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* Crop enhancement levels will be reduced to 1/10, but the effect and value increase per enhancement level is multiplied by 10. Feedback on this would be appreciated.
* Crop enhancement levels will be reduced to 1/10, but the effect and value increase per enhancement level is multiplied by 10. Feedback on this would be appreciated.


<big>'''Hotfix 1'''</big>
  In previous versions, the enchantments and traits granted by materials were stored as actual values on individual items. However, starting from this version, they are no longer included in the save data. While the effects of materials in the game remain unchanged, all items generated in previous versions will now have doubled enchantments—one from the saved item data and another temporarily applied by the material.
[Additions and Changes]
* Internally, the enchantments and traits granted by materials are no longer stored in the save data but are instead temporarily applied within the game instance.
* The name of the material is now displayed on stones and crystals (excluding the default material).
[Fixes]
* Various minor fixes and adjustments.
<big>'''Hotfix 2'''</big>
[Additions and Changes]
* The effectiveness of beds for residents now depends on quality and the 【Healing】 attribute, rather than item level.
* Added an option in input settings to "open the window only while the key is held down" when investigating items.
* When upgrading equipment, enchantments derived from materials are now strengthened by 10% with each level increase.
* Allies under the effect of taunt will no longer intercept attacks from other allies.
[Fixes]
* Resolved an issue where quest progress would exceed the final stage under certain unknown conditions, by resetting the progress stage.
* Fixed an issue where the enchantment from the material of equipped items remained effective even after material conversion until the equipment was removed or the game was reloaded.
* Various minor fixes and adjustments.


=== Beta 22.61 (Nightly)===
=== Beta 22.61 (Nightly)===