Elin:Gene Engineering: Difference between revisions

From Ylvapedia
m (→‎How to obtain: The descriptions of the gene portions are duplicated, so delete one of them.)
m (added a table category on which npcs have the feat)
Line 133: Line 133:
!Effect
!Effect
!Note
!Note
!Which NPCs have
|-
|-
|Efficient Feeder
|Efficient Feeder
Line 139: Line 140:
|Increase food effects by 25%
|Increase food effects by 25%
|No effect even after increasing the rank
|No effect even after increasing the rank
|Juere race
|-
|-
|Bonded With Mana
|Bonded With Mana
Line 145: Line 147:
|Greatly reduce the effect of mana overflow
|Greatly reduce the effect of mana overflow
|
|
|Eulderna and Elea race
|-
|-
|Fast Learner
|Fast Learner
Line 151: Line 154:
|Learn feats faster
|Learn feats faster
|
|
|Yerles race
|-
|-
|Little One
|Little One
Line 158: Line 162:
Cannot equip items weighing more than 1s
Cannot equip items weighing more than 1s


+50 DV
DV +50
|Unable to advance in rank
|Unable to advance in rank
|Fairy race
|-
|-
|Old Fox Lineage
|Old Fox Lineage
Line 166: Line 171:
|Increased spell learning speed.
|Increased spell learning speed.
|
|
|Nefu race
|-
|-
|Fluffy Tail
|Fluffy Tail
Line 172: Line 178:
|Decreased speed when equipping waist gear
|Decreased speed when equipping waist gear
|
|
|Mifu, Nefu, Shiba, Rabbit, Cat, Dog, Catgod and Catsister race
White Vixen, Fox Maid and Black Cat NPCs
|-
|-
|Undead
|Undead
Line 177: Line 185:
|1
|1
| +5 Poison, Nerve Resistance
| +5 Poison, Nerve Resistance
+10 Dark, Nether Resistance  
+10 Darkness, Nether Resistance  


-5 Fire Resistance per rank
-5 Fire Weakness per rank
|
|
|Lich, Wraith, Zombie, Ghost, Phantom, Skeleton, Stalker and Undeadgod race
|-
|-
|Snaily
|Snaily
Line 187: Line 196:
|Melt in salt
|Melt in salt
|Unable to advance in rank
|Unable to advance in rank
|Snail race
|-
|-
|Elemental Dust
|Elemental Dust
|60
|60
|2
|2
| +5 Magic, Dark, Nerve, Nether, Sound, Mind, Chaos Resistance per rank
| +5 Magic, Darkness, Nerve, Nether, Sound, Mind, Chaos Resistance per rank
|Unable to advance in rank
|Unable to advance in rank
|Fairy, Spirit, Imp and Wisp race
Cute Fairy NPC
|-
|-
|Old Forest Dweller
|Old Forest Dweller
Line 199: Line 211:
|Ether Resistance +20
|Ether Resistance +20
|
|
|Elea race
|-
|-
|Magic Precision
|Magic Precision
Line 205: Line 218:
|Doubles Magic Control skill when calculating friendly fire
|Doubles Magic Control skill when calculating friendly fire
|
|
|Eulderna race
|-
|-
|Mead Blood
|Mead Blood
Line 212: Line 226:
Walk straight when Drunk
Walk straight when Drunk
|
|
|Hillfolk race
|-
|-
|Moonlit Kin
|Moonlit Kin
Line 221: Line 236:
No status effect penalties from seduction.
No status effect penalties from seduction.
|
|
|Succubus race
|-
|-
|Arcane Core
|Arcane Core
|30
|30
|2
|2
| -5 Lightning resistance
|Immune to Dim, Bleeding.
+20 Poison resistance
Poison, Cut Resistance +20
+20 Cut resistance
Immune to Dim status


Immune to Bleeding status
Lightning Weakness -10
|
|
|Golem, Armor, Rock, Machine and Machinegod race
Android NPC
|-
|-
|Metal
|Metal
|5
|5
|1
|1
|Reduce all damage significantly
| +0.1% damage reduction per rank
+1 Resistance to Fire, Lightning, Darkness, Mind, Poison, Nether, Nerve, Chaos, Magic, Cut per 40 ranks
+1 Resistance to Fire, Lightning, Darkness, Mind, Poison, Nether, Nerve, Chaos, Magic, Cut per 40 ranks
 
|Note that unlike the gene, metal creatures have 999 ranks in Metal.
Note that unlike the gene, default metal creatures have 999 ranks in Metal.
|Metal race
|
|-
|-
|Crab Claw Grip
|Crab Claw Grip
Line 247: Line 262:
|Chance to apply paralyze and gravity on physical hit.
|Chance to apply paralyze and gravity on physical hit.
|
|
|Elder Crab race
Big Daddy NPC
|-
|-
|Spiky
|Spiky
|20
|20
|1
|1
| +20 Cut resistance
| +20 Cut Resistance
Apply bleeding to attacker when hit
Apply bleeding to attacker when hit
|
|
|Hedgehog, Shining Hedgehog, Iron Maiden, Balloonfish and Billy NPCs
|-
|-
|Acid Body
|Acid Body
|15
|15
|1
|1
| +20 Acid resistance
| +20 Acid Resistance
Reduces target equipment rank by 1 on hit
Reduces target equipment rank by 1 on hit
|
|
|Slime and Acid Slime NPCs
|-
|-
|Blessing of Shiva
|Blessing of Shiva
|15
|15
|1
|1
| +15 Cold resistance
| +15 Cold Resistance
|
|
|Shiba race
|-
|-
|Loyal
|Loyal
Line 273: Line 293:
|Teleports to the ally being attacked and receives damage in their place.
|Teleports to the ally being attacked and receives damage in their place.
|
|
|Shiba race
Misaki, Big Sister and Big Sister(Roran) NPCs
|-
|-
|Underground Dweller
|Underground Dweller
Line 279: Line 301:
| +5 Poison, Darkness Resistance per rank
| +5 Poison, Darkness Resistance per rank
|
|
|Hillfolk, Goblin, Kobold, Troll, Centipede, Mushroom, Eye, Imp, Snake and Cerberus race
|-
|-
|Sacred Twilight
|Sacred Twilight
Line 288: Line 311:
Immune to divine punishment
Immune to divine punishment
|
|
|Demigod race (Eureka)
|-
|-
|Nirvana
|Nirvana
Line 294: Line 318:
|Gain Euphoric when insulted
|Gain Euphoric when insulted
|
|
|Leia NPC
Can also randomly be obtained by being whipped
|-
|-
|Cosmic Horror
|Cosmic Horror
|110
|110
|2
|2
| +10 Mind resistance per rank
| +10 Mind Resistance per rank
Immune to fear, confusion, sleep, blind
Immune to fear, confusion, sleep, blind
|Unable to advance in rank
|Unable to advance in rank
|Yith race
Younger Sister Shark NPC
|-
|-
|Heavy Eater
|Heavy Eater
Line 307: Line 335:
|Nutrition from food decreased
|Nutrition from food decreased
|
|
|Hillfolk, Mifu, Troll, Minotaur, Wyvern, Drake, Dragon, Dinosaur, Cerberus and Pig race
|-
|-
|Light Eater
|Light Eater
Line 313: Line 342:
|Nutrition from food increased
|Nutrition from food increased
|
|
|Lich, Wraith, Golem, Zombie, Ghost, Spirit, Phantom, Skeleton, Piece, Wisp and Undeadgod race
|-
|-
|From North
|From North
Line 320: Line 350:
Protected from item destruction by cold damage
Protected from item destruction by cold damage
|
|
|Norland race
Younger Penguin Sister NPC
|-
|-
|Elder race
|Elder race
Line 326: Line 358:
|Penetrates the immunity of the element for 5 resistances  
|Penetrates the immunity of the element for 5 resistances  
|Unable to advance in rank
|Unable to advance in rank
|Dragon and Demon race
|-
|-
|Weapon Mastery
|Weapon Mastery
Line 332: Line 365:
| +5% damage and to-hit for melee attacks per rank
| +5% damage and to-hit for melee attacks per rank
|
|
|Warrior and Warmage class
|-
|-
|Thief's Luck
|Thief's Luck
Line 338: Line 372:
| +15 Luck per rank
| +15 Luck per rank
|
|
|Thief and Gunner class
|-
|-
|Magic Mastery
|Magic Mastery
Line 344: Line 379:
| +1 Specialized Domain per rank
| +1 Specialized Domain per rank
|
|
|Wizard, Warmage, Priest, Witch and Alchemist class
|-
|-
|Farming Legs
|Farming Legs
Line 350: Line 386:
|Reduced stamina usage
|Reduced stamina usage
|
|
|Farmer class
|-
|-
|Ranged Mastery
|Ranged Mastery
Line 356: Line 393:
| +5% damage and to-hit for ranged attacks per rank  
| +5% damage and to-hit for ranged attacks per rank  
|
|
|Archer and Gunner class
|-
|-
|Musician
|Musician
Line 363: Line 401:
Bonus to performance reward
Bonus to performance reward
|
|
|Pianist class
|-
|-
|Vacation Vibe
|Vacation Vibe
Line 370: Line 409:
Increased store inventory
Increased store inventory
|
|
|Tourist class
|-
|-
|Devout
|Devout
Line 376: Line 416:
| +15% benefit from god's favour per rank
| +15% benefit from god's favour per rank
|
|
|Priest, Inquisitor and Paladin class
|-
|-
|Defensive Instinct
|Defensive Instinct
Line 382: Line 423:
|[[Elin:Spellcasting|Lay on Hands]] available when worshipping Jure.
|[[Elin:Spellcasting|Lay on Hands]] available when worshipping Jure.
|No effect even after increasing the rank
|No effect even after increasing the rank
|Paladin class
|-
|-
|Boost
|Boost
Line 388: Line 430:
|Boost attributes when near death (greatly increased speed, +4 Rapid Arrow, +2 Rapid Cast)
|Boost attributes when near death (greatly increased speed, +4 Rapid Arrow, +2 Rapid Cast)
|Unable to advance in rank
|Unable to advance in rank
|Black Angel, Ungaga, Isca, Griffin and Verna NPCs
|-
|-
|Reboot
|Reboot
Line 394: Line 437:
|Reboot when dead
|Reboot when dead
|Unable to advance in rank
|Unable to advance in rank
|Android and Dungeon Cleaner NPCs
|-
|-
|Strength of Earth
|Strength of Earth
Line 402: Line 446:
Inflict gravity upon attack
Inflict gravity upon attack
|No effect even after increasing the rank
|No effect even after increasing the rank
|Golden Knight NPC
|-
|-
|Blessing of Ehekatl
|Blessing of Ehekatl
Line 408: Line 453:
|Adds 1 magic ability to already magic items (colored background). Limited to once per item.
|Adds 1 magic ability to already magic items (colored background). Limited to once per item.
|No effect even after increasing the rank
|No effect even after increasing the rank
|Black Cat NPC
|-
|-
|Fairy Stomach
|Fairy Stomach
Line 414: Line 460:
|Generate seeds in inventory after eating
|Generate seeds in inventory after eating
|No effect even after increasing the rank
|No effect even after increasing the rank
|Cute Fairy NPC
|-
|-
|Miko
|Miko
Line 420: Line 467:
|Increase attributes permanently from consuming cursed (not doomed) equipable items in inventory.
|Increase attributes permanently from consuming cursed (not doomed) equipable items in inventory.
|No effect even after increasing the rank
|No effect even after increasing the rank
|Kinu and White Vixen NPCs
|-
|-
|Celestical Fox
|Celestical Fox
Line 426: Line 474:
|Evolve with each tail grown
|Evolve with each tail grown
|Cannot be remeoved with recessive gene.
|Cannot be remeoved with recessive gene.
|Misaki and Fox Maid NPCs
|-
|-
|Inquisition  
|Inquisition  
Line 432: Line 481:
|"[[Elin:Spellcasting|Bane]]" negates targets [[Elin:Gods|faith effects]]
|"[[Elin:Spellcasting|Bane]]" negates targets [[Elin:Gods|faith effects]]
|
|
|Inquisitor class (<Knight>)
Isygarad NPC
|-
|-
|Talisman Mastery
|Talisman Mastery
Line 439: Line 490:
Increased talisman charges
Increased talisman charges
|
|
|Sword Sage class (Older Younger Sister)
|-
|-
|Frontline Commander
|Frontline Commander
Line 445: Line 497:
|Strengthen allies per enemy count on the same level
|Strengthen allies per enemy count on the same level
|Unable to advance in rank
|Unable to advance in rank
|Eureka and Militant NPCs
|-
|-
|Heart of Death
|Heart of Death
Line 452: Line 505:
Critical rate increases with per rank
Critical rate increases with per rank
|
|
|Executioner class (Eureka and Death Armor)
Younger Sister Shark NPC
|-
|-
|Mana Body
|Mana Body
Line 459: Line 514:
Immune to Neck Hunt
Immune to Neck Hunt
|
|
|Wraith race
Executioner class (Eureka and Death Armor)
|-
|-
|Healing Instinct
|Healing Instinct
Line 465: Line 522:
|Upgrade the [[Elin:Spellcasting|Healing]] spell used to the next tier
|Upgrade the [[Elin:Spellcasting|Healing]] spell used to the next tier
|
|
|Nun, Defender, Caladrius and Carbuncle NPCs
|-
|-
|Apprentice Ascetic
|Apprentice Ascetic
Line 470: Line 528:
|1
|1
| +4 Life (Health) per rank
| +4 Life (Health) per rank
|
|
|
|-
|-
Line 476: Line 535:
|1
|1
| +4 Mana per rank
| +4 Mana per rank
|
|
|
|-
|-
Line 482: Line 542:
|1
|1
| +4 Vigor (Stamina) per rank
| +4 Vigor (Stamina) per rank
|
|
|
|-
|-
Line 488: Line 549:
|1
|1
| +2 Strength, +10% STR Potential. R2: +4 STR, +20% STR Pot, R3: +5 STR, +30% STR Pot
| +2 Strength, +10% STR Potential. R2: +4 STR, +20% STR Pot, R3: +5 STR, +30% STR Pot
|
|
|
|-
|-
Line 494: Line 556:
|1
|1
|R1: +2 Dexterity, +10% DEX Potential. R2: +4 DEX, +20% DEX Pot, R3: +5 DEX, +30% DEX Pot
|R1: +2 Dexterity, +10% DEX Potential. R2: +4 DEX, +20% DEX Pot, R3: +5 DEX, +30% DEX Pot
|
|
|
|-
|-
Line 500: Line 563:
|1
|1
|R1: +2 Endurance, +10% END Potential. R2: +4 END, +20% END Pot, R3: +5 END, +30% END Pot
|R1: +2 Endurance, +10% END Potential. R2: +4 END, +20% END Pot, R3: +5 END, +30% END Pot
|
|
|
|-
|-
Line 506: Line 570:
|1
|1
|R1: +2 Perception, +10% PER Potential. R2: +4 PER, +20% PER Pot, R3: +5 PER, +30% PER Pot
|R1: +2 Perception, +10% PER Potential. R2: +4 PER, +20% PER Pot, R3: +5 PER, +30% PER Pot
|
|
|
|-
|-
Line 512: Line 577:
|1
|1
|R1: +2 Learning, +10% LER Potential. R2: +4 LER, +20% LER Pot, R3: +5 LER, +30% LER Pot
|R1: +2 Learning, +10% LER Potential. R2: +4 LER, +20% LER Pot, R3: +5 LER, +30% LER Pot
|
|
|
|-
|-
Line 518: Line 584:
|1
|1
|R1: +2 Magic, +10% MAG Potential. R2: +4 MAG, +20% MAG Pot, R3: +5 MAG, +30% MAG Pot
|R1: +2 Magic, +10% MAG Potential. R2: +4 MAG, +20% MAG Pot, R3: +5 MAG, +30% MAG Pot
|
|
|
|-
|-
Line 524: Line 591:
|1
|1
|R1: +2 Will, +10% WIL Potential. R2: +4 WIL, +20% WIL Pot, R3: +5 WIL, +30% WIL Pot
|R1: +2 Will, +10% WIL Potential. R2: +4 WIL, +20% WIL Pot, R3: +5 WIL, +30% WIL Pot
|
|
|
|-
|-
Line 530: Line 598:
|1
|1
|R1: +2 Charisma, +10% CHA Potential. R2: +4 CHA, +20% CHA Pot, R3: +5 CHA, +30% CHA Pot
|R1: +2 Charisma, +10% CHA Potential. R2: +4 CHA, +20% CHA Pot, R3: +5 CHA, +30% CHA Pot
|
|
|
|-
|-
Line 536: Line 605:
|1
|1
| +2 Luck per rank
| +2 Luck per rank
|
|
|
|-
|-
Line 542: Line 612:
|1
|1
| +5 Speed per rank
| +5 Speed per rank
|
|
|
|-
|-
Line 549: Line 620:
|R1: +2 PV. R2: +5 PV. R3: +10 PV
|R1: +2 PV. R2: +5 PV. R3: +10 PV
|
|
|Little Girl and Kitten NPCs
|-
|-
|Dodge
|Dodge
Line 554: Line 626:
|1
|1
|R1: +2 DV. R2: +5 DV. R3: +10 DV
|R1: +2 DV. R2: +5 DV. R3: +10 DV
|
|
|
|-
|-
Line 560: Line 633:
|1
|1
| +2 Evasion per rank
| +2 Evasion per rank
|
|
|
|-
|-
Line 566: Line 640:
|1
|1
| +3 Spot Hidden per Rank. R3: +1 Search Range
| +3 Spot Hidden per Rank. R3: +1 Search Range
|
|
|
|-
|-
Line 572: Line 647:
|1
|1
| +4 Negotiation per rank
| +4 Negotiation per rank
|
|
|
|-
|-
Line 578: Line 654:
|1
|1
| +3 Martial Arts per rank
| +3 Martial Arts per rank
|
|
|
|-
|-
Line 584: Line 661:
|1
|1
| +4 Faith per rank
| +4 Faith per rank
|
|
|
|-
|-
Line 590: Line 668:
|1
|1
| +2 Charisma
| +2 Charisma
|
|
|
|-
|-
Line 596: Line 675:
|1
|1
|Chance to uncurse items in inventory each turn
|Chance to uncurse items in inventory each turn
|
|
|
|-
|-
Line 602: Line 682:
|1
|1
|Increased stamina recovery when sleeping
|Increased stamina recovery when sleeping
|
|
|
|-
|-
Line 608: Line 689:
|1
|1
|Only concerns Player
|Only concerns Player
|
|
|
|-
|-
Line 615: Line 697:
| +1 Spell Projectile per rank, this applies to touch, arrow, bolt, ball, sword, and breath
| +1 Spell Projectile per rank, this applies to touch, arrow, bolt, ball, sword, and breath
|
|
|Demitas and Exile (reward from Itzpalt only) NPCs
|-
|-
|Defender
|Defender
Line 620: Line 703:
|1
|1
|Learn Taunt ability, +1 Taunt range per rank
|Learn Taunt ability, +1 Taunt range per rank
|
|
|
|-
|-
Line 627: Line 711:
|R1&2 no effect. R3: -10% nutrition, 5% more food effect.
|R1&2 no effect. R3: -10% nutrition, 5% more food effect.
|
|
|Farmer class
|-
|-
|Magic Manners
|Magic Manners
Line 633: Line 718:
|Only concerns Player
|Only concerns Player
|
|
|Bit
|-
|-
|Rapid Arrow
|Rapid Arrow
Line 639: Line 725:
| +1 Ranged Projectile per rank, Faster Reload
| +1 Ranged Projectile per rank, Faster Reload
|
|
|Android, Black Angel and Isca NPCs
|-
|-
|Basic Heavy Cast
|Basic Heavy Cast
Line 644: Line 731:
|1
|1
|Decreases casting success penalty while wearing a total of 40s+ of equipment   
|Decreases casting success penalty while wearing a total of 40s+ of equipment   
|
|
|
|}
|}

Revision as of 20:02, 14 June 2025

The Gene Machine allows you to edit your pet's genes to give it various abilities.

Overview

The Gene Machine is a machine that can be purchased from Nino at Tinker's Camp, and in order to use it you need to obtain "Gene", which is primarily obtained at a low probability when you defeat enemies.

Genes contain memories about the monster's attributes, skills, body parts, AI, etc., and you can use the Gene Machine to incorporate them into your pet.

Genetic modification requires feat points, and generally costs more than when the player learns the feat.

For now, gene synthesis is a feature limited to pets, but according to the creator, there is a possibility that gene synthesis will be possible for PCs in the future.

Mechanism

Note: The specifications for gene engineering are currently being investigated/adjusted by the developer, so there is a possibility that the information contained here is uncertain or out of date.

Gene Insertion

The maximum number of genes that can be inserted differs for each race, and the races with fewer equipment slots tend to have more.

Each character has three slots, such as [Gene Slot A], [Gene Slot B], [Gene Slot C], etc., and you can set a gene in each slot.

If you combine genes with same effects, the effects will be combined.

Rare Race feat

Characters with the Rare Race feat reduce the cost of gene slots that require a 2 or more by 1.

However, as a disadvantage, it reduces the gene slot of the feat owner by -2.

At the moment, genes with the Rare Race feat are not available. However, if it becomes possible to synthesize Rare Race genes in the future, this disadvantage will also be affected.

Deleting Genes

You can delete individual genes you have incorporated by using recessive genes.

You can then incorporate new genes into the slots that were previously occupied by the deleted genes.

The feat points you used will be returned, but the deleted genes will be destroyed and lost.

There is no limit to the number of times recessive genes can be used.

Recessive genes can be dropped by monsters in the same way as normal genes, and it is also possible to craft them using two other genes.

Acquiring Unlearned Skills

When you destroy a gene that contains an unlearned skill, if the skill level has increased by 1 or more after it was embedded, the gene will be destroyed with the increased amount only, and will not return to the unlearned state.

(Example) Inserting “Eye of mind” (skill +10) into an unlearned pet

→ If you delete the gene before the skill has grown, the skill level of the skill will return to 0 = the state of not yet being acquired.

→ Delete the gene after it has grown to Eye of mind 11: Eye of mind 1 will remain, and it will continue to grow.

Time Required for Synthesis

Gene engineering takes several hundred to several thousand hours, depending on the required feat points.

You can reduce the time required for gene engineering by using the Syringe of ether solvent that you can buy from the Strange little girl in Little Garden on your pet while it is being engineered.

How to earn feat points

Leveling up

Feat points are usually earned when your pet levels up.

If your pet's affinity is high, the amount of experience points it gains when it levels up will increase (details unknown).

Feeding babies

For details, see Ally/Baby.

Secret experience of Kumiromi

By giving your pet the secret experience of Kumiromi, which you can get from ★Statue of Harvest, they will gain 3 feat points.

Unlike player, pets and residents do not have a limit on the number of times they can use it.

DNA

DNA is an item classification and is a general term for genes and brain cells.

Genes

There are three types: dominant (yellow), normal (blue), and recessive (grey).

Dominant genes have more (roughly +1 minimum, +2 maximum) and rarer memories than normal genes. Recessive genes are used to delete memories.

Normal genes have a 33% chance to have a special (Spell, body part, feat, skill, see both tables below).

Dominant genes have 1 guaranteed feat or ability and a 33% chance for a second one. If the gene's slot cost is more than one feat point, the second feat or ability, if it appears, are limited to things that cost 1 feat point.

Included Memories

  • Attributes
  • Skills
  • Feats (both innate and class)
  • Abilities and spells
  • Equipment slots

How to obtain

Genes can be obtained at a low rate (0,5%) by defeating enemies. Gene drops have a chance to be dominant (20%), normal (72%) or inferior (8%). This is a universal chance for all NPCs, initially hostile or not.

The genes will be randomly selected based on the abilities of the monster that dropped them.

  • Evolved monsters will always drop genes when defeated.
    • Evolved monsters have random spells and abilities, so they may have combinations that would not normally be possible. In War Requests, evolved monsters tend to appear as hostile bosses.
  • You can obtain Mani's dominant genes from the★Statue of Machine.
    • The contents are randomly selected from monsters based on the danger level at which the statue was created, and require only half the usual feat points.
    • After synthesizing with a pet, it will be displayed as (selected monster name) genes.
  • Normal genes can be changed with jelly material hammers, and dominant genes can be changed with gold material hammers.
  • The drop rate increase from cards will be reflected.
  • The drop rate increase from anatomy will not be reflected.
Potion of Gene

(Section written as of EA 23.152; subject to changes in specifics)

As of approximately version EA 23.152, a potion of gene can only be obtained via Wishing.

The item itself, when thrown onto a target (including your own player character) will generate a guaranteed normal gene.

Blessing the potion of gene gives a guaranteed dominant gene.

As you can use this on previously gene engineered allies, this allows allies' gene engineered abilities to appear alongside their own "natural" abilities. You can selectively gene engineer allies to create ideal genes should you ever feel the need.

Feat Point Cost

The number of feat points required is determined by the various memories that the character possesses.

The higher the value of an attribute or skill, the more feat points are required.

All memories for body parts require 20 feat points.

Feats, abilities and magic are summarized in the following table.

Some feats require multiple gene slots.

List of Feats (Click to expand)

Name FP Slot Effect Note Which NPCs have
Efficient Feeder 25 1 Increase food effects by 25% No effect even after increasing the rank Juere race
Bonded With Mana 15 1 Greatly reduce the effect of mana overflow Eulderna and Elea race
Fast Learner 15 1 Learn feats faster Yerles race
Little One 10 1 Levitation

Cannot equip items weighing more than 1s

DV +50

Unable to advance in rank Fairy race
Old Fox Lineage 70 1 Increased spell learning speed. Nefu race
Fluffy Tail 10 1 Decreased speed when equipping waist gear Mifu, Nefu, Shiba, Rabbit, Cat, Dog, Catgod and Catsister race

White Vixen, Fox Maid and Black Cat NPCs

Undead 35 1 +5 Poison, Nerve Resistance

+10 Darkness, Nether Resistance

-5 Fire Weakness per rank

Lich, Wraith, Zombie, Ghost, Phantom, Skeleton, Stalker and Undeadgod race
Snaily 5 1 Melt in salt Unable to advance in rank Snail race
Elemental Dust 60 2 +5 Magic, Darkness, Nerve, Nether, Sound, Mind, Chaos Resistance per rank Unable to advance in rank Fairy, Spirit, Imp and Wisp race

Cute Fairy NPC

Old Forest Dweller 20 1 Ether Resistance +20 Elea race
Magic Precision 15 1 Doubles Magic Control skill when calculating friendly fire Eulderna race
Mead Blood 10 1 Receive various bonuses when Drunk

Walk straight when Drunk

Hillfolk race
Moonlit Kin 50 1 Learn "Dream Larva" ability.

Able to seduce sleeping creatures (see Succubus)

No status effect penalties from seduction.

Succubus race
Arcane Core 30 2 Immune to Dim, Bleeding.

Poison, Cut Resistance +20

Lightning Weakness -10

Golem, Armor, Rock, Machine and Machinegod race

Android NPC

Metal 5 1 +0.1% damage reduction per rank

+1 Resistance to Fire, Lightning, Darkness, Mind, Poison, Nether, Nerve, Chaos, Magic, Cut per 40 ranks

Note that unlike the gene, metal creatures have 999 ranks in Metal. Metal race
Crab Claw Grip 15 1 Chance to apply paralyze and gravity on physical hit. Elder Crab race

Big Daddy NPC

Spiky 20 1 +20 Cut Resistance

Apply bleeding to attacker when hit

Hedgehog, Shining Hedgehog, Iron Maiden, Balloonfish and Billy NPCs
Acid Body 15 1 +20 Acid Resistance

Reduces target equipment rank by 1 on hit

Slime and Acid Slime NPCs
Blessing of Shiva 15 1 +15 Cold Resistance Shiba race
Loyal 10 1 Teleports to the ally being attacked and receives damage in their place. Shiba race

Misaki, Big Sister and Big Sister(Roran) NPCs

Underground Dweller 15 1 +5 Poison, Darkness Resistance per rank Hillfolk, Goblin, Kobold, Troll, Centipede, Mushroom, Eye, Imp, Snake and Cerberus race
Sacred Twilight 45 1 The amount of piety gained is multiplied by 1.3.

Increase all stats when faithless

Immune to divine punishment

Demigod race (Eureka)
Nirvana 15 1 Gain Euphoric when insulted Leia NPC

Can also randomly be obtained by being whipped

Cosmic Horror 110 2 +10 Mind Resistance per rank

Immune to fear, confusion, sleep, blind

Unable to advance in rank Yith race

Younger Sister Shark NPC

Heavy Eater 10 1 Nutrition from food decreased Hillfolk, Mifu, Troll, Minotaur, Wyvern, Drake, Dragon, Dinosaur, Cerberus and Pig race
Light Eater 10 1 Nutrition from food increased Lich, Wraith, Golem, Zombie, Ghost, Spirit, Phantom, Skeleton, Piece, Wisp and Undeadgod race
From North 15 1 Nutrition from food decreased

Protected from item destruction by cold damage

Norland race

Younger Penguin Sister NPC

Elder race 75 2 Penetrates the immunity of the element for 5 resistances Unable to advance in rank Dragon and Demon race
Weapon Mastery 15 1 +5% damage and to-hit for melee attacks per rank Warrior and Warmage class
Thief's Luck 15 1 +15 Luck per rank Thief and Gunner class
Magic Mastery 15 1 +1 Specialized Domain per rank Wizard, Warmage, Priest, Witch and Alchemist class
Farming Legs 15 1 Reduced stamina usage Farmer class
Ranged Mastery 15 1 +5% damage and to-hit for ranged attacks per rank Archer and Gunner class
Musician 15 1 Enhanced performance quality

Bonus to performance reward

Pianist class
Vacation Vibe 15 1 Increased store price

Increased store inventory

Tourist class
Devout 15 1 +15% benefit from god's favour per rank Priest, Inquisitor and Paladin class
Defensive Instinct 25 1 Lay on Hands available when worshipping Jure. No effect even after increasing the rank Paladin class
Boost 65 2 Boost attributes when near death (greatly increased speed, +4 Rapid Arrow, +2 Rapid Cast) Unable to advance in rank Black Angel, Ungaga, Isca, Griffin and Verna NPCs
Reboot 45 2 Reboot when dead Unable to advance in rank Android and Dungeon Cleaner NPCs
Strength of Earth 55 2 Increased carry capacitiy

Carry anything without complaint Inflict gravity upon attack

No effect even after increasing the rank Golden Knight NPC
Blessing of Ehekatl 75 2 Adds 1 magic ability to already magic items (colored background). Limited to once per item. No effect even after increasing the rank Black Cat NPC
Fairy Stomach 40 2 Generate seeds in inventory after eating No effect even after increasing the rank Cute Fairy NPC
Miko 60 2 Increase attributes permanently from consuming cursed (not doomed) equipable items in inventory. No effect even after increasing the rank Kinu and White Vixen NPCs
Celestical Fox 100 3 Evolve with each tail grown Cannot be remeoved with recessive gene. Misaki and Fox Maid NPCs
Inquisition 20 1 "Bane" negates targets faith effects Inquisitor class (<Knight>)

Isygarad NPC

Talisman Mastery 15 1 Increased talisman effect

Increased talisman charges

Sword Sage class (Older Younger Sister)
Frontline Commander 50 2 Strengthen allies per enemy count on the same level Unable to advance in rank Eureka and Militant NPCs
Heart of Death 20 1 Physical critical rate increases by 2-33% as health decreases

Critical rate increases with per rank

Executioner class (Eureka and Death Armor)

Younger Sister Shark NPC

Mana Body 30 1 Mana will be used as health, when health drops to 0

Immune to Neck Hunt

Wraith race

Executioner class (Eureka and Death Armor)

Healing Instinct 20 1 Upgrade the Healing spell used to the next tier Nun, Defender, Caladrius and Carbuncle NPCs
Apprentice Ascetic 5 1 +4 Life (Health) per rank
Magical Gene 5 1 +4 Mana per rank
Short Distance Runner 5 1 +4 Vigor (Stamina) per rank
Arm Wrestler 5 1 +2 Strength, +10% STR Potential. R2: +4 STR, +20% STR Pot, R3: +5 STR, +30% STR Pot
Flexible Fingers 5 1 R1: +2 Dexterity, +10% DEX Potential. R2: +4 DEX, +20% DEX Pot, R3: +5 DEX, +30% DEX Pot
Tough 5 1 R1: +2 Endurance, +10% END Potential. R2: +4 END, +20% END Pot, R3: +5 END, +30% END Pot
Watch's Eye 5 1 R1: +2 Perception, +10% PER Potential. R2: +4 PER, +20% PER Pot, R3: +5 PER, +30% PER Pot
Curious 5 1 R1: +2 Learning, +10% LER Potential. R2: +4 LER, +20% LER Pot, R3: +5 LER, +30% LER Pot
Spiritual 5 1 R1: +2 Magic, +10% MAG Potential. R2: +4 MAG, +20% MAG Pot, R3: +5 MAG, +30% MAG Pot
Strong Will 5 1 R1: +2 Will, +10% WIL Potential. R2: +4 WIL, +20% WIL Pot, R3: +5 WIL, +30% WIL Pot
Sexy 5 1 R1: +2 Charisma, +10% CHA Potential. R2: +4 CHA, +20% CHA Pot, R3: +5 CHA, +30% CHA Pot
Lucky 5 1 +2 Luck per rank
Agile 10 1 +5 Speed per rank
Stone Defense 5 1 R1: +2 PV. R2: +5 PV. R3: +10 PV Little Girl and Kitten NPCs
Dodge 5 1 R1: +2 DV. R2: +5 DV. R3: +10 DV
Evade 5 1 +2 Evasion per rank
Spotter 5 1 +3 Spot Hidden per Rank. R3: +1 Search Range
Negotiator 5 1 +4 Negotiation per rank
Martial Artist 5 1 +3 Martial Arts per rank
Believer 5 1 +4 Faith per rank
Animal Lover 5 1 +2 Charisma
Exorcist 5 1 Chance to uncurse items in inventory each turn
Easy Sleeper 5 1 Increased stamina recovery when sleeping
Party Animal 5 1 Only concerns Player
Rapid Cast 25 1 +1 Spell Projectile per rank, this applies to touch, arrow, bolt, ball, sword, and breath Demitas and Exile (reward from Itzpalt only) NPCs
Defender 5 1 Learn Taunt ability, +1 Taunt range per rank
Gourmet 5 1 R1&2 no effect. R3: -10% nutrition, 5% more food effect. Farmer class
Magic Manners 5 1 Only concerns Player Bit
Rapid Arrow 25 1 +1 Ranged Projectile per rank, Faster Reload Android, Black Angel and Isca NPCs
Basic Heavy Cast 5 1 Decreases casting success penalty while wearing a total of 40s+ of equipment


List of Abilities and Magic (Click to expand)

Name FP
Rush 8
Bubble Breath 8
Curse 8
Entangle 8
Draw 8
Mischief 10
Touch Of Weakness 8
Touch Of Fear 8
Touch Of Sleep 8
Touch Of Drown 8
Eye Of Dimness 8
Eye Of Insanity 8
Eye Of Mutation 12
Drain Blood 8
Insult 8
Scream 12
Steal 10
Steal Food 8
Steal Money 10
Drop Mine 12
Throw Potion 8
Swarm 10
Bladestorm 10
Taunt 8
Headpat 8
Teleport 10
Short Teleport 8
Mass Teleport 12
Levitate 10
Cure Minor Wound 8
Cure Major Wound 10
Cure Critical Wound 10
Healing 12
Resurrection 26
Nature's Embrace 10
Holy Light 8
Vanquish Hex 14
Holy Veil 12
Cat's Eye 8
Holy Shield 8
Divine Wisdom 10
Hero 10
Elemental Shield 10
Speed 12
Brightness of Life 14
Silence 10
Weakness 10
Elemental Scar 10
Nightmare 12
Bane 8
Gravity 10
Slow 10
Invisibility 12
Mist of Darkness 10
Web 8
Summon Animal 14
Summon Undead Younger Sisters 14
Summon Fire 14
Summon Tentacle 8
Summon Monster 12
Summon Pawn 14
Summon Yeek 10
Summon Orc 10
Summon Fish 10
Summon Octopus 12
Summon Offspring 12
Summon Shadow 12
Meteor 16
Earthquake 14
Ball 10
(Elemental) Breath 8
(Elemental) Bolt 8
(Elemental) Hand 8
(Elemental) Arrow 8
(Elemental) Bit 12
(Elemental) Miasma 10
(Elemental) Sword 10
(Elemental) Intonation 10

Brain Cells

Brain cells, like genes, are DNA that can be used for Gene Engineering.

In addition to the combat type of the warrior or archer etc., the frequency of movement and the appropriate distance of the owner of the brain cells are also reflected.

Brain cells require 4 feat points and do not consume a gene slot.

Included Memories

  • Combat AI (movement frequency, proper distance, combat style, spellcasting, etc.)

How to obtain

Sold by a Strange little girl in Little Garden. Brain cells can only be obtained by her.

Influence is used as currency, therefore you must rescue the Little Sisters and release them at Little Garden.

  • She does not sell the brain cells of Apostles or unique NPCs.
  • By using an amethyst material hammer to alter the genes, you can obtain the brain cells of the original monster.