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==Beta==
==Beta==
==Alpha==
==Alpha==
=== Alpha 20.42 ===
<big>'''2024/1/27'''</big>
[Additions and Changes]
* When holding a drink, you can now bathe in it by middle-clicking on yourself.
* Residents capable of cleaning will now tidy up vomit, milk, and eggs.
* Auto-arranging is now usable inside tents.
* Miasma now spreads to nearby characters.
* Adjusted the power of some spells.
* Non-player characters will now try to avoid moving to tiles that are already occupied by another character.
* Changed the output process for Japanese combat messages.
* Non-player characters will now naturally recover stamina even when not sleeping.
* Decreased the priority of magic in auto-combat for the player character when under status effects that hinder chanting.
* Improved the process of automatic selling of residents' items. Ensure not to sell ranged weapons, etc.
* Added action settings for monsters and similar entities.
* Added snowy materials.
[Fixes]
* Fixed a bug where the player character was paying residential tax to themselves.
* Corrected an issue where the level adjustment for Nefia bosses had disappeared.
* Fixed an issue where the contents of the Note Widget were not being saved upon game save.
* Other minor changes and fixes.
[Notes]
* The balance and management of Homes in the beta version will be quite different. Currently, there is no limit on the number of residents for load testing purposes and such, but a normal Home is expected to have about 10-20 people(Not that 100+ Home will be impossible). A month or so before the beta, I plan to radically overhaul Home management and various aspects of the game based on feedback from the alpha.
* The newly added widgets (Side Screen, Note) might cause errors with existing save data unless all widgets are reset at least once.
=== Alpha 20.41 ===
<big>'''2024/1/26'''</big>
[Added]
* Added "Vow" option to character creation screen.
* Now possible to bury corpses in graves (for role-playing purposes, currently has little practical use).
* Display collection rate in the art gallery.
* Added a "Note" widget.
* Locked passages now visible on the mini-map.
* Using lockpicks on training treasure chests will not decrease their usage count.
* Updated Chinese translations.
* Added new behavior settings for several NPCs.
* Added new monster graphics.
* Added snow graphics.
*
[Fixed]
* Fixed a bug causing an error when destroying scaffold blocks.
* Fixed a bug that allowed containers with contents to be collected inside other containers in collection mode.
* Fixed the issue where the BGM didn't change on the boss level of the den.
* Other minor changes and fixes.
=== Alpha 20.40 ===
<big>'''2024/1/25'''</big>
[Additions]
* Started setting behaviors for monsters and similar entities (planning to handle about 5-10 creatures per day. In addition to behavior, I'll be revisiting related elements such as species, level, and resistances, so expect quite a few changes in the game data that may not be mentioned in the release notes).
* Processed foods now spoil in brewing barrels, etc. (experimental).
* Waystones can no longer be used in certain zones such as fields, dungeons, and tents.
* Added the Void (Around the Truce Ground, provisional specification).
* Adjusted random dungeon generation so that ascending and descending staircases aren't generated too close to each other.
* In Cinema Mode, items set to invisible will not be displayed. Adjusted lighting effects in Cinema Mode.
* Silent pets will no longer speak, even during parasitism or when attacking.
* Added monster graphics.
* Added snow graphics.
[Corrections]
* Fixed a glitch where room number text on room plates remains even after exiting build mode.
* Fixed a bug where players can have recipe inspirations while dying in their sleep.
* Various other minor changes and fixes.
* <big>Hotfix</big>
* For existing save games, the void will be generated upon nefia reset.
=== Alpha 20.39 ===
<big>'''2024/1/24'''</big>
[Additions]
* Set an upper limit on discounts achieved through negotiation.
* Milk will now spoil in brewing barrels, etc.
* The price of items will slightly increase or decrease depending on the enchantment level (indicated by a + number).
* Wine will now have an added price of 120% of the original material cost.
* Added the ability to fluff cats and dogs.
* It is now possible to create paths, etc., in the floor workshop.
* The selling price of inedible food and ingredients will be halved.
* Added new monster graphics.
* Added snow accumulation graphics.
[Fixes]
* Unified the Japanese term "制作" to "製作."
* Fixed a glitch where snow removal settings were not being applied to roof installation items.
* Other minor changes and fixes.
[Notes]
  Issues with Japanese character input and character corruption are likely errors in Unity itself, so I'm considering updating the Unity version used in Elin. However, updating Unity might cause unexpected errors in the game, so it should be tested thoroughly at a later date.
  Due to meetings about the additional production of acrylic blocks and re-shipment of thank-you cards, development time might be limited for the next few days. Bug reports have been settling down, so I plan to start working on monster behavior settings from tomorrow. Changes and additions to individual monster behaviors will not be specifically mentioned in the release notes.
=== Alpha 20.38 ===
<big>'''2024/1/23'''</big>
[Additions and Changes]
* The selling price of dishes now includes the value of the ingredients used.
* When suitable items for throwing are in the hotbar, they will be used automatically in combat.
* Adjusted the damage of thrown items.
* Vegetables and fruits now receive a 75% profit modifier when shipped.
* A low chance to come up with wall-related recipes when digging walls. And for floors (etc.)
* The option to talk will not appear when conversing with animals unless the player has the animal lover trait.
* Livestock will no longer eat cooked dishes.
* Switching tabs by scrolling the mouse wheel over the window tabs is now possible.
* Added an informant to the guard's directions.
* Added batteries to the drop list for mechanical races.
* Experimental setting added: 'Do not fix the camera during gathering, etc.'
* Experimental setting added: 'Regenerate even destroyed Last Wish content.'
* Fruit shops will now also sell a small amount of vegetables.
* Improved the operation of terrain mode in build mode.
* Nola will temporarily sell recipes without restocking limits (as a remedy for save data before the new recipe sale).
* Added monster graphics.
* Added snow graphics.
[Fixes]
* Fixed a bug where holding a photograph or painting would disrupt the screen display.
* Fixed a bug where using binoculars would not return to the normal screen if 'End build mode with right-click' is turned off in settings.
[Note]
* The alpha test began, and a month has flown by. Thank you very much for all the feedback!
*
=== Alpha 20.37 ===
<big>'''2024/1/22'''</big>
[Additions and Changes]
* Users can now use items in the hotbar on the left side of the screen with the F1-F8 keys.
* Added a macro for registering equipment sets to the user hotbar.
* Added a key setting for hotbar page switching in the input settings.
* Added a recipe for a detector to Nora's shop items.
* When cooking, there is now a low chance of conceiving a recipe in the same category as the dish being made.
[Fixes]
* Fixed a bug where rice was not listed as a necessary ingredient for sushi.
[Notes]
* Currently, it is by design that a bucket filled with water cannot be offered at the altar.
  After the recent update, you might notice items with a plus sign, like "Empty Can +5". This is simply showing the base value, as junk items no longer receive furniture enchantments. Any junk items generated after the update will not have a plus sign.
Please look for the key setting in the config window if pressing Ctrl does not switch hotbar page.
=== Alpha 20.36 (Nightly) ===
<big>'''2024/1/22'''</big>
[Additions and Changes]
* Added the "Side Screen" widget.
* Added a hotbar toggle feature (Ctrl).
* Degradation by acid is now limited to -5.
* Companions and villagers now gain affinity when they defeat enemies.
* Adjusted the display method for emotion icons.
* Added "Use only favorite abilities" to the auto-combat settings.
* Several debuffs have been activated for auto-combat.
* Companions will not train if all skill potentials are above 900.
* Added a "Ignore already placed" setting to the collection mode in build mode. Now collects all items on selected tiles at once.
* Changed the minimum value for skills and similar stats to -100.
* Enabled the destruction of homes other than the starting point (please backup your save data before trying).
* Adjusted the effect amount of meals.
* Residents will now automatically eat food placed in the shared box. If there is food while the PC is out, they will eat it.
* Junk will no longer have furniture enchantments.
* Garbage and NPC-produced items will now stack on the spot.
* Items that can only be used on PC's land are now clearly indicated in tooltips.
* Edible equipment will not be eaten while equipped.
[Fixes]
* Fixed a bug where repeating the buying and selling of unidentified items increased the amount of Oren.
* Fixed a bug where once-abandoned quests could be taken again.
* Fixed a bug where NPCs were generating the same amount of Oren in their inventory as the reward thrown during performances.
* Various other minor changes and fixes.
[Notes]
  I have received several reports of mini-games, like slots, not starting due to errors when playing on SteamDeck. I would appreciate reports on whether mini-games can be played on SteamDeck or if errors are occurring.
Also, if you have save data where errors occur when holding a photo or canvas (which can capture images within the game), please send it via bug report.
=== Alpha 20.35 ===
<big>'''2024/1/21'''</big>
[Additions and Changes]
* Added a feature in the 'Automatic Item Pickup' settings to also automatically pick up dismantled items.
* Friendly NPCs will no longer bother player's companions when drunk.
* Companions being led by the player will not interact much with other NPCs when drunk.
* Added a shortcut key to set the state to carrying nothing (Default key: q).
* Added a shortcut key for auto-combat with the NPC under the cursor (Default key: z).
* Improved the secondary sorting during inventory sorting.
* Added an 'Ascending Order' option to inventory sort settings.
[Fixes]
* Fixed a bug where companions did not properly migrate after choosing the option 'I want you to move to this land'.
* Fixed a glitch with a single vertical and horizontal line appearing in sea animations (We've received several reports, but as the glitch seems to depend on the graphics card and couldn't be confirmed on our end, this is a predictive fix. If the glitch still occurs, please report it. It's also likely fixable by changing the 'Pixel Snap' option in settings under 'Others').
* Fixed the transition process of BGM for rooms, maps, and jukeboxes.
* Fixed a bug where the PC would spawn in strange locations upon death.
* Other minor changes and fixes.
[Note]
  Regarding actions like picking up vomit, collecting eggs from livestock, disposing of rotten food or garbage, I plan to integrate these with in-game jobs and items for resolution. However, as it might take some time to implement all these features, I'm considering adding a temporary 'Managed Home' ordinance.
=== Alpha 20.34 ===
<big>'''2024/1/20'''</big>
[Additions and Changes]
* Floors and blocks can no longer change materials (material change may be discontinued for entire stacks for balance reasons).
* During crafting, the PC will prioritize using materials they possess.
* Added a macro to use a bed in the backpack from the general hotbar (experimental).
* Removed some settings from the bed configuration (livestock don’t need beds).
* Companions will no longer sell food in towns.
* Added a signpost workshop recipe to Nino (for when the initial quest becomes unavailable due to scenario progression).
* In collection quests, additional Orens will be awarded based on the value of the items handed over.
* Items can now be picked up on the global map.
* Seeds can now be named.
* In lands other than the companion's home, you can directly ask them to move by speaking to them.
* Wands with zero uses left will not be displayed in shops.
* You can now ask informants to unlock keys.
* The build mode will now display height during terrain elevation.
* Scrap debris will now drop batteries.
* Chair-like species cannot be detected through telepathy.
* Requests can now be discarded.
* Platforms can only be built on home territories.
* If the PC is female, the sister will call her "big sister."
* Incognito will reset all hostile relationships immediately upon activation.
* Ancient documents read by pets will crumble after being deciphered; reduced the chance of pets reading books.
* When a store's inventory is full, it will automatically expand (this is a temporary measure, and in the future, it's planned that no more products than the inventory size (8x5) will be generated).
* Changed the potion categories for blindness, paralysis, and confusion to medicine.
* Lowered the average age of generation for the Rolan race.
* Vulnerability and Elemental Scars will greatly reduce resistance acquisition rates (like those of bosses).
[Fixes]
* Fixed some action cursor icons that were displaying incorrectly.
* Fixed a bug where throwing a ranged weapon used as furniture was processed as a ranged weapon shot.
* Fixed a bug where backup NPCs created when a town NPC was made a companion would have enemy attributes like being a snow petit.
* Fixed a bug where backup NPCs would not generate new backup NPCs when a town NPC was made a companion.
* Fixed a glitch where the Nefia conquest icon would remain on the map when loading other save data.
* Fixed a glitch where the magic stock display wouldn’t update in auto-combat when using magic from the hotbar with the ability window hidden.
* Fixed a bug where pressing the picker shortcut (q) during binoculars use would switch to build mode.
* Fixed a bug where saving and loading with 0 Karma would reset Karma to the initial value of 30.
* Various other minor changes and fixes.
[Notes]
* If story-related NPCs disappear from your base, check the "Recall" option on the Covenant Stone.
* Plans include instance-based map requests for subjugation quests, similar to elona.
* The fact that one side of an L-shaped wall changes depending on the adjacent walls is currently a specification. This is because only one type or material of information can be held per tile.
=== Alpha 20.33 ===
<big>'''2024/1/19'''</big>
[Additions and Changes]
* A warning dialog will now be displayed when moving away from a floor with a boss in Nefia.
* An icon will be displayed on the global map for Nefia where the boss is no longer present.
* Added a setting to the card collection page for automatically collecting picked-up cards. Also, cards can now be collected with a middle mouse click.
* Changed the material for the Hearth Stone to Mica.
* Auto-combat will now be interrupted if there are no available actions.
* Creatures summoned by PCs or pets will no longer throw potions at invisible opponents.
* Attacking NPCs with an invincibility tag due to story progression will no longer yield experience points.
* The "smelly" enchantment on items that have rotted will no longer be applied to non-food items.
* When exchanging sketches, if a sketch already owned is drawn, there will be a re-draw up to 5 times.
* Adjusted the experience gain from weightlifting.
* In the config screen, item selection in dropdown lists with the mouse wheel is disabled.
* Recipes are now indestructible.
* Added snow material.
[Fixes]
* Fixed a bug where residents could attack other residents.
* Fixed a glitch where the gallery viewing page remained the same even after loading different save data.
* Fixed a glitch where taxidermy and similar items are displayed as boxes when placed in roof mode.
* Fixed a bug in auto-combat where melee attacks could ignore elevation differences.
* Fixed a glitch where narrations in scenes for non-human races were displayed with parentheses.
* Fixed a bug where arrows with different enchantments could stack.
* Other minor changes and fixes.
[Notes]
* NPCs picking up items at their feet during fishing and performances is currently an intended feature.
=== Alpha 20.32 ===
<big>'''2024/1/18'''</big>
[Additions and Changes]
* Items generated by NPCs in idle mode will now have an "owned by NPC" flag.
* Icons will now be displayed for NPC-owned items and gifts during item exchanges.
* Bell-type monsters will still have a low chance to flee even when they are bosses in Nefia.
* Dying NPCs will now have a chance to enter a state of fear.
* Home expansion is limited to one tile before the land border.
* Changed the position of tooltips in the crafting screen and added scroll support when selecting materials.
* Auto-combat actions will now be prioritized for display even when enemies are standing on items.
* Crop levels will now be displayed when moused over.
* Cacti have been changed to be treated as crops.
* Food enchants from seed cultivation will now only apply to food crops.
* When acquiring or renaming land, any prefixes set in the zone will be cleared.
* Adjusted the price of the Wand of Wishes.
* Added new monster graphics.
* Added snow accumulation graphics.
[Fixes]
* Fixed a bug where the placement detection for multi-tile occupying items was incorrect in build mode.
* Fixed a bug where magic hotkeys could be used while sleeping.
* Fixed a glitch where invisible items like room boards could be collected with the furniture collection ticket.
* Fixed a bug where item prices could become negative when the negotiation skill was negative.
* Fixed a glitch where lighting effects from carried items could remain on the map.
* Fixed a glitch where doors would not automatically close when there are illumination or roof installation items.
* Other minor changes and fixes.
[Notes]
* Moving to a tile with a hitching post will automatically dismount and put pets in a waiting state. This is an intended feature.
* Certain furnishings like candles can now only be placed on walls.
=== Alpha 20.31 ===
<big>'''2024/1/15'''</big>
[Additions and Changes]
* Changed the effect of the dangerous book to the discovery of weaknesses (slight damage bonus). Added effects for when the dangerous book is given to the creature it's about and when it's thrown.
* When karma is negative, there is now a low chance of karma recovery each day.
* Added a growth inhibitor that stops the growth of plants.
* Upon death, there is now a low chance for a player character's (PC) primary abilities to deteriorate.
* Experience points for the Mana limit can now only be gained if the target is alive.
* Party-target spells now consume stocks proportional to the number of party members affected.
* Adjusted some of the products sold in stores (related to wands).
* Improved switching processes for jukebox and map BGM music.
* When floating, traps that can be bypassed will not be automatically dismantled. Added several traps, like landmines, that can be bypassed while floating.
* Projectiles are no longer selected for procurement-type requests or as favorites.
* Items inside locked containers will not be identified by automatic identification or identification services.
* Added monster graphics.
* Added snow graphics.
[Fixes]
* Fixed a bug where items with charge counts were being sold too cheaply.
* Fixed a bug where, if the Solitude feat was acquired, bonuses from the feat were not being added to the maximum values of HP, MP, etc., immediately after loading a game.
* Fixed a bug where binoculars showed things that should not be visible.
* Fixed a glitch where weapons and tools were not displayed when walking on frozen deep-sea tiles.
* Several minor changes and fixes.
*
[Notes]
* Gwen has stopped multiplying, but the Gwens that have already multiplied will remain as is, as per design.
<big>Hotfix</big>
[Additions and Changes]
* Those with anorexia vomit when they eat.
[Fixes]
* Fixed a bug introduced in yesterday's update where the last use of magical stock became unavailable.
* Fixed a bug where choosing to buy home supplies from Loytel or Fiama did not bring up the transaction screen.
* Other minor changes and fixes.
[Notes]
* NPCs currently do not throw potions at invisible enemies when they are accompanying you as allies.
* Regarding favorites, there are two categories to choose from: item categories and cooked dishes. Favorites in the item category do not necessarily have to be food.
* Typing a large amount of text in Japanese conversion mode in the text input box can cause an error, which appears to be a bug in Unity itself.
* Changes in appearance due to equipment have been discontinued for Elin to prioritize customization with PCC.
* Gifts based on faith are planned to be introduced soon.
=== Alpha 20.30 ===
<big>'''2024/1/14'''</big>
[Additions and Changes]
* Gourmet Feat now displays human flesh, undead flesh, etc.
* NPCs will return to their original positions when zones are regenerated.
* When NPCs are stacked, hostile NPCs are now prioritized as targets.
* The effects of physical and mental enhancement (such as blessed bodily resurrection) will diminish as their values increase.
* Teleportation will no longer occur to locations with stairs.
* In zones other than home, enemies of miracle level or higher can now destroy obstacles blocking their path.
* Added new monster graphics.
[Fixes]
* Fixed a bug causing an error when digging in the farm platform.
* Corrected a bug where the state of a door's opening and closing becomes incorrect if an impassable object is adjacent to it.
* Fixed a glitch where some texts do not display when the font size is large (please report if there are more instances).
* Adjusted the depth (z-value) of stairs and half-stairs.
* Fixed a bug where the information of the ammunition of a ranged weapon was not completely cleared after receiving it from a pet.
* Fixed a bug where a pet attacks with a ranged weapon that is no longer in possession immediately after receiving it from the pet.
* Other minor changes and fixes.
[Notes]
* Unique NPCs like Gwen are intended to be one-of-a-kind in the world, even when they become residents.
* Bugs related to casino chips and other casino-related issues are scheduled to be fixed when the casino opens, so please wait for a while.
<big>Hotfix</big>
[Additions and Changes]
* Items valued at less than 1 Oren are now priced at 0 when sold.
* Equipment now drops items corresponding to their materials when dismantled.
[Bug Fixes]
* Fixed a bug where the abilities and skills of enemies at the 'Miracle' level or higher were increasing exponentially instead of linearly.
* Fixed a bug caused by the recent update where unique NPCs would die due to a healing overflow when entering a zone that had not been visited for a long time.
<big>Hotfix 2</big>
* Fixed a glitch where placing blocks on a platform causes the floor below to become transparent.
* Corrected an issue where furniture collection tickets could be obtained for free.
* Several minor changes and fixes.
[Notes]
* There have been reports of character corruption when filling out the bug report form. This issue is related to Unity's core functions and is difficult to fix. As a workaround if you have this problem, please write your report in a text editor like Notepad and then copying and pasting it into the form.
* Regarding items in the hotbar, even if the "double-click to hold an item from the inventory" setting is enabled, not being able to double-click to hold an item is intentional.
* The fact that cacti currently grow quickly and seed enchantments do not apply is by design. I plan to introduce growth stages for cacti in the near future.
=== Alpha 20.29 ===
<big>'''2024/1/13'''</big>
[Additions and Changes]
* Inventory sorting now stacks items that can be stacked.
* When a trainer is at home, pets can now pay to train their skills even at home.
* Influence can now be used to reroll a store's inventory.
* Holding Shift and right-clicking an equipment item in the inventory will now equip it in the second equipment slot.
* In procurement quests, if you have multiple target items, you can now choose between them.
* Introducing the "Thank You Mammoth♪"
* Nora of Palmia is now the mayor and secretary, with several fixed recipes added.
* Buffs and debuffs are now displayed when hovering over them with the mouse.
* If a character's favorite food is known, it will now be displayed in the conversation dialog.
* Bosses in Nefia will leave Nefia if the player changes floors once.
* NPCs of Miracle rarity or higher will recover health over time after the player leaves the map.
* NPCs of Miracle rarity or higher will gain resistance to a status ailment each time they are affected by it.
* The 'gift' flag will always be removed from items picked up by the player.
[Fixes]
* Fixed a bug where digging at a platform scaffolding caused an error and couldn't be dug.
* Fixed an issue where throwing was not possible on half-stair tiles.
* Other minor changes and fixes.
[Answers to Questions, etc.]
* Garbage containers will dispose of trash regardless of permissions.
<big>Hotfix</big>
* Changed the effect of luck to "When there is a dice roll, re-roll the dice with a certain probability and apply the better outcome (or worse if luck is negative)."
* Fixed the bug where speaking to the altar results in a large number of error messages.
=== Alpha 20.28 ===
<big>'''2024/1/12'''</big>
[Additions and Changes]
* Hearth Stone now prevents the destruction of items by fire or ice attacks (this is a temporary measure until Hearth Stone can be upgraded).
* Added a card category to items. Cards won't receive furniture enchantments.
* When carrying more than 500 Orens, pets will now train their skills' potential in the city.
* Added an option to silence pets in pet conversations.
* Temporarily, pets can learn skills by reading technical books (this will likely be discontinued when other skill acquisition methods are added).
* When taking items like wedding rings from pets, their affection will significantly decrease.
* Changed the race notation from "Animal" to "Pig." Changed the race of Flame Believers to "Goblin" and Llamas to "Sheep."
* Gwens no longer multiply.
* The meat attribute of PC and the undead attribute now correctly reflect the PC's race.
* Room Boards and House Boards can no longer be used outside the player's home.
[Fixes]
* Fixed the omission of the duration of the floating effect in its description.
* Fixed a glitch where the names of invisible NPCs appeared when targeted with a shooting cursor.
* Fixed a glitch where the total quantity was not displayed correctly when collecting stacked cards.
* Other minor changes and fixes.
[Notes]
* Wishing with well water is currently a feature that occurs only once a year in the game.
* The brightness of the night can be adjusted in the experimental tab by checking the "Show Experimental Options" item in Settings > Others.
===Alpha 20.27 ===
<big>'''2024/1/11'''</big>
[Additions and Changes]
* Added attributes to the younger sister cat that make it unsuitable for riding.
* When in a full state, you cannot eat at the inn.
* Even when PCC data for pets and residents is disabled, the hair color of the PCC is retained.
* Added enchantments to the beggar's pendant.
* The effects of Seven-League Boots also reduce the amount of provisions consumed during fast travel.
* When carrying a detector, moving items in the inventory will not trigger the detector. The detector ignores case in the input text.
* During auto-movement, if there are stairs en route, they will not be used.
* Friendly temporary pets can be banished via the central click menu.
* Mother will not go assaulting when riding or being ridden.
* When drawing water with the Pot of Thirst, the material of the pot itself does not change.
* If an NPC's inventory is full, you cannot give them gifts.
* The weight limit for items that can be given to NPCs is calculated based on the current weight of the NPC's inventory plus the weight of the item being given.
* Added 'Do Not Change Target' and 'Interrupt if Target is Lost' settings to auto-combat.
* The maximum level of seeds that can be improved through breeding depends on the agriculture skill.
* Adjusted the damage of poisoned food.
* Added the recipe for cream stew.
* Added various monster graphics.
* Changed Nefu's graphic to multi-tailed.
* Added snow graphics.
[Fixes]
* Fixed a bug where using material change on enhanced equipment resulted in duplicated enhancement effects.
* Fixed a bug where an error message appeared when reading a teleport scroll.
* Other minor changes and glitch fixes.
[Notes]
* Boxes with contents, such as treasure chests, cannot be picked up if your main backpack is full.
* The decrease in effectiveness of the resident attraction campaign is intentional.
[Announcement]
* Gwen will soon stop multiplying.
=== Alpha 20.26 ===
<big>'''2024/1/10'''</big>
[Additions and Changes]
* Axes for woodcutting can now also be crafted using ingots.
* Doors that are placed can no longer be dismantled with a hammer.
* Puppies cannot enter tents in the puppy cave.
* The method of displaying fertility has been changed (it will be the opposite of what it was before).
* Furniture and facilities required for residents' jobs are now displayed in tooltips.
* Added an option to 'hold as furniture' in the middle-click menu for items like alcohol and potions.
* Failed dishes will no longer be selected as favorites.
* Adjusted the amount of karma reduction for failing bounty quests.
* Changed the effect of skill books from a fixed value increase to an experience gain.
* Improved the movement pathing for short distance travel with the mouse, preventing odd detours.
[Fixes]
* Fixed a bug where temporary files in the save data were not being correctly deleted.
* Fixed minor glitches.
[Tips]
* When sending companions back home, they return to their own home, not the player's home. If you have multiple bases, you can change a companion's home using the Covenant Stone.
* Mechanical NPCs following you around is a bonus from the Mani faith.
* You can turn off the display of building roofs using the 'Map Tool', which can be accessed by a long press on the central button or by clicking above the log display button at the bottom left of the screen.
=== Alpha 20.25 ===
<big>'''2024/1/9'''</big>
[Additions and Changes from the Nightly Version]
* It's no longer possible to gather resources using panties.
* Added the "Public Order" home skill. Changed some residents' job contents.
* Residents now have a chance to starve to death if the population exceeds its limit.
* The "Industrious" home skill now only affects the output of residents' production.
* Adjusted the balance of several home skills.
* Added snow accumulation graphics.
<big>Hotfix</big>
* Fixed a bug where a hunger check was performed before recalculating home skills after loading the game.
* Fixed a bug where no dining experience points were awarded when the food quality was below a certain level.
* Home skills of residents will now be calculated even if the resident is deceased.
=== Alpha 20.25 (Nightly Version) ===
(Nightly Version)
  The Nightly version is the latest version of Elin, available before its general public release. You can opt into this version via Steam by right-clicking on Elin in your library and selecting "Properties > Betas."
  From now on, the Nightly version will always be kept up to date with the latest version of Elin, including the publicly released versions. Once you set it to the Nightly version, there's no need to switch back to the regular version. Save data is common and compatible between the Nightly and regular versions.
[Important]
  In this update, bonuses from equipment enhancement and blessings are now directly added to the equipment's abilities. When loading existing save data, only the equipment possessed/equipped by the PC and currently accompanying pets will receive these bonuses. (All equipment created after the update will be generated with this new specification.)
[Additions and Changes]
* Added Levitation to the initial feats of fairies.
* Dialogue choices can now be selected with the keyboard.
* Added a setting to change the background color of stacked item icons.
* Added a setting to disable certain screen-shaking effects.
* Important parts of random request texts are now color-highlighted.
* Limited the frequency of "okaerinko" responses.
* Invisible flags are removed when items are collected in Build Mode.
* Adjusted the damage bonus from Strength in throwing.
* Cards and taxidermies are now indestructible. Items with indestructible flags are explicitly indicated in item details.
* Non-humanoid creatures no longer fall into madness from eating human flesh, and the likelihood of acquiring the human flesh feat is reduced.
* Items on the ground can now be picked up all at once through the middle-click menu.
* Changed the recipe for vegetable miso pickles.
* Added scrolls for Weapon Enhancement and Armor Enhancement.
* Bonuses from weapon and armor enhancements, blessings, etc., are now actually added to the equipment’s stats.
[Fixes]
* Fixed a bug where pets could become immobile for an extended period when entering the global map during madness.
* Fixed a glitch where fixed quests were shown in the request guides while guards, etc., were at home.
* Fixed a bug where home skill bonuses were applied to residents without a suitable work environment.
* Fixed a bug allowing to accept Roitel's quests outside of the home when accompanied by Roitel.
* Fixed a bug where negative experience was gained in defense-related skills when attacked with equipment having negative modifications.
* Fixed a glitch where mysterious switches were generated in Nefia.
* Fixed a bug where items dug up on the global map weren't automatically picked up.
* Fixed various minor glitches.
[Notes]
* In Elin, the innate feat of Juere does not reduce hunger but instead enhances the bonus effects from meals.
* Regarding the Thieves Guild admission criteria, it is intended that players can pass the test without being a criminal if they can manage the karma loss, though naughty books are planned to be nerfed in the future.
* Tools and musical instruments can be installed or given as gifts to NPCs by selecting “Hold as Furniture” from the middle-click menu.
* Thank you for the feedback on automatic collection of items. Collecting from spider webs, using a hammer for dismantling (in-game mechanic), and not automatically collecting gold nuggets from mining are currently as designed.
* In Elin, instead of janitors, NPCs who perform cleaning as an idle activity will throw salt at snails.
* More options on item distribution and methods for automatic tidying of scattered milk and other items at the base are planned to be introduced soon.
* BGM No28 is "Fantasia to the Shining Moon" by FICUSEL.
<big>Nightly Version Hot Fix</big>
* Bonuses and penalties to work efficiency at home no longer affect the residents' home skills.
* Added an "Efficiency" section to the information on the Home Board.
* Added a new resident job.
=== Alpha 20.24 ===
<big>'''2024/1/8'''</big>
[Additions and Changes]
* Removed the throwing attribute from pianos.
* Winged scrolls can no longer be used on tents and artifacts.
* Items inside containers in tents can now be used for crafting.
* Added snow-covered tiles.
* Adjusted the amount of experience gained for skills when earning experience points.
* On the local map, floors such as dirt floors are now generated under blocks, in accordance with the terrain.
* Fishing now consumes stamina based on a probability.
* Residents, once awakened, will not go back to sleep immediately.
* Failing a random quest now decreases karma, and completing one increases reputation (adjustments to random quests, addition of quest types, and changes in difficulty based on reputation will be addressed in a future update).
* Added lockpicks as a fixed item in the inventory of the Black Market merchant in the Thieves Guild.
* Quest items now go directly into the backpack.
* Added an option to automatically pick up foraged items in settings (please provide feedback if there are any foraged items that aren't picked up).
* Increased the probability of generating gold nuggets during mining.
[Fixes]
* Fixed an overflow issue with the cursed winged scroll.
* Fixed a bug from yesterday's update where throwing was treated as a melee attack.
* Fixed a bug where the mic couldn't be placed on the ground even when held as furniture.
* Fixed a bug where generators would malfunction in tents or underground during bad weather.
* Fixed a glitch where skills with values reduced to zero by enchantments or similar means were not displayed on the character sheet.
* Fixed other minor glitches.
[Announcements]
* In an upcoming update, the maximum level of seeds that can be cultivated will depend on the agriculture skill (the level of seeds already cultivated will not change).
* As the early game methods for earning money are currently insufficient, they will remain as they are for now, but after the beta starts, the number of furniture requisition tickets required for equipment may increase to about 5-10 times the current amount.
=== Alpha 20.23 ===
<big>'''2024/1/7'''</big>
[Additions and Changes]
* The maximum bonus for thrown item weight now depends on strength.
* Items suitable for throwing can now be thrown using the F key.
* Damage and accuracy calculations for throws now use the same calculations as regular attacks.
* Thrown panties will now return to your hand.
* Improved algorithm for choosing where to generate stairs in Nefia.
* When regenerating maps, stairs, tents, etc., will not be regenerated but remain as is.
* In build mode, residents' belongings and merchants' bags are no longer displayed.
* On the global map, rain turns into snow in winter.
* Negotiation skills do not affect small medals.
* Some materials obtained from gathering spots now scale with generation level. It's now possible to occasionally obtain microchips from mechanical debris.
* Weight check for returning home is now done at the moment of return.
* Residents will now perform the "okaerinko" gesture.
[Fixes]
* Fixed a bug where ★Iron Balls could be placed in build mode.
* Fixed a bug where invisible enemies could be targeted with the F key.
* Fixed various minor glitches.
* Fixed a bug where an error message would appear when placing a photo after loading.
* Fixed a bug where karma would decrease when cutting plant seeds in a town where harvesting is not prohibited.
[Tips]
* ★Commemorative Sketch Collections can be given to a unique NPC in Lumiest.
* Signposts need to be placed at the edge of the map. Please wait for teleporters or similar for faster movement within the home.
<big>Small Update</big>
* Increased the elemental amount for throwing elemental attacks.
* Equipment prayed for through a wish will now become miracle quality.
* Changed the background color for artifact items. Added a background color for godly items.
=== Alpha 20.22 ===
<big>'''2024/1/6'''</big>
[Additions and Changes]
* Added a policy for "Transfer Tax Payment."
* Changed banks to a container format.
* Added a console command "ClearLastWishFlag" to clear the destruction state of Last Wish Objects.
* Added fiber as a crafting material for bandages.
* Prevent petting animals while in combat or with hostile animals.
* No map regeneration in non-fixed maps.
* In home areas, enemies will not spawn in lit areas (enemies will spawn at random places when there are no tiles without a roof or light, which is the current specification).
* In paddy fields, like in fields, crop growth will temporarily stop when it reaches the harvesting stage.
* During telepathy, characters in unexplored tiles will also be displayed.
* Do not put a destroy flag on Last Wish NPCs killed by non-PC parties.
* Last Wish's lost pets are generated with neutral affinity.
[Fixes]
* Fixed a bug where the auto-combat system repeatedly applies speed buffs.
* Fixed a bug where creatures hanging when entering the map get released.
* Fixed a bug where enhanced abilities from blessed physical revival potions do not decrease if there is an enchantment to maintain abilities.
* Fixed a bug where an error occurs when returning home after a return chant if the destination Nefia has been regenerated and disappeared.
* Fixed a bug allowing theft of items from a dead opponent during theft.
* Fixed a bug where items in a tent are not saved.
* Fixed a bug where temporarily summoned allies do not follow after map movement immediately after loading a save file.
* Corrected several minor glitches.
[Tips]
* If you want to adjust your position when entering your home, try using a "Signpost" made at the signpost workshop.
* You can directly hold items like food in your inventory by long-pressing the middle click.
=== Alpha 20.21 ===
=== Alpha 20.21 ===
<big>'''2024/1/5'''</big>
<big>'''2024/1/5'''</big>
Line 21: Line 683:
* Gwen's replication is intentional.
* Gwen's replication is intentional.
* As merchandise shipping has started, I may be busy handling that and updates might be slower for a few days. Regarding shipping, due to the large volume of orders, items will be dispatched sequentially from the warehouse, and it may take several days to complete all shipments. I will post an update once all shipments are complete, so please wait until then.
* As merchandise shipping has started, I may be busy handling that and updates might be slower for a few days. Regarding shipping, due to the large volume of orders, items will be dispatched sequentially from the warehouse, and it may take several days to complete all shipments. I will post an update once all shipments are complete, so please wait until then.
Hotfix
* Fixed a bug where items inside tents were not being saved.
* Due to changes in the world save format, for safety reasons, it has been uploaded as a Nightly version.
  The Nightly version is a test version of the game before it is officially updated. You can participate in this by right-clicking on Elin in your Steam library, then going to 'Property > Beta'. As I develop the game alone, it's difficult to allocate sufficient time for testing, so in the future,  I plan to start releasing  the latest  updates in the Nightly version, and once their stability is confirmed, I will proceed with an official update.
Currently, save data is shared between the Nightly and the official versions.


=== Alpha 20.20 ===
=== Alpha 20.20 ===