Elin:Abilities: Difference between revisions
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NpAbilities are special skills that can be used by consuming stamina. There are things that can be learned by acquiring skills and feats, and things that can only be used by a specific race or faith. | |||
===General=== | ===General=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
! | !Name | ||
! | !Acquired | ||
!Related abilities | !Related abilities | ||
! | !Target | ||
! | !Effect | ||
! | !Notes | ||
|- | |- | ||
|Meditate | |Meditate | ||
| | |Default | ||
|Will | |Will | ||
| | |Self | ||
|HP/MP natural recovery is strengthened | |HP/MP natural recovery is strengthened | ||
If you are | If you need sleep or are fatigued, the player will fall asleep. | ||
|Can also be used on the global map | |Can also be used on the global map | ||
|- | |- | ||
|Quick craft | |Quick craft | ||
| | |Default | ||
|Learning | |Learning | ||
| | |Self | ||
| | |Simple crafts without a crafting station. | ||
|See the [[Elin:Creating|Craft]] page for recipes that can be made. | |See the [[Elin:Creating|Craft]] page for recipes that can be made. | ||
|- | |- | ||
|Self Harm | |Self Harm | ||
| | |Default | ||
|Charisma | |Charisma | ||
| | |Self | ||
|Injure yourself for a certain number of turns, receive damage, and enter a bleeding state. Occasionally teleports to a nearby area | |Injure yourself for a certain number of turns, receive damage, and enter a bleeding state. Occasionally teleports to a nearby area | ||
|A last resort when nothing can be done | |A last resort when nothing can be done | ||
|- | |- | ||
|Pray | |Pray | ||
| | |Default | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | |Self | ||
|HP and MP are fully recovered and a small amount of experience points are added to faith skills. | |HP and MP are fully recovered and a small amount of experience points are added to faith skills. | ||
|It is only effective once a day, and in this work it does not consume faith to use. | |It is only effective once a day, and in this work it does not consume faith to use. | ||
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|Sleight Of Hand | |Sleight Of Hand | ||
|Learn Pickpocket | |Learn Pickpocket | ||
| | |Dexterity | ||
| | |Npcs, Objects, Containers | ||
|Steal the target item | |Steal the target item | ||
| | | | ||
|- | |- | ||
|Riding | |Riding | ||
|Learn Riding | |Learn Riding | ||
|Will | |Will | ||
| | |Ally | ||
|You can ride a companion and move at the speed of the companion you ride. | |You can ride a companion and move at the speed of the companion you ride. | ||
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|- | |- | ||
|Host | |Host | ||
|Learn | |Learn Symbiosis | ||
|Charisma | |Charisma | ||
| | |Ally | ||
|Infect your friends with parasitism. | |Infect your friends with parasitism. | ||
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|Gain Defender's Feet | |Gain Defender's Feet | ||
|Will | |Will | ||
| | |Self | ||
|Put yourself into a provocation state and make the enemy target you | |Put yourself into a provocation state and make the enemy target you | ||
|Increasing the rank of feet will expand the provocation range. | |Increasing the rank of feet will expand the provocation range. | ||
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Abilities obtained as faith bonuses will no longer be usable if you change faith. | Abilities obtained as faith bonuses will no longer be usable if you change faith. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! | !Name | ||
! | !Acquired | ||
!Related abilities | !Related abilities | ||
! | !Target | ||
! | !Effect | ||
! | !Notes | ||
|- | |- | ||
|Absorb Mana | |Absorb Mana | ||
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|Piety | |Piety | ||
|Party | |Party | ||
|Recover | |Recover HP | ||
| | | | ||
|- | |- | ||
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|Piety | |Piety | ||
|Creature | |Creature | ||
|It consumes the target's interest | |It consumes one of the target's interest pips and increases the friendship level slightly. Has a chance of causing the target to lay an egg. | ||
When used by a | When used by a Horome believer on a friend, it gives the party an "Euphoric" state. | ||
| | | | ||
|} | |} | ||
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===Race specific=== | ===Race specific=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! | !Name | ||
! | !Acquired | ||
!Related abilities | !Related abilities | ||
! | !Target | ||
! | !Effect | ||
! | !Notes | ||
|- | |- | ||
|Dream Larva | |Dream Larva | ||
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===NPC only=== | ===NPC only=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! | !Name | ||
!User | !User | ||
! | !Effect | ||
! | !Notes | ||
|- | |- | ||
|Cover | |Cover | ||
| | |Shiva race, "Big Sister" etc. | ||
| | |Teleports to the ally being attacked and receives damage in their place. | ||
| | | | ||
|- | |- | ||
|Charge | |Charge | ||
|Golden Knight etc. | |Golden Knight, etc. | ||
| | |Teleports to the target and deals melee damage | ||
| | | | ||
|- | |- | ||
|Insult | |Insult | ||
|Black angel etc. | |Black angel, etc. | ||
|Applies dimness to target | |Applies dimness to target | ||
|You can ask allies who know how to curse to curse the player. | |You can ask allies who know how to curse to curse the player. |
Revision as of 13:59, 23 May 2024
NpAbilities are special skills that can be used by consuming stamina. There are things that can be learned by acquiring skills and feats, and things that can only be used by a specific race or faith.
General
Name | Acquired | Related abilities | Target | Effect | Notes |
---|---|---|---|---|---|
Meditate | Default | Will | Self | HP/MP natural recovery is strengthened
If you need sleep or are fatigued, the player will fall asleep. |
Can also be used on the global map |
Quick craft | Default | Learning | Self | Simple crafts without a crafting station. | See the Craft page for recipes that can be made. |
Self Harm | Default | Charisma | Self | Injure yourself for a certain number of turns, receive damage, and enter a bleeding state. Occasionally teleports to a nearby area | A last resort when nothing can be done |
Pray | Default | - | Self | HP and MP are fully recovered and a small amount of experience points are added to faith skills. | It is only effective once a day, and in this work it does not consume faith to use. |
Sleight Of Hand | Learn Pickpocket | Dexterity | Npcs, Objects, Containers | Steal the target item | |
Riding | Learn Riding | Will | Ally | You can ride a companion and move at the speed of the companion you ride.
A mounted companion will take damage instead of the player, but will only be stunned and will not die if their HP reaches 0. |
|
Host | Learn Symbiosis | Charisma | Ally | Infect your friends with parasitism.
Parasitic allies will take damage instead of the player, but even if their HP reaches 0, they will only be stunned and will not die. |
|
Taunt | Gain Defender's Feet | Will | Self | Put yourself into a provocation state and make the enemy target you | Increasing the rank of feet will expand the provocation range. |
Faith
Abilities obtained as faith bonuses will no longer be usable if you change faith.
Name | Acquired | Related abilities | Target | Effect | Notes |
---|---|---|---|---|---|
Absorb Mana | Itzpalt of Element | Piety | Party | Recover MP | |
Prayer of Jure | Jure of Healing | Piety | Party | Recover HP | |
Lulwy's Trick | Lulwy of Wind | Piety | Party | Significant speed increase for 7 turns | |
Kizuami's Trick | Kizuami of Trickery | Piety | Creature | If used on an ally, it will give a random blessing, and when used on an enemy, it will give you multiple types of random curses (the number given increases depending on the Piety level) | |
Headpad | Horome of Moonshadow | Piety | Creature | It consumes one of the target's interest pips and increases the friendship level slightly. Has a chance of causing the target to lay an egg.
When used by a Horome believer on a friend, it gives the party an "Euphoric" state. |
Race specific
Name | Acquired | Related abilities | Target | Effect | Notes |
---|---|---|---|---|---|
Dream Larva | Succubus | Charisma | Creature | Sneak a Dream Larva into the target's belongings
NPCs possessing Dream Larva will now warp to nearby sleeping characters and do pleasant things. Dream Larva placed in your inventory can be mixed with food and used like an aphrodisiac. |
NPC only
Name | User | Effect | Notes |
---|---|---|---|
Cover | Shiva race, "Big Sister" etc. | Teleports to the ally being attacked and receives damage in their place. | |
Charge | Golden Knight, etc. | Teleports to the target and deals melee damage | |
Insult | Black angel, etc. | Applies dimness to target | You can ask allies who know how to curse to curse the player. |
Eye of Dimness | Fairy | Applies dimness to target | |
Eye of Insanity | Black cat | Increases target's madness level |