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!Effect | !Effect | ||
! colspan="10" |Cost Per Level | ! colspan="10" |Cost Per Level | ||
!Book Cost | |||
|- | |- | ||
|Construction | |Construction | ||
|Enables usage of abilities of the Build Board. | |Enables usage of abilities of the Build Board. | ||
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|6 | |||
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|Tax Evasion | |Tax Evasion | ||
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|11 | |||
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|Studious | |Studious | ||
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|Administration | |Administration | ||
|Each level provides more administration points for enacting policies. | |Each level provides more administration points for enacting policies. | ||
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|7 | |||
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|Luck | |Luck | ||
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|Local Patriotism | |Local Patriotism | ||
|Makes it easier to improve resident's affinity. | |Makes it easier to improve resident's affinity. | ||
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|7 | |||
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|Food Supply | |Food Supply | ||
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|Wealth Tax | |||
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|Designer Drug | |||
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|4 | |||
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|Resident Wanted | |||
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|Prohibition | |||
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|6 | |||
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|Luck | |||
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|15 | |||
|} | |} | ||
Policies are passive traits that cost administration points to enable or disable. Each one has levels that raise as they are used, which increase the effect. They also have individual potentials but it is unknown at this time how to raise it. | Policies are passive traits that cost administration points to enable or disable. Each one has levels that raise as they are used, which increase the effect. They also have individual potentials but it is unknown at this time how to raise it. | ||
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!Effect | !Effect | ||
!Admin Cost | !Admin Cost | ||
!Book Cost | |||
|- | |- | ||
|Economy | |Economy | ||
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|Taxes residents monthly, generating a small passive income. | |Taxes residents monthly, generating a small passive income. | ||
|4 | |4 | ||
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|- | |- | ||
|Economy | |Economy | ||
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|Decreases the price of goods sold from vendors in My Home | |Decreases the price of goods sold from vendors in My Home | ||
|6 | |6 | ||
|9 | |||
|- | |- | ||
|Welfare | |Welfare | ||
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|Reduces the amount of garbage items generated. | |Reduces the amount of garbage items generated. | ||
|2 | |2 | ||
|4 | |||
|- | |- | ||
|Welfare | |Welfare | ||
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|Reduces the amount of weeds generated. | |Reduces the amount of weeds generated. | ||
|2 | |2 | ||
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|} | |} | ||
* | *Book cost is in gold bars. | ||
[[Category:Elin Mechanics]] | [[Category:Elin Mechanics]] |