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==Beta==
==Beta==
==Alpha==
==Alpha==
=== Elin Alpha 20.12 ===
<big>'''2023/12/30'''</big>
[Additions & Changes]
* Items that are too heavy can no longer be gifted.
* Companions will refuse to carry items that are too heavy.
* Chaos Shapes will no longer grow torsos.
* UI updated to accommodate the increase in parts of Chaos Shapes.
* Cooking with eggs will no longer be considered as using human flesh.
* When the Hearth Stone is at Lv1, rare monsters (the sparkling ones) will not spawn at home.
* Auto-save will not occur when the player dies and the map changes.
* Added a setting to the config to prevent automatic use of stairs and similar features.
* Adjusted the cost of divine ability.
* Removed one trainer from Port Kapul (not reflected in already saved data).
* Improved the stacking process when picking up items with a full main backpack.
* Enabled digging adjacent tiles.
* Introduced treasure maps.
* Keys can now be used from the backpack.
* Increased stamina consumption for lockpicking without possessing a lockpick.
[Fixes]
* Fixed a bug where the "Hide Depleted Magic Stock" setting would turn back on after loading, even if it was turned off.
* Fixed a bug where pressing the Alt key and clicking on the global map could accidentally drop items.
* Fixed a glitch where certain items, like the Palmia Times, couldn't be placed.
* Fixed a bug where entering Nefia was impossible if the local map tile already generated.
* Corrected various minor glitches.
* Fixed a bug where picked-up items would not appear in the backpack.
* Fixed a bug where monsters wouldn’t emerge when opening a monster-filled box inside the backpack.
===Elin Alpha 20.11 ===
<big>'''2023/12/29'''</big>
[Additions and Changes]
* Signboard designs can now only be changed at home.
* Festive shopkeepers and some other special NPCs will no longer be generated randomly.
* Added keyboard long-press support for the "Wait" action.
* Furniture collection tickets sold by the secretary at home are now those of Mishiria.
* Adjusted the heavy equipment criteria from 35s to 30s.
* Temporarily hid the section on divine relationships in the journal (not PC-related, but humanity-related).
* Increased the number of pebbles produced by the stonecutter and added enchantments suitable for throwing.
* Disabled auto-save in random outdoor areas. Enabled auto-save upon defeating bosses.
* On the global map, digging is only possible on earthen surfaces (except for Treasure Map locations. Treasure from maps will be introduced in the next update).
* Applied the effects of the Home Skill "Studious".
* Bed quality now affects residents' work efficiency.
* When holding the target item for a procurement quest, hints will now be displayed on the notice board.
* Acid attack reflection is now ineffective if the target is more than one tile away. Thorn attack reflection is ineffective for ranged attacks.
* Added initial skills for the "Predator" class and "Roran" race.
* Honey production in beehives now depends on the number of flowers planted at home.
[Fixes]
* Fixed a bug where party members could generate quests in towns other than home.
* Fixed a bug where temporarily summoned companions would witness the PC's crimes and summon guards.
* Fixed a glitch where buff icons were not displaying correctly at the start of the game.
* Fixed a bug that caused an error message when throwing items.
* Fixed a bug where one could keep moving while crushed if picking up items from the ground while holding the movement key.
* Fixed a bug where placing a weapon on a grindstone while equipped could cause an error.
* Fixed a bug that prevented throwing at suspended NPCs.
* Fixed a bug where enchantments on certain materials were not being applied.
* Fixed a bug where reading took longer the higher the reading skill.
* Fixed a bug in the stack determination of food items.
*
[Notes]
* Improvements to shooting power and accuracy are planned for the next update.
* Planning to start improving item stacking soon.
* Blackjack bugs will be fixed when the casino opens.
* If you have a save file that can reproduce the bug "able to accept a completed quest multiple times," please send us the save file.
* If you have a save file that can reproduce the bug "items picked up do not go into the backpack but only add weight" (not in a situation where the relevant item is already in the backpack, but before picking up the item), please send us the save file.
<big>'''Alpha 20.11Hotfix'''</big>
[Additions and Changes]
* Throwing attributes have been added to panties and pianos.
* Experience points in weightlifting now check for elapsed turns on the world map.
* Damage in the overload state is now also applied to party members.
* NPCs of multiple sizes cannot be recruited.
*
[Fixes]
* Fixed a bug where honey could not be used as a seasoning.
* Fixed a bug where material enchantments were being applied to non-equipment items.
[Note]
* The bug "able to accept a completed quest multiple times" has been fixed. Thanks!
===Elin Alpha 20.10===
<big>'''2023/12/28'''</big>
[Additions and Adjustments]
* Changed the lineup of items for sale at the tool shop.
* Small medals and cassette tapes have been changed to artifacts.
* Artifacts are not regenerated when towns and other areas are regenerated.
* Added a light hemostatic effect to bandages.
* Enabled changing the quantity with the mouse wheel when splitting items.
* Game now auto-saves when entering a local map.
* Thrown weapon damage now accounts for weight and material hardness. Damage is also reduced based on the target's DV (Defense Value).
* Enabled throwing at adjacent hostile creatures.
* Playing music will now wake up sleeping characters.
* Committing crimes while invisible will not be witnessed.
* Bards start with a musical instrument, and NPC bards will not regenerate instruments.
* Apply the effects of disenchantment to ranged weapons.
* Replicas of weapons are now generated with lower quality materials.
* Certain enchantments will not be randomly applied to equipment.
* Destroying bridges is now considered a crime.
* Increased the variety of plants in towns that can be gathered as crimes.
* Neutral zones will also regenerate over time.
* Added the ability to check if Last Wish is installed from the console (usage: LastWish (name or backerId)).
* Added a weed-pulling ordinance.
* Added empty bottle recipes to the millstone.
* More plants will now spawn in forests.
* Added a direction-asking feature to guards.
* Mushroom quality now varies based on the type of seed.
* Fertility increases according to the size of the land area.
* Enemies will not spawn inside houses.
* Added hobbies.
* Added monster graphics.
* Added snow graphics.
[Fixes]
* Fixed a bug where using bandages and similar items did not advance the turn.
* Fixed a bug where throwing was not possible on tiles with doors.
* Fixed a bug where a resident's skill values falling below zero were not displayed on the Home Board.
* Fixed a bug where items being worn were sorted during auto-arrangement.
* Fixed a bug where invisible items, like small medals, could be selected while wielding a hammer.
* Fixed various typos and other errors.
* Fixed a bug where the horse's speed was not calculated while riding.
* Fixed a bug where iron balls were generated with a fixed weight.
<big>'''Alpha 20.10 Hotfix'''</big>
[Fix]
* Changed the main ingredient for empty potion to "potion" from "drink category". (Didn't intend crim to be the ingredient)
* Fixed a glitch where error messages were shown when generating small medals.
===Elin Alpha 20.9 ===
<big>'''2023/12/27'''</big>
The next update is planned to introduce a resident tax.
[Additions and Adjustments]
* Prevent display of messages when items held by NPCs in the town are appraised.
* Improved the load screen.
* Added a master volume setting and increased the maximum value of the UI scaling.
* Experience points for the farming skill will now be earned when harvesting seeds and watering.
* Parcels will no longer stack.
* Added graphics for new monsters.
* Added some initial recipes.
* Adjusted training costs.
[Fixes]
* Fixed a bug where abilities could be thrown.
* Fixed a bug where weeds grew under blocks.
* Fixed a bug where the level generation of random dungeons was incorrect from the second floor onwards.
* Fixed a crash in the Chinese version of the game.
===Elin Alpha 20.8 ===
<big>'''2023/12/26'''</big>
[Adjustments]
* Prevent invoices from being shipped.
* Ensure party members do not generate overly heavy foods from random meals.
* Allow meat to be cooked on a fireplace.
* Sort quests in the journal for display, and set a maximum number of quests that can be undertaken.
* In the recipe search, only display known recipes.
* In build mode, allow crafting only with known recipes.
[Fixes]
* Fixed a bug where outdoor furniture collection tickets were being generated.
* Corrected UI glitches during performances.
* Fixed a bug where default keys were assigned when no keys were set in the keyboard input settings of the config.
* Fixed a bug where merchant bags could be stolen from vending machines.
* Fixed a bug preventing the installation of generators.
* Corrected a glitch where sleep text display would not disappear.
=== Elin Alpha 20.7===
=== Elin Alpha 20.7===
<big>'''2023/12/26'''</big>
<big>'''2023/12/26'''</big>
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* Fixed a bug where, when potential was high, multiple increases in ability scores were not processed correctly.
* Fixed a bug where, when potential was high, multiple increases in ability scores were not processed correctly.
* Fixed a bug where the weight of carried items was not updating correctly.
* Fixed a bug where the weight of carried items was not updating correctly.
<big>'''Alpha 20.7 Hotfix'''</big>
* Fixed a bug where internal character levels were increasing each time a character gains skill exp.


===Elin Alpha 20.6===
===Elin Alpha 20.6===