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Sakumashiki (talk | contribs) m (→Combat Type (AI): About NPC AI) |
Sakumashiki (talk | contribs) m (Added Turret AI) |
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{{ | {{EA}} | ||
This page contains detailed specifications for '''[[Elin:Skills|Skills]]''' and systems related to combat. | This page contains detailed specifications for '''[[Elin:Skills|Skills]]''' and systems related to combat. | ||
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The combat type can be applied to the player's autocombat style, and the [[Elin:Bestiary|'''Monster''']]'s behavior patterns also refer to it. | The combat type can be applied to the player's autocombat style, and the [[Elin:Bestiary|'''Monster''']]'s behavior patterns also refer to it. | ||
* In the case of monsters/ NPcs, with a few exceptions, their class represents their combat type, and if there is no applicable combat type, they are assigned the Predator AI. | *In the case of monsters/ NPcs, with a few exceptions, their class represents their combat type, and if there is no applicable combat type, they are assigned the Predator AI. | ||
* The combat type of monsters is indicated in the brain cells found in the rescue rewards in [[Elin:リトルガーデン|Little Garden]]. | *The combat type of monsters is indicated in the brain cells found in the rescue rewards in [[Elin:リトルガーデン|Little Garden]]. | ||
* Combat types that fight with spells use ranged weapons when they are short on MP. | *Combat types that fight with spells use ranged weapons when they are short on MP. | ||
* In the case of NPCs and monsters, regardless of their combat type, they will use melee, ranged, and spell attacks at the same rate. | *In the case of NPCs and monsters, regardless of their combat type, they will use melee, ranged, and spell attacks at the same rate. | ||
** In other words, the only things that change depending on the combat type of NPCs are their movement frequency, preferred range, and frequently used support spells. | **In other words, the only things that change depending on the combat type of NPCs are their movement frequency, preferred range, and frequently used support spells. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Combat Type (Playable) | |+Combat Type (Playable) | ||
!Type | !Type | ||
!Pattern | !Pattern | ||
|- | |- | ||
|Disable | |Disable | ||
|Disable Auto Combat | |Disable Auto Combat | ||
|- | |- | ||
|Archer | |Archer | ||
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|+Combat Type (NPC only) | |+Combat Type (NPC only) | ||
!Type | !Type | ||
!Pattern | !Pattern | ||
|- | |- | ||
|Gunner | |Gunner | ||
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|Thief | |Thief | ||
|Melee-range AI. Actively approaches enemies, but unlike warriors, does not use taunts. | |Melee-range AI. Actively approaches enemies, but unlike warriors, does not use taunts. | ||
|- | |||
|Turret | |||
|AI specialized in shooting. They do not move at all, focusing solely on ranged attacks. | |||
|} | |} | ||