Elin:Gene Engineering: Difference between revisions
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== Overview == | == Overview == | ||
The Gene Machine is a machine that can be purchased from Nino at Tinker's Camp, and in order to use it you need to obtain "Gene", which | The Gene Machine is a machine that can be purchased from Nino at Tinker's Camp, and in order to use it you need to obtain "Gene", which is primarily obtained at a low probability when you defeat enemies. | ||
Genes contain memories about the [[Elin:Bestiary|'''monster''']]'s attributes, skills, body parts, AI, etc., and you can use the Gene Machine to incorporate them into your pet. | Genes contain memories about the [[Elin:Bestiary|'''monster''']]'s attributes, skills, body parts, AI, etc., and you can use the Gene Machine to incorporate them into your pet. | ||
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There are three types: dominant (yellow), normal (blue), and recessive (grey). | There are three types: dominant (yellow), normal (blue), and recessive (grey). | ||
Dominant genes have more and rarer memories than normal. Recessive genes are used to delete memories. | Dominant genes have more (roughly +1 minimum, +2 maximum) and rarer memories than normal genes. Recessive genes are used to delete memories. | ||
Normal genes have a 33% chance to have a special (Spell, body part, feat, skill, see both tables below). | Normal genes have a 33% chance to have a special (Spell, body part, feat, skill, see both tables below). | ||
Dominant genes have 1 guaranteed feat or ability and a 33% chance for a second one. | Dominant genes have 1 guaranteed feat or ability and a 33% chance for a second one. If the gene's slot cost is more than one feat point, the second feat or ability, if it appears, are limited to things that cost 1 feat point. | ||
'''Included Memories''' | '''Included Memories''' | ||
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==== How to obtain ==== | ==== How to obtain ==== | ||
Genes can be obtained at a low rate (0,5%) by defeating enemies. Gene drops have a chance to be dominant (20%), normal (72%) or inferior (8%). | Genes can be obtained at a low rate (0,5%) by defeating enemies. Gene drops have a chance to be dominant (20%), normal (72%) or inferior (8%). This is a universal chance for all NPCs, initially hostile or not. | ||
The genes will be randomly selected based on the abilities of the monster that dropped them. | The genes will be randomly selected based on the abilities of the monster that dropped them. | ||
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* The drop rate increase from [[Elin:Cards|cards]] will be reflected. | * The drop rate increase from [[Elin:Cards|cards]] will be reflected. | ||
* The drop rate increase from anatomy will not be reflected. | * The drop rate increase from anatomy will not be reflected. | ||
===== Potion of Gene ===== | |||
(Section written as of EA 23.152; subject to changes in specifics) | |||
As of approximately version EA 23.152, a potion of gene can only be obtained via [[Elin:Wishing|Wishing]]. | |||
The item itself, when thrown onto a target (including your own player character) will generate a guaranteed normal gene. | |||
Blessing the potion of gene gives a guaranteed dominant gene. | |||
As you can use this on previously gene engineered allies, this allows allies' gene engineered abilities to appear alongside their own "natural" abilities. You can selectively gene engineer allies to create ideal genes should you ever feel the need. | |||
=== Feat Point Cost === | === Feat Point Cost === | ||
Revision as of 23:21, 12 June 2025
The Gene Machine allows you to edit your pet's genes to give it various abilities.
Overview
The Gene Machine is a machine that can be purchased from Nino at Tinker's Camp, and in order to use it you need to obtain "Gene", which is primarily obtained at a low probability when you defeat enemies.
Genes contain memories about the monster's attributes, skills, body parts, AI, etc., and you can use the Gene Machine to incorporate them into your pet.
Genetic modification requires feat points, and generally costs more than when the player learns the feat.
For now, gene synthesis is a feature limited to pets, but according to the creator, there is a possibility that gene synthesis will be possible for PCs in the future.
Mechanism
Note: The specifications for gene engineering are currently being investigated/adjusted by the developer, so there is a possibility that the information contained here is uncertain or out of date.
Gene Insertion
The maximum number of genes that can be inserted differs for each race, and the races with fewer equipment slots tend to have more.
Each character has three slots, such as [Gene Slot A], [Gene Slot B], [Gene Slot C], etc., and you can set a gene in each slot.
If you combine genes with same effects, the effects will be combined.
Rare Race feat
Characters with the Rare Race feat reduce the cost of gene slots that require a 2 or more by 1.
However, as a disadvantage, it reduces the gene slot of the feat owner by -2.
At the moment, genes with the Rare Race feat are not available. However, if it becomes possible to synthesize Rare Race genes in the future, this disadvantage will also be affected.
Deleting Genes
You can delete individual genes you have incorporated by using recessive genes.
You can then incorporate new genes into the slots that were previously occupied by the deleted genes.
The feat points you used will be returned, but the deleted genes will be destroyed and lost.
There is no limit to the number of times recessive genes can be used.
Recessive genes can be dropped by monsters in the same way as normal genes, and it is also possible to craft them using two other genes.
Acquiring Unlearned Skills
When you destroy a gene that contains an unlearned skill, if the skill level has increased by 1 or more after it was embedded, the gene will be destroyed with the increased amount only, and will not return to the unlearned state.
(Example) Inserting “Eye of mind” (skill +10) into an unlearned pet
→ If you delete the gene before the skill has grown, the skill level of the skill will return to 0 = the state of not yet being acquired.
→ Delete the gene after it has grown to Eye of mind 11: Eye of mind 1 will remain, and it will continue to grow.
Time Required for Synthesis
Gene engineering takes several hundred to several thousand hours, depending on the required feat points.
You can reduce the time required for gene engineering by using the Syringe of ether solvent that you can buy from the Strange little girl in Little Garden on your pet while it is being engineered.
How to earn feat points
Leveling up
Feat points are usually earned when your pet levels up.
If your pet's affinity is high, the amount of experience points it gains when it levels up will increase (details unknown).
Feeding babies
For details, see Ally/Baby.
Secret experience of Kumiromi
By giving your pet the secret experience of Kumiromi, which you can get from ★Statue of Harvest, they will gain 3 feat points.
Unlike player, pets and residents do not have a limit on the number of times they can use it.
DNA
DNA is an item classification and is a general term for genes and brain cells.
Genes
There are three types: dominant (yellow), normal (blue), and recessive (grey).
Dominant genes have more (roughly +1 minimum, +2 maximum) and rarer memories than normal genes. Recessive genes are used to delete memories.
Normal genes have a 33% chance to have a special (Spell, body part, feat, skill, see both tables below).
Dominant genes have 1 guaranteed feat or ability and a 33% chance for a second one. If the gene's slot cost is more than one feat point, the second feat or ability, if it appears, are limited to things that cost 1 feat point.
Included Memories
- Attributes
- Skills
- Feats (both innate and class)
- Abilities and spells
- Equipment slots
How to obtain
Genes can be obtained at a low rate (0,5%) by defeating enemies. Gene drops have a chance to be dominant (20%), normal (72%) or inferior (8%). This is a universal chance for all NPCs, initially hostile or not.
The genes will be randomly selected based on the abilities of the monster that dropped them.
- Evolved monsters will always drop genes when defeated.
- Evolved monsters have random spells and abilities, so they may have combinations that would not normally be possible. In War Requests, evolved monsters tend to appear as hostile bosses.
- You can obtain Mani's dominant genes from the★Statue of Machine.
- The contents are randomly selected from monsters based on the danger level at which the statue was created, and require only half the usual feat points.
- After synthesizing with a pet, it will be displayed as (selected monster name) genes.
- NPCs that drink potion of gene will drop genes.
- You can obtain unique NPCs that cannot be obtained through normal means, such as story characters and Apostles!
- Genes are generated based on the NPC's status at that point in time, so you can inherit the contents of gene engineering.
- Normal genes can be changed with jelly material hammers, and dominant genes can be changed with gold material hammers.
- The drop rate increase from cards will be reflected.
- The drop rate increase from anatomy will not be reflected.
Potion of Gene
(Section written as of EA 23.152; subject to changes in specifics)
As of approximately version EA 23.152, a potion of gene can only be obtained via Wishing.
The item itself, when thrown onto a target (including your own player character) will generate a guaranteed normal gene.
Blessing the potion of gene gives a guaranteed dominant gene.
As you can use this on previously gene engineered allies, this allows allies' gene engineered abilities to appear alongside their own "natural" abilities. You can selectively gene engineer allies to create ideal genes should you ever feel the need.
Feat Point Cost
The number of feat points required is determined by the various memories that the character possesses.
The higher the value of an attribute or skill, the more feat points are required.
All memories for body parts require 20 feat points.
Feats, abilities and magic are summarized in the following table.
Some feats require multiple gene slots.
List of Feats (Click to expand)
| Name | FP | Slot | Effect | Note |
|---|---|---|---|---|
| Efficient Feeder | 25 | 1 | Increase food effects by 25% | No effect even after increasing the rank |
| Bonded With Mana | 15 | 1 | Greatly reduce the effect of mana overflow | |
| Fast Learner | 15 | 1 | Learn feats faster | |
| Little One | 10 | 1 | Levitation
Cannot equip items weighing more than 1s +50 DV |
Unable to advance in rank |
| Old Fox Lineage | 70 | 1 | Increased spell learning speed. | |
| Fluffy Tail | 10 | 1 | Decreased speed when equipping waist gear | |
| Undead | 35 | 1 | +5 Poison, Nerve Resistance
+10 Dark, Nether Resistance -5 Fire Resistance per rank |
|
| Snaily | 5 | 1 | Melt in salt | Unable to advance in rank |
| Elemental Dust | 60 | 2 | +5 Magic, Dark, Nerve, Nether, Sound, Mind, Chaos Resistance per rank | Unable to advance in rank |
| Old Forest Dweller | 20 | 1 | Ether Resistance +20 | |
| Magic Precision | 15 | 1 | Doubles Magic Control skill when calculating friendly fire | |
| Mead Blood | 10 | 1 | Receive various bonuses when Drunk
Walk straight when Drunk |
|
| Moonlit Kin | 50 | 1 | Learn "Dream Larva" ability.
Able to seduce sleeping creatures (see Succubus) No status effect penalties from seduction. |
|
| Arcane Core | 30 | 2 | -5 Lightning resistance
+20 Poison resistance +20 Cut resistance Immune to Dim status Immune to Bleeding status |
|
| Metal | 5 | 1 | Reduce all damage significantly
+1 Resistance to Fire, Lightning, Darkness, Mind, Poison, Nether, Nerve, Chaos, Magic, Cut per 40 ranks Note that unlike the gene, default metal creatures have 999 ranks in Metal. |
|
| Crab Claw Grip | 15 | 1 | Chance to apply paralyze and gravity on physical hit. | |
| Spiky | 20 | 1 | +20 Cut resistance
Apply bleeding to attacker when hit |
|
| Acid Body | 15 | 1 | +20 Acid resistance
Reduces target equipment rank by 1 on hit |
|
| Blessing of Shiva | 15 | 1 | +15 Cold resistance | |
| Loyal | 10 | 1 | Teleports to the ally being attacked and receives damage in their place. | |
| Underground Dweller | 15 | 1 | +5 Poison, Darkness Resistance per rank | |
| Sacred Twilight | 45 | 1 | The amount of piety gained is multiplied by 1.3.
Increase all stats when faithless Immune to divine punishment |
|
| Nirvana | 15 | 1 | Gain Euphoric when insulted | |
| Cosmic Horror | 110 | 2 | +10 Mind resistance per rank
Immune to fear, confusion, sleep, blind |
Unable to advance in rank |
| Heavy Eater | 10 | 1 | Nutrition from food decreased | |
| Light Eater | 10 | 1 | Nutrition from food increased | |
| From North | 15 | 1 | Nutrition from food decreased
Protected from item destruction by cold damage |
|
| Elder race | 75 | 2 | Penetrates the immunity of the element for 5 resistances | Unable to advance in rank |
| Weapon Mastery | 15 | 1 | +5% damage and to-hit for melee attacks per rank | |
| Thief's Luck | 15 | 1 | +15 Luck per rank | |
| Magic Mastery | 15 | 1 | +1 Specialized Domain per rank | |
| Farming Legs | 15 | 1 | Reduced stamina usage | |
| Ranged Mastery | 15 | 1 | +5% damage and to-hit for ranged attacks per rank | |
| Musician | 15 | 1 | Enhanced performance quality
Bonus to performance reward |
|
| Vacation Vibe | 15 | 1 | Increased store price
Increased store inventory |
|
| Devout | 15 | 1 | +15% benefit from god's favour per rank | |
| Defensive Instinct | 25 | 1 | Lay on Hands available when worshipping Jure. | No effect even after increasing the rank |
| Boost | 65 | 2 | Boost attributes when near death (greatly increased speed, +4 Rapid Arrow, +2 Rapid Cast) | Unable to advance in rank |
| Reboot | 45 | 2 | Reboot when dead | Unable to advance in rank |
| Strength of Earth | 55 | 2 | Increased carry capacitiy
Carry anything without complaint Inflict gravity upon attack |
No effect even after increasing the rank |
| Blessing of Ehekatl | 75 | 2 | Adds 1 magic ability to already magic items (colored background). Limited to once per item. | No effect even after increasing the rank |
| Fairy Stomach | 40 | 2 | Generate seeds in inventory after eating | No effect even after increasing the rank |
| Miko | 60 | 2 | Increase attributes permanently from consuming cursed (not doomed) equipable items in inventory. | No effect even after increasing the rank |
| Celestical Fox | 100 | 3 | Evolve with each tail grown | Cannot be remeoved with recessive gene. |
| Inquisition | 20 | 1 | "Bane" negates targets faith effects | |
| Talisman Mastery | 15 | 1 | Increased talisman effect
Increased talisman charges |
|
| Frontline Commander | 50 | 2 | Strengthen allies per enemy count on the same level | Unable to advance in rank |
| Heart of Death | 20 | 1 | Physical critical rate increases by 2-33% as health decreases
Critical rate increases with per rank |
|
| Mana Body | 30 | 1 | Mana will be used as health, when health drops to 0
Immune to Neck Hunt |
|
| Healing Instinct | 20 | 1 | Upgrade the Healing spell used to the next tier | |
| Apprentice Ascetic | 5 | 1 | +4 Life (Health) per rank | |
| Magical Gene | 5 | 1 | +4 Mana per rank | |
| Short Distance Runner | 5 | 1 | +4 Vigor (Stamina) per rank | |
| Arm Wrestler | 5 | 1 | +2 Strength, +10% STR Potential. R2: +4 STR, +20% STR Pot, R3: +5 STR, +30% STR Pot | |
| Flexible Fingers | 5 | 1 | R1: +2 Dexterity, +10% DEX Potential. R2: +4 DEX, +20% DEX Pot, R3: +5 DEX, +30% DEX Pot | |
| Tough | 5 | 1 | R1: +2 Endurance, +10% END Potential. R2: +4 END, +20% END Pot, R3: +5 END, +30% END Pot | |
| Watch's Eye | 5 | 1 | R1: +2 Perception, +10% PER Potential. R2: +4 PER, +20% PER Pot, R3: +5 PER, +30% PER Pot | |
| Curious | 5 | 1 | R1: +2 Learning, +10% LER Potential. R2: +4 LER, +20% LER Pot, R3: +5 LER, +30% LER Pot | |
| Spiritual | 5 | 1 | R1: +2 Magic, +10% MAG Potential. R2: +4 MAG, +20% MAG Pot, R3: +5 MAG, +30% MAG Pot | |
| Strong Will | 5 | 1 | R1: +2 Will, +10% WIL Potential. R2: +4 WIL, +20% WIL Pot, R3: +5 WIL, +30% WIL Pot | |
| Sexy | 5 | 1 | R1: +2 Charisma, +10% CHA Potential. R2: +4 CHA, +20% CHA Pot, R3: +5 CHA, +30% CHA Pot | |
| Lucky | 5 | 1 | +2 Luck per rank | |
| Agile | 10 | 1 | +5 Speed per rank | |
| Stone Defense | 5 | 1 | R1: +2 PV. R2: +5 PV. R3: +10 PV | |
| Dodge | 5 | 1 | R1: +2 DV. R2: +5 DV. R3: +10 DV | |
| Evade | 5 | 1 | +2 Evasion per rank | |
| Spotter | 5 | 1 | +3 Spot Hidden per Rank. R3: +1 Search Range | |
| Negotiator | 5 | 1 | +4 Negotiation per rank | |
| Martial Artist | 5 | 1 | +3 Martial Arts per rank | |
| Believer | 5 | 1 | +4 Faith per rank | |
| Animal Lover | 5 | 1 | +2 Charisma | |
| Exorcist | 5 | 1 | Chance to uncurse items in inventory each turn | |
| Easy Sleeper | 5 | 1 | Increased stamina recovery when sleeping | |
| Party Animal | 5 | 1 | Only concerns Player | |
| Rapid Cast | 25 | 1 | +1 Spell Projectile per rank, this applies to touch, arrow, bolt, ball, sword, and breath | |
| Defender | 5 | 1 | Learn Taunt ability, +1 Taunt range per rank | |
| Gourmet | 5 | 1 | R1&2 no effect. R3: -10% nutrition, 5% more food effect. | |
| Magic Manners | 5 | 1 | Only concerns Player | |
| Rapid Arrow | 25 | 1 | +1 Ranged Projectile per rank, Faster Reload | |
| Basic Heavy Cast | 5 | 1 | Decreases casting success penalty while wearing a total of 40s+ of equipment |
List of Abilities and Magic (Click to expand)
| Name | FP |
|---|---|
| Rush | 8 |
| Bubble Breath | 8 |
| Curse | 8 |
| Entangle | 8 |
| Draw | 8 |
| Mischief | 10 |
| Touch Of Weakness | 8 |
| Touch Of Fear | 8 |
| Touch Of Sleep | 8 |
| Touch Of Drown | 8 |
| Eye Of Dimness | 8 |
| Eye Of Insanity | 8 |
| Eye Of Mutation | 12 |
| Drain Blood | 8 |
| Insult | 8 |
| Scream | 12 |
| Steal | 10 |
| Steal Food | 8 |
| Steal Money | 10 |
| Drop Mine | 12 |
| Throw Potion | 8 |
| Swarm | 10 |
| Bladestorm | 10 |
| Taunt | 8 |
| Headpat | 8 |
| Teleport | 10 |
| Short Teleport | 8 |
| Mass Teleport | 12 |
| Levitate | 10 |
| Cure Minor Wound | 8 |
| Cure Major Wound | 10 |
| Cure Critical Wound | 10 |
| Healing | 12 |
| Resurrection | 26 |
| Nature's Embrace | 10 |
| Holy Light | 8 |
| Vanquish Hex | 14 |
| Holy Veil | 12 |
| Cat's Eye | 8 |
| Holy Shield | 8 |
| Divine Wisdom | 10 |
| Hero | 10 |
| Elemental Shield | 10 |
| Speed | 12 |
| Brightness of Life | 14 |
| Silence | 10 |
| Weakness | 10 |
| Elemental Scar | 10 |
| Nightmare | 12 |
| Bane | 8 |
| Gravity | 10 |
| Slow | 10 |
| Invisibility | 12 |
| Mist of Darkness | 10 |
| Web | 8 |
| Summon Animal | 14 |
| Summon Undead Younger Sisters | 14 |
| Summon Fire | 14 |
| Summon Tentacle | 8 |
| Summon Monster | 12 |
| Summon Pawn | 14 |
| Summon Yeek | 10 |
| Summon Orc | 10 |
| Summon Fish | 10 |
| Summon Octopus | 12 |
| Summon Offspring | 12 |
| Summon Shadow | 12 |
| Meteor | 16 |
| Earthquake | 14 |
| Ball | 10 |
| (Elemental) Breath | 8 |
| (Elemental) Bolt | 8 |
| (Elemental) Hand | 8 |
| (Elemental) Arrow | 8 |
| (Elemental) Bit | 12 |
| (Elemental) Miasma | 10 |
| (Elemental) Sword | 10 |
| (Elemental) Intonation | 10 |
Brain Cells
Brain cells, like genes, are DNA that can be used for Gene Engineering.
In addition to the combat type of the warrior or archer etc., the frequency of movement and the appropriate distance of the owner of the brain cells are also reflected.
Brain cells require 4 feat points and do not consume a gene slot.
Included Memories
- Combat AI (movement frequency, proper distance, combat style, spellcasting, etc.)
How to obtain
Sold by a Strange little girl in Little Garden. Brain cells can only be obtained by her.
Influence is used as currency, therefore you must rescue the Little Sisters and release them at Little Garden.
- She does not sell the brain cells of Apostles or unique NPCs.
- By using an amethyst material hammer to alter the genes, you can obtain the brain cells of the original monster.