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Elin:Changelog: Difference between revisions

Added EA 23.65
(→‎EA 23.55: Updated hotfixes)
(Added EA 23.65)
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==Early Access ==
==Early Access ==
=== EA 23.65 ===
<big>'''12/23 2024'''</big>
[System]
* Updated Chinese translations.
[Content Additions]
* Added recipe for Chaos Altar.
* Added Heart of Innos (currently only obtainable via wishes).
* Added sleeping bag to initial recipes.
* Added black cat doll and sleigh.
* Added effects for extinguishing flames with ice magic or water.
* Added the feat "Traveling Chef."
* Added cooking trait "Freshly Made Dish" (Meal Effect +10%, Gift Value +50%).
* Added part-time job in a costume. A Juere switching campaign will run during the Holy Night Festival.
* Added all Kickstarter goods as in-game items.
* Added "Inventory" category to game settings.
* Added "Remember sort mode for each container" option to game settings.
* Added "Burger" recipe to cooking.
* Added fried potatoes and fried chicken.
* Added many items related to Jure's gifts.
* Added various prizes for the lottery.
* Added recipe for the Holy Tree.
* Added snow graphics.
[Highlights]
* ★Jure's gifts can now be opened.
* ★Fortune Drum now available for drawing prizes.
* Panties now have sightseeing value.
* Chaos Altar can now summon Innos (only if already defeated).
* Rice can now be brewed into alcohol using a brewing barrel.
* ★Jure's body pillow now reduces insanity.
* Holy Night Festival has been revamped to be livelier.
* Updated stalls' items for the Holy Night Festival and Moonlight Festival.
* Item searches and ★Storage Box searches now support searching by enchantment or gene names when prefixed with "@".
* Materials not fully used in crafting will return to the original container when used from a base.
* Logs on the ground can now be directly chopped into thick boards with an axe.
[Additions and Changes]
* Increased nutritional value of boiled weeds.
* Sister cats are now treated as humans.
* Crafting stations are now displayed when learning an item's recipe for the first time.
* Summoning with Covenant Stone no longer resets livestock/residents' states. Dialogue is skipped for direct summoning.
* For base and sightseeing value calculations, furniture with diminishing value when placed multiple times will now be evaluated from the highest-value item.
* Added toggle button to display "All Feats" in the character sheet, showing feats not yet unlocked along with their requirements in tooltips.
* Set a limit of 300 items for shop inventory generation (to reduce loading times).
* Changed Inos' race to god and increased level (experimental).
* Various adjustments to insanity-related increases/decreases (currently no harm at high insanity).
* Characters will no longer trip immediately after death (to prevent spawn kills).
* Lottery machines placed in Noyel, Kapul, and Orvinna.
* Speed bonus from faith now scales more gently.
* Failed dishes now become raw ingredients (for rotting in fertilizer boxes).
* Adjusted various conditions and fixed random seeds for lotteries.
* Set a limit of 10 lucky coins obtainable from the lottery.
* No longer grants worn-out coupons for crafting blocks or floors (to avoid repetitive tasks).
* Reduced damage from suffocation.
* Added toggle setting for "Floor Reflection Effect" in graphics settings.
* Terms of Use are now displayed on first-time uploads of maps/Mods or first-time installation of Mods.
* Remote weapons with sockets can no longer be duplicated.
* The material hammer lottery from statues now resets item generation level every 50 levels after level 200 (to maintain demand for lower-tier hammers).
* Victory count is now displayed in dialogue when talking to adventurers previously defeated in sparring.
* Adjusted methods for determining door open/close state (experimental).
* Changed feed troughs into containers.
[Fixes]
* Fixed a bug where an error could occur when defeating enemies with ranged weapons.
* Fixed bed comfort traits not affecting recovery.
* Fixed companions attempting to use recovery magic on the global map.
* Fixed alignment issues for resistances when equipping multiple items on the same (non-hand) body part.
* Fixed SAN value and sleepiness referencing the same variable.
* Fixed PC corpse/milk cooking to correctly reflect PC's name in the dish name (applies to corpses generated after this version).
* Fixed slight hair color discrepancy when selecting portraits.
* Fixed wish string matching process.
* Fixed unique NPCs appearing younger than their actual age in save data with many in-game years.
* Fixed item level under 50 not reflecting in the offering's value.
* Fixed duplication shop discounts affecting the number of duplicated items.
* Other minor fixes and adjustments.
[Notes]
* Merry Christmas! Adjustments to melee balance will come in the next stable release, so please wait!
* The conditions for "Open base to the public" option with the Covenant Stone are "Base Home Rank within top 100 and base name changed from default name (e.g., 'Field')."
* Use middle-click to specify quantities when using materials from the base with the crafting machine.
* Changes to companions' favorite items are currently intended when new items are introduced.
* Adjustments to exploits involving fast travel for farming are planned for late-end content balance.


=== EA 23.55 ===
=== EA 23.55 ===
<big>'''12/13 2024</big>
<big>'''12/13 2024'''</big>


[Additions and Changes]   
[Additions and Changes]   
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