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Elin:Class: Difference between revisions

m
corrected some incorrect info about the classes starting potentials
m (clarified vacation vibe)
m (corrected some incorrect info about the classes starting potentials)
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Skilled at broom riding
Skilled at broom riding
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Values with 0<sup>+##</sup> have a positive adjustment to base potential at the start.
For attributes, values with 0<sup>+##</sup> have a positive adjustment to potential at the start.


Values with 0<sub>-##</sub> have a negative adjustment to base potential at the start.
For attributes, values with 0<sub>-##</sub> have a negative adjustment to potential at the start.


Values with no trailing number do not positively or negatively effect base potential.
Values with no trailing number do not positively or negatively affect potential.


For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.
For skills, the value provided is the total base starting potential. The potential for skills cannot drop below this amount.


For attributes, it is only the adjustment value, as the base value remains at 80.
For attributes, it is only the bonus value.  The base potential remains at 80.


Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories.  
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories.  
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