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Elin:Attributes: Difference between revisions

m
The related weapons are described in the detailed explanation section of the attribute.
m (The related weapons are described in the detailed explanation section of the attribute.)
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|Melee Accuracy, Ranged Accuracy,(excluding cane) , Defense
|Melee Accuracy, Ranged Accuracy,(excluding cane) , Defense
|Lockpicking, Pickpocket, Disarm Trap, Jewelry, Weaving, Crafting, Throwing, Light Armor, Dual Wield
|Lockpicking, Pickpocket, Disarm Trap, Jewelry, Weaving, Crafting, Throwing, Light Armor, Dual Wield
|Bow, Shortsword
|Shortsword, Bow
|Poison
|Poison
|dexterous
|dexterous
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Strength determines the player's melee damage, carry weight and health pool.  
Strength determines the player's melee damage, carry weight and health pool.  


The related weapons are Martial Art, Long Sword, Axe, Scythe.
The related domain is Cut.
The related domain is Cut.
=====Endurance=====
=====Endurance=====
Endurance determines the player's carry weight, health pool, and stamina.  
Endurance determines the player's carry weight, health pool, and stamina.  


The related weapons are Staff, Polearm, Mace.
The related domain is Nether.
The related domain is Nether.
=====Dexterity=====
=====Dexterity=====
Dexterity affects a player's accuracy in proximity and defense, and has a small effect on accuracy for all weapons except canes.  
Dexterity affects a player's accuracy in proximity and defense, and has a small effect on accuracy for all weapons except canes.  


The related weapons are Shortsword, Bow.
The related domain is Poison.
The related domain is Poison.
=====Perception=====
=====Perception=====
Perception affects the player's chance to evasion of melee and ranged attacks, power of rods.
Perception affects the player's chance to evasion of melee and ranged attacks, power of rods.


The related weapons are Gun, Crossbow.
The related domain is Sound.
The related domain is Sound.
=====Learning=====
=====Learning=====
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