quality | Affects price and effectiveness of use | Tarnished | Common Quality | Fair Quality | Fine Quality | Premium Quality | Royal Quality | Royal Quality |
Comfort | Healing
Bed Comfort |
Affect the effectiveness of bandages and other recovery items?
Affect the amount of bed recovery? |
Slightly Soothing | Soothing | Pleasant | Very Pleasant | Extremely Pleasant | Heavenly Pleasant | |
Appearance | Price | Affects the selling price of the item | Concerning | Eye-Catching | Beartiful | Cute | Creepy Cute | Creepy Cute | |
Rarity | Price | Affects the selling price of the item | Boring | Unusual | Rare | Super Rare | Ultra Rare |
Quality
Quality affects an item's price and effectiveness of use.
Each item has a unique base quality, and quality traits increase this value by a certain percentage.
Quality traits can be added by breeding crops to increase their + value (enhancement level).
In addition, the meat of monsters with 『』 and unique NPCs will also receive a bonus equivalent to 【Royal Quality】, and the meat of higher level monsters (such as Void and war request enemies) will receive an additional quality bonus based on their level difference.
In order for the quality traits of a material to carry over to the item you craft, you need to have a fabrication skill that exceeds the required level for that recipe.
Craft Mechanisms
See Creating and Food for specific crafting recipes.
When crafting an item using multiple materials with the same trait, the trait levels are combined in the case of cooking, but the highest level of the trait is retained in all other crafting.
Negative traits can be offset or overridden by mixing the same positive trait.
In addition, quality traits are limited in the level at which they can be inherited from materials, and the upper limit can be increased by raising the level of the corresponding crafting skill.
Note that this restriction does not apply when processing items with sawmills or other processor, and the quality of the material is retained.
Learning recipes
In order to craft an item, you must have learned the recipe for that item.
Some recipes can be learned immediately after starting the game, or can be purchased from unique NPCs, but the majority of recipes must be learned on your own.
For information on how to obtain recipes, see the Crafting page.
Conditions for acquiring recipes
There are conditions for acquiring recipes of the type that are acquired randomly, and by increasing the cooking skill for dishes or the crafting skills used in the corresponding production equipment for items, it becomes possible to acquire higher level recipes. Specifically, if the required level of the recipe is -5 or higher, there is a high probability of acquiring that recipe.
Acquiring a specific recipe
If you destroy the target item with a hammer, pickaxe, shovel, etc., you may get a recipe.
If the corresponding recipe has already been learned, an unlearned recipe in the same category can be learned at random.
- Incidentally, if you get a recipe for the floor, you will also get a recipe for the corresponding platform.
Acquiring recipes from crafting
You may also get recipes at a low rate when crafting, and the recipes you get will be randomly drawn from the same category as the item or food you are crafting.
- Furthermore, if you get a recipe inspiration while cooking a take-out pizza (category: meal), the recipe will be randomly drawn from all dishes.
If your cooking skill level increases, you will receive a bonus that makes it easier to come up with cooking recipes, and this state will continue until you come up with a cooking recipe.
Acquiring Random Recipes
During sleep, random events and the Shrine of Wheel that is generated in the wildness map and Nefia will randomly give you a recipe from a variety of items. If you use the ★Ehekatl's body pillow during sleep or use the Shrine of Wheel to learn a recipe, there is a chance that you will learn a recipe of a higher level than usual.
Recipe Levels
Duplicate recipes that have already been mastered will increase the recipe level and give a bonus in quality traits to the crafted item.
Item list
Pages Relating to Items
- Elin:Adventure Log
- Elin:Armors
- Elin:Beds
- Elin:Books
- Elin:Cards
- Elin:Cassette Tape
- Elin:Container
- Elin:Cooking
- Elin:Currencies
- Elin:Dye
- Elin:Ecopo
- Elin:Equipment
- Elin:Facility
- Elin:Farming
- Elin:Fireworks
- Elin:Food
- Elin:Food/Monster Food Traits
- Elin:Food/Stats
- Elin:Fortune Bell
- Elin:Furniture
- Elin:Instruments
- Elin:Items
- Elin:Junk
- Elin:Key Items
- Elin:Lighting
- Elin:Materials
- Elin:Potions
- Elin:Resources
- Elin:Shrines and statues
- Elin:Teleporter
- Elin:Tent
- Elin:Tools
- Elin:Vendors
- Elin:Vendors/Price
- Elin:Vendors/Wine Prices
- Elin:Weapons
- Elin:Wishing
Precious Items
- Elin:Axe of Destruction
- Elin:Beggar's Pendant
- Elin:Dragon Slayer
- Elin:Dragonbone Hammer
- Elin:Earth Hammer
- Elin:Elemental Staff
- Elin:Ether Dagger
- Elin:Fish Slayer
- Elin:Fortune Drum
- Elin:Gift Box of Jure
- Elin:Gunlance
- Elin:Hathaway's Dagger
- Elin:Holy Lance
- Elin:Kogitsunemaru
- Elin:Kumiromi Sythe
- Elin:Lucky Dagger
- Elin:Masamune
- Elin:Moon Chime
- Elin:Muramasa
- Elin:Mystic Mask
- Elin:Precious Objects
- Elin:Putit in Amber
- Elin:Ribbon
- Elin:Ring Of Void
- Elin:Sage's Helm
- Elin:Sugaki
- Elin:Sword of Forget-me-not
- Elin:Warmonger
- Elin:Winchester Premium
- Elin:Wind Bow
- Elin:Wind's Wrap
- Elin:Zephir's Wrath