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Elin meta:Changelog: Difference between revisions

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→‎EA 23.46 -> 23.53: Weekly Roundup
(→‎EA 23.46: Added Hotfix 1 and Hotfix 2.)
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==Early Access ==
==Early Access ==
=== EA 23.53 (Nightly)===
<big>'''12/9 2024'''</big>
If no major issues are found, this version is planned to be released to the default branch.
[Additions and Changes]
* Release notes now have a more stylish display.
* Improved clarity when placing or rotating walls by hand.
* Anorexia can no longer be healed by healers.
* Added a boost to the Griffin's feat.
* Added enchants to meteorite, crystal, straw, aquamarine, onyx, and sapphire.
* Added ingots to recipes for arrows and crossbow bolts.
* Automatically dismounts or removes parasitism when sleeping; automatically remounts or reapplies parasitism when waking.
* Custom images for weapons and characters in mods now support flipping.
* Added animations to wind chimes.
* Added animations to doorbells.
* Hunger now gradually decreases stamina as well.
[Fixes]
* Corrected weight calculations when using eco-marks on furniture that has already had its weight altered by scrolls or other means.
* Fixed an issue where tent weight could overflow.
* Other minor fixes and adjustments.
[Notes]
* The word filter, when configured, functions as a whitelist for the targeted category. If a modifier is applied, it works as a blacklist instead.
* The use of in-game materials such as portraits for AI training or processing through AI is prohibited.
=== EA 23.52 (Nightly)===
<big>'''12/8 2024'''</big>
[Outside the Game Updates]
* Added a "Kickstarter-Related" section to the "Development Corner." A link to the "Last Wish Correction Form" has been included.
[Additions and Changes]
* Added and updated the contents of Last Wishes.
* Updated the credits.
* Added content for in-game monuments.
* The list displayed by the "Last Wish" console command now shows IDs instead of names (both IDs and names can still be used for searches).
* Added backer reward wallpapers (same screen as the reward code input).
* Added new monsters.
* The Yeek Cave is now open (no bosses yet).
* Improved Fog of War.
* Changed the timing for the hotbar toggle tutorial to appear when an item is placed on the hotbar.
* Items like the War Horn and Covenant Stone can no longer be obtained if the backpack has no space. Additionally, these items can no longer be "placed" via the PC's middle-click action.
[Fixes]
* Fixed a glitch in the rendering of front walls in rooms at map edges.
* Resolved a bug where temporary items like the War Horn could be retained.
* Fixed an issue where duplicated NPCs with lower-than-intended levels could have cumulative HP increases after duplication.
* Other minor fixes and adjustments.
[Notes]
* In the "Last Wish" console command, any Last Wishes displayed as valid:False have errors in their input and are not implemented in the game. Please use the "Last Wish Correction Form" at the bottom of the "Development Corner" on the official site for corrections.
=== EA 23.51 (Nightly)===
<big>'''12/7 2024'''</big>
[Out-of-Game Updates]
* Published a document titled "How to Write package.xml" in the Developer's Corner.
[Additions and Changes]
* Save data will no longer load if its version is newer than the game version.
* Removed the damage penalty (5-10%) applied to enemies during auto-combat.
* Changed the display for mods placed in the Package folder from [Private] to [Local].
* When updating a mod rather than uploading a new one, the Workshop mod title and details will no longer be overwritten.
* Added a <visibility> tag to mod package.xml files.
* Made the "Skillful Learner" trait temporarily removable (it will be re-locked in a subsequent standard build).
* Griffons can no longer be recruited (this may change depending on future updates to their species).
* Added new monsters.
[Fixes]
* Fixed an issue where sleeping on a strange pillow wouldn't trigger co-sleeping, even when selecting Yes.
* Fixed an issue where, after editing a widget's decorations, the widget would remain in the foreground instead of being moved to the back as expected.
* Fixed an issue where the sky settings would not be applied when using a map board in newly acquired land.
* Fixed a debug action to make items float when middle-clicking on water, which incorrectly appeared in the menu when holding a lighting technician license.
* Fixed an issue where the damage reduction rate (5-10%) from tactical skills during auto-combat was not referencing the appropriate skill.
* Various minor fixes and adjustments.
=== EA 23.50 (Nightly)===
<big>'''12/6 2024'''</big>
[Additions and Changes]
* Investments can now only be made in PC bases or towns.
* Status ailments for the opponent, PC, and PC’s allies are now cured at the end of sparring sessions.
* Fullness will no longer reset upon death if fullness is above a certain threshold.
* Keypad Enter is now supported for confirmations, such as quantity adjustments and detector keywords.
* Designated important food items will no longer be consumed automatically.
* Added the racial feat "From the Northern Lands" to Norland, along with new starting skills.
* Added the racial feat "Rare Breed" to Roran and merfolk. (The effect on genetic compatibility reduces the required gene slots for genes needing two or more slots by one.)
* Feats "Fast Learner" and "Rare Breed" are now recessive traits and cannot be removed.
* Tooltips now display the gene slot cost for genes that consume one slot (genes that consume no slots are excluded).
* Assigned jobs and hobbies to Miral and Garok.
* Set a lower limit for speed reductions caused by effects like sluggishness (experimental).
* Added four new graphics for random adventurers.
* Added Heart Cushions.
* Added Wooden Bear Carvings.
* Added friendly NPC "Dancer," placed in several towns.
* Added portraits for horses and sheep. (Thanks, minagi!)
* Added two new portraits for Little Sisters. (Thanks, minagi!)
* Placed the solitary owl, "Griffin," in Mysilia.
* Flower crowns now display on characters when worn (only for characters with hat positioning data).
* Added Lighting Technician Licenses to the Notary’s inventory. Holding one allows free customization of lighting colors.
[Fixes]
* Fixed an issue where internally specified potions (e.g., healer shop items or Loytel's quest rewards) could generate non-stackable potions with unintended effects, such as poisons or acid resistance coatings. (Potions generated before this version will remain unstackable indefinitely.)
* Various minor fixes and adjustments.
[Notes]
* Initial crafting items, such as buckets, now have a low chance of being generated as loot. Specific details about items and similar data are adjusted periodically without explicit mention in release notes.
* Faith bonuses now increase based on the number of days of faith in addition to piety improvements.
* Farming through fast travel isn’t currently planned for restriction. However, adjustments like reducing market value for repeatedly sold identical items may be considered in the future.
=== EA 23.49 (Nightly)===
<big>'''12/5 2024'''</big>
[Changes and Additions Outside the Game]
* Official tags and categories for mods can now be set in the Steam Workshop.
* Documentation on setting Workshop Tags is available in the "Development Nook."
[Changes and Additions]
* The strength of Mani's genes now depends on the generation level of Mani's statue.
* Tags in package.xml are now registered to the Workshop during mod uploads.
* NPCs now sleep facing the same direction as the PC when sharing a bed.
* The maximum number of residents transferable to Covenant Stones is now calculated based on the combined levels of Covenant Stones at each base.
* Added portraits for the Exile.
* Added "Flower Crown" to the initial handmade recipes.
* Added new NPCs, "Pastry Chef" and "Miner," and placed them in several towns.
* Bakers now sell cookies as well.
* Increased magic resistance for "Moonlit Bell."
* Added "★Ribbon" to Miralgalrok's exchange items.
* Added a peculiar pillow.
* Errors during mod uploads now display the error details.
[Fixes]
* Fixed an issue where the size of save data would increase every time you saved while using the cloud.
* Fixed an issue where resident and faith taxes were not being applied outside tax-exempt zones.
* Addressed a delay when entering the global map for the first time after loading a game with many companions.
* Various minor fixes and adjustments.
[Notes]
* Multiple NPCs on the same tile primarily occur as a fallback when no vacant tiles are available or during specific interactions. In general, adjustments will be made gradually to prevent exploiting this state for experience farming.
=== EA 23.48 (Nightly)===
<big>'''12/4 2024'''</big>
  The location of the backup folder will change from "Elin/Save/Backup" to "Elin/Backup." If the "Elin/Backup" folder already exists for any reason, the backup folder will not be moved automatically.
  This version includes significant changes to the internal save/load system, which may cause save/load processes to become unstable. It is recommended to back up all save data from the standard version separately from the Nightly save data for safety.
Elin generates a large number of save files with substantial file sizes. To optimize Steam Cloud usage, save files are compressed into zip format each time you save. It's possible that moving this compression process to occur only at the end of a game session could speed things up. We'll consider this approach based on user feedback.
If the position of widgets shifts when loading from cloud saves, try adjusting the widget anchors. For example, if the anchor is set to the top left, the widget's position will be saved and loaded relative to the top left corner of the screen.
During the Early Access period, we plan to focus on balancing primarily for floors 1–50, with adjustments extending to around floor 200 in the Void Dungeon. For floors beyond that, if major balancing adjustments are required, we may implement interim fixes or simpler adjustments like the one in the last nightly update. Additionally, as we have limited game data for high-level scenarios, attaching your save data in your feedback would be greatly appreciated.
[Additions and Changes]
* NPCs now destroy fishing results when their inventory is full and cannot pick them up.
* Adjusted some of Mesherada's dialogue (Since the name "Hathaway" is not intended to refer to a specific individual but rather to "that person" yet to be seen, akin to Beatrice in Re:Zero. In the player's case, they are the one she is searching for.).
* The enchantment effects "Travel Speed Increase" and "Magic Enhancement" no longer scale with level.
* Kicking NPCs who obstruct construction no longer reduces karma.
* NPCs will now be kicked even in Build Mode when constructing impassable blocks above them.
* Minions can now be banished even if they are far away.
* Minions will drop meat and genetic materials less frequently.
* NPCs above level 1000 will gain speed adjustments every 100 levels (provisional change to avoid excessive power).
* Changed the location of the backup folder.
* Experimental support for Steam Cloud.
[Fixes]
* Various minor fixes and adjustments.
[Notes]
* The selection of goods from exotic merchants does not change even when they are at the player's base. However, unlocking guild ranks may introduce services unavailable at the base.
=== EA 23.47 (Nightly)===
<big>'''12/3 2024'''</big>
[Additions and Changes]
* Pebbles and (swimming) fish on the map no longer consume fertility points, as they are sometimes used as base decorations.
* In user maps, the invisibility flag for Covenant Stones, Waystones, impassable furniture, and similar items is now removed.
* In user maps, no more than three NPCs will be loaded on a single tile.
* In user maps, no more than 20 items will be loaded on a single tile.
* Yakasha statues can now be used for cooking (equivalent to campfires).
* Adjusted genetic slots for some Apostle-related genes.
* Added behavior settings to multiple NPCs.
[Fixes]
* Fixed an issue where items inside locked containers could be submitted for quests. Similar bugs were also fixed.
* Resolved an issue where holding a key for continuous attacks no longer worked with keyboard controls.
* Fixed the incorrect application of adjusted gratuity amounts for NPC performances.
* Other minor fixes and adjustments.
[Notes]
* The official term for piety is "piety."


=== EA 23.46 ===
=== EA 23.46 ===
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[Additions and Changes]
[Additions and Changes]
* The name of the "Machine Ruins" has been changed to "Mechanical Ruins" to avoid overlap with other ruins.
* The name of the "Machine Ruins" has been changed to "Machinarium" to avoid overlap with other ruins.
* Adjusted the cost and limits of genetic feats.
* Adjusted the cost and limits of genetic feats.
* New genetic feats have been unlocked.
* New genetic feats have been unlocked.