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Elin:Changelog: Difference between revisions

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==Beta==
==Beta==
=== Beta 22.62 (Nightly)===
<big>'''8/12 2024'''</big>
[Additions and Changes]
* Influence will now be displayed at shops where items can be rerolled.
* When the Feather Scroll is cursed, items with a time duration of 0.1s or less will also be selectable.
* The Platinum Merchant can no longer be recruited by residents. Additionally, if a resident (e.g., through fertilized eggs) becomes one, they will no longer sell items.
* Added a Party Information Widget (experimental). If the display appears abnormal, please try resetting the widget.
* In the crafting screen, enchantments and sockets on equipment will no longer be displayed in the item description (due to random elements that may cause a mismatch with the item after creation).
* The properties of normal food can now be viewed even without the Gourmet feat. The Gourmet feat Lv1 has been changed to "All food properties can be viewed."
* Sparkling and Unique meats will now receive a bonus for being of exquisite quality. Meat from NPCs of higher levels (e.g., dungeon NPCs) will also receive a quality bonus based on the level difference (if there is a unique bonus, it will be added).
* Improved the key input settings screen. Added an option for advanced key settings.
* Added a shortcut key for picking up all items to the key settings.
* Items processed with the processor will now inherit properties in the same manner as during crafting (inheritance, not addition).
* Added several properties that increase selling prices.
* To prevent crops from becoming unstackable as seed enhancement levels increase, crops will now stack by +1 for every 10 levels of seed enhancement (experimental).
* Logs harvested from cultivated trees will also inherit enhancement levels.
[Fixes]
* Fixed a bug where items with no nutritional value could be consumed.
* Fixed an issue where the "does not rot" property of food was missing.
* Fixed an issue where the item investigation key (x) was not being assigned when loading old version configuration files.
* Other minor fixes and adjustments.
[Notes]
* Regarding the Wish Rod, for balance reasons, the usage count is fixed at 0 in the Backer Object route, and there is also a chance for the usage count to be set to 0 in normal generation.
* If I recall correctly, items that start off rotten do not turn into fertilizer even when placed in the fertilizer box.
* With the ability to inherit properties on processed items, some items may be able to inherit different properties by repeating the processing steps. If any unusual behavior is observed, reports would be appreciated.
* Crop enhancement levels will be reduced to 1/10, but the effect and value increase per enhancement level is multiplied by 10. Feedback on this would be appreciated.