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==== Two-Handed ==== | ==== Two-Handed ==== | ||
If you have a single weapon equipped and an empty hand, you are using a two-handed fighting style | If you have a single weapon equipped and an empty hand, you are using a two-handed fighting style. | ||
This style gives 1.5x damage, and a bonus to accuracy. It is recommended to use Two-Handed at least temporarily as a low level melee character, due to your low base accuracy. | This style gives 1.5x damage, and a bonus to accuracy. It is recommended to use Two-Handed at least temporarily as a low level melee character, due to your low base accuracy. | ||
In Elona there was a penalty for using two-handed with an overly lightweight weapon, but that is not currently the case in Elin. | When your Two-Handed Skill is at Lv.15 or Lv.30 or higher, the effect amount of the weapon enchantment you are equipped with increases. | ||
* Having no weapons at all does not count for this, so to two-hand martial arts you need a claw or boxing glove. | |||
* In Elona there was a penalty for using two-handed with an overly lightweight weapon, but that is not currently the case in Elin. | |||
==== Shield-Using ==== | ==== Shield-Using ==== | ||
When equipped with a shield, you adopt the Shield-Using style. | |||
This style grants passive abilities for Physical Damage Reduction and Shield Bash, which performs an additional attack during melee strikes. However, these abilities require Shield Skill Lv.5 and Lv.10 to activate. | |||
Shield Bash activates with a probability based on your Shield Skill level, inflicting the status abnormalities Paralysis and Daze.This equipment style allows for stable combat progression by disrupting enemy actions. | |||
* When taking damage while in the Shield-Using style, you gain Shield Skill experience. | |||
* There is a penalty that reduces the success rate and maximum success rate of [[Elin:魔法|Spell]] casting. | |||
* By equipping only a shield and no weapon, you can also perform melee attacks with the shield. However, melee attacks with a shield carry a penalty that reduces the hit rate to 75%. | |||
==== Dual-Wielding ==== | ==== Dual-Wielding ==== | ||
When equipping two weapons, you adopt the dual-wielding equipment style. | |||
This style grants additional attacks based on the number of weapons equipped, but all weapons suffer an accuracy penalty (with penalties increasing for the second and subsequent weapons). | |||
The accuracy penalty is mitigated by the Dual Wielding skill. At low Dual Wielding levels, the first weapon's accuracy is roughly half normal, while the accuracy of the second and subsequent weapons is reduced to 1/4. | |||
While this is a powerful weapon style that increases attack frequency, it's difficult to effectively utilize Dual Wielding in combat until you secure sufficient accuracy and enchantments. | |||
In Elona there was a penalty for using | * Attacks with the second and subsequent weapons yield diminished weapon and Dual Wield skill experience. | ||
* Weapon enchantments only apply to attacks made with that specific weapon. (For example, if Weapon A has a Bane enchantment, it does not apply to attacks made with Weapon B.) | |||
* There is a penalty that reduces the success rate of [[Elin:魔法|spell]] casting. | |||
* In Elona there was a penalty for using dual-wielding with an overly heavy weapon, but that is not currently the case in Elin. | |||
=== Armor === | === Armor === | ||
| Line 61: | Line 75: | ||
== Equipment Rarity == | == Equipment Rarity == | ||
In addition to randomly generated generic items, there are artifacts that have a number of enchantments based on rarity | In addition to randomly generated generic items, there are artifacts that have a number of enchantments/slots based on rarity. | ||
Apart from these background colors, newly picked up items may also have a white background color, so please be careful not to confuse them. | |||
{| class="wikitable" | |||
!Rarity | |||
!Star | |||
!Name | |||
!Enchantments | |||
!Slots | |||
! Background | |||
!Note | |||
|- | |||
!Poor | |||
Standard | |||
|None | |||
| None | |||
|None | |||
|1 | |||
|None | |||
|Has no random enchantments | |||
Can be naturally appraised | |||
|- | |||
!Superior | |||
| None | |||
|None | |||
|0-2 | |||
|2 | |||
| Light blue | |||
|Has random enchantments | |||
Can be naturally appraised (Require Appraising Lv. 20 or more) | |||
|- | |||
!Miracle | |||
|☆ | |||
|『Name』 | |||
|2-5 | |||
|3-5 | |||
| Yellow | |||
|Randomly named and enchanted | |||
Cannot be naturally identified; requires a mage or Identify spell | |||
Cannot be destroyed by fire or cold while equipped | |||
|- | |||
! Godly | |||
|☆ | |||
|《Name》 | |||
|5-7 | |||
|3-6 | |||
|Purple | |||
|Randomly named and enchanted | |||
Cannot be naturally identified; requires an artifact appraisal service or *Identify* spell | |||
Cannot be destroyed by fire or cold while equipped | |||
|- | |||
!Unique | |||
|★ | |||
| 《Name》 | |||
|1-2<ref>Some items, such as divine artifacts, do not have random enchantments.</ref> | |||
|1-2 | |||
| Purple | |||
|Cannot steal, cannot give to NPCs | |||
Cannot be naturally identified; requires an artifact appraisal service or *Identify* spell | |||
Cannot be destroyed by fire or cold while equipped | |||
|} | |||
<references /> | |||
== | == Enhancement and Degradation of Equipment == | ||
Using certain items on equipment or being attacked by enemies can add positive or negative correction values to the equipment. | Using certain items on equipment or being attacked by enemies can add positive or negative correction values to the equipment. | ||
Reading a [[Elin:Books#Scrolls|'''scroll''']] of Enchant Weapon/Armor or using a [[Elin:Shrines and statues|'''shrine''']] of | Reading a [[Elin:Books#Scrolls|'''scroll''']] of Enchant Weapon/Armor or using a [[Elin:Shrines and statues|'''shrine''']] of 《Armor 》 will strengthen the equipment; Weapons will have an additional damage modifier, and armor will have an increased PV. In addition, the material effect of the equipment is increased by 10% per enhancement value +1.<ref>Negative material effects, like copper's negative lightning resistance and Ether's corruption promoting effect, do not increase even if enhanced.</ref> The maximum enhancement value that can be granted depends on the type of scroll and shrine. | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
| Line 87: | Line 154: | ||
!+5 | !+5 | ||
|- | |- | ||
| | |★Shrine《Armor》'''(Grey)''' | ||
|✓ | |||
|✓ | |||
|× | |||
|× | |||
|× | |||
|- | |||
|Scroll of enchant weapon | |||
Scroll of enchant armor | |||
|✓ | |✓ | ||
|✓ | |✓ | ||
| Line 95: | Line 169: | ||
|× | |× | ||
|- | |- | ||
| | |Scroll of enchant weapon '''(blessed)''' | ||
Scroll of enchant armor '''(blessed)''' | |||
|✓ | |✓ | ||
|✓ | |✓ | ||
| Line 102: | Line 177: | ||
|× | |× | ||
|- | |- | ||
| | |Scroll of *enchant weapon* | ||
Scroll of *enchant armor* | |||
|✓ | |✓ | ||
|✓ | |✓ | ||
| Line 109: | Line 185: | ||
|× | |× | ||
|- | |- | ||
| | |★Shrine《Armor》'''(Gold)''' | ||
|✓ | |||
|✓ | |||
|✓ | |||
|✓ | |||
|✓ | |||
|- | |||
|Scroll of *enchant weapon* '''(blessed)''' | |||
Scroll of *enchant armor*'''(blessed)''' | |||
|✓ | |✓ | ||
|✓ | |✓ | ||
| Line 123: | Line 206: | ||
=== Restoring rusted equipment === | === Restoring rusted equipment === | ||
Rusted equipment can be restored to its initial condition by using a | Rusted equipment can be restored to its initial condition by using a grinding wheel in Mysilia or Willow. To use the grinding wheel, you need a polishing powder, which is made by mixing junk stone and sulfur in a millstone. | ||
== Weight change == | == Weight change == | ||
When you change the weight of an item of equipment with a flying scroll, the performance of the equipment will also change. | When you change the weight of an item of equipment with a flying scroll, the performance of the equipment will also change. | ||
When you use a normal/blessed flying scroll to reduce the weight of an equipment, the weapon's damage will be reduced | When you use a normal/blessed flying scroll to reduce the weight of an equipment, the weapon's damage will be reduced and its hit rate will be increased, an armor's PV will be reduced and its DV will be increased. | ||
Conversely, using a cursed flying scroll will make the equipment heavier, and for weapons, | Conversely, using a cursed flying scroll will make the equipment heavier, and for weapons, it will increase damage and decrease hit rate, and for armor, the PV will be increased. and the DV decreased. | ||
==Enchantments== | |||
You can check specific modification values, etc. from the “Enchantment” tab on the character sheet. | |||
High quality equipment and artifacts may have the following enchantments added to them. | High quality equipment and artifacts may have the following enchantments added to them. | ||
Enchantments may also be added to or removed from ranged weapons separately from these enchantments. | Enchantments may also be added to or removed from ranged weapons separately from these enchantments. | ||
For more information about that, see the '''[[Elin:Weapons#Modification tools|Modification Tools]]''' page. | For more information about that, see the '''[[Elin:Equipment/Enchantments|Enchantments]]''' and '''[[Elin:Weapons#Modification tools|Modification Tools]]''' page. | ||
==Weapons== | ==Weapons== | ||
For randomly generated melee and ranged weapons, see the [[Elin:Weapons|Weapons]] page. | For randomly generated melee and ranged weapons, see the [[Elin:Weapons|Weapons]] page. | ||
| Line 304: | Line 235: | ||
<dynamicpagelist> | <dynamicpagelist> | ||
category = Elin Precious Items | category = Elin Precious Items | ||
category = Elin Equipment | |||
mode = unordered | mode = unordered | ||
category = EN | category = EN | ||
Latest revision as of 11:47, 1 December 2025
| Some of the text on this page is from the Early Access release of the game. このページにはアーリーアクセス版の情報が含まれています。 |
Overview
Equipment in Elin has many attributes such as:
- Material
- Weight
- DV
- PV
- Damage Die
- Accuracy
- Resistances
- Enchantments
Equipment parts
Elin has 12 equipment parts for the most common humanoid type: head, neck, torso, back, hands x 2, fingers x 2, arm, waist, foot, and light source (player only).
The light source is a newly added equipment part for players in Elin. Equipping this part with a light source such as a torch or lantern will brighten the player's vision in the dark.
Since this part is also treated as equipment, the effects of materials, armor enhancements, blessings and curses, and enchantments also affect the player.
Ranged Weapons
In addition to these equipment parts, you can also keep ranged weapons such as bows, guns, and throwing weapons, and ammunition in your inventory and use them during battle.
However, these items are not treated as equipped, so even if they have enchantments related to defense such as elemental resistance, you will not receive any benefits from them. Even if they are made of ether, they do not accelerate ether disease.
Equipment Style
Weapon
Weapons have three use styles: two-handed, shield-using, dual-wielding. For characters like Chaos Shapes with multiple hands, if you meet the conditions for multiple styles you can still only have one active, with dual-wield taking priority, then shield-using, then two-handed.
Two-Handed
If you have a single weapon equipped and an empty hand, you are using a two-handed fighting style.
This style gives 1.5x damage, and a bonus to accuracy. It is recommended to use Two-Handed at least temporarily as a low level melee character, due to your low base accuracy.
When your Two-Handed Skill is at Lv.15 or Lv.30 or higher, the effect amount of the weapon enchantment you are equipped with increases.
- Having no weapons at all does not count for this, so to two-hand martial arts you need a claw or boxing glove.
- In Elona there was a penalty for using two-handed with an overly lightweight weapon, but that is not currently the case in Elin.
Shield-Using
When equipped with a shield, you adopt the Shield-Using style.
This style grants passive abilities for Physical Damage Reduction and Shield Bash, which performs an additional attack during melee strikes. However, these abilities require Shield Skill Lv.5 and Lv.10 to activate.
Shield Bash activates with a probability based on your Shield Skill level, inflicting the status abnormalities Paralysis and Daze.This equipment style allows for stable combat progression by disrupting enemy actions.
- When taking damage while in the Shield-Using style, you gain Shield Skill experience.
- There is a penalty that reduces the success rate and maximum success rate of Spell casting.
- By equipping only a shield and no weapon, you can also perform melee attacks with the shield. However, melee attacks with a shield carry a penalty that reduces the hit rate to 75%.
Dual-Wielding
When equipping two weapons, you adopt the dual-wielding equipment style.
This style grants additional attacks based on the number of weapons equipped, but all weapons suffer an accuracy penalty (with penalties increasing for the second and subsequent weapons).
The accuracy penalty is mitigated by the Dual Wielding skill. At low Dual Wielding levels, the first weapon's accuracy is roughly half normal, while the accuracy of the second and subsequent weapons is reduced to 1/4.
While this is a powerful weapon style that increases attack frequency, it's difficult to effectively utilize Dual Wielding in combat until you secure sufficient accuracy and enchantments.
- Attacks with the second and subsequent weapons yield diminished weapon and Dual Wield skill experience.
- Weapon enchantments only apply to attacks made with that specific weapon. (For example, if Weapon A has a Bane enchantment, it does not apply to attacks made with Weapon B.)
- There is a penalty that reduces the success rate of spell casting.
- In Elona there was a penalty for using dual-wielding with an overly heavy weapon, but that is not currently the case in Elin.
Armor
Armor equipment types are divided into two types: light equipment and heavy equipment.
If the total weight of the equipment excluding light source equipment is less than 30.0s, it is considered light equipment, and if it is above that, it is considered heavy equipment.
Furthermore, the equipment weight seems to be calculated to the second decimal place, which is not displayed in the game, so if it is exactly 30.0s, it may be either light equipment or heavy equipment.
Heavy equipment gives a penalty to spell casting success, with spells that were 100% chance to cast at light equipment being 90% to cast with heavy equipment, and spells with a lower chance to succeed having a larger penalty. This penalty can be reduced or eliminated with ranks in the Heavy Cast feat.
Equipment Rarity
In addition to randomly generated generic items, there are artifacts that have a number of enchantments/slots based on rarity.
Apart from these background colors, newly picked up items may also have a white background color, so please be careful not to confuse them.
| Rarity | Star | Name | Enchantments | Slots | Background | Note |
|---|---|---|---|---|---|---|
| Poor
Standard |
None | None | None | 1 | None | Has no random enchantments
Can be naturally appraised |
| Superior | None | None | 0-2 | 2 | Light blue | Has random enchantments
Can be naturally appraised (Require Appraising Lv. 20 or more) |
| Miracle | ☆ | 『Name』 | 2-5 | 3-5 | Yellow | Randomly named and enchanted
Cannot be naturally identified; requires a mage or Identify spell Cannot be destroyed by fire or cold while equipped |
| Godly | ☆ | 《Name》 | 5-7 | 3-6 | Purple | Randomly named and enchanted
Cannot be naturally identified; requires an artifact appraisal service or *Identify* spell Cannot be destroyed by fire or cold while equipped |
| Unique | ★ | 《Name》 | 1-2[1] | 1-2 | Purple | Cannot steal, cannot give to NPCs
Cannot be naturally identified; requires an artifact appraisal service or *Identify* spell Cannot be destroyed by fire or cold while equipped |
- ↑ Some items, such as divine artifacts, do not have random enchantments.
Enhancement and Degradation of Equipment
Using certain items on equipment or being attacked by enemies can add positive or negative correction values to the equipment.
Reading a scroll of Enchant Weapon/Armor or using a shrine of 《Armor 》 will strengthen the equipment; Weapons will have an additional damage modifier, and armor will have an increased PV. In addition, the material effect of the equipment is increased by 10% per enhancement value +1.[1] The maximum enhancement value that can be granted depends on the type of scroll and shrine.
| +1 | +2 | +3 | +4 | +5 | |
|---|---|---|---|---|---|
| ★Shrine《Armor》(Grey) | ✓ | ✓ | × | × | × |
| Scroll of enchant weapon
Scroll of enchant armor |
✓ | ✓ | × | × | × |
| Scroll of enchant weapon (blessed)
Scroll of enchant armor (blessed) |
✓ | ✓ | ✓ | × | × |
| Scroll of *enchant weapon*
Scroll of *enchant armor* |
✓ | ✓ | ✓ | ✓ | × |
| ★Shrine《Armor》(Gold) | ✓ | ✓ | ✓ | ✓ | ✓ |
| Scroll of *enchant weapon* (blessed)
Scroll of *enchant armor*(blessed) |
✓ | ✓ | ✓ | ✓ | ✓ |
Conversely, equipment that is not resistant to acid will rust and weaken when exposed to acid attacks or acid traps. The damage modifier will be negatively affected for weapons, and the PV will decrease for armor.
You can prevent acid corrosion by mixing an acid-resistant coating solution with your equipment, and some equipment materials are inherently resistant to acid.
Restoring rusted equipment
Rusted equipment can be restored to its initial condition by using a grinding wheel in Mysilia or Willow. To use the grinding wheel, you need a polishing powder, which is made by mixing junk stone and sulfur in a millstone.
Weight change
When you change the weight of an item of equipment with a flying scroll, the performance of the equipment will also change.
When you use a normal/blessed flying scroll to reduce the weight of an equipment, the weapon's damage will be reduced and its hit rate will be increased, an armor's PV will be reduced and its DV will be increased.
Conversely, using a cursed flying scroll will make the equipment heavier, and for weapons, it will increase damage and decrease hit rate, and for armor, the PV will be increased. and the DV decreased.
Enchantments
You can check specific modification values, etc. from the “Enchantment” tab on the character sheet.
High quality equipment and artifacts may have the following enchantments added to them.
Enchantments may also be added to or removed from ranged weapons separately from these enchantments.
For more information about that, see the Enchantments and Modification Tools page.
Weapons
For randomly generated melee and ranged weapons, see the Weapons page.
Armor
See the Armors page for randomly generated shields, armor, and light sources.
Precious Items
There are also static artifacts known as Precious Items, which are powerful and have sometimes unique abilities.
Fixed artifacts have purple background color of item icon and ★ 《Item Name》.
- Elin:Al'ud
- Elin:Axe of Destruction
- Elin:Beggar's Pendant
- Elin:Bow Of Vindale
- Elin:Chef Hat
- Elin:Dragon Slayer
- Elin:Dragonbone Hammer
- Elin:Earth Hammer
- Elin:Elemental Staff
- Elin:Ether Dagger
- Elin:Fish Slayer
- Elin:Gravitational Beam Emitter
- Elin:Gunlance
- Elin:Hathaway's Dagger
- Elin:Holy Lance
- Elin:Kill Kill Piano
- Elin:Kogitsunemaru
- Elin:Kumiromi Scythe
- Elin:Lucky Dagger
- Elin:Masamune
- Elin:Moon Chime
- Elin:Muramasa
- Elin:Mystic Mask
- Elin:Point Stick
- Elin:Putit in Amber
- Elin:Ragnarok
- Elin:Ribbon
- Elin:Ring Of Void
- Elin:Sage's Helm
- Elin:Sea Dragon Ribbon
- Elin:Snow Leopard Tail
- Elin:Sugaki
- Elin:Sword of Forget-me-not
- Elin:Warmonger
- Elin:Winchester Premium
- Elin:Wind Bow
- Elin:Wind's Wrap
- Elin:Zephir's Wrath
- ↑ Negative material effects, like copper's negative lightning resistance and Ether's corruption promoting effect, do not increase even if enhanced.