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Elin:Gods: Difference between revisions

28 bytes added ,  27 December 2023
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Gods begin the game indifferent to the player. The relation value can be negative or positive. Turning apostate from one god to the other reduces relation by a small amount from the god one is forsaking, but has no change in relation for the god of new worship. Certain actions seem to passively change the relation with gods, but offerings change relation more actively.
Gods begin the game indifferent to the player. The relation value can be negative or positive. Turning apostate from one god to the other reduces relation by a small amount from the god one is forsaking, but has no change in relation for the god of new worship. Certain actions seem to passively change the relation with gods, but offerings change relation more actively.


Attempting to convert an altar and failing (200 turns) or turning apostate (9999 turns) hexes the player with a Punishment Hex which puts several very heavy weights in their inventory that cannot be dropped, making them squish to death many, many, many times.
Attempting to convert an altar and failing (200 turns) or turning apostate (length dependent on previous degree of worship) hexes the player with a Punishment Hex which places a 100s iron ball in their inventory that cannot be dropped, making them squish to death many, many, many times.


== The Pantheon ==
== The Pantheon ==
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