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(→Early Access: Added changelogs for EA 23.41 through EA 23.44. Changelogs for EA 23.38 through EA 23.40 are missing.) |
(→Early Access: Added EA 23.45) |
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__TOC__ | __TOC__ | ||
==Early Access == | ==Early Access == | ||
=== EA 23.45 === | |||
<big>'''12/1 2024'''</big> | |||
[Additions and Changes] | |||
* The Watering Jar can now be used in places where fences, walls, or furniture that blocks movement are placed. | |||
* When an egg not owned by the player hatches, the baby will no longer become the player’s pet. | |||
* Claiming non-quest-related land will no longer automatically set it as the player’s home or respawn point. | |||
* When drunk or confused while mounted, movement may occasionally become unsteady. | |||
* For enemies with a single elemental attribute (e.g., Chaos Mushrooms), level adjustments based on their attribute will no longer apply. (Previously, Chaos Mushrooms, which are supposed to be around level 30, were being generated at nearly level 50 due to chaos attribute adjustments.) | |||
* When the player sleeps, companions will now also fall asleep. | |||
* Several genetic feats have been unlocked. | |||
* Maximum acquisition levels have been set for some genetic feats. | |||
* Behavioral settings have been added to multiple NPCs. | |||
* Updated Chinese translations. | |||
[Fixes] | |||
* Corrected an issue where enemies with multiple attributes (e.g., Hounds) became less likely to appear the higher their attribute rank. | |||
* Fixed an issue where non-standard-sized sprites (such as tents) did not display graphics properly when thrown, if the item was stacked in multiple quantities. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* Holding Shift and right-clicking to equip weapons or shields will equip them to the non-dominant hand. | |||
* Starting with tomorrow’s update, crops will no longer grow outside player-owned territories (including tents). | |||
* After tomorrow’s update, the update interval for the standard branch of the game will be adjusted to approximately once per week. The main reasons include: | |||
** Adding content such as stories and quests takes several days even for a single update. | |||
** Releasing updates only after sufficient testing through the Nightly branch. | |||
** Aiming to release updates with as few untranslated parts as possible. | |||
** The current update frequency often results in mods breaking with each update, increasing the workload for mod creators. | |||
** Frequent updates have led to confusion and an increase in bug reports related to mods. | |||
=== EA 23.44 === | === EA 23.44 === | ||
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