Elin:Save Data: Difference between revisions
Sakumashiki (talk | contribs) (The MAP folder number has changed due to the addition of a new area, so it has been updated.) |
Sakumashiki (talk | contribs) m (→Map and Folder Number: Display version information. Nightly builds include new maps with different numbers.) |
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== Map and Folder Number == | == Map and Folder Number == | ||
{{Version|23.213}} | |||
The numbered folders within the world folder contain data for each map, with fixed numbers corresponding to each area. | The numbered folders within the world folder contain data for each map, with fixed numbers corresponding to each area. | ||
Revision as of 12:34, 15 October 2025
This page is about the Save Data of Elin.
Note: Editing save data carries a risk of data corruption. Before trying, manually copy your original data beforehand.
Save File Location
Elin's save data is stored in "\AppData\LocalLow\Lafrontier\Elin".
- The “world (#)” files within the Save folder contain each character's data. For saves not stored in the cloud, you can change the folder name (ID) from the game's load menu.
- The Backup folder contains automatically and manually backed up data.
- Backup settings can be changed from the “Game” tab in the game's settings menu.
- You can edit the background.txt file within each folder to change the player's background story.
Map and Folder Number
The numbered folders within the world folder contain data for each map, with fixed numbers corresponding to each area.
Deleting these numbered folders forces the map to regenerate.
When updates introduce changes to maps that don't regenerate, using this method can allow you to obtain objects that would otherwise only spawn if you started a new game.
However, deleting data can cause unexpected issues, so deleting data to regenerate maps is not recommended.
- Generally, when changes are made to non-regenerated maps, the creator often provides compensatory content. Therefore, it is wise to wait for the creator's announcement first.
- Character data for recruited companions is managed separately from map data in “game.txt”. Consequently, deleting maps may cause unique NPCs to multiply.
| # | Map | Notes |
|---|---|---|
| 2 | World Map | |
| 3 | Hill Cave | |
| 4 | Port Kapul | |
| 5 | Quiet Beach | |
| 6 | Garden of Eternity | |
| 7 | Meadow | |
| 8 | Nymelle B1F | |
| 9 | Lysanas B1F | |
| 10 | The Void B1F | |
| 11 | Lumiest Crater | |
| 12 | Tinker's Camp | |
| 13 | Olvina | |
| 14 | The Embassy | |
| 15 | Aquli Teola | |
| 16 | Vernis | |
| 17 | Yowyn | |
| 18 | Specwing 1F | |
| 19 | The Village of Atonement | |
| 20 | Mifu Village | |
| 21 | Nefu Village | |
| 22 | Fortune Bell 1F | |
| 23 | Palmia | |
| 24 | Willow | |
| 25 | Mysilia | |
| 26 | Derphy 1F | |
| 27 | Lesimas | |
| 28 | Puppy Cave | |
| 29 | (N/A) | |
| 30 | (N/A) | |
| 31 | Seeker's Keep | |
| 32 | (N/A) | |
| 33 | (N/A) | |
| 34 | (N/A) | |
| 35 | (N/A) | |
| 36 | Little Garden | Deletion Not Recommended: Regenerating will also erase the Littles you've helped so far. |
| 37 | (N/A) | |
| 38 | Minotaur's Nest B1F | |
| 39 | Yeek Cave B1F | |
| 40 | Forest of the Lost Way B1F | |
| 41 | Sunken Temple of Lurie B1F | |
| 42 | Lumiest | |
| 43 | Truce Ground | |
| 44 | Miral and Garokk's Workshop | |
| 45 | The Mansion of Younger Sister | |
| 46 | Merchant's Guild | |
| 47 | The Cursed Manor (ground floor) | |
| 48 | Noyel | |
| 49 | Where Winds Rest | Deleting the map allows you to fight the boss again. |
| 50 | Permafrost | |
| 51 | The Graveyard | |
| 52 | Dragon's Nest B1F | |
| 53 | Arena | |
| 54 | Orphanage | |
| 64 | Sky | Home in One-Block Mode |
Numbers are also assigned to areas other than those listed above (such as Yowyn's Cat Cafe, the Fortune Bell 2F, and the basement of The Cursed Manor).
However, these numbers are assigned in ascending order based on the order of entry, so each player will have a different folder number.