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Elin:Class: Difference between revisions

1,668 bytes added ,  15 February 2024
m
→‎Classes: Paladin and skill potentials, will do stat potentials and weaponskill potentials later
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m (→‎Classes: Paladin and skill potentials, will do stat potentials and weaponskill potentials later)
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!Domains
!Domains
!Skills
!Skills
!Weapon Skills
! Feat
! Feat
! Feat Effect
! Feat Effect
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| 0
| 0
|
|
|Fire, Cold, Cut
|Fire
| Two Handed, Regeneration, Shield, Heavy Armor, Tactics
Cold
Cut
| Two Handed<sup>(140)</sup>
Regeneration<sup>(130)</sup>
Shield<sup>(130)</sup>
Heavy Armor<sup>(150)</sup>
Tactics<sup>(140)</sup>
|
|Weapon Mastery 2
|Weapon Mastery 2
| Increased Effectiveness of Melee Weapons
| Increased Effectiveness of Melee Weapons
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|0
|0
|
|
|Poison, Darkness, Chaos
|Poison
|Lockpicking, Pickpocket, Disarm Trap, Dual Wield, Evasion
Darkness
Chaos
|Lockpicking<sup>(130)</sup>
Pickpocket<sup>(140)</sup>
Disarm Trap<sup>(140)</sup>
Dual Wield<sup>(150)</sup>
Evasion<sup>(130)</sup>
|
|Thief's Luck 2
|Thief's Luck 2
| +20 Luck
| +20 Luck
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|0
|0
|
|
|Fire, Cold, Lightning, Mind, Magic
|Fire
|Literacy, Memorization, Casting, Magic Device, Control Magic
Cold
Lightning
Mind
Magic
|Literacy<sup>(130)</sup>
Memorization<sup>(130)</sup>
Casting<sup>(150)</sup>
Magic Device<sup>(130)</sup>
Control Magic<sup>(140)</sup>
|
|Magic Mastery 2
|Magic Mastery 2
| +2 Specialized Domain
| +2 Specialized Domain
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|0
|0
|
|
|Fire, Cold, Lightning
|Fire
|Regeneration, Farming, Cooking, Faith, Riding
Cold
Lightning
|Regeneration<sup>(130)</sup>
Farming<sup>(150)</sup>
Cooking<sup>(140)</sup>
Faith<sup>(120)</sup>
Riding<sup>(130)</sup>
|
|Farming Legs 2
|Farming Legs 2
Gourmet 1
Gourmet 1
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|0
|0
|
|
|Lightning, Poison, Cut
|Lightning
|Light Armor, Evasion, Marksman, Anatomy, Riding
Poison
Cut
|Light Armor<sup>(130)</sup>
Evasion<sup>(140)</sup>
Marksman<sup>(150)</sup>
Anatomy<sup>(130)</sup>
Riding<sup>(130)</sup>
|
|Ranged Mastery 2
|Ranged Mastery 2
|Increased effectiveness of ranged weapons
|Increased effectiveness of ranged weapons
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|0
|0
|
|
|Fire, Cold, Nether, Nerve
|Fire
|Evasion, Tactics, Literacy, Casting, Symbiosis
Cold
Nether
Nerve
|Evasion<sup>(140)</sup>
Tactics<sup>(130)</sup>
Literacy<sup>(130)</sup>
Casting<sup>(140)</sup>
Symbiosis<sup>(130)</sup>
|
|Weapon Mastery 1
|Weapon Mastery 1
Magic Mastery 1
Magic Mastery 1
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|0
|0
|
|
|Fire, Sound, Chaos
|Fire
|Swimming, Fishing, Travel
Sound
Chaos
|Swimming<sup>(130)</sup>
Fishing<sup>(130)</sup>
Travel<sup>(130)</sup>
|Martial Arts <sup>(130)</sup>
|Vacation Vibe 5
|Vacation Vibe 5
|Increased store price
|Increased store price
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|8
|8
|
|
|Sound, Mind, Nerve
|Sound
|Weightlifting, Throwing, Literacy, Music, Negotiation
Mind
Nerve
|Weightlifting<sup>(150)</sup>
Throwing<sup>(140)</sup>
Literacy<sup>(130)</sup>
Music<sup>(150)</sup>
Negotiation<sup>(130)</sup>
|
|Musician 2
|Musician 2
|Enhanced performance quality
|Enhanced performance quality
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|2
|2
|
|
|Fire, Lightning, Holy, Magic
|Fire
|Shield, Heavy Armor, Literacy, Faith, Casting
Lightning
Holy
Magic
|Shield<sup>(140)</sup>
Heavy Armor<sup>(140)</sup>
Literacy<sup>(130)</sup>
Faith<sup>(150)</sup>
Casting<sup>(130)</sup>
|
|Magic Mastery 1
|Magic Mastery 1
Farming Legs 1
Farming Legs 1
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|0
|0
|
|
|Fire, Lightning, Sound
|Fire
|Disarm Trap, Marksman, Spot Hidden, Evasion, Stealth
Lightning
Sound
|Disarm Trap<sup>(140)</sup>
Evasion<sup>(130)</sup>
Stealth<sup>(130)</sup>
Spot Hidden<sup>(140)</sup>
Marksman<sup>(150)</sup>
|
|Thief's Luck 1
|Thief's Luck 1
Ranged Mastery 1
Ranged Mastery 1
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|-
|-
|[[Elin:Inquisitor|Inquisitor]]
|[[Elin:Inquisitor|Inquisitor]]
|
|
|
|
|
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|-
|-
|[[Elin:Paladin|Paladin]]
|[[Elin:Paladin|Paladin]]
|7<sup>+35</sup>
|8<sup>+40</sup>
|0
|0
|0
|4<sup>+20</sup>
|0
|6<sup>+30</sup>
|
|
|Fire
Lighting
Holy
|Two Handed<sup>(150)</sup>
Armor<sup>(140)</sup>
Regeneration<sup>(130)</sup>
Tactics<sup>(140)</sup>
Casting<sup>(140)</sup>
|
|
|
|Devout 2
|
Defensive Instinct 1
|
|Increase benefit from god's favour.
|
Lay on hands available when worshipping Jure.
|
|
|
|
|
|
|
|-
|-
|[[Elin:Witch|Witch]]
|[[Elin:Witch|Witch]]
|
|
|
|
|
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|-
|-
|[[Elin:Executioner|Executioner]]
|[[Elin:Executioner|Executioner]]
|
|
|
|
|
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|-
|-
|[[Elin:Sword Sage|Sword Sage]]
|[[Elin:Sword Sage|Sword Sage]]
|
|
|
|
|
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|
|
|}
|}
Values with 0<sup>+##</sup> have a positive adjustment to base potential.
Values with 0<sub>-##</sub> have a negative adjustment to base potential.
Values with no trailing number do not positively or negatively effect base potential.
For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.
For attributes, it is only the adjustment value, as the base value remains at 100.


Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.
[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]