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Elin:Class: Difference between revisions

m
updated inquisition effect, faith stats -> faith bonuses
m (corrected some incorrect info about the classes starting potentials)
m (updated inquisition effect, faith stats -> faith bonuses)
 
(5 intermediate revisions by 2 users not shown)
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Class adjusts a character's attributes, skills, starting potentials, and [[Elin:Spellcasting|'''Domains''']].  
Class adjusts a character's attributes, skills, starting potentials, and [[Elin:Spellcasting|'''Domains''']].  


{{Beta}}
{{EA}}


===Classes===
===Classes===
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!Class
!Class
!Str
!Str
!Con
!End
!Dex  
!Dex
!Per
!Per
!Lea
!Lea
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!Skills
!Skills
!Weapon Skills
!Weapon Skills
! Feat
!Feat
! Feat Effect
!Feat Effect
|-
|-
|[[Elin:Warrior|Warrior]]
|[[Elin:Class/Warrior|Warrior]]
|10<sup>+50</sup>
|10<sup>+50</sup>
|10<sup>+50</sup>
|10<sup>+50</sup>
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|0
|0
|0
|0
| 3<sup>+15</sup>
|3<sup>+15</sup>
| 0
|0
| 0
|0
|25<sup>+125</sup>
|25<sup>+125</sup>
|Fire
|Fire
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Cut
Cut
| Two Handed<sup>(140)</sup>
|Two Handed<sup>(140)</sup>
Regeneration<sup>(150)</sup>
Regeneration<sup>(150)</sup>


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Short Sword<sup>(140)</sup>
Short Sword<sup>(140)</sup>
|Weapon Mastery 2
|Weapon Mastery 2
| Increased effectiveness of melee weapons by 10%
|Martial arts and melee weapons gain +0.10 damage multiplier
|-
|-
|[[Elin:Thief|Thief]]
|[[Elin:Class/Thief|Thief]]
|4<sup>+20</sup>
|4<sup>+20</sup>
|4<sup>+20</sup>
|4<sup>+20</sup>
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| +30 Luck
| +30 Luck
|-
|-
|[[Elin:Wizard|Wizard]]
|[[Elin:Class/Wizard|Wizard]]
|0
|0
|0
|0
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| +2 Specialized Domain
| +2 Specialized Domain
|-
|-
|[[Elin:Farmer|Farmer]]
|[[Elin:Class/Farmer|Farmer]]
|5<sup>+25</sup>
|5<sup>+25</sup>
|5<sup>+25</sup>
|5<sup>+25</sup>
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Polearm<sup>(130)</sup>
Polearm<sup>(130)</sup>
|Farming Legs 2
|Farming Legs 2
Gourmet 1
<span style="color:purple;">Gourmet 1
|Reduced stamina usage
|Reduced stamina usage
Show all food traits
<span style="color:purple;">Show all food traits
|-
|-
|[[Elin:Archer|Archer]]
|[[Elin:Class/Archer|Archer]]
|6<sup>+30</sup>
|6<sup>+30</sup>
|4<sup>+20</sup>
|4<sup>+20</sup>
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Crossbow<sup>(150)</sup>
Crossbow<sup>(150)</sup>
|Ranged Mastery 2
|Ranged Mastery 2
|Increased effectiveness of ranged weapons by 10%
|Ranged weapons gain +0.10 damage multiplier
|-
|-
|[[Elin:Warmage|Warmage]]
|[[Elin:Class/Warmage|Warmage]]
|6<sup>+30</sup>
|6<sup>+30</sup>
|6<sup>+30</sup>
|6<sup>+30</sup>
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Polearm<sup>(140)</sup>
Polearm<sup>(140)</sup>
|Weapon Mastery 1
|Weapon Mastery 1
Magic Mastery 1
<span style="color:purple;">Magic Mastery 1
|Increased effectiveness of melee weapons by 5%
|Martial arts and melee weapons gain +0.05 damage multiplier
+1 Specialized Domain
<span style="color:purple;">+1 Specialized Domain
|-
|-
|[[Elin:Tourist|Tourist]]
|[[Elin:Class/Tourist|Tourist]]
|0
|0
|0
|0
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Increase store inventory size by 25%
Increase store inventory size by 25%
|-
|-
|[[Elin:Pianist|Pianist]]
|[[Elin:Class/Pianist|Pianist]]
|4<sup>+20</sup>
|4<sup>+20</sup>
|0
|0
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Bonus to performance reward
Bonus to performance reward
|-
|-
|[[Elin:Priest|Priest]]
|[[Elin:Class/Priest|Priest]]
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
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Short Sword<sup>(130)</sup>
Short Sword<sup>(130)</sup>
|Magic Mastery 1
|Magic Mastery 1
Devout 1
<span style="color:purple;">Devout 1
| +1 Specialized Domain
| +1 Specialized Domain
Increase benefit from god's favour by 5%
<span style="color:purple;">+15% benefit from God's blessing.
|-
|-
|[[Elin:Gunner|Gunner]]
|[[Elin:Class/Gunner|Gunner]]
|0
|0
|2<sup>+10</sup>
|2<sup>+10</sup>
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Gun<sup>(160)</sup>
Gun<sup>(160)</sup>
|Thief's Luck 1
|Thief's Luck 1
Ranged Mastery 1
<span style="color:purple;">Ranged Mastery 1
| +15 Luck
| +15 Luck
Increased effectiveness of ranged weapons by 5%
<span style="color:purple;">Ranged weapons gain +0.05 damage multiplier
|-
|-
|[[Elin:Inquisitor|Inquisitor]]
|[[Elin:Class/Inquisitor|Inquisitor]]
|7<sup>+35</sup>
|7<sup>+35</sup>
|4<sup>+20</sup>
|4<sup>+20</sup>
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Gun<sup>(150)</sup>
Gun<sup>(150)</sup>
|Devout 1
|Devout 1
Inquisition
<span style="color:purple;">Inquisition
|Increase benefit from god's favour by 5%
| +15% benefit from God's blessing.
"Bane" excommunicates the target, removing stats gained from faith.
<span style="color:purple;">"Bane" excommunicates the target, removing faith bonuses.
|-
|-
|[[Elin:Paladin|Paladin]]
|[[Elin:Class/Paladin|Paladin]]
|7<sup>+35</sup>
|7<sup>+35</sup>
|8<sup>+40</sup>
|8<sup>+40</sup>
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Mace<sup>(160)</sup>
Mace<sup>(160)</sup>
|Devout 2
|Devout 2
Defensive Instinct
<span style="color:purple;">Defensive Instinct
|Increase benefit from god's favour by 10%
| +30% benefit from God's blessing.
Lay on hands available when worshipping Jure.
<span style="color:purple;">Lay on hands available when worshipping Jure.
|-
|-
|[[Elin:Executioner|Executioner]]
|[[Elin:Class/Executioner|Executioner]]
|12<sup>+60</sup>
|12<sup>+60</sup>
|8<sup>+40</sup>
|8<sup>+40</sup>
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Scythe<sup>(160)</sup>
Scythe<sup>(160)</sup>
|Heart of Death 1
|Heart of Death 1
Mana Body 1
<span style="color:purple;">Mana Body 1
|Physical critical rate increases as health decreases<ref name=":2">The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP</ref>
|Physical critical rate increases as health decreases<ref name=":2">The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP</ref>
Mana can be used as health
<span style="color:purple;">Mana can be used as health


Negates Neck Hunt
<span style="color:purple;">Negates Neck Hunt


Cannot die until mana is depleted
<span style="color:purple;">Cannot die until mana is depleted
|-
|-
|[[Elin:Sword Sage|Sword Sage]]
|[[Elin:Class/Sword Sage|Sword Sage]]
|7<sup>+35</sup>
|7<sup>+35</sup>
|6<sup>+30</sup>
|6<sup>+30</sup>
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Increased Talisman Charges
Increased Talisman Charges
|-
|-
|[[Elin:Witch|Witch]]
|[[Elin:Class/Witch|Witch]]
|0
|0
|0
|0
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Short Sword<sup>(140)</sup>
Short Sword<sup>(140)</sup>
|Magic Mastery 1
|Magic Mastery 1
Way of Witch
<span style="color:purple;">Way of Witch
| +1 Specialized Domain
| +1 Specialized Domain
Can brew more potions
<span style="color:purple;">Can brew more potions


Skilled at broom riding
<span style="color:purple;">Skilled at broom riding
|}
|}
For attributes, values with 0<sup>+##</sup> have a positive adjustment to potential at the start.
For attributes, values with 0<sup>+##</sup> have a positive adjustment to potential at the start.
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<references />
<references />


=== NPC only ===
===NPC only===
{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
!Class
!Class
!Str
!Str
!Con
!End
!Dex
!Dex
!Per
!Per
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!Feat Effect
!Feat Effect
|-
|-
|[[Elin:Without Class|None]]
|[[Elin:Class/Without Class|None]]
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
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|N/A
|N/A
|-
|-
|[[Elin:Predator|Predator]]
|[[Elin:Class/Predator|Predator]]
|8<sup>+40</sup>
|8<sup>+40</sup>
|11<sup>+55</sup>
|11<sup>+55</sup>
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This does not scale
This does not scale
|-
|-
|[[Elin:Bard|Bard]]
|[[Elin:Class/Bard|Bard]]
|9<sup>+45</sup>
|9<sup>+45</sup>
|3<sup>+15</sup>
|3<sup>+15</sup>
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|N/A
|N/A
|-
|-
|[[Elin:Alchemist|Alchemist]]
|[[Elin:Class/Alchemist|Alchemist]]
|0
|0
|0
|0
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