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Sakumashiki (talk | contribs) m (→Will) |
Sakumashiki (talk | contribs) m (The related weapons are described in the detailed explanation section of the attribute.) |
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|Melee Accuracy, Ranged Accuracy,(excluding cane) , Defense | |Melee Accuracy, Ranged Accuracy,(excluding cane) , Defense | ||
|Lockpicking, Pickpocket, Disarm Trap, Jewelry, Weaving, Crafting, Throwing, Light Armor, Dual Wield | |Lockpicking, Pickpocket, Disarm Trap, Jewelry, Weaving, Crafting, Throwing, Light Armor, Dual Wield | ||
|Bow | |Shortsword, Bow | ||
|Poison | |Poison | ||
|dexterous | |dexterous | ||
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Strength determines the player's melee damage, carry weight and health pool. | Strength determines the player's melee damage, carry weight and health pool. | ||
The related weapons are Martial Art, Long Sword, Axe, Scythe. | |||
The related domain is Cut. | The related domain is Cut. | ||
=====Endurance===== | =====Endurance===== | ||
Endurance determines the player's carry weight, health pool, and stamina. | Endurance determines the player's carry weight, health pool, and stamina. | ||
The related weapons are Staff, Polearm, Mace. | |||
The related domain is Nether. | The related domain is Nether. | ||
=====Dexterity===== | =====Dexterity===== | ||
Dexterity affects a player's accuracy in proximity and defense, and has a small effect on accuracy for all weapons except canes. | Dexterity affects a player's accuracy in proximity and defense, and has a small effect on accuracy for all weapons except canes. | ||
The related weapons are Shortsword, Bow. | |||
The related domain is Poison. | The related domain is Poison. | ||
=====Perception===== | =====Perception===== | ||
Perception affects the player's chance to evasion of melee and ranged attacks, power of rods. | Perception affects the player's chance to evasion of melee and ranged attacks, power of rods. | ||
The related weapons are Gun, Crossbow. | |||
The related domain is Sound. | The related domain is Sound. | ||
=====Learning===== | =====Learning===== |
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