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(Added EA 23.65) |
Hachimitsu (talk | contribs) m (→Early Access: Added missing round-up patch, terminology correction. Added notes about the weekly stable patches and which nightly patches they're a consolidation of.) |
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=== EA 23.65 === | === EA 23.65 === | ||
<big>'''12/23 2024'''</big> | <big>'''12/23 2024'''</big> | ||
This update is a consolidation of Nightly builds 23.62, 23.63, and 23.64. | |||
[System] | [System] | ||
* Updated Chinese translations. | * Updated Chinese translations. | ||
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* Added the feat "Traveling Chef." | * Added the feat "Traveling Chef." | ||
* Added cooking trait "Freshly Made Dish" (Meal Effect +10%, Gift Value +50%). | * Added cooking trait "Freshly Made Dish" (Meal Effect +10%, Gift Value +50%). | ||
* Added part-time job in a costume. A | * Added part-time job in a costume. A Jure switching campaign will run during the Holy Night Festival. | ||
* Added all Kickstarter goods as in-game items. | * Added all Kickstarter goods as in-game items. | ||
* Added "Inventory" category to game settings. | * Added "Inventory" category to game settings. | ||
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* Added toggle button to display "All Feats" in the character sheet, showing feats not yet unlocked along with their requirements in tooltips. | * Added toggle button to display "All Feats" in the character sheet, showing feats not yet unlocked along with their requirements in tooltips. | ||
* Set a limit of 300 items for shop inventory generation (to reduce loading times). | * Set a limit of 300 items for shop inventory generation (to reduce loading times). | ||
* Changed | * Changed Innos' race to god and increased level (experimental). | ||
* Various adjustments to insanity-related increases/decreases (currently no harm at high insanity). | * Various adjustments to insanity-related increases/decreases (currently no harm at high insanity). | ||
* Characters will no longer trip immediately after death (to prevent spawn kills). | * Characters will no longer trip immediately after death (to prevent spawn kills). | ||
* Lottery machines placed in Noyel, Kapul, and | * Lottery machines placed in Noyel, Kapul, and Olvina. | ||
* Speed bonus from faith now scales more gently. | * Speed bonus from faith now scales more gently. | ||
* Failed dishes now become raw ingredients (for rotting in fertilizer boxes). | * Failed dishes now become raw ingredients (for rotting in fertilizer boxes). | ||
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* Adjustments to exploits involving fast travel for farming are planned for late-end content balance. | * Adjustments to exploits involving fast travel for farming are planned for late-end content balance. | ||
=== EA 23.55 === | === EA 23.61 === | ||
<big>'''12/19 2024'''</big> | |||
This update is a consolidation of Nightly builds 23.56, 23.57, 23.58, 23.59 and 23.60. | |||
Balance adjustments are still pending, but the stable version will be released to deliver "★Jure's Gift" by Christmas. Please look forward to it as a Christmas treat. (Mainly a flavor gift with no impact on game balance.) | |||
[New Additions and Changes Outside the Game] | |||
* Added new PVs (Japanese, English). Updated Elin's Steam page with the PVs. | |||
[System Updates] | |||
* Opened "GENERAL" and "DEBUG" chat channels (chat displayed via Palmia Times). | |||
* Revised uploader terms in Help. Added user-generated content terms. | |||
[Content Additions] | |||
* "★Jure's Gift" will be delivered in-game on December 25 (currently not openable). | |||
* Added "Antique Coupon" as a reward for crafting an item for the first time (raffles planned in the next stable update). | |||
* Added "★Rattle" and Moire to the traveling merchant's dock. | |||
* Added "Large Shipping Box" to Loytel's inventory. | |||
* Added panties skin. | |||
* Added 15 new monsters. | |||
* Added 6 portraits for the Sister Squad. (Thanks, minagi!) | |||
* Added 2 portraits for the Undying Sister. (Thanks, minagi!) | |||
[Highlights] | |||
* Beds can now be assigned to livestock (no functional effect). | |||
* Greatly increased the cost of pleasurable activities. Pricing is now calculated based on the charisma of both parties, with the wealthy paying double. | |||
* Allies will maintain distance when attacking enemies with counter-attack feats. They will avoid close combat with glowing porcupines. | |||
* Rare trait added to the "Sister Cat" race. Gene slots reduced from 5 to 4. | |||
* Removed waist equipment slot from "Mermaid" race (newly generated only). | |||
* Switching faith between Kizuami and Horome no longer triggers divine punishment. Some faith is carried over. | |||
* Zones like Yeek's Cavern will temporarily disappear from the world and regenerate under new rules (random Nephia generation). | |||
* NPCs included in backer content can now be sculpted. | |||
* Adjusted random enchantment scaling. Production skills and magical boosts now scale more smoothly with item generation levels. | |||
* Added a button to remove registered maps from the map list in Stargazer's Moon Gate. | |||
* "Show advanced menu" setting now displays anchor settings in container configuration. | |||
[Additions and Changes] | |||
* Sleeping is now possible on bundles or piles of straw. | |||
* No scolding when submerged in water tiles while undressed. | |||
* Head and face PCC parts remain equipped when undressing. | |||
* Feats requiring multiple gene slots will no longer attach multiple feats to a single gene. | |||
* Attribute NPC mobs roaming the global map now generate attribute-matching NPCs upon encounter. | |||
* Residents will no longer "pull" tortured residents. | |||
* Platforms can only be placed on owned land. | |||
* Negative material-specific enchants (e.g., hemp's [Common]) are unaffected by item enhancement levels. | |||
* "Poison Dripping Hand" Ether Disease no longer generates rare items. | |||
* Unarmed combat using Force weapons now references magic power instead of strength for calculations. | |||
* Added hobbies to multiple unique NPCs. | |||
* Split-type monsters now copy faith duration, mutations, and Ether Diseases when dividing. | |||
* Poison check for items picked up by "Poison Dripping Hand" is now processed before item stacking. | |||
* Restock cycles for grimoire merchants adjusted from 30 to 28 days (aligned with shop restock cycles). | |||
* Restock cycles for Kettle's duplication shop adjusted from 30 to 28 days. | |||
* Adjusted formulas for generating multiple items via Wish. | |||
* Set limits on price multipliers for traits like [Rare] (0.5-5x). | |||
* NPCs will not take blankets from shared containers in protected bases. | |||
* Selecting "Hide UI" temporarily disables side-screen widgets. | |||
* Party members will finish reading technical books or doujinshi even if interrupted by combat. | |||
* Duplicated items placed in fertilizer boxes now generate alchemy coal. | |||
* Dangerous books are no longer generated by debug NPCs. | |||
* Backpack equipment is now checked when crafting items in build mode. | |||
* Build mode requires equipment to craft/place items from recipes. | |||
* Specific item properties (e.g., charcoal logs and branches) are cleared upon material change. | |||
[Mod Updates] | |||
* None. | |||
[Fixes] | |||
* Fixed non-functional sockets on anti-species ranged weapons. | |||
* Fixed access to contents of ★storage boxes inside backpacks during supply requests. | |||
* Fixed scaling issue for Critical and Vorpal enchants based on item generation levels. | |||
* Fixed unintended recruitment of non-party residents revived outside bases. | |||
* Fixed duplicate pets with identical UIDs from Moon Gate slave traders being removed upon loading. | |||
* Fixed being unable to wake after placing dangerous books in a grimoire. | |||
* Fixed temporary stat reductions from disease resetting upon loading. | |||
* Fixed weight overflow issue when using Feather Scrolls. | |||
* Fixed door tiles being incorrectly highlighted for beam spells. | |||
* Fixed widget and inventory misalignment after loading the game. | |||
* Fixed misaligned display positions for certain items. | |||
* Fixed inability to move furniture placed in build mode. | |||
* User maps no longer load slave product data to avoid UID conflicts. | |||
* User maps no longer provide crop bonuses based on enhancement levels. | |||
* Fixed residents taking food from shared containers when inventories are full. | |||
* Fixed mismatch between displayed "human flesh" from Gourmet feat and actual consumption judgment. | |||
[Notes] | |||
* Winchester Premium has a higher damage falloff rate over distance. | |||
* "Split Being" feats do not apply to genes unless Mods are installed. Split NPCs inherit gene-related drop rate penalties. | |||
* Material change for food is under consideration for future updates, including restrictions based on race. | |||
* Initial pets are balanced for use in deep dungeons without switching to infants, though staged improvements via fixed quest rewards are planned. | |||
* GENERAL chat channel supports unofficial languages. Use the official site form to request language-specific channels (include language codes). | |||
* DEBUG channel is for development use and is accessible in debug mode. Can also be used freely for testing Mods. | |||
* Melee and ranged balance adjustments are planned for the next stable update. | |||
* Filled containers can only be stored in the main backpack (or toolbelt). | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where remote slot enchants for all-special-attack were not functioning. | |||
* Fixed an issue where damage bonuses from projectiles were not applied on critical hits with ranged weapons. | |||
* Fixed a display issue where the damage numbers were not shown correctly when taking damage below 0 HP with the "Body of Mana" feat. | |||
* Various minor fixes and adjustments. | |||
* Increased the probability of generating dishes in the "Cooking" job. Dishes now include traits similar to store-bought ones. | |||
* Failed dishes and trash created by residents' jobs are now prioritized for fertilizer bins and trash containers. | |||
* NPCs with a neutral or higher disposition will no longer use Meteor at the base (except during combat). | |||
* Non-residents and non-companions will now attack Shining Hedgehogs even if they only have melee attack options. | |||
* Genetic Synthesizers cannot be carried while in use (to prevent errors). If synthesis is incomplete, no FP is consumed, and genes remain in the corresponding backpack. | |||
* Fixed an issue where the edges of certain carpet tiles appeared brighter. | |||
* Various other minor fixes and adjustments. | |||
* Fixed a bug where the Gingerbread Man recipe was set as an initial recipe. (Special recipes for Christmas dishes can only be obtained through dismantling.) | |||
* Adjusted some dish names to omit parts like "Egg of ~" for simpler display. | |||
* Updated Chinese translations. | |||
=== EA 23.55 (Nightly) === | |||
<big>'''12/13 2024'''</big> | <big>'''12/13 2024'''</big> | ||
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* Fixed a bug where exiting build mode after selecting a recipe caused errors when re-entering build mode. | * Fixed a bug where exiting build mode after selecting a recipe caused errors when re-entering build mode. | ||
* Fixed an issue where damage from consecutive spells did not decrease after the first hit. | * Fixed an issue where damage from consecutive spells did not decrease after the first hit. | ||
* Fixed missing damage bonuses for spirit talismans used by | * Fixed missing damage bonuses for spirit talismans used by Sword Sage. | ||
* Fixed an issue preventing investment at the Palmian Embassy. | * Fixed an issue preventing investment at the Palmian Embassy. | ||
* Fixed magic control effects, such as nullifying damage, incorrectly applying to enemies of the same species. | * Fixed magic control effects, such as nullifying damage, incorrectly applying to enemies of the same species. |