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Elin:Spellcasting: Difference between revisions

m
updated targeting and clarified a few descriptions
m (→‎Healing: The spell has no special targeting mechanics, so I don't see a need to cause confusion.)
m (updated targeting and clarified a few descriptions)
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|Creature
|Creature
|Slows the target.
|Slows the target.
|Hardcoded minimum character speed is 10.
|Hardcoded minimum character speed is 10. Overrides speed.
|-
|-
|Mist of Darkness
|Mist of Darkness
Line 533: Line 533:
|Causes the target to berserk.
|Causes the target to berserk.
|Cannot be learned by the player.
|Cannot be learned by the player.
Berserk has a disadvantage to the effect, but is considered a buff and cannot be resisted ?
Berserk has a disadvantageous effect, but since it's considered a buff by the game it cannot be resisted
|}
|}
<references />
<references />
Line 564: Line 564:
|Holy
|Holy
|Will
|Will
|Party
|Single/Party
|NPC exclusive.
|NPC exclusive.
|-
|-
Line 602: Line 602:
|Holy
|Holy
|Will
|Will
|None
|Self
|Resurrects a random dead ally.
|Resurrects a random dead ally.
|Can be used to bring back dead residents.
|Can be used to bring back dead residents.
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|Holy
|Holy
|Will
|Will
|Party
|Single/Party
|Healing over time. activates every 4 ticks for character with 100 speed.
|Healing over time. activates every 4 ticks for character with 100 speed.
|Heals 8 times for minimum<ref>Not tested</ref>  
|Heals 8 times for minimum<ref>Not tested</ref>  
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|Holy
|Holy
|Will
|Will
|Party
|Single/Party
|Restores damaged attributes and cure bad conditions.
|Restores damaged attributes and cure bad conditions.
|Attributes: Str, End, Dex, Cha. Conditions: Blind, Poison, Bleed
|Attributes: Str, End, Dex, Cha. Conditions: Blind, Poison, Bleed
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|Holy
|Holy
|Will
|Will
|Party
|Single/Party
|Restores damaged attributes and cure bad conditions.
|Restores damaged attributes and cure bad conditions.
|Attributes: Per, Ler, Will, Mag, Conditions: Fear, Dim
|Attributes: Per, Ler, Will, Mag, Conditions: Fear, Dim
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|Holy
|Holy
|Will
|Will
|Party
|Single/Party
|Attempts to remove one hex and grants a weak holy veil.
|Attempts to remove one hex and grants a weak holy veil.
|Success dependent on strength vs hex strength.
|Success dependent on strength vs hex strength.
Line 640: Line 640:
|Holy
|Holy
|Will
|Will
|Party
|Single/Party
|Attempts to remove all hexes and grants a weak holy veil.
|Attempts to remove all hexes and grants a weak holy veil.
|Success dependent on strength vs hex strength. Each hex is rolled separately.
|Success dependent on strength vs hex strength. Each hex is rolled separately.
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|Holy Veil
|Holy Veil
|Will
|Will
|Party
|Single/Party
|Grant a blessed veil that wards off curses.
|Grant a blessed veil that wards off curses.
|Repels hexes by comparing strength of veil vs. strength of hex. This includes miasmas.
|Repels hexes by comparing strength of veil vs. strength of hex. This includes miasmas.
Line 668: Line 668:
|Holy Shield
|Holy Shield
|Will
|Will
|Party
|Single/Party
| +PV, nullify fear and weakness.
| +PV, nullify fear and weakness.
|
|
Line 680: Line 680:
|Hero
|Hero
|Will
|Will
|Party
|Single/Party
| +Strength and Dexterity, nullify fear and confusion
| +Strength and Dexterity, nullify fear and confusion
|
|
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|Elemental Shield
|Elemental Shield
|Will
|Will
|Party
|Single/Party
| +Fire, ice and lightning resists, nullify elemental scar
| +Fire, ice and lightning resists, nullify elemental scar
|Overrides elemental scars.
|Overrides elemental scars.
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|Phoenix
|Phoenix
|Will
|Will
|Party
|Single/Party
|Grant the Rebirth to the target.
|Grant the Rebirth to the target.
|Spells not sold in the common store.
|Spells not sold in the common store.
Line 704: Line 704:
|Brightness of Life
|Brightness of Life
|Will
|Will
|Party
|Single/Party
|Grant the [[Elin:Status|Brightness of Life]] to the target.
|Grant the [[Elin:Status|Brightness of Life]] to the target.
|Cannot be learned by the player.
|Cannot be learned by the player.
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|Cast return or evac again to cancel. Valid destinations are player's home, static dungeons, Little Garden, and recently visited nefias.
|Cast return or evac again to cancel. Valid destinations are player's home, static dungeons, Little Garden, and recently visited nefias.
|-
|-
|Evac
|Evacuation
|Perception
|Perception
|Self
|Self
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|Uncurse
|Uncurse
|Will
|Will
|Self or Ally
|Creature
|Removes curses on equipped gear.
|Removes curses on equipped gear.
|Success chance depends on spell strength (Rod/scroll status or spell level versus cursed/doomed item status).
|Success chance depends on spell strength (Rod/scroll status or spell level versus cursed/doomed item status).
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|*Uncurse*
|*Uncurse*
|Will
|Will
|Self or Ally
|Creature
|Removes curses on equipped gear.
|Removes curses on equipped gear.
|Stock can only be obtained by absorbing it from rods with mana batteries.
|Stock can only be obtained by absorbing it from rods with mana batteries.
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|Self
|Self
|Makes the player float.
|Makes the player float.
|Identical to float bit while in effect. Countered by gravity. Flaot makes you not trigger traps and take less damage from earthquake.
|Identical to float bit while in effect. Countered by gravity. Float makes you not trigger traps and take less damage from earthquake.
|-
|-
|[[Elin:Mutations|Mutation]]
|[[Elin:Mutations|Mutation]]
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|Invisibility
|Invisibility
|Perception
|Perception
|Creature
|Single/Party
|Grants invisibility and +stealth.
|Grants invisibility and +stealth.
|Effect also applies to mount and symbiote. Any action immediately ends invisibility. Some monsters innately see invisible, others will toss liquids in an attempt to reveal you.
|Effect also applies to mount and symbiote. Any action immediately ends invisibility. Some monsters innately see invisible, others will toss liquids in an attempt to reveal you.
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|Water Breathing
|Water Breathing
|Will
|Will
|Party
|Single/Party
|Nullifies suffocation. + Swimming
|Nullifies suffocation. + Swimming
|Cannot be learned by the player.
|Cannot be learned by the player.
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|Self
|Self
|Summons allied shadows that detonate on enemies.
|Summons allied shadows that detonate on enemies.
|Shadows appear at half health. Suicide explosions are sound-element. Handle with care, very easy to kill yourself unless you have sufficient Control Magic skills. Shadows may use self-destruct if 50% or lower.
|Shadows appear at half health. Suicide Bomb explosions are sound-element. Handle with care, very easy to kill yourself unless you have sufficient Control Magic skills. Shadows may use self-destruct if 50% or lower.
|-
|-
|Summon Monster
|Summon Monster
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