Elin:Nefia: Difference between revisions

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m (→‎Danger Levels in Nefia: Random Nefia enhancements due to Void boss defeat have been eliminated.)
 
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There are two main types of nefias: fixed nefias, like towns, and random nefias, which appear in random locations and are occasionally lost or re-created due to "crustal movement.
There are two main types of nefias: fixed nefias, like towns, and random nefias, which appear in random locations and are occasionally lost or re-created due to "crustal movement.


==Fixed Nefia==
==Static Nefia==
<dynamicpagelist>
<dynamicpagelist>
category        = Elin Nefia
category        = Elin Nefia
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At the moment, there is no difference in the tendency of monsters to appear in different types of Nefia.
At the moment, there is no difference in the tendency of monsters to appear in different types of Nefia.
{| class="wikitable"
{| class="wikitable"
|+
!Type
!Type
!Main objects
!Main objects
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|Soil
|Soil
|Various ores and precious stones can be mined from veins buried in walls
|Various ores and precious stones can be mined from veins buried in walls
|-
|Grassland
|Trees, flowers, large rocks, mushroom, Pasture grass, Silver grass, Blue herb
|Grass, soil (walls)
Deep grass (floor)
|Affected by weather conditions such as rain
Few traps, lots of wildlife.
|-
|-
|Forest
|Forest
|Trees, flowers, large rocks
|Trees, flowers, large rocks, mushroom, herbs
|Forest grass
|Soil (walls)
Forest grass (floor)
|Affected by weather conditions such as rain
|Affected by weather conditions such as rain
Few traps, lots of wildlife.
|-
|-
|Tower
|Ruin
|
|
|Granite (walls)
|Granite (walls)
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|Digging through walls and floors can yield a large number of stones
|Digging through walls and floors can yield a large number of stones
|-
|-
|Ruin
|Machinarium
|Debris (scrap), chemicals (sewage), debris (pieces of silica sand)
|Debris (scrap), chemicals (sewage), debris (pieces of silica sand)
|Copper
|Copper scrap
|Light stands and wall lights are used instead of bonfires and wall torches
|Light stands and wall lights are used instead of bonfires and wall torches
Conveyor belts are used to move the ore by trolley.
Conveyor belts are used to move the ore by trolley.
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The difficulty level of Nefia varies depending on the player's fame and level (total feat points earned).
The difficulty level of Nefia varies depending on the player's fame and level (total feat points earned).


As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items.
As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items. Every floor in a Nefia also increases the danger by one, from the base level that the Nefia spawned at. (For example, if you entered a level 35 Nefia and are on the 5th floor, that 5th level is at Danger Level 40)


The maximum danger level of nefias that can be generated initially is 49th floor, and the danger level of 50th floor or higher is unlocked by defeating the boss on the 5th underground floor of the Void. Monsters in Nefia above the 50th danger level are generated with the same format of level scaling as in Void.
The maximum danger level of the initially generated Nefia is 50, and the advanced adventurer license sold by the scrivener in Palmia will unlock Nefia with a danger level of 51st floor or higher.  
 
Random Nefia monsters with a danger level of 200 or higher will have the same level scaling as '''[[Elin:The Void|the Void]]'''.  


==== Bosses in Nefia ====
==== Bosses in Nefia ====
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The strength of the boss is selected from monsters of a level corresponding to the danger level of the Nefia.
The strength of the boss is selected from monsters of a level corresponding to the danger level of the Nefia.


As a reward for stepping over a Nefia, you will receive a treasure chest and a scroll of escape, which will increase your karma and fame.
As a reward for conquering a Nefia, you will receive a treasure chest, +5 karma and fame.


If you move to another place by stairs or tent before defeating the boss, or leave the floor by using a scroll of return or escape, it is treated as a failure of conquest, and the boss of the lowest level will leave.
If you eave the level (including tent) before defeating the boss, it is treated as a failure of conquest, and the boss of the lowest level will despawn.
 
Bosses are able to locate the player, even without line of sight.


==Objects in Nefia==
==Objects in Nefia==


====Traps====
====Traps====
There are traps hidden in the floor of Nefia that, when triggered, can cause negative effects, such as damage and abnormal conditions.
Hidden traps will be generated based on danger level. As soon as the player discoveres a trap, all NPCs - hostile and friendly - also become aware of the trap and will not step on that tile, even if they levitate (and therefore would not trigger the trap).


The traps are not only for the player, but also for friends and enemies who step on them.
The traps are not only for the player, but also for friends and enemies who step on them.


Searching underfoot will reveal traps hidden nearby, and floating will allow the player to avoid most of them.
Each turn there is a spot hidden check for each trap in line of sight.
 
Note that if the player is riding a pet, the pet, not the player, must be levitated to avoid the trap.
{| class="wikitable"
{| class="wikitable"
|+
!Traps
!Traps
!Effect
!Effect
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|Takes damage
|Takes damage
|
|
|can't be evaded even when levitated.
|
|-
|-
|Mine
|Mine
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When a character steps on a trap, the character attempts to dismantle the trap.
When a character steps on a trap, the character attempts to dismantle the trap.


If the trap is successfully dismantled, it can be dismantled without activating the trap, but if the dismantling fails, the trap remains in effect.
If the trap is successfully dismantled, it can be dismantled without activating the trap, but if the dismantling fails, the trap remains in effect. A critical failure will trigger the trap. There is a chance of the trap becomming 'jammed' which deactivates it and makes it impossible to further interact with it.
 
If the character has the Feat of Scavenging, he or she can obtain resources such as ingots, dough, fabric, microchips, and integrated circuits from the dismantled trap, and if the character's Feat level is raised to 3, he or she will not be affected by the trap even if the trap dismantling fails.


After several failed attempts to dismantle the trap, it will malfunction and no further attempts will be made to dismantle it.
If the character has the Feat of Scavenging, he or she can obtain resources such as ingots (including paper ingots), junk, fabric, microchips, and integrated circuits from the dismantled trap, and if the character's Feat level is raised to Scavenger 3, the character will not be affected by the trap even if the trap dismantling fails.


==== Other Objects ====
==== Other Objects ====
Other objects may be created in Nefia, such as collection spots, treasure chests, shrines and statues, and altars to the gods.
Other objects may be created in Nefia, such as '''[[Elin:Resources|collection spots]]''', additional treasure chests, [[Elin:Shrines and statues|'''shrines and statues''']], and altars to the [[Elin:Gods|'''gods''']].


See individual pages for details.
See individual pages for details.

Latest revision as of 13:44, 19 March 2025

In this world, dungeons called "Nefia" are scattered throughout the land.

Nefia is a place where many monsters await, but it is also a place where a wealth of resources and treasures lie.

There are two main types of nefias: fixed nefias, like towns, and random nefias, which appear in random locations and are occasionally lost or re-created due to "crustal movement.

Static Nefia


Random Nefia

Types of Nefia

There are several types of random nephia, and each type has different characteristics.

At the moment, there is no difference in the tendency of monsters to appear in different types of Nefia.

Type Main objects Wall/Floor materials Remarks
Cave Vein, stalagmite (stone) Soil Various ores and precious stones can be mined from veins buried in walls
Grassland Trees, flowers, large rocks, mushroom, Pasture grass, Silver grass, Blue herb Grass, soil (walls)

Deep grass (floor)

Affected by weather conditions such as rain

Few traps, lots of wildlife.

Forest Trees, flowers, large rocks, mushroom, herbs Soil (walls)

Forest grass (floor)

Affected by weather conditions such as rain

Few traps, lots of wildlife.

Ruin Granite (walls)

Slate (floor)

Digging through walls and floors can yield a large number of stones
Machinarium Debris (scrap), chemicals (sewage), debris (pieces of silica sand) Copper scrap Light stands and wall lights are used instead of bonfires and wall torches

Conveyor belts are used to move the ore by trolley.

Danger Levels in Nefia

The difficulty level of Nefia varies depending on the player's fame and level (total feat points earned).

As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items. Every floor in a Nefia also increases the danger by one, from the base level that the Nefia spawned at. (For example, if you entered a level 35 Nefia and are on the 5th floor, that 5th level is at Danger Level 40)

The maximum danger level of the initially generated Nefia is 50, and the advanced adventurer license sold by the scrivener in Palmia will unlock Nefia with a danger level of 51st floor or higher.

Random Nefia monsters with a danger level of 200 or higher will have the same level scaling as the Void.

Bosses in Nefia

At the lowest level of a random nefia, a boss monster is waiting for you, and defeating it will clear that nefia.

The strength of the boss is selected from monsters of a level corresponding to the danger level of the Nefia.

As a reward for conquering a Nefia, you will receive a treasure chest, +5 karma and fame.

If you eave the level (including tent) before defeating the boss, it is treated as a failure of conquest, and the boss of the lowest level will despawn.

Bosses are able to locate the player, even without line of sight.

Objects in Nefia

Traps

Hidden traps will be generated based on danger level. As soon as the player discoveres a trap, all NPCs - hostile and friendly - also become aware of the trap and will not step on that tile, even if they levitate (and therefore would not trigger the trap).

The traps are not only for the player, but also for friends and enemies who step on them.

Each turn there is a spot hidden check for each trap in line of sight.

Note that if the player is riding a pet, the pet, not the player, must be levitated to avoid the trap.

Traps Effect Prevention Remarks
Paralysis Paralysis Equipment with Paralysis resistance
Hypnotic gas Sleep Equipment with Sleep resistance
Ink Blindness Equipment with Blindness resistance
Teleportation Warp to somewhere on the floor Equipped with "block teleportation" enchantment
Spear Takes damage
Mine Takes heavy damage disappears once triggered.
Acid Corrodes equipment with acid Protect equipment with acid-resistant coating solution
Curse Curses equipment Prayer Feat(not completely preventable)

About dismantling a trap:

When a character steps on a trap, the character attempts to dismantle the trap.

If the trap is successfully dismantled, it can be dismantled without activating the trap, but if the dismantling fails, the trap remains in effect. A critical failure will trigger the trap. There is a chance of the trap becomming 'jammed' which deactivates it and makes it impossible to further interact with it.

If the character has the Feat of Scavenging, he or she can obtain resources such as ingots (including paper ingots), junk, fabric, microchips, and integrated circuits from the dismantled trap, and if the character's Feat level is raised to Scavenger 3, the character will not be affected by the trap even if the trap dismantling fails.

Other Objects

Other objects may be created in Nefia, such as collection spots, additional treasure chests, shrines and statues, and altars to the gods.

See individual pages for details.