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Sakumashiki (talk | contribs) m (→Auto Combat: The attack penalty during Auto-Combat has been removed. In addition, the damage reduction bonus during Auto-Combat has been clarified.) |
Sakumashiki (talk | contribs) m (→Combat Type (AI): About NPC AI) |
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The combat type can be applied to the player's autocombat style, and the [[Elin:Bestiary|'''Monster''']]'s behavior patterns also refer to it. | The combat type can be applied to the player's autocombat style, and the [[Elin:Bestiary|'''Monster''']]'s behavior patterns also refer to it. | ||
Combat types that fight with | * In the case of monsters/ NPcs, with a few exceptions, their class represents their combat type, and if there is no applicable combat type, they are assigned the Predator AI. | ||
* The combat type of monsters is indicated in the brain cells found in the rescue rewards in [[Elin:リトルガーデン|Little Garden]]. | |||
* Combat types that fight with spells use ranged weapons when they are short on MP. | |||
* In the case of NPCs and monsters, regardless of their combat type, they will use melee, ranged, and spell attacks at the same rate. | |||
** In other words, the only things that change depending on the combat type of NPCs are their movement frequency, preferred range, and frequently used support spells. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Combat Type (Playable) | |+Combat Type (Playable) | ||
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|- | |- | ||
|Gunner | |Gunner | ||
| | |Long-range AI. Does not actively approach enemies, and tries to keep distance when adjacent to them. | ||
|- | |- | ||
|Warmage | |Warmage | ||
| | |AI that is a mix of melee-range and long-range types. Fights with long-range attacks while gradually approaching enemies. Uses taunts if learned. | ||
|- | |- | ||
|Thief | |Thief | ||
| | |Melee-range AI. Actively approaches enemies, but unlike warriors, does not use taunts. | ||
|} | |} | ||