Elin:Housing: Difference between revisions
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This occurs up to once per year for each land, and the probability of it occurring can be increased by the player worshipping '''[[Elin:Ehekatl of Luck|Ehekatl]]''' or raising their “Luck” Home Skill. | This occurs up to once per year for each land, and the probability of it occurring can be increased by the player worshipping '''[[Elin:Ehekatl of Luck|Ehekatl]]''' or raising their “Luck” Home Skill. | ||
== Tourism == | |||
Tourism value determines how many visitors are being generated and furthermore how much revenue can be generated. Tourism value is caclulated from all items with tourism value in the area, not just the top most valuable like with home rating. Tourism value of items is not visible without mods. Tourism value is entirely dependend on item value. | |||
Examples for items with tourism value: Sculputres, painting, posters, statues, boats, wagons, god artifacts, altars, shrines, some furniture, hangings and exteriors, (...) | |||
[[Category:Elin Mechanics]] | [[Category:Elin Mechanics]] | ||
[[Category:EN]] | [[Category:EN]] | ||
[[Category:Elin Player Settlements]] | [[Category:Elin Player Settlements]] | ||
Revision as of 13:04, 12 January 2025
| Some of the text on this page is from the Early Access release of the game. このページにはアーリーアクセス版の情報が含まれています。 |
A key part of Elin is managing My Home, a location the player sets up as a home base for housing.
Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and Crafting.
Land
You can acquire land by reading the Land deed in a place that does not belong to any faction.
While there is no limit on the number of land acquisitions themselves, this is effectively a limit on the number of land titles possessed, since the price of a land title doubles with each purchase.
In Elona, each property had its own set of uses, but in Elin there is no such classification.
By combining Land Feat, Residents, and Home policies, your land can be used for a variety of purposes.
Please also see Farming, Ranch, etc.
Hearthstone
The Hearthstone is a mysterious stone placed on a player's land that allows him to store inhabitants in the stone and pull them out on another piece of land, rename that piece of land, and publish that map online.
As the hearthstone levels, more features of housing are slowly unlocked, but the danger level of the home also rises. Hearthstones level individually on a land-by-land basis, and levelling hearthstones in another land the player owns will provide bonuses to all lands based on the type of land held. Growth rate of hearthstones can be adjusted with "Growth Boost" and "Growth Suppression" policies on the home board.
The following table is an example of a hearthstone in Meadow. The maximum number of inhabitants and other values vary depending on the land feats it has.
| Level | Admin Points | Population | Danger Level | Build Mode | Other Benefits |
|---|---|---|---|---|---|
| 1 | 4 | 6 | 4 | Terrain | |
| 2 | 9 | 9 | 7 | Relocation | Utility Department Policies |
| 3 | 14 | 12 | 11 | Clearing | Item Protection |
| 4 | 19 | 15 | 15 | Mining | 2nd Feat |
| 5 | 24 | 18 | 21 | Collecting, Recipe | Network (Teleporter will be available, and network land feats will take effect here) |
| 6 | 29 | 21 | 24 | Free Build | |
| 7 | 34 | 24 | 27 | 3rd Feat |
The base danger level for land plots is calculated as 4 * (hearthstoneLevel - 1) + distanceFromRoad (steps away from a road tile on the world map).
The danger level is further reduced with Border Patrol policy, -2 for every squared level such as 1, 4, 9, 16, 25, etc. (Example: At 25, border patrol reduces danger by -10.)
Relocation
In addition, relocation deed allow players to move their land to any location.
The terrain and land feats do not change when moving, so things like moving a sea map to the middle of a grassy field are possible.
Abandoning Land
You can abandon land from your Hearthstone.
When you abandon land, your Hearthstone is destroyed and the Land Deed you were using for that land is returned under your feet.
All the residents and livestock that were living on the land disappear at the moment of abandonment and move to the land set as your Home. Livestock also become residents in their new location.
The terrain, items, and appearance on the World map will be maintained immediately after abandonment, but will all disappear at the time of regeneration.
Land that has been owned for less than a month, or land obtained through the story, cannot be abandoned.
Moongate
User land (user maps) published online can be visited by using a ★Moongate or ★Starweaver's Moongate.
See Moongate for details.
Residents
See Residents for details.
Building
Please also refer to the pages for Furniture, Facility, Containers, and Utility.
Buildings
Four walls (or more) and a door!
Build mode
The Build Mode allows you to freely edit your Home using a dedicated UI.
To use this mode you need a “build board” sold by Loytel.
As long as you have the ingredients and facilities, you can save yourself the trouble of crafting, but be aware that you will consume Oren instead of Stamina.
Initially, only terrain can be raised or lowered, but as hearthstones grow and the “Construction” home skill level increases, new features are unlocked. When “Free Build” is eventually unlocked, build mode can be started from the “Build” icon in the lower right corner of the screen, next to the journal, and the build board is no longer required.
Skills & Policies
At the house board, the player can enact many decrees and skills for My Home that apply many various effects.
Sse Home Skills & Policies for more details.
Taxes
Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in four month gives the player negative karma, and can lead to repercussions.
The amount of tax is the sum of [ base tax + fame tax + voluntary tax ].
The Base Tax is increased according to the time elapsed (up to 10 years), while the Fame Tax increases with player's Fame (diminishing returns start at 5000 Fame).
The voluntary tax is a tax that can be paid at the player's discretion. The player can choose not to pay it, but if you do, you will receive gold bars per 1,000 orens as a return gift in proportion to the amount of the tax paid. The amount of voluntary taxes can be changed by asking the maid of My Home or the secretary of the town.
You can change the settings as many times as you like at any time, but you cannot change the amount of additional tax payments for invoices that have already been issued, which will be reflected in the following month or later.
The tax evasion policy will slightly reduce both base tax and fame tax, after the tax evasion skill levels of all locations are combined. This does not apply to additional tax payments.
If a the tax transfer policy is in effect, taxes will be automatically deducted from deposits made with the banker instead of being invoiced.
If the deposit is less than the amount collected, a bill for the full amount will be mailed as usual.
Tax-Free Lands
On non-Tax-Free Lands, revenues from lodging, tourism, and residential tax are significantly deducted.
You may designate up to 3 locations as Tax-Free Lands via policies at the Home Board.
Lands designated as Tax-Free will not have a penalty to income from lodging, tourism, and residential tax.
Since there is no tax on shipments and sales, there is no need to transport goods produced in a taxable location to a tax-free location in order to avoid taxation.
Events
Lucky Month
A Lucky Month may occur on a player's land at a low probability, and during this time the following benefits will be received:
- Double the production of goods from residents' job/hobbies
- Double the maximum number of guests
- All guests become wealthy
- Acquire ★Secret Experience of Kumiromi
This occurs up to once per year for each land, and the probability of it occurring can be increased by the player worshipping Ehekatl or raising their “Luck” Home Skill.
Tourism
Tourism value determines how many visitors are being generated and furthermore how much revenue can be generated. Tourism value is caclulated from all items with tourism value in the area, not just the top most valuable like with home rating. Tourism value of items is not visible without mods. Tourism value is entirely dependend on item value.
Examples for items with tourism value: Sculputres, painting, posters, statues, boats, wagons, god artifacts, altars, shrines, some furniture, hangings and exteriors, (...)