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==Overview== | ==Overview== | ||
The most beginner-friendly class in the game, Warriors dominate early with strong attacks and sturdy defense. However, their reliance on melee combat gives them trouble from mid-game onwards, forcing them to come up with backup strategies. Their primary means of attack require neither ammunition nor spell stock, allowing them to perform relatively cheaply; several easily-made bandages are often all that a warrior needs to perform. | |||
While spellcasting penalties from equipment are far more forgiving in Elin, warriors have terrible aptitudes for magic. Players who wish to seriously pursue magic as well should consider the priest, warmage or sword sage classes. | |||
== Strategy == | == Strategy == | ||
Warriors' excellent stats in strength and constitution, as well as weapon and defensive skills give them the most survival chances of any class early on, making them ideal for beginners while learning the basics. However, they will quickly become hindered by their reliance on melee attacks once enemies with reflective damage like hedgehods and slimes, or ranged enemies with bows and magic start appearing. Thrown weapons are a warrior's choice of ranged attack, as damage from thrown weapons is partially dependent on strength which warriors have lots of. It's also a good idea for a warrior to pack potions, scrolls, rods, and of course, lots of bandages. | |||
Spellcasting as a warrior is somewhat more forgiving in Elin - there is no cap for spellcasting chance imposed by heavy armour, dual wielding, equipping a shield, and so on. While these impose penalties on spellcasting, the maluses can be fully mitigated by enough skill in casting and spell level. Warriors get access to the cut domain of spells, which is the only element to have strength as a governing stat. Even so, poor magic growth can restrict spellcasting by dint of a poor MP pool. | |||
==Suggested Races== | ==Suggested Races== |
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