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Elin:Housing: Difference between revisions

m
Items slightly reorganized, links to farming and ranching added.
m (→‎Roles: Livestock can also recover hair that has been sheared.)
m (Items slightly reorganized, links to farming and ranching added.)
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Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and [[Elin:Creating|Crafting]].
Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and [[Elin:Creating|Crafting]].
=== '''Land''' ===
You can acquire land by reading the Land deed in a place that does not belong to any '''[[Elin:Factions|faction]]'''.
In Elona, each property had its own set of uses, but in Elin there is no such classification.
By combining Land Feet, Residents, and Home policies, your land can be used for a variety of purposes.
Please also see our pages on '''[[Elin:Farming|Farming]]''', [[Elin:Ranch|'''Ranch''']], etc.
In addition, relocation deed allow players to move their land to any location.
The terrain and land feats do not change when moving, so things like moving a sea map to the middle of a grassy field are possible.


===Buildings===
===Buildings===
Four walls (or more) and a door!
Four walls (or more) and a door!
===Roles===
* Maid: Expands your land, applies to pay additional taxes to Mysilia, and change the player's  title. You can appoint your favorite residents and livestock as a maid. Gold bars are used to expand the land, which can be up to 90 km<sup>2</sup> in size. Additional tax payments will increase the amount of taxes, but Missilia will send you back a number of gold bars corresponding to the amount of additional tax payments.
* Livestock: Consume grass to produce milk and eggs. Production efficiency varies by races.  If the livestock can be sheared, they can also consume grass to recover the sheared hair. Livestock are not counted as residents, but instead cannot do their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as pets, and no longer generate requests. You can appoint any resident as a livestock or return them as a resident from the resident board/list.
* Secretary: Although not strictly a role, the presence of a secretary/elder NPC allows for investment in the town's development level/trading in the influence store. Investing in the town's development is not cheap, but it increases the size of all merchants in the town at the same time. The Influence Shop has the same selection of goods as in other cities, but the furniture collection tickets are for Missilia.
===Taxes===
===Taxes===
Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in four month gives the player negative karma, and can lead to repercussions.  
Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in four month gives the player negative karma, and can lead to repercussions.  
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The voluntary tax is a tax that can be paid at the player's discretion. The player can choose not to pay it, but if you do, you will receive gold bars as a return gift in proportion to the amount of the tax paid. The amount of voluntary taxes can be changed by asking the maid of My Home or the secretary of the town.
The voluntary tax is a tax that can be paid at the player's discretion. The player can choose not to pay it, but if you do, you will receive gold bars as a return gift in proportion to the amount of the tax paid. The amount of voluntary taxes can be changed by asking the maid of My Home or the secretary of the town.


=== Hearthstone ===
===Hearthstone===
The Hearthstone is a mysterious stone placed on a player's land that allows him to store inhabitants in the stone and pull them out on another piece of land, rename that piece of land, and publish that map online.  
The Hearthstone is a mysterious stone placed on a player's land that allows him to store inhabitants in the stone and pull them out on another piece of land, rename that piece of land, and publish that map online.  


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{| class="wikitable"
{| class="wikitable"
|+
|+
!Level
! Level
!Admin Points
!Admin Points
!Population
!Population
!Danger Level
! Danger Level
!Building Modes
!Building Modes
!Other Benefits
! Other Benefits
|-
|-
|1
|1
|5
|5
|6
| 6
|3
|3
|Terrain
|Terrain
|
|
|-
|-
|2
| 2
|10
|10  
|9
|9
|7
|7
Line 50: Line 60:
|Utility Department Policies
|Utility Department Policies
|-
|-
|3
| 3
|15
|15
|12
|12
|11
|11  
|Clearing
|Clearing  
|Item Protection
|Item Protection  
|-
|-
|4
|4
|20
| 20
|15
|15
|15
|15
Line 72: Line 82:
|-
|-
|6
|6
|30
| 30
|21
|21
|23
|23
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|
|
|-
|-
|7
| 7
|35
|35  
|24
|24  
|27
| 27
|
|
|3rd Feat
|3rd Feat
|}
|}
=== Jobs ===
 
==Residents==
 
===Roles===
*Maid<br>Expands your land, applies to pay additional taxes to Mysilia, and change the player's  title. You can appoint your favorite residents and livestock as a maid. Gold bars are used to expand the land, which can be up to 90 km<sup>2</sup> in size. Additional tax payments will increase the amount of taxes, but Missilia will send you back a number of gold bars corresponding to the amount of additional tax payments.
*Livestock<br>Consume grass to produce milk and eggs. Production efficiency varies by races.  If the livestock can be sheared, they can also consume grass to recover the sheared hair. Livestock are not counted as residents, but instead cannot do their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as pets, and no longer generate requests. You can appoint any resident as a livestock or return them as a resident from the resident board/list.
*Secretary<br>Although not strictly a role, the presence of a secretary/elder NPC allows for investment in the town's development level/trading in the influence store. Investing in the town's development is not cheap, but it increases the size of all merchants in the town at the same time. The Influence Shop has the same selection of goods as in other cities, but the furniture collection tickets are for Missilia.
=== Jobs===
Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side.
Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side.


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|
|
|-
|-
|Fishing
|Fishing  
|Fishing Sign
|Fishing Sign
|Emergency Ration
|Emergency Ration
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|Fish
|Fish
|Both
|Both
|Fishing
| Fishing
|Very small chance of fishing up small medals
|Very small chance of fishing up small medals
Fishermen and tourists job
Fishermen and tourists job
|-
|-
|Farming
|Farming
|Farm sign
| Farm sign
|Soil, Emergency Ration
|Soil, Emergency Ration
|
|
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|-
|-
|Gardening
|Gardening
|farm sign
| farm sign
|Soil, Emergency Ration
|Soil, Emergency Ration
|
|
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|
|
|-
|-
|Exploration
|Exploration  
|None
|None
|Publicity
|Publicity
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|
|
|Both
|Both
|Weight Lifting
| Weight Lifting
|Cleans the home. (Garbage), Maid(NPC)'s job
|Cleans the home. (Garbage), Maid(NPC)'s job  
|-
|-
|Shopping
|Shopping
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|
|
|
|
|Both
| Both
|Music
|Music
|
|
Line 339: Line 356:
|
|
|-
|-
|Cheering
|Cheering  
|None
|None
|Local patriotism, publicity
|Local patriotism, publicity
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|-
|-
|Painting
|Painting
|an easel
| an easel
|
|
|
|
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|-
|-
|Praying
|Praying
|None
| None
|Public Moral, Public Safety
|Public Moral, Public Safety
|
|
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|-
|-
|Bathing
|Bathing
|Bathtub
| Bathtub
|
|
|
|
|Pot of water, Rubber duck, Egg
| Pot of water, Rubber duck, Egg
|Hobby
|Hobby  
|Swimming
|Swimming
|
|
|-
|-
|Pet
|Pet
|Cat house
| Cat house
|Administration, Security
|Administration, Security
|
|
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|
|
|Both
|Both
|Literacy
|Literacy  
|
|
|-
|-
|Fluffy stroke
|Fluffy stroke
|Pet House
| Pet House
|Luck, Civility, Public Moral
|Luck, Civility, Public Moral
|
|
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|-
|-
|Dieting
|Dieting
|None
| None
|
|
|
|
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|None
|None
|
|
|Public Moral, Civility,  
|Public Moral, Civility,
 
|Booze
|Booze
|Hobby
|Hobby
Line 483: Line 501:
|
|
|-
|-
|Extravagance
| Extravagance
|None
|None
|
|
|High Tax
|High Tax
|
|
|Hobby
| Hobby
|Appraising
| Appraising
|Hobbies of the Nobility
|Hobbies of the Nobility
|-
|-
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|-
|-
|Rambo
|Rambo
|None  
|None
|
|
|Public Safety
|Public Safety
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|-
|-
|Pioneer
|Pioneer
|None
| None
|Public Moral, Faster growth of Hearth Stone
|Public Moral, Faster growth of Hearth Stone
|
|
|
|
|Job
|Job  
|Farming
|Farming
|
|
|}
|}


== Boards ==
== Boards==
By using signs, you can designate parts of your land to be used for specific purposes.  
By using signs, you can designate parts of your land to be used for specific purposes.  


===== House Board =====
'''House Board'''
 
Allows the player to change the roof and outward styling of a building.
Allows the player to change the roof and outward styling of a building.


===== Room Board =====
'''Room Board'''
 
Allows the player to change the specifications of a room.
Allows the player to change the specifications of a room.


===== Stockpile Sign =====
'''Stockpile Sign'''
 
Designates a room or a 3 block radius as a stockpile.
Designates a room or a 3 block radius as a stockpile.


===== Fuel Storage Sign =====
'''Fuel Storage Sign'''
 
Designates a room or a 3x3 area as a stockpile for fuel for furnaces, kilns, cooking tools, etc. All items in the home will automatically refuel with logs or branches from this area.
Designates a room or a 3x3 area as a stockpile for fuel for furnaces, kilns, cooking tools, etc. All items in the home will automatically refuel with logs or branches from this area.


===== Commodity Stockpile Sign =====
'''Commodity Stockpile Sign'''
 
Designates a room or a 3 block radius as a shopping area. Items tagged for sale will replenish with same-category items inside this area. When an item with a sell tag is sold out, items in the same category in this area will be automatically replenished.
Designates a room or a 3 block radius as a shopping area. Items tagged for sale will replenish with same-category items inside this area. When an item with a sell tag is sold out, items in the same category in this area will be automatically replenished.


===== Sales Tag =====
'''Sales Tag'''
 
Designates an item on the ground for sale. If inside the area of a Commodity Stockpile, will automatically replenish with items from the same category from boxes in the same area.
Designates an item on the ground for sale. If inside the area of a Commodity Stockpile, will automatically replenish with items from the same category from boxes in the same area.


Can also be tagged on non-shared containers to sell the items within the container to tourists.
Can also be tagged on non-shared containers to sell the items within the container to tourists.


===== Garbage Dump Sign =====
'''Garbage Dump Sign'''
 
Designates a room or a 3x3 area as a stockpile.
Designates a room or a 3x3 area as a stockpile.
*Npcs will use this area to gather and drop trash. They will place trash in the proper sorting bins if they are in radius of this sign.
*Npcs will use this area to gather and drop trash. They will place trash in the proper sorting bins if they are in radius of this sign.
'''Lumberjack Sign'''


===== Lumberjack Sign =====
Designates a room or a 4 block radius as a lumber yard.
Designates a room or a 4 block radius as a lumber yard.


* Residents with lumberjack jobs or hobbies will move into this area to work. However, they will not be able to actually cut down trees growing in the area, only deliver logs procured from somewhere else as an effect of their work.
* Residents with lumberjack jobs or hobbies will move into this area to work. However, they will not be able to actually cut down trees growing in the area, only deliver logs procured from somewhere else as an effect of their work.
'''Ranch Sign'''


===== Ranch Sign =====
Designates a room or a 4 block radius as a ranch. Livestock NPCs gather around this area.
Designates a room or a 4 block radius as a ranch. Livestock NPCs gather around this area.


===== Fishing Sign =====
'''Fishing Sign'''
 
Designates a room or a 4 block radius as a fishing area.
Designates a room or a 4 block radius as a fishing area.


===== Farm Sign =====
'''Farm Sign'''
Designates a room or a 5x5 area as a farm.


* Residents with farming or earth-moving jobs or hobbies will move into the area to work. However, they will not be able to actually manage the fields in the area, they will only be able to receive bonuses to Home skills as an effect of their work.
Designates a room or a 5x5 area as a farm.
* If you have set up a Delegated farming policy, only fields within the area/room designated by this sign will be subject to automatic cultivation & harvesting.
 
*Residents with farming or earth-moving jobs or hobbies will move into the area to work. However, they will not be able to actually manage the fields in the area, they will only be able to receive bonuses to Home skills as an effect of their work.
*If you have set up a Delegated farming policy, only fields within the area/room designated by this sign will be subject to automatic cultivation & harvesting.
'''Signpost'''


==== Signpost ====
Placed at the map edge of a base, a signpost specifies where it will appear when a player enters the home from the direction in which the signpost is placed.
Placed at the map edge of a base, a signpost specifies where it will appear when a player enters the home from the direction in which the signpost is placed.


* Only one square at the edge of each direction on the map can be designated; placing a signpost in the center of the base has no effect.
* Only one square at the edge of each direction on the map can be designated; placing a signpost in the center of the base has no effect.
* When used in conjunction with a guidesign, the effect of the guidesign takes precedence over the signpost.
* When used in conjunction with a guidesign, the effect of the guidesign takes precedence over the signpost.
'''Guidesign'''


==== Guidesign ====
Designates a room or 3x3 area as the location where a player will appear when entering the home.
Designates a room or 3x3 area as the location where a player will appear when entering the home.


* Once this is in place, the player will appear at the location specified by this sign, no matter from which direction you enter the home.
*Once this is in place, the player will appear at the location specified by this sign, no matter from which direction you enter the home.


== Skills & Policies ==
== Skills & Policies==
At the house board, the player can enact many decrees and skills for My Home that apply many various effects. Certain NPCs can effect the level of the skill.  
At the house board, the player can enact many decrees and skills for My Home that apply many various effects. Certain NPCs can effect the level of the skill.  


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{| class="wikitable"
{| class="wikitable"
|+Home Skills
|+Home Skills
!Skill Name
! Skill Name
!Effect
!Effect
!Book Cost
!Book Cost
!Innate Level Cap
! Innate Level Cap
|-
|-
|Construction
|Construction
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|-
|-
|Administration
|Administration
|Each level provides more administration points for enacting policies. Skill Level +4 points  
|Each level provides more administration points for enacting policies. Skill Level +4 points
| -
| -
| -
| -
|-
|-
|Food Supply
|Food Supply  
|Increases maximum number of residents. Skill Level +5
|Increases maximum number of residents. Skill Level +5
| -
| -
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|Legacy
|Legacy
|Each level adds +1 item that is assessed towards land value. Skill Level +5
|Each level adds +1 item that is assessed towards land value. Skill Level +5
| 6
|6
|30
|30
|-
|-
|Tax Evasion
| Tax Evasion
|Reduces taxes paid every month.
|Reduces taxes paid every month.  
|11
|11
|
|
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|-
|-
|Soil
|Soil
|Increases quality of land's soil. (Fertility)
| Increases quality of land's soil. (Fertility)
|7
|7
|20
|20
|-
|-
|Public Safety
| Public Safety
|Plays a role in how often attacks happen in the home
|Plays a role in how often attacks happen in the home
| -
| -
| -
| -
|-
|-
|Public Moral
| Public Moral
|Affects the Civility of residents.
|Affects the Civility of residents.
|6
|6
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|-
|-
|Publicity
|Publicity
|Promotional strength to boost visitor and tourist numbers
| Promotional strength to boost visitor and tourist numbers
|7
|7
|
|
|-
|-
|Luck
|Luck
|Luck of the land.
|Luck of the land.  
|15
|15
|
|
|-
|-
|Attractiveness
|Attractiveness
|Affects the number of visitors
| Affects the number of visitors
| -
| -
|
|
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{| class="wikitable"
{| class="wikitable"
|+Policies
|+Policies
!Department
!Department  
!Policy
!Policy
!Effect
!Effect
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|Law
|Law
|Growth Boost
|Growth Boost
|Increases speed at which hearthstone grows.
| Increases speed at which hearthstone grows.
|3
|3
|Free
|Free
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|Law
|Law
|Growth Supression
|Growth Supression
|Prevents hearthstone growth.
|Prevents hearthstone growth.  
|0
|0
|Free
|Free
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|Law
|Law
|Border Watch
|Border Watch
|Decreases enemy level of randomly generated enemies in My Home
|Decreases enemy level of randomly generated enemies in My Home  
|3
| 3
|4
|4
|-
|-
|Law
| Law
|Designer Drug
|Designer Drug
|Laws that make drug possession legal
|Laws that make drug possession legal
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|4
|4
|-
|-
|Law
|Law  
|Demon Inovocation
|Demon Inovocation
|Increases enemy level of randomly generated enemies in My Home
|Increases enemy level of randomly generated enemies in My Home  
|3
| 3
|4
|4
|-
|-
|Law
| Law
|Human Right
|Human Right
|Law prohibiting killing and injuring people at home
| Law prohibiting killing and injuring people at home
|4
|4
|6
|6
|-
|-
|Law
|Law
|Ban Radio Wave
| Ban Radio Wave
|(Unverified) Law prohibiting residents from using illegal radio waves
| (Unverified) Law prohibiting residents from using illegal radio waves  
|4
|4
|6
|6
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|Tourins Protection
|Tourins Protection
|Increase the number of guests visiting My Home
|Increase the number of guests visiting My Home
|4
| 4
|6
|6
|-
|-
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|Strict Anti-Littering Law
|Strict Anti-Littering Law
|Reduces the amount of garbage items generated. Has a penalty to civility.
|Reduces the amount of garbage items generated. Has a penalty to civility.
|1
| 1
|4
|4
|-
|-
|Welfare
|Welfare  
|Weed Pulling Campaign
|Weed Pulling Campaign
|Reduces the amount of weeds generated.
|Reduces the amount of weeds generated.
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|-
|-
|Welfare
|Welfare
|Waste Sorting Campaign
| Waste Sorting Campaign
|Reduce garbage generation rate and increase civil standards
|Reduce garbage generation rate and increase civil standards
|1
|1
|4
|4
|-
|-
|Welfare
| Welfare
|Compulsory Vaccination
|Compulsory Vaccination
|Law making vaccination compulsory. Reduces sickness in the home.
|Law making vaccination compulsory. Reduces sickness in the home.
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|6
|6
|-
|-
|Welfare
|Welfare  
|Energy Convertion
|Energy Convertion
|(Unverified) Law to encourage residents to save electricity and reduce power consumption
|(Unverified) Law to encourage residents to save electricity and reduce power consumption  
|2
|2
|4
|4
|-
|-
|Welfare
| Welfare
|Nocturnal Life
|Nocturnal Life
|Residents will now be awake during the night
|Residents will now be awake during the night
|1
|1
|4
| 4
|-
|-
|Economy
|Economy  
|Resident Tax
|Resident Tax
|Taxes residents monthly, generating a small passive income.
| Taxes residents monthly, generating a small passive income.
|6
|6
|9
| 9
|-
|-
|Economy
|Economy
|Tax-Free Land
|Tax-Free Land  
|Land where income is not taxed. Up to three tax-free lands can be designated.
|Land where income is not taxed. Up to three tax-free lands can be designated.
|0
|0
Line 835: Line 862:
|7
|7
|-
|-
|Economy
| Economy
|Traveler's Inn
|Traveler's Inn
|Add the quality of the bed to the accommodation fee
|Add the quality of the bed to the accommodation fee
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|9
|9
|-
|-
|Economy
| Economy
|Furniture Store License
|Furniture Store License
|Increases the prices of furniture
|Increases the prices of furniture
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|-
|-
|Economy
|Economy
|Mass Exhibition
| Mass Exhibition
|Duplicate tourism exhibits will also be recorded in the tourism value, albeit only slightly. Cannot be set up at the same time as a private exhibition.
|Duplicate tourism exhibits will also be recorded in the tourism value, albeit only slightly. Cannot be set up at the same time as a private exhibition.
|4
|4
|6
| 6
|-
|-
|Economy
|Economy
|General Store License
| General Store License
|Increases the prices of items other than food, beverages, and furniture
|Increases the prices of items other than food, beverages, and furniture
|4
|4
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|Rip off lodging fees from the wealthy.
|Rip off lodging fees from the wealthy.
|8
|8
|12
| 12
|-
|-
|Economy
|Economy
Line 869: Line 896:
|Increase the selling price of stolen items. It will also increase the contribution value of the Thieves' Guild when selling items.
|Increase the selling price of stolen items. It will also increase the contribution value of the Thieves' Guild when selling items.
|3
|3
|4
| 4
|-
|-
|Economy
|Economy
|Rip-off Store
| Rip-off Store
|Increase the selling price of goods substantially, but the purchasing power of customers will also decrease substantially.
|Increase the selling price of goods substantially, but the purchasing power of customers will also decrease substantially.
|10
|10
|15
| 15
|-
|-
|Economy
|Economy
Line 892: Line 919:
|Solo Exhibition
|Solo Exhibition
|Increase the tourism value of tourism exhibits. Cannot be set up at the same time as mass exhibits.
|Increase the tourism value of tourism exhibits. Cannot be set up at the same time as mass exhibits.
|8
| 8
|12
| 12
|-
|-
|Economy
| Economy
|Celebrity's Heaven
|Celebrity's Heaven
|Increase the number of wealthy visitors to My Home
|Increase the number of wealthy visitors to My Home
|7
| 7
|11
|11
|-
|-
|Economy
| Economy
|Home Discount
|Home Discount
|Decreases the price of goods sold from vendors in My Home
|Decreases the price of goods sold from vendors in My Home
|6
| 6
|9
| 9
|-
|-
|Economy
| Economy
|Wealth Tax
|Wealth Tax  
|A law for collecting taxes from wealthy residents
| A law for collecting taxes from wealthy residents
|9
|9
|14
|14
Line 916: Line 943:
|Faith Tax
|Faith Tax
|(Unverified) Law to collect taxes from the followers of the Gods.
|(Unverified) Law to collect taxes from the followers of the Gods.
|5
| 5
|7
|7
|-
|-
|Economy
|Economy  
|Restaurant License
|Restaurant License
|Increases the prices of food and beverages
|Increases the prices of food and beverages
Line 925: Line 952:
|6
|6
|-
|-
|Economy
| Economy
|Premium Store
|Premium Store
|It raises the selling price of goods, but also reduces the purchasing power of customers.
|It raises the selling price of goods, but also reduces the purchasing power of customers.
|5
|5
|7
| 7
|-
|-
|Utility
|Utility
|Transfer tax payment
| Transfer tax payment
|(common to all locations) Monthly taxes will be deducted from your bank deposit
|(common to all locations) Monthly taxes will be deducted from your bank deposit
|0
|0
|Free
| Free  
|-
|-
|Utility
|Utility
|Delegated Farming
|Delegated Farming
|Automatically grow, harvest, and breed crops in the area designated by the land or field stand
|Automatically grow, harvest, and breed crops in the area designated by the land or field stand
|0
| 0
|Free
|Free
|-
|-
|Utility
|Utility  
|Anti Spam Package
|Anti Spam Package
|(common to all locations) Refuse to accept random packages other than [[Elin:Precious Objects|Precious Objects]]
|(common to all locations) Refuse to accept random packages other than [[Elin:Precious Objects|Precious Objects]]
Line 951: Line 978:
|Utility
|Utility
|Animal Prohibited Zone
|Animal Prohibited Zone
|Ordinances prohibiting the entry of neutral animals
|Ordinances prohibiting the entry of neutral animals  
|0
|0
|Free
|Free
Line 957: Line 984:
*Book cost is in gold bars.
*Book cost is in gold bars.


== Land Feats ==
==Land Feats==
Each parcel of land has inherent feats that provide bonuses to the home, and also to the network of homes owned by the player. As the hearthstone is leveled, the benefits of these feats unlock.
Each parcel of land has inherent feats that provide bonuses to the home, and also to the network of homes owned by the player. As the hearthstone is leveled, the benefits of these feats unlock.
{| class="wikitable"
{| class="wikitable"
!Feat
!Feat  
!Effect
!Effect
!Network?
!Network?
Line 987: Line 1,014:
|Land where food supply is likely to rise
|Land where food supply is likely to rise
|
|
|Forest
| Forest
|
|
|-
|-
Line 993: Line 1,020:
|Land with little food supply, but more admin points.
|Land with little food supply, but more admin points.
|
|
|Vernis, Mountain
| Vernis, Mountain
| -6 Food Supply, +12 Administration
| -6 Food Supply, +12 Administration
|-
|-
|Snowfield
| Snowfield  
|Land with low food supply but high administration and commercial power
|Land with low food supply but high administration and commercial power  
|
|
|Snowfield
| Snowfield
|
|
|-
|-
|Beach
|Beach
|Land with many fish and more commercial power
|Land with many fish and more commercial power  
|
|
|Beach
| Beach
|Attractiveness +10, not verified for number of fish caught
|Attractiveness +10, not verified for number of fish caught
|-
|-
|Sea
| Sea
|Land with many fish and more commercial power
|Land with many fish and more commercial power  
|
|
|Sea
| Sea
|Attractiveness +10, not verified for number of fish caught
| Attractiveness +10, not verified for number of fish caught
|-
|-
|Fertile
| Fertile
|Increase fertility of the land
| Increase fertility of the land
|
|
|Meadow, Everywhere
|Meadow, Everywhere
Line 1,039: Line 1,066:
|-
|-
|Breeding Ground
|Breeding Ground
|Wildlife will spawn in greater numbers  
|Wildlife will spawn in greater numbers
 
|
|
|Everywhere
|Everywhere
Line 1,050: Line 1,078:
|
|
|-
|-
|Fresh Air
|Fresh Air  
|Residents work more efficiently
|Residents work more efficiently
|
|
Line 1,092: Line 1,120:
|
|
|-
|-
|Geyser
|Geyser  
|Geology specific to hot spring areas
|Geology specific to hot spring areas
|
|
Line 1,098: Line 1,126:
|
|
|-
|-
|Volcano
|Volcano  
|Geology specific to volcanic areas
|Geology specific to volcanic areas
|
|
Line 1,106: Line 1,134:
|Chitin
|Chitin
|The local specialty produced in a land.
|The local specialty produced in a land.
|Yes
|Yes  
|Plain
|Plain
|
|
|-
|-
|Mushroom
|Mushroom
|The local specialty produced in a land.
| The local specialty produced in a land.
|Yes
|Yes  
|Forest
|Forest
|
|
|-
|-
|Gum
| Gum
|The local specialty produced in a land.
|The local specialty produced in a land.
|Yes
|Yes  
|Forest
|Forest
|
|
|-
|-
|Coal
| Coal
|The local specialty produced in a land.
|The local specialty produced in a land.
|Yes
|Yes  
|Vernis, Mountain
|Vernis, Mountain
|
|
Line 1,130: Line 1,158:
|Silica Pearl
|Silica Pearl
|The local specialty produced in a land.
|The local specialty produced in a land.
|Yes
|Yes  
|Beach, Sea
|Beach, Sea
|
|
|-
|-
|Ice block
|Ice block  
|The local specialty produced in a land.
|The local specialty produced in a land.
|Yes
|Yes  
|Snowfield
|Snowfield
|
|
4,442

edits