Elin:Gene Engineering: Difference between revisions
CaptainTofu (talk | contribs) (Lots of data. Genes info from Discord and Feat effects from Wiki) |
Sakumashiki (talk | contribs) m (→DNA: Mirroring info from JP side. Created a section on gene acquisition methods. Added information on newly added feats and abilities.) |
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The Gene Machine allows you to edit your pet's genes to give it various abilities. | |||
== Overview == | == Overview == | ||
| Line 71: | Line 71: | ||
=== Genes === | === Genes === | ||
There are three types: dominant (yellow), normal (blue), and recessive (grey) | There are three types: dominant (yellow), normal (blue), and recessive (grey). | ||
Dominant genes have more and rarer memories than normal. Recessive genes are used to delete memories. | |||
Normal genes have a 33% chance to have a special (Spell, body part, feat, skill, see both tables below) | Normal genes have a 33% chance to have a special (Spell, body part, feat, skill, see both tables below). | ||
Dominant genes have 1 guaranteed feat or ability and a 33% chance for a second one. | |||
'''Included Memories''' | '''Included Memories''' | ||
| Line 86: | Line 86: | ||
* Abilities and spells | * Abilities and spells | ||
* Equipment slots | * Equipment slots | ||
==== How to obtain ==== | |||
Genes can be obtained at a low rate (0,5%) by defeating enemies. Gene drops have a chance to be dominant (20%), normal (72%) or inferior (8%). | |||
The genes will be randomly selected based on the abilities of the monster that dropped them. | |||
* [[Elin:Bestiary/Overview|Evolved monsters]] will always drop genes when defeated. | |||
** Evolved monsters have random spells and abilities, so they may have combinations that would not normally be possible. In '''[[Elin:Requests|War Requests]]''', evolved monsters tend to appear as hostile bosses. | |||
* You can obtain '''Mani's dominant genes''' from the'''[[Elin:Shrines and statues|★Statue of Machine]]'''. | |||
** The contents are randomly selected from monsters based on the danger level at which the statue was created, and require only half the usual feat points. | |||
** After synthesizing with a pet, it will be displayed as (selected monster name) genes. | |||
* Normal genes can be changed with jelly material hammers, and dominant genes can be changed with gold material hammers. | |||
* The drop rate increase from [[Elin:Cards|cards]] will be reflected. | |||
* The drop rate increase from anatomy will not be reflected. | |||
=== Feat Point Cost === | === Feat Point Cost === | ||
| Line 104: | Line 121: | ||
!Slot | !Slot | ||
!Effect | !Effect | ||
!Note | |||
|- | |- | ||
|Efficient Feeder | |Efficient Feeder | ||
| Line 109: | Line 127: | ||
|1 | |1 | ||
|Increase food effects by 25% | |Increase food effects by 25% | ||
|No effect even after increasing the rank | |||
|- | |- | ||
|Bonded With Mana | |Bonded With Mana | ||
| Line 114: | Line 133: | ||
|1 | |1 | ||
|Greatly reduce the effect of mana overflow | |Greatly reduce the effect of mana overflow | ||
| | |||
|- | |- | ||
|Fast Learner | |Fast Learner | ||
| Line 119: | Line 139: | ||
|1 | |1 | ||
|Learn feats faster | |Learn feats faster | ||
| | |||
|- | |- | ||
|Little One | |Little One | ||
| Line 127: | Line 148: | ||
+50 DV | +50 DV | ||
|Unable to advance in rank | |||
|- | |- | ||
|Old Fox Lineage | |Old Fox Lineage | ||
| Line 132: | Line 154: | ||
|1 | |1 | ||
|Increased spell learning speed. | |Increased spell learning speed. | ||
| | |||
|- | |- | ||
|Fluffy Tail | |Fluffy Tail | ||
| Line 137: | Line 160: | ||
|1 | |1 | ||
|Increased speed when not wearing waist gear | |Increased speed when not wearing waist gear | ||
| | |||
|- | |- | ||
|Undead | |Undead | ||
|35 | |35 | ||
|1 | |1 | ||
| +5 Poison | | +5 Poison, Nerve Resistance | ||
+10 Dark, Nether Resistance | |||
+10 Dark | |||
-5 Fire Resistance per rank | |||
-5 Fire | | | ||
|- | |- | ||
|Snaily | |Snaily | ||
| Line 151: | Line 175: | ||
|1 | |1 | ||
|Melt in salt | |Melt in salt | ||
|Unable to advance in rank | |||
|- | |- | ||
|Elemental Dust | |Elemental Dust | ||
|60 | |60 | ||
|2 | |2 | ||
| +5 Magic | | +5 Magic, Dark, Nerve, Nether, Sound, Mind, Chaos Resistance per rank | ||
|Unable to advance in rank | |||
|- | |- | ||
|Old Forest Dweller | |Old Forest Dweller | ||
| Line 166: | Line 187: | ||
|1 | |1 | ||
|Ether Resistance +20 | |Ether Resistance +20 | ||
| | |||
|- | |- | ||
|Magic Precision | |Magic Precision | ||
| Line 171: | Line 193: | ||
|1 | |1 | ||
|Doubles Magic Control skill when calculating friendly fire | |Doubles Magic Control skill when calculating friendly fire | ||
| | |||
|- | |- | ||
|Mead Blood | |Mead Blood | ||
| Line 177: | Line 200: | ||
|Receive various bonuses when Drunk | |Receive various bonuses when Drunk | ||
Walk straight when Drunk | Walk straight when Drunk | ||
| | |||
|- | |- | ||
|Moonlit Kin | |Moonlit Kin | ||
| Line 185: | Line 209: | ||
No status effect penalties from seduction. | No status effect penalties from seduction. | ||
| | |||
|- | |- | ||
|Arcane Core | |Arcane Core | ||
| Line 195: | Line 220: | ||
Immune to Bleeding status | Immune to Bleeding status | ||
| | |||
|- | |- | ||
|Metal | |Metal | ||
| Line 200: | Line 226: | ||
|1 | |1 | ||
|Reduce all damage significantly | |Reduce all damage significantly | ||
+1 Fire | +1 Resistance to Fire, Lightning, Darkness, Mind, Poison, Nether, Nerve, Chaos, Magic, Cut per 40 ranks | ||
Note that unlike the gene, default metal creatures have 999 ranks in Metal. | Note that unlike the gene, default metal creatures have 999 ranks in Metal. | ||
| | |||
|- | |- | ||
|Crab Claw Grip | |Crab Claw Grip | ||
| Line 226: | Line 235: | ||
|1 | |1 | ||
|Chance to apply paralyze and gravity on physical hit. | |Chance to apply paralyze and gravity on physical hit. | ||
| | |||
|- | |- | ||
|Spiky | |Spiky | ||
| Line 232: | Line 242: | ||
| +20 Cut resistance | | +20 Cut resistance | ||
Apply bleeding to attacker when hit | Apply bleeding to attacker when hit | ||
| | |||
|- | |- | ||
|Acid Body | |Acid Body | ||
| Line 238: | Line 249: | ||
| +20 Acid resistance | | +20 Acid resistance | ||
Reduces target equipment rank by 1 on hit | Reduces target equipment rank by 1 on hit | ||
| | |||
|- | |- | ||
|Blessing of Shiva | |Blessing of Shiva | ||
| Line 243: | Line 255: | ||
|1 | |1 | ||
| +15 Cold resistance | | +15 Cold resistance | ||
| | |||
|- | |- | ||
|Loyal | |Loyal | ||
| Line 248: | Line 261: | ||
|1 | |1 | ||
|Teleports to the ally being attacked and receives damage in their place. | |Teleports to the ally being attacked and receives damage in their place. | ||
| | |||
|- | |- | ||
|Underground Dweller | |Underground Dweller | ||
|15 | |15 | ||
|1 | |1 | ||
| +5 Poison | | +5 Poison, Darkness Resistance per rank | ||
| | |||
|- | |- | ||
|Sacred Twilight | |Sacred Twilight | ||
| Line 262: | Line 276: | ||
Immune to divine punishment | Immune to divine punishment | ||
| | |||
|- | |- | ||
|Nirvana | |Nirvana | ||
| Line 267: | Line 282: | ||
|1 | |1 | ||
|Gain Euphoric when insulted | |Gain Euphoric when insulted | ||
| | |||
|- | |- | ||
|Cosmic Horror | |Cosmic Horror | ||
| Line 272: | Line 288: | ||
|2 | |2 | ||
| +10 Mind resistance per rank | | +10 Mind resistance per rank | ||
Immune to fear, | Immune to fear, confusion, sleep, blind | ||
|Unable to advance in rank | |||
|- | |- | ||
|Heavy Eater | |Heavy Eater | ||
| Line 281: | Line 295: | ||
|1 | |1 | ||
|Nutrition from food decreased | |Nutrition from food decreased | ||
| | |||
|- | |- | ||
|Light Eater | |Light Eater | ||
| Line 286: | Line 301: | ||
|1 | |1 | ||
|Nutrition from food increased | |Nutrition from food increased | ||
| | |||
|- | |- | ||
|From North | |From North | ||
| Line 292: | Line 308: | ||
|Nutrition from food decreased | |Nutrition from food decreased | ||
Protected from item destruction by cold damage | Protected from item destruction by cold damage | ||
| | |||
|- | |- | ||
|Elder race | |Elder race | ||
|75 | |75 | ||
|2 | |2 | ||
|Penetrates the immunity of the element for 5 resistances | |Penetrates the immunity of the element for 5 resistances | ||
|Unable to advance in rank | |||
|- | |- | ||
|Weapon Mastery | |Weapon Mastery | ||
|15 | |15 | ||
|1 | |1 | ||
| +5% damage and to-hit for melee attacks per rank | | +5% damage and to-hit for melee attacks per rank | ||
| | |||
|- | |- | ||
|Thief's Luck | |Thief's Luck | ||
| Line 307: | Line 326: | ||
|1 | |1 | ||
| +15 Luck per rank | | +15 Luck per rank | ||
| | |||
|- | |- | ||
|Magic Mastery | |Magic Mastery | ||
| Line 312: | Line 332: | ||
|1 | |1 | ||
| +1 Specialized Domain per rank | | +1 Specialized Domain per rank | ||
| | |||
|- | |- | ||
|Farming Legs | |Farming Legs | ||
| Line 317: | Line 338: | ||
|1 | |1 | ||
|Reduced stamina usage | |Reduced stamina usage | ||
| | |||
|- | |- | ||
|Ranged Mastery | |Ranged Mastery | ||
|15 | |15 | ||
|1 | |1 | ||
| +5% damage and to-hit for ranged attacks per rank | | +5% damage and to-hit for ranged attacks per rank | ||
| | |||
|- | |- | ||
|Musician | |Musician | ||
| Line 328: | Line 351: | ||
|Enhanced performance quality | |Enhanced performance quality | ||
Bonus to performance reward | Bonus to performance reward | ||
| | |||
|- | |- | ||
|Vacation Vibe | |Vacation Vibe | ||
| Line 334: | Line 358: | ||
|Increased store price | |Increased store price | ||
Increased store inventory | Increased store inventory | ||
| | |||
|- | |- | ||
|Devout | |Devout | ||
| Line 339: | Line 364: | ||
|1 | |1 | ||
| +15% benefit from god's favour per rank | | +15% benefit from god's favour per rank | ||
| | |||
|- | |- | ||
|Defensive Instinct | |Defensive Instinct | ||
| Line 344: | Line 370: | ||
|1 | |1 | ||
|[[Elin:Spellcasting|Lay on Hands]] available when worshipping Jure. | |[[Elin:Spellcasting|Lay on Hands]] available when worshipping Jure. | ||
|No effect even after increasing the rank | |||
|- | |- | ||
|Boost | |Boost | ||
| Line 349: | Line 376: | ||
|2 | |2 | ||
|Boost attributes when near death (greatly increased speed, +4 Rapid Arrow, +2 Rapid Cast) | |Boost attributes when near death (greatly increased speed, +4 Rapid Arrow, +2 Rapid Cast) | ||
|Unable to advance in rank | |||
|- | |- | ||
|Reboot | |Reboot | ||
| Line 354: | Line 382: | ||
|2 | |2 | ||
|Reboot when dead | |Reboot when dead | ||
|Unable to advance in rank | |||
|- | |- | ||
|Strength of Earth | |Strength of Earth | ||
| Line 361: | Line 390: | ||
Carry anything without complaint | Carry anything without complaint | ||
Inflict gravity upon attack | Inflict gravity upon attack | ||
|No effect even after increasing the rank | |||
|- | |- | ||
|Blessing of Ehekatl | |Blessing of Ehekatl | ||
| Line 366: | Line 396: | ||
|2 | |2 | ||
|Adds 1 magic ability to already magic items (colored background). Limited to once per item. | |Adds 1 magic ability to already magic items (colored background). Limited to once per item. | ||
|No effect even after increasing the rank | |||
|- | |- | ||
|Fairy Stomach | |Fairy Stomach | ||
| Line 371: | Line 402: | ||
|2 | |2 | ||
|Generate seeds in inventory after eating | |Generate seeds in inventory after eating | ||
|No effect even after increasing the rank | |||
|- | |- | ||
|Miko | |Miko | ||
| Line 376: | Line 408: | ||
|2 | |2 | ||
|Increase attributes permanently from consuming cursed (not doomed) equipable items in inventory. | |Increase attributes permanently from consuming cursed (not doomed) equipable items in inventory. | ||
|No effect even after increasing the rank | |||
|- | |- | ||
|Celestical Fox | |Celestical Fox | ||
|100 | |100 | ||
|3 | |3 | ||
|Evolve with each tail grown | |Evolve with each tail grown | ||
|Cannot be remeoved with recessive gene. | |||
|- | |- | ||
|Inquisition | |Inquisition | ||
| Line 386: | Line 420: | ||
|1 | |1 | ||
|"[[Elin:Spellcasting|Bane]]" negates targets [[Elin:Gods|faith effects]] | |"[[Elin:Spellcasting|Bane]]" negates targets [[Elin:Gods|faith effects]] | ||
| | |||
|- | |- | ||
|Talisman Mastery | |Talisman Mastery | ||
| Line 392: | Line 427: | ||
|Increased talisman effect | |Increased talisman effect | ||
Increased talisman charges | Increased talisman charges | ||
| | |||
|- | |- | ||
|Frontline Commander | |Frontline Commander | ||
| Line 397: | Line 433: | ||
|2 | |2 | ||
|Strengthen allies per enemy count on the same level | |Strengthen allies per enemy count on the same level | ||
|Unable to advance in rank | |||
|- | |- | ||
|Heart of Death | |Heart of Death | ||
| Line 403: | Line 440: | ||
|Physical critical rate increases by 2-33% as health decreases | |Physical critical rate increases by 2-33% as health decreases | ||
Critical rate increases with per rank | Critical rate increases with per rank | ||
| | |||
|- | |- | ||
|Mana Body | |Mana Body | ||
| Line 409: | Line 447: | ||
|Mana will be used as health, when health drops to 0 | |Mana will be used as health, when health drops to 0 | ||
Immune to Neck Hunt | Immune to Neck Hunt | ||
| | |||
|- | |||
|Healing Instinct | |||
|20 | |||
|1 | |||
|Upgrade the [[Elin:Spellcasting|Healing]] spell used to the next tier | |||
| | |||
|- | |- | ||
|Apprentice Ascetic | |Apprentice Ascetic | ||
| Line 414: | Line 459: | ||
|1 | |1 | ||
| +4 Life (Health) per rank | | +4 Life (Health) per rank | ||
| | |||
|- | |- | ||
|Magical Gene | |Magical Gene | ||
| Line 419: | Line 465: | ||
|1 | |1 | ||
| +4 Mana per rank | | +4 Mana per rank | ||
| | |||
|- | |- | ||
|Short Distance Runner | |Short Distance Runner | ||
| Line 424: | Line 471: | ||
|1 | |1 | ||
| +4 Vigor (Stamina) per rank | | +4 Vigor (Stamina) per rank | ||
| | |||
|- | |- | ||
|Arm Wrestler | |Arm Wrestler | ||
|5 | |5 | ||
|1 | |1 | ||
| | | +2 Strength, +10% STR Potential. R2: +4 STR, +20% STR Pot, R3: +5 STR, +30% STR Pot | ||
| | |||
|- | |- | ||
|Flexible Fingers | |Flexible Fingers | ||
| Line 434: | Line 483: | ||
|1 | |1 | ||
|R1: +2 Dexterity, +10% DEX Potential. R2: +4 DEX, +20% DEX Pot, R3: +5 DEX, +30% DEX Pot | |R1: +2 Dexterity, +10% DEX Potential. R2: +4 DEX, +20% DEX Pot, R3: +5 DEX, +30% DEX Pot | ||
| | |||
|- | |- | ||
|Tough | |Tough | ||
| Line 439: | Line 489: | ||
|1 | |1 | ||
|R1: +2 Endurance, +10% END Potential. R2: +4 END, +20% END Pot, R3: +5 END, +30% END Pot | |R1: +2 Endurance, +10% END Potential. R2: +4 END, +20% END Pot, R3: +5 END, +30% END Pot | ||
| | |||
|- | |- | ||
|Watch's Eye | |Watch's Eye | ||
| Line 444: | Line 495: | ||
|1 | |1 | ||
|R1: +2 Perception, +10% PER Potential. R2: +4 PER, +20% PER Pot, R3: +5 PER, +30% PER Pot | |R1: +2 Perception, +10% PER Potential. R2: +4 PER, +20% PER Pot, R3: +5 PER, +30% PER Pot | ||
| | |||
|- | |- | ||
|Curious | |Curious | ||
| Line 449: | Line 501: | ||
|1 | |1 | ||
|R1: +2 Learning, +10% LER Potential. R2: +4 LER, +20% LER Pot, R3: +5 LER, +30% LER Pot | |R1: +2 Learning, +10% LER Potential. R2: +4 LER, +20% LER Pot, R3: +5 LER, +30% LER Pot | ||
| | |||
|- | |- | ||
|Spiritual | |Spiritual | ||
| Line 454: | Line 507: | ||
|1 | |1 | ||
|R1: +2 Magic, +10% MAG Potential. R2: +4 MAG, +20% MAG Pot, R3: +5 MAG, +30% MAG Pot | |R1: +2 Magic, +10% MAG Potential. R2: +4 MAG, +20% MAG Pot, R3: +5 MAG, +30% MAG Pot | ||
| | |||
|- | |- | ||
|Strong Will | |Strong Will | ||
| Line 459: | Line 513: | ||
|1 | |1 | ||
|R1: +2 Will, +10% WIL Potential. R2: +4 WIL, +20% WIL Pot, R3: +5 WIL, +30% WIL Pot | |R1: +2 Will, +10% WIL Potential. R2: +4 WIL, +20% WIL Pot, R3: +5 WIL, +30% WIL Pot | ||
| | |||
|- | |- | ||
|Sexy | |Sexy | ||
| Line 464: | Line 519: | ||
|1 | |1 | ||
|R1: +2 Charisma, +10% CHA Potential. R2: +4 CHA, +20% CHA Pot, R3: +5 CHA, +30% CHA Pot | |R1: +2 Charisma, +10% CHA Potential. R2: +4 CHA, +20% CHA Pot, R3: +5 CHA, +30% CHA Pot | ||
| | |||
|- | |- | ||
|Lucky | |Lucky | ||
| Line 469: | Line 525: | ||
|1 | |1 | ||
| +2 Luck per rank | | +2 Luck per rank | ||
| | |||
|- | |- | ||
|Agile | |Agile | ||
| Line 474: | Line 531: | ||
|1 | |1 | ||
| +5 Speed per rank | | +5 Speed per rank | ||
| | |||
|- | |- | ||
|Stone Defense | |Stone Defense | ||
| Line 479: | Line 537: | ||
|1 | |1 | ||
|R1: +2 PV. R2: +5 PV. R3: +10 PV | |R1: +2 PV. R2: +5 PV. R3: +10 PV | ||
| | |||
|- | |- | ||
|Dodge | |Dodge | ||
| Line 484: | Line 543: | ||
|1 | |1 | ||
|R1: +2 DV. R2: +5 DV. R3: +10 DV | |R1: +2 DV. R2: +5 DV. R3: +10 DV | ||
| | |||
|- | |- | ||
|Evade | |Evade | ||
| Line 489: | Line 549: | ||
|1 | |1 | ||
| +2 Evasion per rank | | +2 Evasion per rank | ||
| | |||
|- | |- | ||
|Spotter | |Spotter | ||
| Line 494: | Line 555: | ||
|1 | |1 | ||
| +3 Spot Hidden per Rank. R3: +1 Search Range | | +3 Spot Hidden per Rank. R3: +1 Search Range | ||
| | |||
|- | |- | ||
|Negotiator | |Negotiator | ||
| Line 499: | Line 561: | ||
|1 | |1 | ||
| +4 Negotiation per rank | | +4 Negotiation per rank | ||
| | |||
|- | |- | ||
|Martial Artist | |Martial Artist | ||
| Line 504: | Line 567: | ||
|1 | |1 | ||
| +3 Martial Arts per rank | | +3 Martial Arts per rank | ||
| | |||
|- | |- | ||
|Believer | |Believer | ||
| Line 509: | Line 573: | ||
|1 | |1 | ||
| +4 Faith per rank | | +4 Faith per rank | ||
| | |||
|- | |- | ||
|Animal Lover | |Animal Lover | ||
| Line 514: | Line 579: | ||
|1 | |1 | ||
| +2 Charisma | | +2 Charisma | ||
| | |||
|- | |- | ||
|Exorcist | |Exorcist | ||
| Line 519: | Line 585: | ||
|1 | |1 | ||
|Chance to uncurse items in inventory each turn | |Chance to uncurse items in inventory each turn | ||
| | |||
|- | |- | ||
|Easy Sleeper | |Easy Sleeper | ||
| Line 524: | Line 591: | ||
|1 | |1 | ||
|Increased stamina recovery when sleeping | |Increased stamina recovery when sleeping | ||
| | |||
|- | |- | ||
|Party Animal | |Party Animal | ||
| Line 529: | Line 597: | ||
|1 | |1 | ||
|Only concerns Player | |Only concerns Player | ||
| | |||
|- | |- | ||
|Rapid Cast | |Rapid Cast | ||
|25 | |25 | ||
|1 | |1 | ||
| +1 Spell Projectile per rank, this applies to touch, arrow, bolt, ball, and breath | | +1 Spell Projectile per rank, this applies to touch, arrow, bolt, ball, sword, and breath | ||
| | |||
|- | |- | ||
|Defender | |Defender | ||
| Line 539: | Line 609: | ||
|1 | |1 | ||
|Learn Taunt ability, +1 Taunt range per rank | |Learn Taunt ability, +1 Taunt range per rank | ||
| | |||
|- | |- | ||
|Gourmet | |Gourmet | ||
| Line 544: | Line 615: | ||
|1 | |1 | ||
|R1&2 no effect. R3: -10% nutrition, 5% more food effect. | |R1&2 no effect. R3: -10% nutrition, 5% more food effect. | ||
| | |||
|- | |- | ||
|Magic Manners | |Magic Manners | ||
|5 | |5 | ||
|1 | |1 | ||
|Only concerns Player | |Only concerns Player | ||
| | |||
|- | |- | ||
|Rapid Arrow | |Rapid Arrow | ||
|25 | |25 | ||
|1 | |1 | ||
| +1 Ranged Projectile per rank | | +1 Ranged Projectile per rank, Faster Reload | ||
| | |||
|- | |- | ||
|Basic Heavy Cast | |Basic Heavy Cast | ||
| Line 559: | Line 633: | ||
|1 | |1 | ||
|Decreases casting success penalty while wearing a total of 40s+ of equipment | |Decreases casting success penalty while wearing a total of 40s+ of equipment | ||
| | |||
|} | |} | ||
| Line 593: | Line 667: | ||
|- | |- | ||
|Touch Of Sleep | |Touch Of Sleep | ||
|8 | |||
|- | |||
|Touch Of Drown | |||
|8 | |8 | ||
|- | |- | ||
| Line 627: | Line 704: | ||
|Throw Potion | |Throw Potion | ||
|8 | |8 | ||
|- | |||
|Swarm | |||
|10 | |||
|- | |||
|Bladestorm | |||
|10 | |||
|- | |- | ||
|Taunt | |Taunt | ||
| Line 639: | Line 722: | ||
|Short Teleport | |Short Teleport | ||
|8 | |8 | ||
|- | |||
|Mass Teleport | |||
|12 | |||
|- | |- | ||
|Levitate | |Levitate | ||
| Line 650: | Line 736: | ||
|- | |- | ||
|Cure Critical Wound | |Cure Critical Wound | ||
| | |10 | ||
|- | |- | ||
|Healing | |Healing | ||
| | |12 | ||
|- | |- | ||
|Resurrection | |Resurrection | ||
| Line 696: | Line 773: | ||
|Speed | |Speed | ||
|12 | |12 | ||
|- | |||
|Brightness of Life | |||
|14 | |||
|- | |- | ||
|Silence | |Silence | ||
| Line 705: | Line 785: | ||
|Elemental Scar | |Elemental Scar | ||
|10 | |10 | ||
|- | |||
|Nightmare | |||
|12 | |||
|- | |- | ||
|Bane | |Bane | ||
| Line 747: | Line 830: | ||
|Summon Orc | |Summon Orc | ||
|10 | |10 | ||
|- | |||
|Summon Fish | |||
|10 | |||
|- | |||
|Summon Octopus | |||
|12 | |||
|- | |||
|Summon Offspring | |||
|12 | |||
|- | |- | ||
|Summon Shadow | |Summon Shadow | ||
| Line 776: | Line 868: | ||
|- | |- | ||
|(Elemental) Miasma | |(Elemental) Miasma | ||
|10 | |||
|- | |||
|(Elemental) Sword | |||
|10 | |10 | ||
|- | |- | ||
| Line 782: | Line 877: | ||
|} | |} | ||
=== Brain Cells === | === Brain Cells === | ||
Brain cells, like genes, are DNA that can be used for Gene Engineering | Brain cells, like genes, are DNA that can be used for Gene Engineering. | ||
In addition to the '''[[Elin:Combat|combat type]]''' of the warrior or archer etc., the frequency of movement and the appropriate distance of the owner of the brain cells are also reflected. | In addition to the '''[[Elin:Combat|combat type]]''' of the warrior or archer etc., the frequency of movement and the appropriate distance of the owner of the brain cells are also reflected. | ||
| Line 792: | Line 885: | ||
'''Included Memories''' | '''Included Memories''' | ||
* Combat AI (movement frequency, proper distance, combat style, spellcasting, etc.) | * Combat AI (movement frequency, proper distance, combat style, spellcasting, etc.) | ||
==== How to obtain ==== | |||
Sold by a Strange little girl in '''[[Elin:Little Garden|Little Garden]]'''. Brain cells can only be obtained by her. | |||
Influence is used as currency, therefore you must rescue the Little Sisters and release them at Little Garden. | |||
* She does not sell the brain cells of Apostles or unique NPCs. | |||
* By using an amethyst material hammer to alter the genes, you can obtain the brain cells of the original monster. | |||
[[Category:EN]] | [[Category:EN]] | ||
[[Category:Elin Mechanics]] | [[Category:Elin Mechanics]] | ||
Revision as of 12:43, 13 May 2025
The Gene Machine allows you to edit your pet's genes to give it various abilities.
Overview
The Gene Machine is a machine that can be purchased from Nino at Tinker's Camp, and in order to use it you need to obtain "Gene", which can be obtained with a low probability when you defeat enemies.
Genes contain memories about the monster's attributes, skills, body parts, AI, etc., and you can use the Gene Machine to incorporate them into your pet.
Genetic modification requires feat points, and generally costs more than when the player learns the feat.
For now, gene synthesis is a feature limited to pets, but according to the creator, there is a possibility that gene synthesis will be possible for PCs in the future.
Mechanism
Note: The specifications for gene engineering are currently being investigated/adjusted by the developer, so there is a possibility that the information contained here is uncertain or out of date.
Gene Insertion
The maximum number of genes that can be inserted differs for each race, and the races with fewer equipment slots tend to have more.
Each character has three slots, such as [Gene Slot A], [Gene Slot B], [Gene Slot C], etc., and you can set a gene in each slot.
If you combine genes with same effects, the effects will be combined.
Rare specie feat
Characters with the rare specie feat reduce the cost of gene slots that require a 2 or more by 1.
However, as a disadvantage, it reduces the gene slot of the feat owner by -2.
At the moment, genes with the rare specie feat are not available. However, if it becomes possible to synthesize rare specie genes in the future, this disadvantage will also be affected.
Deleting Genes
You can delete individual genes you have incorporated by using recessive genes.
You can then incorporate new genes into the slots that were previously occupied by the deleted genes.
The feat points you used will be returned, but the deleted genes will be destroyed and lost.
There is no limit to the number of times recessive genes can be used.
Recessive genes can be dropped by monsters in the same way as normal genes, and it is also possible to craft them using two other genes.
Acquiring Unlearned Skills
When you destroy a gene that contains an unlearned skill, if the skill level has increased by 1 or more after it was embedded, the gene will be destroyed with the increased amount only, and will not return to the unlearned state.
(Example) Inserting “Eye of mind” (skill +10) into an unlearned pet
→ If you delete the gene before the skill has grown, the skill level of the skill will return to 0 = the state of not yet being acquired.
→ Delete the gene after it has grown to Eye of mind 11: Eye of mind 1 will remain, and it will continue to grow.
Time Required for Synthesis
Gene engineering takes several hundred to several thousand hours, depending on the required feat points.
You can reduce the time required for gene engineering by using the Syringe of ether solvent that you can buy from the Strange little girl in Little Garden on your pet while it is being engineered.
How to earn feat points
Leveling up
Feat points are usually earned when your pet levels up.
If your pet's affinity is high, the amount of experience points it gains when it levels up will increase (details unknown).
Feeding babies
For details, see Ally/Baby.
Secret experience of Kumiromi
By giving your pet the secret experience of Kumiromi, which you can get from ★Statue of Harvest, they will gain 3 feat points.
Unlike player, pets and residents do not have a limit on the number of times they can use it.
DNA
DNA is an item classification and is a general term for genes and brain cells.
Genes
There are three types: dominant (yellow), normal (blue), and recessive (grey).
Dominant genes have more and rarer memories than normal. Recessive genes are used to delete memories.
Normal genes have a 33% chance to have a special (Spell, body part, feat, skill, see both tables below).
Dominant genes have 1 guaranteed feat or ability and a 33% chance for a second one.
Included Memories
- Attributes
- Skills
- Feats (both innate and class)
- Abilities and spells
- Equipment slots
How to obtain
Genes can be obtained at a low rate (0,5%) by defeating enemies. Gene drops have a chance to be dominant (20%), normal (72%) or inferior (8%).
The genes will be randomly selected based on the abilities of the monster that dropped them.
- Evolved monsters will always drop genes when defeated.
- Evolved monsters have random spells and abilities, so they may have combinations that would not normally be possible. In War Requests, evolved monsters tend to appear as hostile bosses.
- You can obtain Mani's dominant genes from the★Statue of Machine.
- The contents are randomly selected from monsters based on the danger level at which the statue was created, and require only half the usual feat points.
- After synthesizing with a pet, it will be displayed as (selected monster name) genes.
- Normal genes can be changed with jelly material hammers, and dominant genes can be changed with gold material hammers.
- The drop rate increase from cards will be reflected.
- The drop rate increase from anatomy will not be reflected.
Feat Point Cost
The number of feat points required is determined by the various memories that the character possesses.
The higher the value of an attribute or skill, the more feat points are required.
All memories for body parts require 20 feat points.
Feats, abilities and magic are summarized in the following table.
Some feats require multiple gene slots.
List of Feats (Click to expand)
| Name | FP | Slot | Effect | Note |
|---|---|---|---|---|
| Efficient Feeder | 25 | 1 | Increase food effects by 25% | No effect even after increasing the rank |
| Bonded With Mana | 15 | 1 | Greatly reduce the effect of mana overflow | |
| Fast Learner | 15 | 1 | Learn feats faster | |
| Little One | 10 | 1 | Levitation
Cannot equip items weighing more than 1s +50 DV |
Unable to advance in rank |
| Old Fox Lineage | 70 | 1 | Increased spell learning speed. | |
| Fluffy Tail | 10 | 1 | Increased speed when not wearing waist gear | |
| Undead | 35 | 1 | +5 Poison, Nerve Resistance
+10 Dark, Nether Resistance -5 Fire Resistance per rank |
|
| Snaily | 5 | 1 | Melt in salt | Unable to advance in rank |
| Elemental Dust | 60 | 2 | +5 Magic, Dark, Nerve, Nether, Sound, Mind, Chaos Resistance per rank | Unable to advance in rank |
| Old Forest Dweller | 20 | 1 | Ether Resistance +20 | |
| Magic Precision | 15 | 1 | Doubles Magic Control skill when calculating friendly fire | |
| Mead Blood | 10 | 1 | Receive various bonuses when Drunk
Walk straight when Drunk |
|
| Moonlit Kin | 50 | 1 | Learn "Dream Larva" ability.
Able to seduce sleeping creatures (see Succubus) No status effect penalties from seduction. |
|
| Arcane Core | 30 | 2 | -5 Lightning resistance
+20 Poison resistance +20 Cut resistance Immune to Dim status Immune to Bleeding status |
|
| Metal | 5 | 1 | Reduce all damage significantly
+1 Resistance to Fire, Lightning, Darkness, Mind, Poison, Nether, Nerve, Chaos, Magic, Cut per 40 ranks Note that unlike the gene, default metal creatures have 999 ranks in Metal. |
|
| Crab Claw Grip | 15 | 1 | Chance to apply paralyze and gravity on physical hit. | |
| Spiky | 20 | 1 | +20 Cut resistance
Apply bleeding to attacker when hit |
|
| Acid Body | 15 | 1 | +20 Acid resistance
Reduces target equipment rank by 1 on hit |
|
| Blessing of Shiva | 15 | 1 | +15 Cold resistance | |
| Loyal | 10 | 1 | Teleports to the ally being attacked and receives damage in their place. | |
| Underground Dweller | 15 | 1 | +5 Poison, Darkness Resistance per rank | |
| Sacred Twilight | 45 | 1 | The amount of piety gained is multiplied by 1.3.
Increase all stats when faithless Immune to divine punishment |
|
| Nirvana | 15 | 1 | Gain Euphoric when insulted | |
| Cosmic Horror | 110 | 2 | +10 Mind resistance per rank
Immune to fear, confusion, sleep, blind |
Unable to advance in rank |
| Heavy Eater | 10 | 1 | Nutrition from food decreased | |
| Light Eater | 10 | 1 | Nutrition from food increased | |
| From North | 15 | 1 | Nutrition from food decreased
Protected from item destruction by cold damage |
|
| Elder race | 75 | 2 | Penetrates the immunity of the element for 5 resistances | Unable to advance in rank |
| Weapon Mastery | 15 | 1 | +5% damage and to-hit for melee attacks per rank | |
| Thief's Luck | 15 | 1 | +15 Luck per rank | |
| Magic Mastery | 15 | 1 | +1 Specialized Domain per rank | |
| Farming Legs | 15 | 1 | Reduced stamina usage | |
| Ranged Mastery | 15 | 1 | +5% damage and to-hit for ranged attacks per rank | |
| Musician | 15 | 1 | Enhanced performance quality
Bonus to performance reward |
|
| Vacation Vibe | 15 | 1 | Increased store price
Increased store inventory |
|
| Devout | 15 | 1 | +15% benefit from god's favour per rank | |
| Defensive Instinct | 25 | 1 | Lay on Hands available when worshipping Jure. | No effect even after increasing the rank |
| Boost | 65 | 2 | Boost attributes when near death (greatly increased speed, +4 Rapid Arrow, +2 Rapid Cast) | Unable to advance in rank |
| Reboot | 45 | 2 | Reboot when dead | Unable to advance in rank |
| Strength of Earth | 55 | 2 | Increased carry capacitiy
Carry anything without complaint Inflict gravity upon attack |
No effect even after increasing the rank |
| Blessing of Ehekatl | 75 | 2 | Adds 1 magic ability to already magic items (colored background). Limited to once per item. | No effect even after increasing the rank |
| Fairy Stomach | 40 | 2 | Generate seeds in inventory after eating | No effect even after increasing the rank |
| Miko | 60 | 2 | Increase attributes permanently from consuming cursed (not doomed) equipable items in inventory. | No effect even after increasing the rank |
| Celestical Fox | 100 | 3 | Evolve with each tail grown | Cannot be remeoved with recessive gene. |
| Inquisition | 20 | 1 | "Bane" negates targets faith effects | |
| Talisman Mastery | 15 | 1 | Increased talisman effect
Increased talisman charges |
|
| Frontline Commander | 50 | 2 | Strengthen allies per enemy count on the same level | Unable to advance in rank |
| Heart of Death | 20 | 1 | Physical critical rate increases by 2-33% as health decreases
Critical rate increases with per rank |
|
| Mana Body | 30 | 1 | Mana will be used as health, when health drops to 0
Immune to Neck Hunt |
|
| Healing Instinct | 20 | 1 | Upgrade the Healing spell used to the next tier | |
| Apprentice Ascetic | 5 | 1 | +4 Life (Health) per rank | |
| Magical Gene | 5 | 1 | +4 Mana per rank | |
| Short Distance Runner | 5 | 1 | +4 Vigor (Stamina) per rank | |
| Arm Wrestler | 5 | 1 | +2 Strength, +10% STR Potential. R2: +4 STR, +20% STR Pot, R3: +5 STR, +30% STR Pot | |
| Flexible Fingers | 5 | 1 | R1: +2 Dexterity, +10% DEX Potential. R2: +4 DEX, +20% DEX Pot, R3: +5 DEX, +30% DEX Pot | |
| Tough | 5 | 1 | R1: +2 Endurance, +10% END Potential. R2: +4 END, +20% END Pot, R3: +5 END, +30% END Pot | |
| Watch's Eye | 5 | 1 | R1: +2 Perception, +10% PER Potential. R2: +4 PER, +20% PER Pot, R3: +5 PER, +30% PER Pot | |
| Curious | 5 | 1 | R1: +2 Learning, +10% LER Potential. R2: +4 LER, +20% LER Pot, R3: +5 LER, +30% LER Pot | |
| Spiritual | 5 | 1 | R1: +2 Magic, +10% MAG Potential. R2: +4 MAG, +20% MAG Pot, R3: +5 MAG, +30% MAG Pot | |
| Strong Will | 5 | 1 | R1: +2 Will, +10% WIL Potential. R2: +4 WIL, +20% WIL Pot, R3: +5 WIL, +30% WIL Pot | |
| Sexy | 5 | 1 | R1: +2 Charisma, +10% CHA Potential. R2: +4 CHA, +20% CHA Pot, R3: +5 CHA, +30% CHA Pot | |
| Lucky | 5 | 1 | +2 Luck per rank | |
| Agile | 10 | 1 | +5 Speed per rank | |
| Stone Defense | 5 | 1 | R1: +2 PV. R2: +5 PV. R3: +10 PV | |
| Dodge | 5 | 1 | R1: +2 DV. R2: +5 DV. R3: +10 DV | |
| Evade | 5 | 1 | +2 Evasion per rank | |
| Spotter | 5 | 1 | +3 Spot Hidden per Rank. R3: +1 Search Range | |
| Negotiator | 5 | 1 | +4 Negotiation per rank | |
| Martial Artist | 5 | 1 | +3 Martial Arts per rank | |
| Believer | 5 | 1 | +4 Faith per rank | |
| Animal Lover | 5 | 1 | +2 Charisma | |
| Exorcist | 5 | 1 | Chance to uncurse items in inventory each turn | |
| Easy Sleeper | 5 | 1 | Increased stamina recovery when sleeping | |
| Party Animal | 5 | 1 | Only concerns Player | |
| Rapid Cast | 25 | 1 | +1 Spell Projectile per rank, this applies to touch, arrow, bolt, ball, sword, and breath | |
| Defender | 5 | 1 | Learn Taunt ability, +1 Taunt range per rank | |
| Gourmet | 5 | 1 | R1&2 no effect. R3: -10% nutrition, 5% more food effect. | |
| Magic Manners | 5 | 1 | Only concerns Player | |
| Rapid Arrow | 25 | 1 | +1 Ranged Projectile per rank, Faster Reload | |
| Basic Heavy Cast | 5 | 1 | Decreases casting success penalty while wearing a total of 40s+ of equipment |
List of Abilities and Magic (Click to expand)
| Name | FP |
|---|---|
| Rush | 8 |
| Bubble Breath | 8 |
| Curse | 8 |
| Entangle | 8 |
| Draw | 8 |
| Mischief | 10 |
| Touch Of Weakness | 8 |
| Touch Of Fear | 8 |
| Touch Of Sleep | 8 |
| Touch Of Drown | 8 |
| Eye Of Dimness | 8 |
| Eye Of Insanity | 8 |
| Eye Of Mutation | 12 |
| Drain Blood | 8 |
| Insult | 8 |
| Scream | 12 |
| Steal | 10 |
| Steal Food | 8 |
| Steal Money | 10 |
| Drop Mine | 12 |
| Throw Potion | 8 |
| Swarm | 10 |
| Bladestorm | 10 |
| Taunt | 8 |
| Headpat | 8 |
| Teleport | 10 |
| Short Teleport | 8 |
| Mass Teleport | 12 |
| Levitate | 10 |
| Cure Minor Wound | 8 |
| Cure Major Wound | 10 |
| Cure Critical Wound | 10 |
| Healing | 12 |
| Resurrection | 26 |
| Nature's Embrace | 10 |
| Holy Light | 8 |
| Vanquish Hex | 14 |
| Holy Veil | 12 |
| Cat's Eye | 8 |
| Holy Shield | 8 |
| Divine Wisdom | 10 |
| Hero | 10 |
| Elemental Shield | 10 |
| Speed | 12 |
| Brightness of Life | 14 |
| Silence | 10 |
| Weakness | 10 |
| Elemental Scar | 10 |
| Nightmare | 12 |
| Bane | 8 |
| Gravity | 10 |
| Slow | 10 |
| Invisibility | 12 |
| Mist of Darkness | 10 |
| Web | 8 |
| Summon Animal | 14 |
| Summon Undead Younger Sisters | 14 |
| Summon Fire | 14 |
| Summon Tentacle | 8 |
| Summon Monster | 12 |
| Summon Pawn | 14 |
| Summon Yeek | 10 |
| Summon Orc | 10 |
| Summon Fish | 10 |
| Summon Octopus | 12 |
| Summon Offspring | 12 |
| Summon Shadow | 12 |
| Meteor | 16 |
| Earthquake | 14 |
| Ball | 10 |
| (Elemental) Breath | 8 |
| (Elemental) Bolt | 8 |
| (Elemental) Hand | 8 |
| (Elemental) Arrow | 8 |
| (Elemental) Bit | 12 |
| (Elemental) Miasma | 10 |
| (Elemental) Sword | 10 |
| (Elemental) Intonation | 10 |
Brain Cells
Brain cells, like genes, are DNA that can be used for Gene Engineering.
In addition to the combat type of the warrior or archer etc., the frequency of movement and the appropriate distance of the owner of the brain cells are also reflected.
Brain cells require 4 feat points and do not consume a gene slot.
Included Memories
- Combat AI (movement frequency, proper distance, combat style, spellcasting, etc.)
How to obtain
Sold by a Strange little girl in Little Garden. Brain cells can only be obtained by her.
Influence is used as currency, therefore you must rescue the Little Sisters and release them at Little Garden.
- She does not sell the brain cells of Apostles or unique NPCs.
- By using an amethyst material hammer to alter the genes, you can obtain the brain cells of the original monster.