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Elin:Changelog: Difference between revisions

→‎Early Access: Added changelogs for EA 23.41 through EA 23.44. Changelogs for EA 23.38 through EA 23.40 are missing.
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(→‎Early Access: Added changelogs for EA 23.41 through EA 23.44. Changelogs for EA 23.38 through EA 23.40 are missing.)
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==Early Access ==
==Early Access ==
=== EA 23.44 ===
<big>'''11/30 2024'''</big>
[Additions and Changes] 
* Added the ability to toggle whether items from the base container are used for each processing facility.
* Added a "Shift UI Position" setting to the side screen widget (experimental).
* Adjusted faction equipment effects to be treated as link values (e.g., the +4 part in "12+4") instead of base values.
* Tooltips for abilities and skills on the character sheet now display a list of applied modifiers and their sources.
* Added a recipe for Fossil Trees.
* Added a recipe for Crumbled Walls.
* Added behavior settings for multiple NPCs.
[Fixes] 
* Fixed an issue where fist weapons with a magic enchantment were not referencing the correct skill.
* Various minor fixes and adjustments.
<big>'''Hotfix'''</big>
* Fixed an issue where the game would freeze when viewing the status of mechanical companions while equipped with Mani's Blessing gear.
=== EA 23.43 ===
<big>'''11/29 2024'''</big>
[Additions and Changes]
* If, for any reason, the quest client is found dead upon returning from a quest instance, they will now be revived.
* Adjusted the routine for detecting when no keys are pressed.
* If a tent is placed inside a container within another tent, the tent will now move to the player’s inventory upon exiting the tent.
* Config will no longer reset when launching in debug mode.
* Small medals will no longer be loaded in user maps.
* Adjusted dice values for "Magic Extraction."
* Return destinations will now be displayed in a sorted order.
* Ball, meteor, earthquake, bomb, and self-destruct attacks will now deal half damage per hit to multi-size enemies.
* Added several processes to correct residual data when a mod is removed.
* For companion abilities, the higher value between the companion’s level and ability-related stats will now be used for power calculation (experimental).
[Fixes] 
* Fixed an issue where high-level NPCs that had split could be captured with low-level monster balls.
* Fixed an issue where, when "Automatically acquire picked-up cards" was enabled, cards would be collected again immediately after being taken out of the card encyclopedia.
* Fixed an issue where sending a Little Sister to heaven would increase the Little Sister kill counter.
* Fixed an issue where refreshing the maximum resident count check was not performed after turning residents into livestock.
* Other minor fixes and adjustments.
[Notes] 
* Enhancements for melee combat, including the addition of new abilities, are planned from December.
<big>'''Hotfix'''</big>
* Removed randomness from bonuses during nursing.
* Fixed an issue where changes to the calculation formula for companion abilities were also being applied to the player character (PC).
=== EA 23.42 ===
<big>'''11/28 2024'''</big>
[Additions and Changes]
* The skill "Emergency Ration" has been changed to a fixed-value base skill. Skills with unchanging values, such as Management or Emergency Ration, now explicitly state this in their tooltips.
* The recovery amount for symptoms treated with Blessed Ether Antibodies has been adjusted to 3 (2 without blessing).
* Ether Disease now records the order of onset. When treating Ether Disease, symptoms are cured starting from the most recent.
* Improved positioning for 3D sound sources.
* Fire pillars no longer appear on snowy tiles.
* Added new behavior settings for multiple NPCs.
* Environmental sounds now include effects such as rain, weather, waves crashing, thunder, and nocturnal bird calls.
* Adjusted the base stats for the "Is" race.
* To resolve dependency issues with Mod DLLs, Mod_FixedPackageLoader has been integrated into the main game (Thanks, FreshCloth!).
* Added two portrait variations (Thanks, Minagi!).
* Added two riding skins (Thanks, Minagi!).
[Fixes] 
* Fixed the behavior of the Emergency Ration base skill.
* Other minor fixes and adjustments.
[Notes] 
* The post-EA adjustment and fix rush has started to settle down. The remaining updates for November will likely focus on minor tweaks and adjustments, addressing areas that don’t significantly impact gameplay but have been a source of concern.
* For "Is" monsters, additional monsters will be added to their level range in the future, reducing their spawn rate. A rebalancing will be considered at that time.
=== EA 23.41 ===
<big>'''11/27 2024'''</big>
[Additions and Changes]
* Adjusted the explosive power of microwaves. Exploding eggs in placed microwaves now counts as a hostile action by the PC.
* Added maximum gene slots for each race (races with fewer equipment slots receive more slots).
* Tooltips for gene selection now display brief information about the target.
* Renamed the "Weight Change" effect of Ether Disease Wings to "Weight Reduction."
* Adjusted the sale prices for wrenches and material hammers.
* Improved the mirror effect on floors slightly.
* Items inside non-container objects (e.g., genes inside Mani statues) will no longer be listed in build mode or crafting equipment.
* Idle residents will now pray in place rather than traveling to an altar and will no longer leave to clean.
* Random colors of potions and scrolls will now persist even when the item database index changes due to the addition of new items. (This update will reset and regenerate random potion colors once.)
* Throwable weapons that return to the user will now automatically begin training when thrown at a dummy or similar target.
* System and container settings pop-ups will no longer close automatically when the mouse moves outside the pop-up area.
* Added Heaven's Syringe to the mysterious girl's wares.
[Fixes] 
* Fixed an issue where Demitas removed with RemoveDemitas would reappear after loading a saved game.
* Fixed an issue where destroying containers or other items in user maps could cause their contents to spill out.
* Fixed an issue where casting party-targeted spells with insufficient stock would switch the target to the caster but still consume MP as if the spell was cast on the party.
* Various minor fixes and adjustments.
[Notes] 
* (Notification for beta players) The pre-gene synthesis pet growth system is planned for removal. If feat points have not yet been reset, please reset them.
* Regarding age-restricted mods, the decision will be left to mod creators for now. However, depending on Steam Workshop's terms, such mods may be prohibited from the Workshop.
* The method of obtaining gene and companion feat points is planned for enhancement in future updates.
<big>'''Hotfix'''</big>
* Adjusted the number of genetic slots for each race.
* Changed the weight of scratch cards to 0.
* Fixed an issue where clicking a menu item while a popup menu's submenu is displayed would close the submenu.
* Resolved a problem where designs on signs placed on roofs were not being displayed.
* Various minor fixes and adjustments.


=== EA 23.37===
=== EA 23.37===
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