Elin:Equipment/Enchantments: Difference between revisions

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m (→‎Enchantments list: Creative Chef)
m (minor update to energy redirection effect, since now there's gravity guns too and listing them all is not efficient, so theres a starting 50% for laser guns and 0% for others)
 
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|Sword
|Sword
|Weapon enchantments that only work when attacking with that weapon
|Weapon enchantments that only work when attacking with that weapon
|-
|Shield
|Shield enchantments exclusive to shields and martial weapons
|-
|-
|(Meat)
|(Meat)
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|-
|-
|True Sight
|True Sight
|It enhances attack accuracy.
|It enhances attack accuracy.
|It increases your accuracy.
|It increases your accuracy.
|All
|All
|-
|-
|Anti Magic
|Anti Magic
|It is imbued with anti-magic particles.
|It is imbued with anti-magic particles.
|Reduces the damage taken from attack spells, but also reduces the your spell power and benefits gained from support and healing spells.  
|Reduces the damage taken from attack spells, but also reduces the your spell power and benefits gained from support and healing spells.  
Reduces mana. Increases void elemental  attacks (physical attacks and abilities without elements) by 0.5% per enchant strength.
Reduces mana. Increases void elemental  attacks (physical attacks and abilities without elements) by 0.5% per enchant strength.
|All
|All
|-
|-
|Enhance spell
|Enhance Spell
|It enhances your spells.
|It enhances your spells.
|Increases spellpower, applies to damage spells, buffs and debuffs. Stronger than the casting stat in all cases at the same level.
|Increases spellpower, applies to damage spells, buffs and debuffs.  
|All
|All
Feywood equipment
Feywood equipment
|-
|-
|Mana management
|Mana Optimization
|It reduces your mana consumption.
|It reduces your mana consumption.
|Decreases mana consumption when casting magic.
|Decreases mana consumption when casting magic.
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|All
|All
|-
|-
| rowspan="9" |Resistance and Immunity
| rowspan="11" |Resistance and Immunity
|Sustain attribute
|Sustain attribute
|It sustains your ~.
|It sustains your ~.
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|Immunity to abnormalities
|Immunity to abnormalities
|It negates the effect of ~.
|It negates the effect of ~.
|Negatess state abnormalities.
|Negates state abnormalities.
|All
|All
|-
|-
|Immunity to pickpockets
|Immunity to pickpocket
|It protects you from thieves.
|It protects you from thieves.
|Lowers the chance of theft by enemies and food theft by gluttonous sea lions.
|Lowers the chance of theft by enemies and food theft by gluttonous sea lions.
Items can still be stolen from NPCs equipped with this enchantment.
You cannot steal items from NPCs with this enchantment.


Has different strength levels (hidden) which can be seen on the resistance page. +1 is not sufficient to grant perfect immunity to stealing.
Has different strength levels (hidden) which can be seen on the resistance page. +1 is not sufficient to grant perfect immunity to stealing.
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Fairy hat(static)
Fairy hat(static)
|-
|-
|Prevent decapitation
|Immunity to neck hunt
|It protects your neck.
|It protects your neck.
|Disables neckhunting by weapons and some NPC abilities.
|Disables neckhunting by weapons and some NPC abilities.
|Head, neck
|Head, neck
|-
|Immunity to sunburn
|It protects you from sunlight.
|Disables the effects of the Ashborn feat.
|Head
|-
|-
|Loving
|Loving
|It lowers your resistance to love.
|It lowers your resistance to love.
|It will be easier to raise the affinity of NPCs with Enchant. There is no point in players having it, so it is necessary to have NPCs with whom you want to raise affinity equip it.
|It will be easier to raise the affinity of NPCs with this enchant. There is no point in players having it, so it is necessary to have NPCs with whom you want to raise affinity equip it.
|All
|All
Rose quartz equipment
Rose quartz equipment
|-
|-
|Innocence
|Innocence
|It protects you from impure desires.
|It protects you from impure desires.
|Prevent Mischief of Mother and Handmaiden of Lolth
|Prevent Mischief of Mother and Handmaiden of Lolth
When this enchantment is negative, it is more likely to be preferentially chosen as a target for Mischief.
When this enchantment is negative, it is more likely to be preferentially chosen as a target for Mischief.
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|-
|-
|Accelerate Ether
|Accelerate Ether
|It accelerates the progression of the Ether disease.
|It accelerates the progression of the Ether disease.
|The progression of ether disease accelerates with each turn.
|The progression of ether disease accelerates with each turn.


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|-
|-
|Slow Ether
|Slow Ether
|It slows the progression of the Ether disease.
|It slows the progression of the Ether disease.
|Slows down the progression of ether disease
|Slows down the progression of ether disease
|Coralwood equipment
|Coralwood equipment
|-
|-
| rowspan="14" |Utility
|Sustain Body Figure
|It sustains your body figure.
|Sustains height and weight
|All
Corset (static)
|-
| rowspan="16" |Utility
|Anti-Teleport
|Anti-Teleport
|It prevents teleport.
|It prevents teleport.
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Wing, Feather(static)
Wing, Feather(static)
|-
|-
|Increase travel speed
|Fast Journey
|It speeds your travel progress.
|It speeds your travel progress.
|Reduces travel time on the World map. Also increases speed. Only works if equipped by the player even if the player is riding a mount.
|Reduces travel time on the World map. Also increases speed. Only works if equipped by the player even if the player is riding a mount.
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|Aurora Ring(static)
|Aurora Ring(static)
|-
|-
|See invisible
|See Invisible
|It lets you see invisible objects.
|It lets you see invisible objects.
|Makes invisible NPCs visible.
|Makes invisible NPCs visible.
|Head
|Head
|-
|-
|Iron stomach
|Iron Stomach
|It lets you digest rotten things.
|It lets you digest rotten things.
|No penalty for eating rotten food or food with [Tainted] trait.
|No penalty for eating rotten food or food with [Tainted] trait.
|All
|All
|-
|-
|Water breathing
|Water Breathing
|It lets you breathe underwater.
|It lets you breathe underwater.
|You won't drown underwater
|You won't drown underwater
|All
|All
Coralwood equipment
Coralwood equipment
|-
|-
|Defect Faith
|Detect Faith
|It reveals the faith of others.
|It reveals the faith of others.
|When you mouse over an NPC, you can see the faith of the target.
|When you mouse over an NPC, you can see the faith of the target.
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|-
|-
|Rune Vessel
|Rune Vessel
|It can be infused with additional runes.
|It can be infused with additional runes.
|Can be infused additional runes according to the enchantment level (number of *).
|Can be infused additional runes according to the enchantment level (number of *).
|★AF
|★AF
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|-
|-
|Immunity to  shockwave
|Immunity to  shockwave
|It protects you from shockwave.
|It protects you from shockwave.
|Nullifies damage from shockwave enchantments.  
|Nullifies damage from shockwave enchantments.  
|Foot
|Foot
|-
|-
|Moving Tail
|Moving Tail
|It does not get in the way of movement.
|It does not get in the way of movement.
|Nullifies the speed penalty when equipped on the waist gear due to the Fluffy tail feat.
|Nullifies the speed penalty when equipped on the waist gear due to the Fluffy tail feat.
The equipped character can be stroked regardless of race.
The equipped character can be stroked regardless of race.
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|-
|-
|Loyal
|Loyal
|Your loyalty is deep.
|It grants you Loyal.
|Grants Loyal [[Elin:Feats|feat]] while equipped.
|Grants Loyal [[Elin:Feats|feat]] while equipped.
|Shiva tail (static)
|Shiva tail (static)
|-
|-
|Creative Chef
|Creative Chef
|It lets you cook creatively.
|It lets you cook creatively.
|You can use any edible item as an ingredient in cooking.
|You can use any edible item as an ingredient in cooking. (See [[Elin:Chef Hat|'''Chef hat''']] for details)
|Chef hat (static)
|★AF
|-
|Death Agony
|It screams in its death throes.
|When the equipped character dies, paralyzes all enemies and allies within 6 tiles (penetrates walls and obstacles).
|Mandrake Shield (static)
|-
|Shadow Slip
|It forbids enemy retaliation.
|Prevents enemy parries, counters, and Frustration attacks from activating.
|Arm
Shield(item)(static)
|-
|-
| rowspan="21" |Weapon
| rowspan="21" |Weapon
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|Enchanted weapons become Force weapons. Attacks will now refer to magic's main attribute and magic device and chanting skills.
|Enchanted weapons become Force weapons. Attacks will now refer to magic's main attribute and magic device and chanting skills.
|Melee weapon
|Melee weapon
Lightsaber and Dualsaber (static)
|-
|-
|Race Bane
|Race Bane
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Enchantment for capturing monsters and training.
Enchantment for capturing monsters and training.
|Bokuto (static)
|Bokuto (static)
Melee weapon
|-
|-
|Spell
|Spell / Ability
|It triggers "~".
|It triggers "~".
|When an attack hits, the added spell or ability is triggered. It is not activated if the attacker is killed by the damage of the hit.
|When an attack hits, the added spell or ability is triggered. It is not activated if the attacker is killed by the damage of the hit.
|Melee weapon
|Melee weapon
|-
|-
|Neck hunt
|Neck Hunt
|It triggers "Neck hunt".
|It triggers "Neck Hunt".
|Strictly speaking, this is a type of Spell enchantment.  
|Strictly speaking, this is a type of Spell enchantment.  
It instantly kills targets with HP below a certain level.
It instantly kills targets with HP below a certain level.
|Melee weapon
|War Sickle and Scythe(static)
Sickle(static)
|-
|-
|Scatter
|Scatter
|It strikes the area around the target.
|It strikes the area around the target.
|The shot hits the tiles around the target as well.
|There is a chance based on the enchantment level that shots will also hit tiles surrounding the target. The check is performed on each individual tile.
|★AF only
|Shotgun (static)
|-
|-
|Shockwave
|Shockwave
|It generates a shockwave at the target's location.
|It generates a shockwave at the target's location.
|The attack hits the tiles around the target as well.
|The attack hits the tiles around the target as well.
The damage of the shockwave is based on the enchantment power, and there is no element conversion by intonation or weapon enchantment.
The damage of the shockwave is based on the enchantment power, and there is no element conversion by intonation or weapon enchantment.
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|-
|-
|Chase
|Chase
|It pursues the target that evades an attack.
|It pursues the target that evades an attack.
|When an attack misses, you can reroll the hit roll.
|When an attack misses, you can reroll the hit roll. Additional attacks will not trigger parry or counter attacks.
The number of times the hit is judged is based on the enchantment power.
The number of times the hit is judged is based on the enchantment power.
|Melee weapon
|Melee weapon
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|-
|-
|Flurry
|Flurry
|It unleashes consecutive attacks on the target.
|It unleashes consecutive attacks on the target.
|Performs multiple consecutive attacks according to the enchantment power.
|Performs multiple consecutive attacks according to the enchantment power.
The probability of additional attacks and the maximum number of attacks are based on the enchantment power.
The probability of additional attacks and the maximum number of attacks are based on the enchantment power.
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|-
|-
|Frustration
|Frustration
|It delivers a decisive blow to the target that evades an attack.
|It delivers a decisive blow to the target that evades an attack.
|When the attack misses, it will perform a follow-up attack with a low probability of critical hit.
|When the attack misses, it will perform a follow-up attack with a low probability of critical hit.
The follow-up attack is also made when the additional attack by the flurry or the cleave attack is missed. The probability of the follow-up is determined by the enchantment power.
The follow-up attack is also made when the additional attack by the flurry or the cleave attack is missed. The probability of the follow-up is determined by the enchantment power.
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|-
|-
|Charm Saving
|Charm Saving
|It reduces the consumption of talismans and intonations.
|It reduces the consumption of talismans and intonations.
|It reduces the consumption of talismans and intonations.
|It reduces the consumption of talismans and intonations.
This probability increases to 35% at level 25, 60% at level 100, and 90% (maximum) at level 256.
|Melee weapon
|Melee weapon
Ranged weapon
Ranged weapon
|-
|-
|Melee Distance
|Melee Distance
|It can attack distant targets.
|It can attack distant targets.
|You can attack targets on distant tiles.
|You can attack targets on distant tiles.
|Melee weapon
|Polearm(category) and Dualsaber(static)
Polearm(static)
|-
|-
|Mana absorb
|Absorb Mana
|It absorbs mana.
|It absorbs mana.
|Absorbs mana according to the damage inflicted. Only effective when attacking an enemy NPC. If the target's mana is depleted, they will suffer the same mana backlash as a PC.
|Absorbs mana according to the damage inflicted. Only effective when attacking an enemy NPC. If the target's mana is depleted, they will suffer the same mana backlash as a PC.
|★AF only
|★AF only
|-
|-
|Stamina absorb
|Absorb Stamina
|It absorbs stamina.
|It absorbs stamina.
|Absorbs stamina according to the damage inflicted.Only effective when attacking an enemy NPC.  
|Absorbs stamina according to the damage inflicted.Only effective when attacking an enemy NPC.  
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|★AF only
|★AF only
|-
|-
|Elemental conversion
|Elemental Conversion
|It is electrified. (Lightning)
|It is electrified. (Lightning)
It is vibrating.  
It is vibrating. (Impact)
(Impact)
|Permanently grants elemental attacks to weapons.  
|Permanently grante elmental  attacks to weapons.  
Elemental weapons do not benefit from intonation buffs and do not consume intonation buff uses when attacking.
Elemental weapons do not benefit from intonation buffs and do not consume intonation buff uses when attacking.
|★AF only
|★AF only
|-
| rowspan="9" |Shield
|Spell / Ability
|It triggers "~".
|When attacked, or when attacking with Shield Bash, there is a chance that attached spells or abilities will activate. The strength depends on the shield skill.
|Mandrake Shield (Miasma), Pollen Shield (Scream)
|-
|Parry
|It enables you to deflect and counter the enemy’s melee attack.
|Has a chance to parry enemy melee attacks and counterattack with a melee strike.
Damage from the counterattack is the maximum die roll result multiplied by 1.5.
The parry occurrence rate increases with enchantment strength and is more likely to occur when the defender's shield is higher than the attacker's weapon skill.
|Shield(category), martial weapon, Parrying dagger(static)
|-
|Counter
|It allows you to counter when you dodge a melee strike.
|When evading an enemy attack, perform a counterattack.
|Shield(category), martial weapon(static)
|-
|Energy Redirection
|It reflects the blaster bolt back at the shooter.
|Reflects energy cell based weapon shots back at the shooter at 2.5x damage.
The occurrence rate starts at a minimum of 50% for laser guns shots (0% for other guns) and increases based on the comparison of the shooter's and defender's perception. (If the shooter is a non-allied elite/unique/named/adventurer, the probability is halved.)
|Shield(category), lightsaber and dualsaber (static)
|-
|Ranged Defense
|It protects you from ranged and thrown attacks.
|Reduces damage from ranged and thrown attacks. The reduction rate varies depending on the enchantment level.
| rowspan="5" |Shield(category), martial weapon
|-
|Guts
|It prevents lethal attacks from enemies  when your health is above half.
|When receiving fatal damage exceeding 1/2 of max HP, it prevents death. The HP remaining after enduring the attack varies based on the enchantment level. ( Up to 1/3 of max HP)
When the effect activates, it enters a cooldown state called “Fractured Valor,” preventing reactivation for a period.
|-
|Knightly Spirit
|It intercepts attacks aimed at allies more wounded than you.
|Takes damage for allies within 1 tile whose HP percentage is lower than your own.
|-
|Shield Tyrant
|It strengthens your Shield Bash.
|Increase the damage and status abnormality intensity of Shield Bash.
Shield Bash gains penetration. Enhances ability/spell activation from Shield Bash.
The enhancement amount for each item is determined by enchantment strength.
|-
|Rusher
|It strengthens your Rush.
|Increases the damage of Charge. Inflicts Paralysis, Daze, or Confusion on the target of Charge. The damage increase is determined by the enchantment's strength.
|}
|}
'''Note:'''
When a shield enchantment is applied to a weapon (martial weapon etc.), the skill reference is replaced with the corresponding weapon skill.


== Runes ==
== Runes ==
Progressing through the '''[[Elin:Home Quest|Home Quest]]''' will unlock the Rune Mold recipe.
By using a rune mold on an equipment, you can destroy the equipment and extract one of its enchantments.
By using a rune mold on an equipment, you can destroy the equipment and extract one of its enchantments.


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{| class="wikitable “wikitable”"
{| class="wikitable “wikitable”"
!Tier
!Tier
!Jewelry
!Ingot
!Ingot
!Crystal
!Crystal
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|-
|-
|Good
|Good
|10
|2
|2
|Earth crystal
|Earth crystal
|Enchantments can be extracted from equipment of rarity up to and including good-tier..
|Enchantments can be extracted from equipment of rarity up to and including good-tier.
|-
|-
|Miracle  
|Miracle  
|20
|6
|6
| Sun crystal
| Sun crystal
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|-
|-
|Godly
|Godly
|30
|10
|10
|Mana crystal
|Mana crystal
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In other words, runic equipment can be infused with a total of three runes.
In other words, runic equipment can be infused with a total of three runes.
===Lawless Rune===
A special rune that does not consume a rune slot.
It can be used on equipment that already has an enchantment engraved on it, as well as on ★Artifacts.


===Rune Specifications ===
===Rune Specifications ===
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*When extracting an enchantment from a material, the changes made by the enhancement value are removed.
*When extracting an enchantment from a material, the changes made by the enhancement value are removed.
* Enchantments from materials cannot be overwritten by rune infusions except for the imprint made when the item is crafted.
* Enchantments from materials cannot be overwritten by rune infusions or crafting with rune.
* Elemental resistance can only be added to equipment that does not already have any elemental resistance.
* Elemental resistance can only be added to equipment that does not already have any elemental resistance.
** As an exception, additional elemental resistance can be added to crafted equipment by crafting it with materials that have elemental resistance and elemental resistance rune.
* If the same enchantment already exists, it will be overwritten.
* If the same enchantment already exists, it will be overwritten.
* Runes can also be made from infused equipment.
* Runes can also be made from infused equipment.

Latest revision as of 02:56, 26 November 2025


High quality equipment and artifacts may have the enchantments added to them.

Overview

You can check specific modification values, etc. from the “Enchantment” tab on the character sheet.

Enchantments may also be added to or removed from ranged weapons separately from these enchantments.

For more information about that, see the Modification Tools page.

Types of Enchantments

The icon at the beginning of each enchantment text indicates the type of enchantment.

Icon Enchantment
Brick Enchantments derived from the item's material
Blue crystal Static enchantments that items of that type always have
Green crystal Random enchantments that vary from item to item
Rune Enchantments acquired with runes
Black cat Enchantments acquired with the black cat's ability
Sword Weapon enchantments that only work when attacking with that weapon
Shield Shield enchantments exclusive to shields and martial weapons
(Meat) Food trait. Not an enchantment of equipment.

Faction Enchantments

Enchantments whose text is blue and ends with (faction) are faction enchantments and benefit not only the equipped person but all members of the player's faction. Faction members include player, pets, residents and livestock, and monsters(minions) summoned or dominated by them.

Only a very limited number of ★Artifacts , such as God artifacts, have faction enchantments.

Enchantments list

Type Name Text Effect Applied to
Status

Enhancement

Attribute It increases ~ by ##.

It decreases ~ by ##.

Applied to attribute, perfect evasion, physical damage reduction, elemental damage reduction,Fatal PV

etc.

Some attribute are currently limited to artifacts.

All
Skill It strengthens your ability to ~.

It decreases ~.

Improves skill level. Text varies by skill. All
True Sight It enhances attack accuracy. It increases your accuracy. All
Anti Magic It is imbued with anti-magic particles. Reduces the damage taken from attack spells, but also reduces the your spell power and benefits gained from support and healing spells.

Reduces mana. Increases void elemental attacks (physical attacks and abilities without elements) by 0.5% per enchant strength.

All
Enhance Spell It enhances your spells. Increases spellpower, applies to damage spells, buffs and debuffs. All

Feywood equipment

Mana Optimization It reduces your mana consumption. Decreases mana consumption when casting magic.

Effect decays exponentially.[1]

60% at 50 enchant strength, 50% at 130 enchant strength, etc.

All
Element Resistance It grants you ~ Resistance.

It decreases your ~ Resistance.

Reduces elemental damage taken.

The value can be checked from the "Resistance" tab on the character sheet.

All
Resistance and Immunity Sustain attribute It sustains your ~. It prevents the wearer's attribute from being reduced by weakening attacks. All
Immunity to abnormalities It negates the effect of ~. Negates state abnormalities. All
Immunity to pickpocket It protects you from thieves. Lowers the chance of theft by enemies and food theft by gluttonous sea lions.

You cannot steal items from NPCs with this enchantment.

Has different strength levels (hidden) which can be seen on the resistance page. +1 is not sufficient to grant perfect immunity to stealing.

All
Resist Mutation It protects you from mutation. Resists mutation. It does not completely prevent it, the resist strength can be checked on the resistance page. All

Fairy hat(static)

Immunity to neck hunt It protects your neck. Disables neckhunting by weapons and some NPC abilities. Head, neck
Immunity to sunburn It protects you from sunlight. Disables the effects of the Ashborn feat. Head
Loving It lowers your resistance to love. It will be easier to raise the affinity of NPCs with this enchant. There is no point in players having it, so it is necessary to have NPCs with whom you want to raise affinity equip it. All

Rose quartz equipment

Innocence It protects you from impure desires. Prevent Mischief of Mother and Handmaiden of Lolth

When this enchantment is negative, it is more likely to be preferentially chosen as a target for Mischief.

All

Diamond or opal equipment

Accelerate Ether It accelerates the progression of the Ether disease. The progression of ether disease accelerates with each turn.

When an NPC has this enchantment, ether disease progresses with each turn.

When the enchantment is negative, the progression of ether disease slows down (minimum -10).

Ether equipment
Slow Ether It slows the progression of the Ether disease. Slows down the progression of ether disease Coralwood equipment
Sustain Body Figure It sustains your body figure. Sustains height and weight All

Corset (static)

Utility Anti-Teleport It prevents teleport. Disables teleportation due to traps, failed deciphering of magic books, etc.

Pets that have it do not use teleportation or short teleportation.

All
Levitation It makes you float. Makes the wearer levitate and treats them as if they were in a high place. Avoids traps and puddles underfoot. All

Wing, Feather(static)

Fast Journey It speeds your travel progress. Reduces travel time on the World map. Also increases speed. Only works if equipped by the player even if the player is riding a mount. Seven League Boots(static)
Protection from weather It negates the effect of being stranded by bad weather. Prevents confusion caused by thunderstorms and random slowdowns caused by snow. Aurora Ring(static)
See Invisible It lets you see invisible objects. Makes invisible NPCs visible. Head
Iron Stomach It lets you digest rotten things. No penalty for eating rotten food or food with [Tainted] trait. All
Water Breathing It lets you breathe underwater. You won't drown underwater All

Coralwood equipment

Detect Faith It reveals the faith of others. When you mouse over an NPC, you can see the faith of the target. Head
Safety Measure It disables on-hit effects and other weapon attacks. Enchantment to prevent an enemy kept alive by a mercy weight enchantment from falling by an unwanted additional attack. Bokuto (static)
Rune Vessel It can be infused with additional runes. Can be infused additional runes according to the enchantment level (number of *). ★AF

Crafted equipment with rune (see Rune section)

Immunity to shockwave It protects you from shockwave. Nullifies damage from shockwave enchantments. Foot
Moving Tail It does not get in the way of movement. Nullifies the speed penalty when equipped on the waist gear due to the Fluffy tail feat.

The equipped character can be stroked regardless of race.

Tails (static)
Loyal It grants you Loyal. Grants Loyal feat while equipped. Shiva tail (static)
Creative Chef It lets you cook creatively. You can use any edible item as an ingredient in cooking. (See Chef hat for details) ★AF
Death Agony It screams in its death throes. When the equipped character dies, paralyzes all enemies and allies within 6 tiles (penetrates walls and obstacles). Mandrake Shield (static)
Shadow Slip It forbids enemy retaliation. Prevents enemy parries, counters, and Frustration attacks from activating. Arm

Shield(item)(static)

Weapon Vorpal It increases the chance of triggering a full piercing attack. Increases the activation chance of attacks with 100% penetration rate Melee weapon

Ranged weapon

Critical It increases your chance to deliver critical hits. It increases your chance to deliver critical hits. Melee weapon

Ranged weapon

Elemental damage It deals additional ~ damage. Additional elemental damage. Melee weapon

Ranged weapon

Force Weapon It is wielded by the power of the Force. Enchanted weapons become Force weapons. Attacks will now refer to magic's main attribute and magic device and chanting skills. Melee weapon

Lightsaber and Dualsaber (static)

Race Bane It inflicts massive damage to ~. Target races are human, animal, machine, undead, dragon, god, fairy, fish, or All.

All Bane only have half the effect of other banes.

Melee weapon

Ranged weapon

Weight Of Compassion It does not kill the target. The enemy will not be defeated by attacks with this weapon, and it will only remain in an Unconscious state.

Enchantment for capturing monsters and training.

Bokuto (static)
Spell / Ability It triggers "~". When an attack hits, the added spell or ability is triggered. It is not activated if the attacker is killed by the damage of the hit. Melee weapon
Neck Hunt It triggers "Neck Hunt". Strictly speaking, this is a type of Spell enchantment.

It instantly kills targets with HP below a certain level.

War Sickle and Scythe(static)
Scatter It strikes the area around the target. There is a chance based on the enchantment level that shots will also hit tiles surrounding the target. The check is performed on each individual tile. Shotgun (static)
Shockwave It generates a shockwave at the target's location. The attack hits the tiles around the target as well.

The damage of the shockwave is based on the enchantment power, and there is no element conversion by intonation or weapon enchantment.

Melee weapon
Chase It pursues the target that evades an attack. When an attack misses, you can reroll the hit roll. Additional attacks will not trigger parry or counter attacks.

The number of times the hit is judged is based on the enchantment power.

Melee weapon

Some Daggers (static)

Flurry It unleashes consecutive attacks on the target. Performs multiple consecutive attacks according to the enchantment power.

The probability of additional attacks and the maximum number of attacks are based on the enchantment power.

Melee weapon
Cleave It attacks enemies adjacent to the target. The attack will also hit the target's four tiles above, below, left and right.

The probability of additional attack is based on the enchantment power.

Melee weapon
Feint It disrupts the target's actions. The target is given a suppression status, which reduces the target's damage and ability frequency. Melee weapon
Frustration It delivers a decisive blow to the target that evades an attack. When the attack misses, it will perform a follow-up attack with a low probability of critical hit.

The follow-up attack is also made when the additional attack by the flurry or the cleave attack is missed. The probability of the follow-up is determined by the enchantment power.

Melee weapon
Charm Saving It reduces the consumption of talismans and intonations. It reduces the consumption of talismans and intonations.

This probability increases to 35% at level 25, 60% at level 100, and 90% (maximum) at level 256.

Melee weapon

Ranged weapon

Melee Distance It can attack distant targets. You can attack targets on distant tiles. Polearm(category) and Dualsaber(static)
Absorb Mana It absorbs mana. Absorbs mana according to the damage inflicted. Only effective when attacking an enemy NPC. If the target's mana is depleted, they will suffer the same mana backlash as a PC. ★AF only
Absorb Stamina It absorbs stamina. Absorbs stamina according to the damage inflicted.Only effective when attacking an enemy NPC.

The effect does not take effect in the turn in which you use abilities that consume stamina. If the target's stamina is depleted, they will suffer the same overwork damage as a PC.

★AF only
Drill It drills through the target when hit. Allows weapons to attack all enemies in their path, piercing through them.

Drill distance depends on the enchantment's strength.

★AF only
Elemental Conversion It is electrified. (Lightning)

It is vibrating. (Impact)

Permanently grants elemental attacks to weapons.

Elemental weapons do not benefit from intonation buffs and do not consume intonation buff uses when attacking.

★AF only
Shield Spell / Ability It triggers "~". When attacked, or when attacking with Shield Bash, there is a chance that attached spells or abilities will activate. The strength depends on the shield skill. Mandrake Shield (Miasma), Pollen Shield (Scream)
Parry It enables you to deflect and counter the enemy’s melee attack. Has a chance to parry enemy melee attacks and counterattack with a melee strike.

Damage from the counterattack is the maximum die roll result multiplied by 1.5.

The parry occurrence rate increases with enchantment strength and is more likely to occur when the defender's shield is higher than the attacker's weapon skill.

Shield(category), martial weapon, Parrying dagger(static)
Counter It allows you to counter when you dodge a melee strike. When evading an enemy attack, perform a counterattack. Shield(category), martial weapon(static)
Energy Redirection It reflects the blaster bolt back at the shooter. Reflects energy cell based weapon shots back at the shooter at 2.5x damage.

The occurrence rate starts at a minimum of 50% for laser guns shots (0% for other guns) and increases based on the comparison of the shooter's and defender's perception. (If the shooter is a non-allied elite/unique/named/adventurer, the probability is halved.)

Shield(category), lightsaber and dualsaber (static)
Ranged Defense It protects you from ranged and thrown attacks. Reduces damage from ranged and thrown attacks. The reduction rate varies depending on the enchantment level. Shield(category), martial weapon
Guts It prevents lethal attacks from enemies when your health is above half. When receiving fatal damage exceeding 1/2 of max HP, it prevents death. The HP remaining after enduring the attack varies based on the enchantment level. ( Up to 1/3 of max HP)

When the effect activates, it enters a cooldown state called “Fractured Valor,” preventing reactivation for a period.

Knightly Spirit It intercepts attacks aimed at allies more wounded than you. Takes damage for allies within 1 tile whose HP percentage is lower than your own.
Shield Tyrant It strengthens your Shield Bash. Increase the damage and status abnormality intensity of Shield Bash.

Shield Bash gains penetration. Enhances ability/spell activation from Shield Bash.

The enhancement amount for each item is determined by enchantment strength.

Rusher It strengthens your Rush. Increases the damage of Charge. Inflicts Paralysis, Daze, or Confusion on the target of Charge. The damage increase is determined by the enchantment's strength.

Note:

When a shield enchantment is applied to a weapon (martial weapon etc.), the skill reference is replaced with the corresponding weapon skill.

Runes

Progressing through the Home Quest will unlock the Rune Mold recipe.

By using a rune mold on an equipment, you can destroy the equipment and extract one of its enchantments.

The extracted rune can then be used to add an enchantment to another equipment.

Rune Mold

You can create a rune mold using Accessory table. At this time, the grade and hardness of the material are important.

There are three types of rune mold.

Tier Ingot Crystal Effect
Good 2 Earth crystal Enchantments can be extracted from equipment of rarity up to and including good-tier.
Miracle 6 Sun crystal Enchantments can be extracted from equipment of rarity up to and including miracle-tier.
Godly 10 Mana crystal Enchantments can be extracted from equipment of rarity up to and including godly-tier.

The Rune Mold must be made of the same or harder material than the equipment to be destroyed. Also, it cannot be extracted from ★Artifacts.

When you use a rune mold, you can extract one enchantment of your choice from an item and use it to make a rune. When you do this, the item from which you extracted the enchantment will disappear.

How to Use Runes

You can add the enchantment of a rune to an equipment (including lighting) by infusing it with a rune.

The number of runes that can be infused differs depending on the item.

Equipment Number of Runes that can be Imprinted
Normal Equipment 1
★Artifacts 0
Equipment with Rune Vessel Number of Runes that can be Imprinted + Number of [*]

Normal equipment obtained through Nefia etc. can only be imprinted with one rune, and ★Artifacts cannot be imprinted.

Equipment with the Rune Vessel enchantment can be infused an additional number of times equal to the enchantment strength (that is, the number of "*").

This enchantment does not exist as a random enchantment, and is only possessed by some ★Artifacts such as the Dragonbone Hammer and Fish Slayer, and equipment crafted using runes.

Runic Equipment

Craftable equipment can use runes as an option.

Equipment crafted using runes will be infused with the enchantment of the rune, and it will also gain a rune vessel[*] enchantment.

In other words, in addition to the rune used in the crafting process, you will be able to infuse a further rune into the equipment, for a total of two runes.

Similarly, runic equipment crafted at an Accessory table will be infused with the rune used in the crafting process, and it will also gain a rune vessel[**] enchantment.

In other words, runic equipment can be infused with a total of three runes.

Lawless Rune

A special rune that does not consume a rune slot.

It can be used on equipment that already has an enchantment engraved on it, as well as on ★Artifacts.

Rune Specifications

  • Some enchantments, such as speed, cannot be extracted. The text for the relevant enchantment will be grayed out.
  • When extracting an enchantment from a material, the changes made by the enhancement value are removed.
  • Enchantments from materials cannot be overwritten by rune infusions or crafting with rune.
  • Elemental resistance can only be added to equipment that does not already have any elemental resistance.
  • If the same enchantment already exists, it will be overwritten.
  • Runes can also be made from infused equipment.
    • When extracting the enchantment that has been added, the values that have been increased or decreased by material changes or the black cat will not be considered, and the values will return to the values when they were added.
  • Infused equipment cannot be duplicated.
  1. final cost = initial cost * 100 / (100 + (int)Mathf.Sqrt((float)(manaOptimization * 10)) * 3);