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Elin:Changelog: Difference between revisions

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→‎Early Access: Added missing round-up patch, terminology correction. Added notes about the weekly stable patches and which nightly patches they're a consolidation of.
(Added EA 23.65)
m (→‎Early Access: Added missing round-up patch, terminology correction. Added notes about the weekly stable patches and which nightly patches they're a consolidation of.)
 
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=== EA 23.65 ===
=== EA 23.65 ===
<big>'''12/23 2024'''</big>
<big>'''12/23 2024'''</big>
 
This update is a consolidation of Nightly builds 23.62, 23.63, and 23.64.
[System]
[System]
* Updated Chinese translations.
* Updated Chinese translations.
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* Added the feat "Traveling Chef."
* Added the feat "Traveling Chef."
* Added cooking trait "Freshly Made Dish" (Meal Effect +10%, Gift Value +50%).
* Added cooking trait "Freshly Made Dish" (Meal Effect +10%, Gift Value +50%).
* Added part-time job in a costume. A Juere switching campaign will run during the Holy Night Festival.
* Added part-time job in a costume. A Jure switching campaign will run during the Holy Night Festival.
* Added all Kickstarter goods as in-game items.
* Added all Kickstarter goods as in-game items.
* Added "Inventory" category to game settings.
* Added "Inventory" category to game settings.
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* Added toggle button to display "All Feats" in the character sheet, showing feats not yet unlocked along with their requirements in tooltips.
* Added toggle button to display "All Feats" in the character sheet, showing feats not yet unlocked along with their requirements in tooltips.
* Set a limit of 300 items for shop inventory generation (to reduce loading times).
* Set a limit of 300 items for shop inventory generation (to reduce loading times).
* Changed Inos' race to god and increased level (experimental).
* Changed Innos' race to god and increased level (experimental).
* Various adjustments to insanity-related increases/decreases (currently no harm at high insanity).
* Various adjustments to insanity-related increases/decreases (currently no harm at high insanity).
* Characters will no longer trip immediately after death (to prevent spawn kills).
* Characters will no longer trip immediately after death (to prevent spawn kills).
* Lottery machines placed in Noyel, Kapul, and Orvinna.
* Lottery machines placed in Noyel, Kapul, and Olvina.
* Speed bonus from faith now scales more gently.
* Speed bonus from faith now scales more gently.
* Failed dishes now become raw ingredients (for rotting in fertilizer boxes).
* Failed dishes now become raw ingredients (for rotting in fertilizer boxes).
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* Adjustments to exploits involving fast travel for farming are planned for late-end content balance.
* Adjustments to exploits involving fast travel for farming are planned for late-end content balance.


=== EA 23.55 ===
=== EA 23.61 ===
<big>'''12/19 2024'''</big>
This update is a consolidation of Nightly builds 23.56, 23.57, 23.58, 23.59 and 23.60.
 
Balance adjustments are still pending, but the stable version will be released to deliver "★Jure's Gift" by Christmas. Please look forward to it as a Christmas treat. (Mainly a flavor gift with no impact on game balance.)
 
[New Additions and Changes Outside the Game] 
* Added new PVs (Japanese, English). Updated Elin's Steam page with the PVs.
 
[System Updates] 
* Opened "GENERAL" and "DEBUG" chat channels (chat displayed via Palmia Times). 
* Revised uploader terms in Help. Added user-generated content terms. 
 
[Content Additions] 
* "★Jure's Gift" will be delivered in-game on December 25 (currently not openable). 
* Added "Antique Coupon" as a reward for crafting an item for the first time (raffles planned in the next stable update). 
* Added "★Rattle" and Moire to the traveling merchant's dock. 
* Added "Large Shipping Box" to Loytel's inventory. 
* Added panties skin. 
* Added 15 new monsters. 
* Added 6 portraits for the Sister Squad. (Thanks, minagi!) 
* Added 2 portraits for the Undying Sister. (Thanks, minagi!) 
 
[Highlights] 
* Beds can now be assigned to livestock (no functional effect). 
* Greatly increased the cost of pleasurable activities. Pricing is now calculated based on the charisma of both parties, with the wealthy paying double. 
* Allies will maintain distance when attacking enemies with counter-attack feats. They will avoid close combat with glowing porcupines. 
* Rare trait added to the "Sister Cat" race. Gene slots reduced from 5 to 4. 
* Removed waist equipment slot from "Mermaid" race (newly generated only). 
* Switching faith between Kizuami and Horome no longer triggers divine punishment. Some faith is carried over. 
* Zones like Yeek's Cavern will temporarily disappear from the world and regenerate under new rules (random Nephia generation). 
* NPCs included in backer content can now be sculpted. 
* Adjusted random enchantment scaling. Production skills and magical boosts now scale more smoothly with item generation levels. 
* Added a button to remove registered maps from the map list in Stargazer's Moon Gate. 
* "Show advanced menu" setting now displays anchor settings in container configuration. 
 
[Additions and Changes] 
* Sleeping is now possible on bundles or piles of straw. 
* No scolding when submerged in water tiles while undressed. 
* Head and face PCC parts remain equipped when undressing. 
* Feats requiring multiple gene slots will no longer attach multiple feats to a single gene. 
* Attribute NPC mobs roaming the global map now generate attribute-matching NPCs upon encounter. 
* Residents will no longer "pull" tortured residents. 
* Platforms can only be placed on owned land. 
* Negative material-specific enchants (e.g., hemp's [Common]) are unaffected by item enhancement levels. 
* "Poison Dripping Hand" Ether Disease no longer generates rare items. 
* Unarmed combat using Force weapons now references magic power instead of strength for calculations. 
* Added hobbies to multiple unique NPCs. 
* Split-type monsters now copy faith duration, mutations, and Ether Diseases when dividing. 
* Poison check for items picked up by "Poison Dripping Hand" is now processed before item stacking. 
* Restock cycles for grimoire merchants adjusted from 30 to 28 days (aligned with shop restock cycles). 
* Restock cycles for Kettle's duplication shop adjusted from 30 to 28 days. 
* Adjusted formulas for generating multiple items via Wish. 
* Set limits on price multipliers for traits like [Rare] (0.5-5x). 
* NPCs will not take blankets from shared containers in protected bases. 
* Selecting "Hide UI" temporarily disables side-screen widgets. 
* Party members will finish reading technical books or doujinshi even if interrupted by combat. 
* Duplicated items placed in fertilizer boxes now generate alchemy coal. 
* Dangerous books are no longer generated by debug NPCs. 
* Backpack equipment is now checked when crafting items in build mode. 
* Build mode requires equipment to craft/place items from recipes. 
* Specific item properties (e.g., charcoal logs and branches) are cleared upon material change. 
 
[Mod Updates] 
* None. 
 
[Fixes] 
* Fixed non-functional sockets on anti-species ranged weapons. 
* Fixed access to contents of ★storage boxes inside backpacks during supply requests. 
* Fixed scaling issue for Critical and Vorpal enchants based on item generation levels. 
* Fixed unintended recruitment of non-party residents revived outside bases. 
* Fixed duplicate pets with identical UIDs from Moon Gate slave traders being removed upon loading. 
* Fixed being unable to wake after placing dangerous books in a grimoire. 
* Fixed temporary stat reductions from disease resetting upon loading. 
* Fixed weight overflow issue when using Feather Scrolls. 
* Fixed door tiles being incorrectly highlighted for beam spells. 
* Fixed widget and inventory misalignment after loading the game. 
* Fixed misaligned display positions for certain items. 
* Fixed inability to move furniture placed in build mode. 
* User maps no longer load slave product data to avoid UID conflicts. 
* User maps no longer provide crop bonuses based on enhancement levels. 
* Fixed residents taking food from shared containers when inventories are full. 
* Fixed mismatch between displayed "human flesh" from Gourmet feat and actual consumption judgment. 
 
[Notes] 
* Winchester Premium has a higher damage falloff rate over distance. 
* "Split Being" feats do not apply to genes unless Mods are installed. Split NPCs inherit gene-related drop rate penalties. 
* Material change for food is under consideration for future updates, including restrictions based on race. 
* Initial pets are balanced for use in deep dungeons without switching to infants, though staged improvements via fixed quest rewards are planned. 
* GENERAL chat channel supports unofficial languages. Use the official site form to request language-specific channels (include language codes). 
* DEBUG channel is for development use and is accessible in debug mode. Can also be used freely for testing Mods. 
* Melee and ranged balance adjustments are planned for the next stable update. 
* Filled containers can only be stored in the main backpack (or toolbelt). 
 
<big>'''Hotfix'''</big>
* Fixed an issue where remote slot enchants for all-special-attack were not functioning.
* Fixed an issue where damage bonuses from projectiles were not applied on critical hits with ranged weapons.
* Fixed a display issue where the damage numbers were not shown correctly when taking damage below 0 HP with the "Body of Mana" feat.
* Various minor fixes and adjustments.
* Increased the probability of generating dishes in the "Cooking" job. Dishes now include traits similar to store-bought ones.
* Failed dishes and trash created by residents' jobs are now prioritized for fertilizer bins and trash containers.
* NPCs with a neutral or higher disposition will no longer use Meteor at the base (except during combat).
* Non-residents and non-companions will now attack Shining Hedgehogs even if they only have melee attack options.
* Genetic Synthesizers cannot be carried while in use (to prevent errors). If synthesis is incomplete, no FP is consumed, and genes remain in the corresponding backpack.
* Fixed an issue where the edges of certain carpet tiles appeared brighter.
* Various other minor fixes and adjustments.
* Fixed a bug where the Gingerbread Man recipe was set as an initial recipe. (Special recipes for Christmas dishes can only be obtained through dismantling.)
* Adjusted some dish names to omit parts like "Egg of ~" for simpler display.
* Updated Chinese translations.
 
=== EA 23.55 (Nightly) ===
<big>'''12/13 2024'''</big>
<big>'''12/13 2024'''</big>


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* Fixed a bug where exiting build mode after selecting a recipe caused errors when re-entering build mode.
* Fixed a bug where exiting build mode after selecting a recipe caused errors when re-entering build mode.
* Fixed an issue where damage from consecutive spells did not decrease after the first hit.
* Fixed an issue where damage from consecutive spells did not decrease after the first hit.
* Fixed missing damage bonuses for spirit talismans used by Onmyoji.
* Fixed missing damage bonuses for spirit talismans used by Sword Sage.
* Fixed an issue preventing investment at the Palmian Embassy.
* Fixed an issue preventing investment at the Palmian Embassy.
* Fixed magic control effects, such as nullifying damage, incorrectly applying to enemies of the same species.
* Fixed magic control effects, such as nullifying damage, incorrectly applying to enemies of the same species.