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==Beta== | ==Beta== | ||
==Alpha== | ==Alpha== | ||
=== Elin Alpha 20.12 === | |||
<big>'''2023/12/30'''</big> | |||
[Additions & Changes] | |||
* Items that are too heavy can no longer be gifted. | |||
* Companions will refuse to carry items that are too heavy. | |||
* Chaos Shapes will no longer grow torsos. | |||
* UI updated to accommodate the increase in parts of Chaos Shapes. | |||
* Cooking with eggs will no longer be considered as using human flesh. | |||
* When the Hearth Stone is at Lv1, rare monsters (the sparkling ones) will not spawn at home. | |||
* Auto-save will not occur when the player dies and the map changes. | |||
* Added a setting to the config to prevent automatic use of stairs and similar features. | |||
* Adjusted the cost of divine ability. | |||
* Removed one trainer from Port Kapul (not reflected in already saved data). | |||
* Improved the stacking process when picking up items with a full main backpack. | |||
* Enabled digging adjacent tiles. | |||
* Introduced treasure maps. | |||
* Keys can now be used from the backpack. | |||
* Increased stamina consumption for lockpicking without possessing a lockpick. | |||
[Fixes] | |||
* Fixed a bug where the "Hide Depleted Magic Stock" setting would turn back on after loading, even if it was turned off. | |||
* Fixed a bug where pressing the Alt key and clicking on the global map could accidentally drop items. | |||
* Fixed a glitch where certain items, like the Palmia Times, couldn't be placed. | |||
* Fixed a bug where entering Nefia was impossible if the local map tile already generated. | |||
* Corrected various minor glitches. | |||
* Fixed a bug where picked-up items would not appear in the backpack. | |||
* Fixed a bug where monsters wouldn’t emerge when opening a monster-filled box inside the backpack. | |||
===Elin Alpha 20.11 === | |||
<big>'''2023/12/29'''</big> | |||
[Additions and Changes] | |||
* Signboard designs can now only be changed at home. | |||
* Festive shopkeepers and some other special NPCs will no longer be generated randomly. | |||
* Added keyboard long-press support for the "Wait" action. | |||
* Furniture collection tickets sold by the secretary at home are now those of Mishiria. | |||
* Adjusted the heavy equipment criteria from 35s to 30s. | |||
* Temporarily hid the section on divine relationships in the journal (not PC-related, but humanity-related). | |||
* Increased the number of pebbles produced by the stonecutter and added enchantments suitable for throwing. | |||
* Disabled auto-save in random outdoor areas. Enabled auto-save upon defeating bosses. | |||
* On the global map, digging is only possible on earthen surfaces (except for Treasure Map locations. Treasure from maps will be introduced in the next update). | |||
* Applied the effects of the Home Skill "Studious". | |||
* Bed quality now affects residents' work efficiency. | |||
* When holding the target item for a procurement quest, hints will now be displayed on the notice board. | |||
* Acid attack reflection is now ineffective if the target is more than one tile away. Thorn attack reflection is ineffective for ranged attacks. | |||
* Added initial skills for the "Predator" class and "Roran" race. | |||
* Honey production in beehives now depends on the number of flowers planted at home. | |||
[Fixes] | |||
* Fixed a bug where party members could generate quests in towns other than home. | |||
* Fixed a bug where temporarily summoned companions would witness the PC's crimes and summon guards. | |||
* Fixed a glitch where buff icons were not displaying correctly at the start of the game. | |||
* Fixed a bug that caused an error message when throwing items. | |||
* Fixed a bug where one could keep moving while crushed if picking up items from the ground while holding the movement key. | |||
* Fixed a bug where placing a weapon on a grindstone while equipped could cause an error. | |||
* Fixed a bug that prevented throwing at suspended NPCs. | |||
* Fixed a bug where enchantments on certain materials were not being applied. | |||
* Fixed a bug where reading took longer the higher the reading skill. | |||
* Fixed a bug in the stack determination of food items. | |||
* | |||
[Notes] | |||
* Improvements to shooting power and accuracy are planned for the next update. | |||
* Planning to start improving item stacking soon. | |||
* Blackjack bugs will be fixed when the casino opens. | |||
* If you have a save file that can reproduce the bug "able to accept a completed quest multiple times," please send us the save file. | |||
* If you have a save file that can reproduce the bug "items picked up do not go into the backpack but only add weight" (not in a situation where the relevant item is already in the backpack, but before picking up the item), please send us the save file. | |||
<big>'''Alpha 20.11Hotfix'''</big> | |||
[Additions and Changes] | |||
* Throwing attributes have been added to panties and pianos. | |||
* Experience points in weightlifting now check for elapsed turns on the world map. | |||
* Damage in the overload state is now also applied to party members. | |||
* NPCs of multiple sizes cannot be recruited. | |||
* | |||
[Fixes] | |||
* Fixed a bug where honey could not be used as a seasoning. | |||
* Fixed a bug where material enchantments were being applied to non-equipment items. | |||
[Note] | |||
* The bug "able to accept a completed quest multiple times" has been fixed. Thanks! | |||
===Elin Alpha 20.10=== | |||
<big>'''2023/12/28'''</big> | |||
[Additions and Adjustments] | |||
* Changed the lineup of items for sale at the tool shop. | |||
* Small medals and cassette tapes have been changed to artifacts. | |||
* Artifacts are not regenerated when towns and other areas are regenerated. | |||
* Added a light hemostatic effect to bandages. | |||
* Enabled changing the quantity with the mouse wheel when splitting items. | |||
* Game now auto-saves when entering a local map. | |||
* Thrown weapon damage now accounts for weight and material hardness. Damage is also reduced based on the target's DV (Defense Value). | |||
* Enabled throwing at adjacent hostile creatures. | |||
* Playing music will now wake up sleeping characters. | |||
* Committing crimes while invisible will not be witnessed. | |||
* Bards start with a musical instrument, and NPC bards will not regenerate instruments. | |||
* Apply the effects of disenchantment to ranged weapons. | |||
* Replicas of weapons are now generated with lower quality materials. | |||
* Certain enchantments will not be randomly applied to equipment. | |||
* Destroying bridges is now considered a crime. | |||
* Increased the variety of plants in towns that can be gathered as crimes. | |||
* Neutral zones will also regenerate over time. | |||
* Added the ability to check if Last Wish is installed from the console (usage: LastWish (name or backerId)). | |||
* Added a weed-pulling ordinance. | |||
* Added empty bottle recipes to the millstone. | |||
* More plants will now spawn in forests. | |||
* Added a direction-asking feature to guards. | |||
* Mushroom quality now varies based on the type of seed. | |||
* Fertility increases according to the size of the land area. | |||
* Enemies will not spawn inside houses. | |||
* Added hobbies. | |||
* Added monster graphics. | |||
* Added snow graphics. | |||
[Fixes] | |||
* Fixed a bug where using bandages and similar items did not advance the turn. | |||
* Fixed a bug where throwing was not possible on tiles with doors. | |||
* Fixed a bug where a resident's skill values falling below zero were not displayed on the Home Board. | |||
* Fixed a bug where items being worn were sorted during auto-arrangement. | |||
* Fixed a bug where invisible items, like small medals, could be selected while wielding a hammer. | |||
* Fixed various typos and other errors. | |||
* Fixed a bug where the horse's speed was not calculated while riding. | |||
* Fixed a bug where iron balls were generated with a fixed weight. | |||
<big>'''Alpha 20.10 Hotfix'''</big> | |||
[Fix] | |||
* Changed the main ingredient for empty potion to "potion" from "drink category". (Didn't intend crim to be the ingredient) | |||
* Fixed a glitch where error messages were shown when generating small medals. | |||
===Elin Alpha 20.9 === | |||
<big>'''2023/12/27'''</big> | |||
The next update is planned to introduce a resident tax. | |||
[Additions and Adjustments] | |||
* Prevent display of messages when items held by NPCs in the town are appraised. | |||
* Improved the load screen. | |||
* Added a master volume setting and increased the maximum value of the UI scaling. | |||
* Experience points for the farming skill will now be earned when harvesting seeds and watering. | |||
* Parcels will no longer stack. | |||
* Added graphics for new monsters. | |||
* Added some initial recipes. | |||
* Adjusted training costs. | |||
[Fixes] | |||
* Fixed a bug where abilities could be thrown. | |||
* Fixed a bug where weeds grew under blocks. | |||
* Fixed a bug where the level generation of random dungeons was incorrect from the second floor onwards. | |||
* Fixed a crash in the Chinese version of the game. | |||
===Elin Alpha 20.8 === | |||
<big>'''2023/12/26'''</big> | |||
[Adjustments] | |||
* Prevent invoices from being shipped. | |||
* Ensure party members do not generate overly heavy foods from random meals. | |||
* Allow meat to be cooked on a fireplace. | |||
* Sort quests in the journal for display, and set a maximum number of quests that can be undertaken. | |||
* In the recipe search, only display known recipes. | |||
* In build mode, allow crafting only with known recipes. | |||
[Fixes] | |||
* Fixed a bug where outdoor furniture collection tickets were being generated. | |||
* Corrected UI glitches during performances. | |||
* Fixed a bug where default keys were assigned when no keys were set in the keyboard input settings of the config. | |||
* Fixed a bug where merchant bags could be stolen from vending machines. | |||
* Fixed a bug preventing the installation of generators. | |||
* Corrected a glitch where sleep text display would not disappear. | |||
=== Elin Alpha 20.7=== | === Elin Alpha 20.7=== | ||
<big>'''2023/12/26'''</big> | <big>'''2023/12/26'''</big> | ||
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* Fixed a bug where, when potential was high, multiple increases in ability scores were not processed correctly. | * Fixed a bug where, when potential was high, multiple increases in ability scores were not processed correctly. | ||
* Fixed a bug where the weight of carried items was not updating correctly. | * Fixed a bug where the weight of carried items was not updating correctly. | ||
<big>'''Alpha 20.7 Hotfix'''</big> | |||
* Fixed a bug where internal character levels were increasing each time a character gains skill exp. | |||
===Elin Alpha 20.6=== | ===Elin Alpha 20.6=== |