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All gods can be offered Corpses, which improve favor by 1 point, regardless of freshness or weight. All gods will also accept booze as offerings. Each god's favored item seems to raise relation by 5 points. Additionally, some actions in the world seem to passively improve or lower favor. | All gods can be offered Corpses, which improve favor by 1 point, regardless of freshness or weight. All gods will also accept booze as offerings for 1 favor. Each god's favored item seems to raise relation by 5 points. Additionally, some actions in the world seem to passively improve or lower favor. | ||
==Praying== | ==Praying== | ||
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Attempting to convert an altar and failing hexes the player with a Punishment Hex for 200 turns, which puts several very heavy weights in their inventory that cannot be dropped, making them squish to death many, many, many times. | Attempting to convert an altar and failing hexes the player with a Punishment Hex for 200 turns, which puts several very heavy weights in their inventory that cannot be dropped, making them squish to death many, many, many times. | ||
==Negentropy== | == The Pantheon == | ||
=== The Seven Pillars === | |||
=== Major Gods === | |||
=== Minor Gods === | |||
=== Negentropy (Chaos) Gods === | |||
Some gods are bad. During previous ages of Ylva, they were defeated in holy wars and sealed away by the Seven Pillars of the pantheon. One such known negentropy god is Innos of Hatred (a.k.a Prince of Betrayal). | Some gods are bad. During previous ages of Ylva, they were defeated in holy wars and sealed away by the Seven Pillars of the pantheon. One such known negentropy god is Innos of Hatred (a.k.a Prince of Betrayal). | ||
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