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==Beta== | ==Beta== | ||
=== Beta 22.44=== | |||
<big>'''7/1 2024'''</big> | |||
[Additions and Changes] | |||
* Charging is not possible if there are fences or similar obstacles in the path. | |||
* Unified the key for roof mode in build mode to the ALT key. | |||
* Re-added the Gunlance to the Miralgaloc workshop. | |||
* Copied items in the duplicate shop will not carry the stolen flag; also fixed an issue where non-stackable items were being stacked and sold. | |||
* Pets and residents will not eat food given to them unless they are in a state where they can eat (hungry). | |||
* Improved the pathfinding algorithm. | |||
* When opening a companion's inventory, resistance and basic information about the companion are now displayed. | |||
* Automatic sorting can now be set in the shipping box (note that it is on by default in existing games, so please be careful). | |||
[Fixes] | |||
* Fixed an issue where the maximum range of shooting weapons in auto-combat was reduced. | |||
* Fixed a bug where characters summoned to the PC would not attack originally neutral characters that are hostile to the PC. | |||
* Various other minor fixes and adjustments. | |||
[Note] | |||
* Additional Steam keys for Kickstarter backers will be distributed at the start of Early Access. | |||
<big>'''Hotfix 1'''</big> | |||
* Please, don't look... | |||
=== Beta 22.43=== | |||
<big>'''6/29 2024'''</big> | |||
[Additions and Changes] | |||
* Charging is not possible if there are other characters in the path. Additionally, highlight the charging path on the map. | |||
* When the quest tracker widget is on, it remains on standby even when there are no quests to display. | |||
* The destruction check for ground items due to elemental attacks should occur before the attack on the character. | |||
* Change the material categories for the large cauldron and dye cauldron to general beverages. | |||
* Set an upper limit on karma reduction when currency is stolen from allies. | |||
* Significantly reduce the effectiveness of food when affected by anorexia. | |||
* Add an enchantment that prevents decapitation to the random enchantments for headgear. | |||
* Add "Open companion's inventory" and "Talk to target" to the mouse action settings in the config. | |||
* When a container is open, apply item distribution when continuously retrieving items by holding down the right mouse button. | |||
* Use the same item details for equipment, etc., displayed during recipe searches as those shown during crafting. | |||
* Add a tutorial for Neln. | |||
* In escort quests, the quest will not fail upon exiting the map if the escort is far away, even in neutral zones such as bridges. | |||
* Allow residents to be moved in build mode if there are no enemies around them. | |||
* Add abilities for physical reduction, elemental reduction, and complete evasion. These will be set per race. Currently, these abilities will only be granted as racial abilities and fixed artifacts. Playable races affected by these changes are fairies, golems, and liches. Fairies and liches will have reduced maximum HP. | |||
* Adjust the penetration power and performance of melee weapons. | |||
[Fixes] | |||
* Fixed a bug where the experience gained differed when crafting multiple items at once versus individually. | |||
* Fixed an issue where the identification message did not appear when deciphering items like spellbooks. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* Roofs can be toggled off by changing the "omit roof" setting in the map tool or by holding down the middle mouse button. | |||
* Damage numbers can be displayed by changing "showNumbers" from false to true in config.txt. Due to many requests, features such as damage display, free equipping of companion gear, using the stethoscope on non-residents, and freely selecting items stacked during theft will be left to mods in Elin. | |||
* Items can be split by entering the number in the split window to specify the quantity. | |||
<big>'''Hotfix 1'''</big> | |||
* Fixed the issue where the quest tracker was behaving oddly. | |||
=== Beta 22.42=== | |||
<big>'''6/28 2024'''</big> | |||
The combat balance adjustments are still in progress. Tomorrow's update will include adjustments to penetration, PV, DV, and damage resistance at higher levels. | |||
[Additions and Changes] | |||
* Large tents will be made larger. | |||
* Roofs can now be displayed inside tents. | |||
* The third job/hobby for residents will no longer be generated (this may return as an effect of new artifacts, etc., in the future). | |||
* Sort settings for buying and selling will be saved separately from the usual sort settings. The window will always sort when opened. | |||
* Hand and area-of-effect attack spells can now be used with the F key. | |||
* When using advanced distribution, the settings will also apply to items delivered by residents. | |||
* The feedback screen will now have save data attachment enabled by default (experimental). | |||
* Automatic watering will continue even if there are unreachable tiles. | |||
* Windows can only be placed in the player's base. | |||
* Various adjustments to the combat formulas for high-level play (LV50+). | |||
* Removal of speed correction by level (provisional). | |||
* Adjustment of some divine faith bonuses. | |||
* Review of the unarmed combat formulas. | |||
* Power and MP consumption for magic will diminish at higher levels. | |||
* Stethoscopes can only be used on residents. | |||
* Adjustments to block materials, etc., in the Abandoned Factory Nefia. | |||
* Residents can now be moved from build mode (initial positions will change to the new location). | |||
* Non-residents will no longer vomit when splashed with sewage. | |||
* Updated Chinese translation. | |||
[Fixes] | |||
* Fixed a bug where stamina and mana would recover if they were negative when divine wrath was triggered. | |||
* Fixed a bug where items with a non-sellable tag were calculated at their original value when computing family heirloom rank. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* Vitality, mana, and speed will only increase through racial base values, equipment, and feats in Elin, with no increase from experience. | |||
* The main balance adjustments in the β version target levels equivalent to a danger level of up to about 25 floors. Balancing at higher levels, both in combat and production, is provisional (though some adjustments will be ongoing). Generally, we aim for levels above danger level 40 to be quite challenging even for well-prepared players. This is because future updates will greatly empower players through quest rewards, companion enhancement features, equipment strengthening functions, and more. | |||
* Pet enhancement via Backer Wishes is planned and may be introduced during the β period. This likely involves using feat points to teach or enhance skills and feats for pets. This relates to the egg hatching function, envisioning that long-raised pets will ultimately become stronger than high-level monsters captured later. | |||
=== Beta 22.41=== | |||
<big>'''6/27 2024'''</big> | |||
[Additions and Changes] | |||
* Clarified the message displayed when inventory is overflowing. (Japanese version) | |||
* Changed the names of broken traps. | |||
* In recipe search, clearly mark optional ingredients. | |||
* Touching the Rest Shrine now restores 1/3 of maximum stamina. | |||
* Training dummies are no longer destroyed by elemental attacks. | |||
* Quest tracker now has Nerun guide you when delivery targets, etc., are within the map. | |||
* Added weight (single item) as a sorting option for items. | |||
* Added a secretary to Willow. | |||
* Added "Whip of Words" to Faris's inventory to change residents' tone and personality. | |||
* Added flavor text when moving to town tiles on the global map. | |||
* Town residents now cheer the player character when karma is significantly high or low. Occasionally, residents will throw stones if karma is low. | |||
* Added screen size specification and fixed settings to the configuration. | |||
* Added three types of Snow Putit skins (rare spawns). | |||
[Fixes] | |||
* Various fixes for glitches related to Chinese translation. | |||
* Other minor fixes and adjustments. | |||
=== Beta 22.40 (Nightly)=== | |||
<big>'''6/26 2024'''</big> | |||
Due to an update that significantly impacts the enchantment strength of weapons and armor, it will be released in the Nightly version. | |||
[Additions and Changes] | |||
* Added new variations of Nefia (we plan to set the type of enemies that appear in each Nefia as the number of monsters increases). | |||
* Set weighting for spawn probabilities in random zones. | |||
* Nefia will now also generate in snowy fields. | |||
* Added Gold Snow Putit (rare spawn). | |||
* Adjusted the duration of debuff spells. | |||
* Adjusted the effect amount of ability-enhancing and weakening spells. | |||
* Adjusted tourism and accommodation income. | |||
* Added multiple new icons to the global map. | |||
* Reduced the probability of equipment deterioration from acid attribute attacks. | |||
* Adventurers will now move to different towns periodically. | |||
* Set enchantment strength correction based on the level of equipment for each type of enchantment. | |||
* Reduced speed correction based on enchantment strength for Seven-League Boots. | |||
[Fixes] | |||
* Fixed a bug where walking would stop every time you entered water if you were on friendly terms in the tutorial. | |||
* Fixed a bug where items equipped or marked as hot items were distributed when "Use sorting settings" was selected for auto-sorting. | |||
* Fixed an issue where some recipe materials had changed due to category specification changes. | |||
* Fixed a bug where PV and damage correction were not being restored when sharpening with a grindstone. | |||
* Fixed a bug where initial skill values from race or profession were not considered in the skill-based ability acquisition conditions (e.g., Lv5 of Charge). | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* Pets' faith can be changed by reading fan magazines of gods, except for NPCs with fixed faith. | |||
* Due to recent category specification changes, the materials specified in previous recipe categories may have changed. I've fixed anything noticeable, but please report any strange recipes you come across. | |||
=== Beta 22.39=== | |||
<big>'''6/25 2024'''</big> | |||
[Additions and Changes] | |||
* Experience points for investment skills will increase based on the development level of the town and the scale of the merchant. | |||
* Various adjustments to the cost and AI usage of "Rush." | |||
* AI will now also use "Cat's Eye." | |||
* In auto-combat, when death is initiated during critical hit avoidance, MP will drop to 0 if the body has mana and MP is below 0. | |||
* Expanded the maximum resizeable size of the ability window. | |||
* Pressing the ESC key when selecting item quantities will now cancel instead of confirm. | |||
* In the harvest request zone, crop tiles will be cleared of snow in winter. | |||
* The probability of curse traps appearing is halved. The probability of trap generation decreases in lower floors. | |||
* Multiplying monsters will no longer reproduce in miasma state. | |||
* Added an option to "Use Distribution Settings" in auto-sorting. | |||
* In auto-sorting, the "Match Category" setting now targets all item categories in the container (previously only the category of the first item was targeted). | |||
* Added tooltips for explanations in auto-sorting. | |||
* During auto-sorting, if all target container distribution priorities are the same, items will be distributed based on distance from the current location. | |||
* The honey generated in beehives will also increase Enchant Lv. | |||
* Added various cassette tapes of the initial field map BGM to the stops of traveling merchants. | |||
* When manually adding fuel to manufacturing and processing equipment, the fuel candidates will be displayed. | |||
[Fixes] | |||
* Fixed a bug where the context menu would not display if it took too long to load. | |||
* Fixed an issue where inappropriate categories were selected for deliveries and NPC preferences due to category specification changes. | |||
* Corrected the duration of the Mifu & Nefu Priestess's blessing, which had become nearly permanent (it should be treated the same as perfume). | |||
* Fixed an issue where remote weapons duplicated in the replication shop did not copy mod slots and only inherited enchantments. | |||
* Other minor fixes and adjustments. | |||
=== Beta 22.38=== | |||
<big>'''6/24 2024'''</big> | |||
[Additions and Changes] | |||
* Added a recipe for the parcel box. Added the mixer recipe to the initial recipes. | |||
* Stopped BGM after clearing the quest map. | |||
* Added the utility policy for "No Animal Zone." | |||
* Made it possible to move items by holding down the right mouse button while opening boxes, similar to Shift-click. | |||
* Added milk to the ingredients for mousse and pudding recipes. | |||
* Added the option "Do not include rotten items" in the sorting settings. | |||
* In resurrection magic, characters who were party members are now prioritized. | |||
* Tax invoices are now treated as artifacts. | |||
* Automatic sorting now prioritizes container sorting order rather than distance from the current location (experimental). | |||
* Learn the "Rush" ability at Tactical Level 5 (icon is in preparation). | |||
* When calculating the grouping of crops with different enchantment levels in tasks like auto farming, round up decimal points. | |||
* Added several tutorials for Nerun. | |||
[Fixes] | |||
* Fixed the inability to place doors inside tents. | |||
* Fixed a bug where residents' job skills were activated immediately after recruitment, even if conditions were not met. | |||
* Fixed a bug where filled containers could be stored when set to store items of the same category in auto-sorting. | |||
* Fixed the issue where selling items one by one granted more negotiation experience and thief guild contribution points than selling all items at once. | |||
* Fixed a bug where unopened treasure chest contents were displayed in build mode search. | |||
* Fixed a bug where columns could not be crafted with carving tools. | |||
* Various fixes for inventory operations using Shift-click. | |||
* Fixed a bug where blessings from the previous faith would display incorrectly in the skill tracker when changing faith. | |||
* Other minor fixes and adjustments. | |||
<big>'''Hotfix 1'''</big> | |||
* Fixed an issue where right-clicking to interact with the inventory was behaving strangely. | |||
=== Beta 22.37=== | === Beta 22.37=== | ||
<big>'''6/23 2024'''</big> | <big>'''6/23 2024'''</big> |