Elin:Abilities: Difference between revisions

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(Translated JA article into EN. (Translated by machine. Please make appropriate corrections.))
 
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Abilities are special skills that can be used by consuming stamina. There are things that can be learned by acquiring skills and feats, and things that can only be used by a specific race or faith.
NpAbilities are special skills that can be used by consuming stamina. There are things that can be learned by acquiring skills and feats, and things that can only be used by a specific race or faith.


===General===
===General===
{| class="wikitable sortable"
{| class="wikitable sortable"
|+
|+
!name
!Name
!How to learn
!Acquired
!Related abilities
!Related abilities
!subject
!Target
!effect
!Effect
!remarks
!Notes
|-
|-
|Meditate
|Meditate
|Remember from the beginning
|Default
|Will
|Will
|Myself
|Self
|HP/MP natural recovery is strengthened
|HP/MP natural recovery is strengthened


If you are drowsy or fatigued, you will fall asleep straight away.
If you need sleep or are fatigued, the player will fall asleep.
|Can also be used on the global map
|Can also be used on the global map
|-
|-
|Quick craft
|Quick craft
|Remember from the beginning
|Default
|Learning
|Learning
|Myself
|Self
|Do manual crafts without using equipment
|Simple crafts without a crafting station.
|See the [[Elin:Creating|Craft]] page for recipes that can be made.
|See the [[Elin:Creating|Craft]] page for recipes that can be made.
|-
|-
|Self Harm
|Self Harm
|Remember from the beginning
|Default
|Charisma
|Charisma
|Myself
|Self
|Injure yourself for a certain number of turns, receive damage, and enter a bleeding state. Occasionally teleports to a nearby area
|Injure yourself for a certain number of turns, receive damage, and enter a bleeding state. Occasionally teleports to a nearby area
|A last resort when nothing can be done
|A last resort when nothing can be done
|-
|-
|Pray
|Pray
|Remember from the beginning
|Default
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Myself
|Self
|HP and MP are fully recovered and a small amount of experience points are added to faith skills.
|HP and MP are fully recovered and a small amount of experience points are added to faith skills.
|It is only effective once a day, and in this work it does not consume faith to use.
|It is only effective once a day, and in this work it does not consume faith to use.
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|Sleight Of Hand
|Sleight Of Hand
|Learn Pickpocket
|Learn Pickpocket
|dexterity
|Dexterity
|Livingthings
|Npcs, Objects, Containers
objects
|Steal the target item
|Steal the target item
|
|
|-
|-
|Riding
|Riding
|Learn Riding Skill
|Learn Riding  
|Will
|Will
|Friend
|Ally
|You can ride a companion and move at the speed of the companion you ride.
|You can ride a companion and move at the speed of the companion you ride.


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|-
|-
|Host
|Host
|Learn symbiosis skill
|Learn Symbiosis
|Charisma
|Charisma
|Friend
|Ally
|Infect your friends with parasitism.
|Infect your friends with parasitism.


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|Gain Defender's Feet
|Gain Defender's Feet
|Will
|Will
|Myself
|Self
|Put yourself into a provocation state and make the enemy target you
|Put yourself into a provocation state and make the enemy target you
|Increasing the rank of feet will expand the provocation range.
|Increasing the rank of feet will expand the provocation range.
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Abilities obtained as faith bonuses will no longer be usable if you change faith.
Abilities obtained as faith bonuses will no longer be usable if you change faith.
{| class="wikitable sortable"
{| class="wikitable sortable"
!name
!Name
!How to learn
!Acquired
!Related abilities
!Related abilities
!subject
!Target
!effect
!Effect
!remarks
!Notes
|-
|-
|Absorb Mana
|Absorb Mana
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|Piety
|Piety
|Party
|Party
|Recover your strength
|Recover HP
|
|
|-
|-
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|Piety
|Piety
|Creature
|Creature
|It consumes the target's interest level and increases the friendship level slightly, and the person who is stroked will rarely lay an egg.
|It consumes one of the target's interest pips and increases the friendship level slightly. Has a chance of causing the target to lay an egg.
When used by a Holome believer on a friend, it gives the party an "Euphoric" state.
When used by a Horome believer on a friend, it gives the party an "Euphoric" state.
|
|
|}
|}
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===Race specific===
===Race specific===
{| class="wikitable sortable"
{| class="wikitable sortable"
!name
!Name
!How to learn
!Acquired
!Related abilities
!Related abilities
!subject
!Target
!effect
!Effect
!remarks
!Notes
|-
|-
|Dream Larva
|Dream Larva
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===NPC only===
===NPC only===
{| class="wikitable sortable"
{| class="wikitable sortable"
!name
!Name
!User
!User
!effect
!Effect
!remarks
!Notes
|-
|-
|Cover
|Cover
|Race Shiva, "Big Sister" etc.
|Shiva race, "Big Sister" etc.
|Transfers to the ally being attacked and takes damage.
|Teleports to the ally being attacked and receives damage in their place.


|
|
|-
|-
|Charge
|Charge
|Golden Knight etc.
|Golden Knight, etc.
|Transfers to the target and deals melee damage
|Teleports to the target and deals melee damage
|
|
|-
|-
|Insult
|Insult
|Black angel etc.
|Black angel, etc.
|Applies dimness to target
|Applies dimness to target
|You can ask allies who know how to curse to curse the player.
|You can ask allies who know how to curse to curse the player.

Revision as of 13:59, 23 May 2024

NpAbilities are special skills that can be used by consuming stamina. There are things that can be learned by acquiring skills and feats, and things that can only be used by a specific race or faith.

General

Name Acquired Related abilities Target Effect Notes
Meditate Default Will Self HP/MP natural recovery is strengthened

If you need sleep or are fatigued, the player will fall asleep.

Can also be used on the global map
Quick craft Default Learning Self Simple crafts without a crafting station. See the Craft page for recipes that can be made.
Self Harm Default Charisma Self Injure yourself for a certain number of turns, receive damage, and enter a bleeding state. Occasionally teleports to a nearby area A last resort when nothing can be done
Pray Default - Self HP and MP are fully recovered and a small amount of experience points are added to faith skills. It is only effective once a day, and in this work it does not consume faith to use.
Sleight Of Hand Learn Pickpocket Dexterity Npcs, Objects, Containers Steal the target item
Riding Learn Riding Will Ally You can ride a companion and move at the speed of the companion you ride.

A mounted companion will take damage instead of the player, but will only be stunned and will not die if their HP reaches 0.

Host Learn Symbiosis Charisma Ally Infect your friends with parasitism.

Parasitic allies will take damage instead of the player, but even if their HP reaches 0, they will only be stunned and will not die.

Taunt Gain Defender's Feet Will Self Put yourself into a provocation state and make the enemy target you Increasing the rank of feet will expand the provocation range.

Faith

Abilities obtained as faith bonuses will no longer be usable if you change faith.

Name Acquired Related abilities Target Effect Notes
Absorb Mana Itzpalt of Element Piety Party Recover MP
Prayer of Jure Jure of Healing Piety Party Recover HP
Lulwy's Trick Lulwy of Wind Piety Party Significant speed increase for 7 turns
Kizuami's Trick Kizuami of Trickery Piety Creature If used on an ally, it will give a random blessing, and when used on an enemy, it will give you multiple types of random curses (the number given increases depending on the Piety level)
Headpad Horome of Moonshadow Piety Creature It consumes one of the target's interest pips and increases the friendship level slightly. Has a chance of causing the target to lay an egg.

When used by a Horome believer on a friend, it gives the party an "Euphoric" state.

Race specific

Name Acquired Related abilities Target Effect Notes
Dream Larva Succubus Charisma Creature Sneak a Dream Larva into the target's belongings

NPCs possessing Dream Larva will now warp to nearby sleeping characters and do pleasant things.

Dream Larva placed in your inventory can be mixed with food and used like an aphrodisiac.

NPC only

Name User Effect Notes
Cover Shiva race, "Big Sister" etc. Teleports to the ally being attacked and receives damage in their place.
Charge Golden Knight, etc. Teleports to the target and deals melee damage
Insult Black angel, etc. Applies dimness to target You can ask allies who know how to curse to curse the player.
Eye of Dimness Fairy Applies dimness to target
Eye of Insanity Black cat Increases target's madness level