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__TOC__
__TOC__
==Beta==
==Beta==
=== Beta 22.55===
<big>'''7/21 2024'''</big>
[Additions and Changes]
* Do not generate artifacts for unique characters at concert venues.
* Adjust targets for miasma infection.
* Grass seeds can only be obtained from the second growth stage onward.
* Implement the second blessing of Mani.
* Adjust the vitality and mana of the "Ghost" race.
* Change the acquisition cost of the first stage of the Essence Magic feat to 1 (refund if already acquired). Adjust the acquisition costs of several other feats.
* Ensure that blankets and similar items have at least half of their maximum charges guaranteed upon generation. Also, increase the maximum charges based on quality.
* The bonus to recovery during meditation increases with the level of meditation.
* Livestock should not display regular conversation options (such as buying and selling). Also, they cannot be invited to join as companions and should not generate quests.
* When reverting livestock back to residents, ensure a certain amount of time must pass before they can become livestock again.
* Display tooltips on mouseover for status effects in character sheets.
* Rewards from performances should not depend on the level of the instrument (temporarily).
* Adjust the effects of Magic Control.
* Clearly indicate the traits and abilities that can be acquired with skill level increases in tooltips when mousing over the skill.
* Add level-up bonuses for shield skills.
* Add variations for showcase items.
* Replace the graphics for Rainbow Fruits.
* Adjust the status effect resistances of bosses and similar enemies.
[Fixes]
* Fix a bug where random faith-based ability bonuses could appear when displaying ability values during character creation.
* Fix an error that could occur when restraining residents.
* Adjust Mana Absorption and Stamina Absorption to trigger even when the opponent dies from the attack.
* Various minor fixes and adjustments.
[Notes]
* To change the gender of a God's Apostle, throw a hormone potion.
* The difficulty cap for quest ★ levels is currently set at 7.
* Magic Control affects all area attacks, such as breaths. The Magic Control check is now calculated with the coefficient x increased from 5 to 10, meaning the check succeeds if skill level * x > rnd(damage), resulting in complete evasion of the attack, and if it fails, it results in damage reduction.
<big>'''Hotfix 1'''</big>
[Additions and Changes]
* Random requests are now generated at the base regardless of race or unique attributes.
* Companions with the weightlifting skill now consistently gain a certain amount of skill experience.
* Items marked as important can no longer be recycled.
[Fixes]
* Fixed an issue where feat points were refunded every time the game was resumed if the feat for Maconomy had been obtained in a previous version.
* Fixed the generation of Dark Matter Crystals in mountain maps and other locations.
* Various minor fixes and adjustments.
[Notes]
* Items that occupy multiple tiles, such as large wagons, cannot be placed if any of the tiles are invalid. Please find an open area for placement.
=== Beta 22.54===
<big>'''7/19 2024'''</big>
[Additions and Changes]
* Restrained NPCs should no longer move when kicked.
* After sparring with adventurers, the PC's hunger state will no longer reset.
* Furniture shops will now sell musical instruments.
* Felmera will resell unlocked paintings.
* Replaced graphics for ore veins. When hovering over ore veins, the materials will be displayed.
* Added background artwork for shipment reports.
* Duplicate items can no longer be offered. The number of items that can be duplicated by the kettle is now limited to five types, and the restocking period has been adjusted.
* When advanced settings are enabled, items can be marked as important in the context menu.
* Added the feature "Maconomy".
* Added random enchantments for mana management.
* Added a platinum merchant to Palmia.
* Seed levels will increase more slowly during automated farming.
* Adjusted the critical hit rate for executioners at low HP.
* Implemented the second blessing of Ehekatl.
[Fixes]
* Fixed a bug where allies would protect pets that are mounted or parasitically attached to the PC during torture.
* Various minor fixes and adjustments.
[Notes]
* The key to toggle log display can be assigned from the settings window.
* Advanced farming tools (e.g., watering multiple tiles at once) are planned for future updates. Please wait a bit longer.
=== Beta 22.53===
<big>'''7/18 2024'''</big>
Although this update is relatively minor, it addresses game load-related bugs, necessitating a version update.
[Additions and Changes]
* When asking NPCs for directions to a location, if the target is in an unreachable place, they will now be teleported nearby.
* When material transformation occurs, the decay rate will be reset.
* Starting the game with the -DEV argument will now launch it in debug mode (for testing and verification purposes).
* Adjusted resistance rates for elemental scars.
* Using a Scroll of Faith will no longer allow piety to exceed the faith skill.
[Fixes]
* Fixed a bug where the game could not load if a character was affected by a gravity status effect.
* Fixed a bug where the game would freeze when talking to characters with untranslated text in the Chinese version.
* Various minor fixes and adjustments.
[Notes]
* Dyeing walls and floors is technically possible, but allowing everything to be dyed feels excessive, so it is currently on hold.
* Attacking through windows across walls is currently intended behavior.
=== Beta 22.52===
<big>'''7/17 2024'''</big>
[Additions and Changes]
* Updated the home questline (post-Vernis).
* Added two new songs (one is still unused).
* Added the "Impale" enchantment to the Holy Lance.
* Impale distance now depends on the enchantment's strength.
* Speed is reduced to 2/3 during gravity state.
* Home cannot be uploaded if the name is not changed.
* Enemies outside the field of view cannot be targeted with the F key even in telepathy state.
* Dialog options now support keyboard input for selections like "a" or "b".
* Companions and residents can now take blankets from shared containers.
* Changed the name of the king-sized bed (the one without a roof), and adjusted its materials and price.
* Dark matter walls and floors are now much harder.
* Added direction signs to the signpost workshop.
* The resident information displayed on the resident bulletin board can now be switched.
[Fixes]
* Fixed the behavior of charge attacks against multi-size NPCs.
* Fixed a bug where destroying the giant rock in Vernis with a flam would decrease karma.
* Corrected the doubled quality of meat from the previous update.
* Fixed weird behaviors in auto-combat and F-key shooting for targets without LOS during telepathy.
* Addressed a glitch where the animation position could shift when rapid-firing.
* Various minor fixes and adjustments.
[Notes]
* Residents will stop attacking when dismounting from the gallows. If you find reproducible methods for gallows-related bugs, please provide feedback.
* The weight of items inside a tent varies based on the tent's material, which is currently intended.
* Regarding companion feat points growth, it can be reset, so the plan is to allow free resets when specifications change.
* The detector was originally an item for discovering backer gravestones, so it may stop responding to anything other than gravestones. Feedback is welcome.
<big>'''Hotfix 1'''</big>
* Fixed an error that occurred when loading the extermination request map.
* Corrected a bug where the final bonus (+5) was applied in addition to the initial +2 when the main ability feats were first acquired.
<big>'''Hotfix 2'''</big>
* After a new quest, if Loytel does not return to the home base for any reason, make sure to force him to return.
<big>'''Hotfix 3'''</big>
* Fixed the issue with the behavior of shortcut keys when entering text or selecting items from a list.
<big>'''Hotfix 4'''</big>
* Fixed bugs related to Loytel.
* As for Efrond's guitar, in previous versions, it could only be obtained from the development room (in this version, Efrond now has it). We will consider ways to re-obtain missed artifacts and valuables.
=== Beta 22.51===
<big>'''7/14 2024'''</big>
[Additions and Changes]
* (Backer Wish) Added "Eureka, Firebrand of Strife"
* Changed the effect of the feat "Frontline Command" for Yevan's apostles from a fixed stat increase to a percentage increase (up to 30%) based on the number of enemies. The percentage increase is higher the more allies with the "Frontline Command" feat are present.
* Display faction-wide enchants on character sheets and such. Also, display the names of faction-wide enchants and faith bonuses in a different color.
* When pressing the F key without a ranged weapon or magic in hand, if there are ranged weapons or attackable spells in the hotbar, or if the equipped weapon can perform ranged attacks, they will be used automatically.
* If a map file fails to load due to corruption, generate an empty map instead (better than being unable to load at all).
* PCs will not get very angry if they have not handed over the wedding ring (such as initially generated).
* When purchasing or exchanging items, mark limited-quantity items clearly in their names.
* Changed the restocking method for limited-quantity items. Merchants in existing saves will also handle newly added limited-quantity items upon update.
* Escort requests will not fail upon exiting an instance map for quests, even if separated from the escort.
* Shopkeepers, trainers, and shrine maidens will display an icon above their heads when restocking items or services is complete. Also, display the restock period in the trade options.
* The quality bonus of food based on content level will now gradually decrease.
* Summoned NPCs will not affect performance scores or tips.
* Enchants that have no effect on ranged weapons will not be displayed in tooltips.
* Set attribute conversion rates for attribute attacks from songs and rods. For example, with a 50% attribute conversion rate, half the attack will be the usual attribute attack, and the other half will be a normal attack (subject to piercing).
* Added attribute conversion enchants that permanently grant attribute attacks to weapons. Attribute weapons do not benefit from song buffs and do not consume song buff uses when attacking.
* Added the "Drill" enchant that allows weapons to attack all enemies in their path, piercing through them.
* Implemented Lulwy's second blessing.
[Fixes]
* Fixed a bug where watering could be performed on distant tiles if interrupted by status effects.
* Fixed a bug where priority settings for some shared containers did not work after adding advanced sorting settings in a previous version.
* Fixed the issue where witness checks were entirely disabled while invisible (the intended specification is to add a bonus to witness checks, not complete immunity).
* Fixed various erratic behaviors when selecting items in hand in build mode.
* Other minor fixes and adjustments.
[Notes]
* Attribute conversion and "Drill" enchants are not currently available as random enchants. They will be added as random enchants after adjustments.
* Mod rapid-fire does not deal the same damage with all shots; the damage decreases with each successive shot.
* Due to changes in the management method of limited-quantity items, existing save data for limited-quantity items will be reset.
<big>'''Hotfix 1'''</big>
* Fixed an error that occurred when talking to trainers about skills that have not been learned.
* Fixed an issue where Eureka would not appear in existing save data.
=== Beta 22.50===
<big>'''7/12 2024'''</big>
[Additions and Changes]
* When attacking oneself, allies with the cover ability will not intervene.
* Changed so that items must be unlocked before they can be stolen from locked containers.
* Added a recipe to remove mods from melee weapons in the barrel processing machine.
* Added key settings for log switching to the config.
* Mods that exceed +99 will be forced to +99 when equipped. This is due to the current save data storage limitations for mods.
* Items shipped will not be displayed in the home log (they can be seen in the shipping report).
* Added beehive recipe to Nino’s sales inventory (available from new game start).
* Cursed equipment will be removed when the curse is lifted.
* Thrown explosives’ blasts will be considered hostile actions from the thrower. Additionally, karma will decrease when explosives destroy towns.
* Implemented the second blessing of Yevan.
[Fixes]
* Fixed a bug where the distance calculation between the current location and the highway was incorrect on the far right of the global map.
* Fixed a bug where some faction-wide enchantments like floating were not applied to the entire faction immediately after game load.
* Fixed a bug where selecting an item in build mode’s picker would consume materials without crafting.
* Fixed an issue where item icons for category-specific materials were incorrect in the processing equipment information window.
* Other minor fixes and adjustments.
[Notes]
* The phenomenon of the PC holding mysterious food is due to pets eating while mounted or parasitized, making it appear as if the PC has the pet’s food.
* Regarding wish spellbooks, scrolls, and staves, only items that exist can currently be wished for. For example, a minor healing staff cannot be wished for because it is not an item with that name but a staff with a minor healing effect, so it is currently not wishable.
=== Beta 22.49===
<big>'''7/7 2024'''</big>
* [Additions and Changes]
* (Backer Wish) The "Pet Enhancement" feature has been provisionally introduced. The pet enhancement function will continue to be adjusted and strengthened.
* Pets and companions will now consume feat points to train abilities or learn skills and feats when leveling up.
* The pet information window will now log acquired skills and feats. Additionally, the last opened tab will remain open when the pet information window is reopened.
* Added a "Hold Growth" setting in the pet information window. Since the pet enhancement feature will continue to be enhanced and adjusted, turn this on if you want to save feat points.
* The race "Demigod" will no longer receive divine punishment.
* Replaced the graphic of the Vorpal Bunny.
* Mods in duplicate items' sockets will now become alchemical ash when dismantled or disassembled.
* Added a disassembly agent. The recipe for the disassembly agent has been added to Nora’s inventory. Mods can now be extracted using the barrel processing machine.
* Stamina will now be consumed with a certain probability when throwing at the training dummy.
* Added an inverse position setting to the side screen widgets.
* Changed the name of ★Muramasa to "Masamune."
* Implemented the second boon of Kizuami.
* Implemented the second boon of Horome.
* All artifacts will now have protection from fire and acid.
* Random enchants will no longer be applied to divine boon equipment.
* Containers within the signpost range, such as resource storage and trash storage, will now store relevant items even if not set as shared containers. Containers that have never been opened (containers without generated setting data) will also be selected when sorting.
* The number of remaining large stones will now be displayed in the progress of the "Gold in the Mines" quest.
[Fixes]
* Fixed a bug where the skill value would become negative when learning the Memorize (or Heal) skill while the mutation was in a positive state and then reverting the mutation.
* Other minor fixes and adjustments.
[Notes]
* Apologies to mod creators, but due to frequent game updates, older mod versions may display irregularly or cause errors. If the game behaves strangely, try launching it without mods once.
* In build mode's collection mode, items will be collected to the location with the resource storage signpost or containers within the range (this version allows it without setting as shared containers).
* Deliveries (such as tax invoices and items sent from the delivery box) will be received at a base once you enter any base, rather than being delivered to your home.
* The third divine boon is planned to be introduced in the form of strengthening (reforging) the equipment received from the second boon. This is expected to be introduced a while after EA starts.
* Thank you for reporting about the black cats. We believe all black cats have been protected. The black cats already generated in your save data will continue to exist, so please take good care of them.
=== Beta 22.48===
<big>'''7/7 2024'''</big>
[Additions and Changes]
* Duplicate flags will now be added to items duplicated in the Duplicate Shop. (With this specification change, duplicate flags will be removed from bubbles and other monsters duplicated in previous versions.)
* When dismantling items with a duplicate flag, alchemical ash will be generated.
* Ensure players do not die from overburden when exiting quest instances.
* Adjust the formula for experience points entering the Covenant Stone upon shipment.
* Change the distance evaluation method for pathfinding.
* The black cat will now definitely lick all contents of boss chests (previously, it was a 1/2 chance per item).
* Include supplementary skills like tactics in the tooltips for weapons that use them.
* Add random enchantments for weapons with sorcery.
* Adjust the performance of the Elemental Staff.
* Add the second blessing of Jure (experimental).
[Fixes]
* Fixed a bug where Sword Sage would lose their specialization when changing their specialized field through the Mage Guild's specialization change service.
* Fixed a bug where the retreat effect would trigger after exiting the map from the edge if a retreat signal was sent during a battlefield quest.
* Fixed the category change issue with furniture vouchers.
* Other minor fixes and adjustments.
[Notes]
* Attacks on acid-type monsters currently result in being splashed with acid even if using ranged attacks when adjacent.
* Miasma cast by allies on enemies does not spread to allies.
<big>'''Hotfix 1'''</big>
* Fixed the issue where experience points were set to 100x at shipment.
=== Beta 22.47===
<big>'''7/6 2024'''</big>
[Additions and Changes]
* Fast travel now calculates distance using the actual shortest route.
* Updated the description of Horome's Blessing to "Melee attacks drain mana from enemies."
* Party members now push aside neutral NPCs in their path.
* Slight improvements to the blood splatter graphics.
* Overall increase in the selling prices of equipment. Guaranteed minimum selling prices for miracle items and above.
* Replaced the graphics for the ecopoint.
* Grass and trees now slightly consume fertility.
* Food enchanted with "Adam" can no longer be duplicated.
* ALT and CTRL held together now flatten terrain during drawing. Also updated the help text.
* Set the maximum normal fame gain to 5000.
* Notaries now sell advanced adventurer licenses. Acquiring a license allows fame to exceed the maximum limit and generates Nephias above level 50 (the initial defeat of the Succubus boss has been abolished).
* Notaries now sell Void Exploration Permits. A permit is required to enter the Void (though you can return without one).
* Experimental implementation of Unity Cloud Diagnostics.
* Experimental introduction of party-wide and faction-wide equipment enchantments.
* Experimental implementation of the second blessing of Itzpalt.
* Doubled the power of weapon activation enchantments.
* Damage numbers now display in the color of the attribute when dealing attribute damage.
* Display racial traits during character creation.
* Monster Balls cannot be used on user maps.
[Fixes]
* Fixed an issue where various items were no longer mixed in Rodwyn's shop.
* Fixed a bug where the enchantment could be lost when cooking Little One meat.
* Fixed the shipment source always showing as the home name in the shipment report.
* Fixed a bug where status effect messages remained on the screen.
* Other minor fixes and adjustments.
[Notes]
* Abilities in the ability window can be equipped directly by holding the middle mouse button (R key).
* If the player character becomes naked, they can dress in the changing room near the hot spring.
* Increases in the number of crafting recipes for seasonings and application of material quality are planned during the beta test.
* Feedback on gameplay balance beyond the Void is highly appreciated due to limited testing.
* Another escaped black cat has been rescued at the Derphy Tavern. Thank you for the report. If any more escaped black cats are seen, please let us know.
=== Beta 22.46===
<big>'''7/4 2024'''</big>
[Additions and Changes]
* (Backer Wish) Replace the innkeeper of Nefu Village with "Mizuno."
* Display the weight of items when opening a companion's inventory.
* Expand the companion information window to also show feats.
* Add icons for attributes and resistances.
* Improve the shipping report screen; accessible at any time from the home board.
* Add precious stones to the materials for wand recipes.
* Wand MP consumption now depends on the attribute and hardness.
* Apply progressive damage resistance to NPCs above level 50.
* Adjust the formula for calculating power based on item level.
* Display the quality on the item tooltip for items of unusual quality (experimental).
[Fixes]
* Various other minor fixes and adjustments.
[Notes]
* If you die during mass crafting, the crafting will complete even if no experience is gained, as this is by design.
* Successfully rescued one black cat in Palmia. Thank you for the report. Please let us know if you see any other escaped black cats.
=== Beta 22.45===
<big>'''7/3 2024'''</big>
[Additions and Changes]
* Significantly reduced the probability of party members speaking at the start of combat, with a further reduction as more party members are added. Also shortened the display time of party members' dialogue (to prevent noise without silencing them completely).
* Overall reduction in the number of traps in dungeons.
* Integrated some category tabs in the crafting screen.
* Slightly remodeled the workshop map of Miral & Garokk's Workshop
* A shipment report will now be displayed when shipping items. Added a setting in the config to 'Display shipment report.'
* Stamina for crafting will now be consumed per item crafted, not all at once.
* Items in containers that are on sale cannot be selected in build mode.
* Random enchantments that prevent decapitation can now be applied to neck equipment.
* Changed the return destination determination upon return (internal. Should have minimal impact on regular save data).
* Construction of blocks and similar structures is not allowed on battlefields (eventually, normal enemies will also be able to destroy such structures over time).
* NPCs will not throw stones at invisible characters, even if they have low karma.
* Updated the portrait and pixel art for Felmera.
* NPCs hatched from eggs will now have the baby feet trait.
* Companions and residents will take abrasives from shared containers. If there is a grinding wheel on the map, they will automatically grind rusty weapons and armor.
[Fixes]
* Fixed a bug where learned skills may not be displayed when affected by a skill-reducing mutation.
* Fixed a bug where companions would not eat when hand-fed unless they were in a state of hunger or worse.
* Fixed a bug where Chinese fonts were not displayed in the game's input fields. If there are still unresolved issues, please report them.
* Fixed a bug where shrines did not function properly when held in the hand.
* Fixed a bug that could cause the game to freeze on startup depending on the file name of the custom pcc.
* Other minor fixes and adjustments.
[Notes]
* Nursing and imprinting for baby feats are not yet implemented and will be introduced alongside the enhancement features for companions. Feeding milk will increase experience and potential based on the milk's properties, and after feeding a certain amount of milk, the individual will mature and gain an imprinting bonus.
* Items such as generators that require more than 20 times the usual number of furniture tickets are essentially not intended to be collected through furniture tickets. Most are planned to involve future quests or crafting using new materials.
* The number of skills an adventurer remembers is somewhat random. Also, some of the skills in possession are currently set not to be used by NPCs in combat.
* If you set the container in the PC's backpack to shared and store food in it, pets will eat from it.
* It seems that a black cat has escaped. If you see a black cat in town or elsewhere, please report it.
=== Beta 22.44===
=== Beta 22.44===
<big>'''7/1 2024'''</big>
<big>'''7/1 2024'''</big>