Elin meta:Changelog/EA4

From Ylvapedia

A list of updates made during the early access period from July to September 2025.

EA 23.209 Stable

9/30 2025

(Translated by ChatGPT)

After a Stable update, older versions of Mods may stop working or behave strangely. If things act up, try disabling Mods once.

[Highlights]

  • Added quest "Into the Darkness" storyline.
  • Added ability to buy a lunch made with love from Big Sister using influence if her favor is high enough. Big Sister’s favor greatly increases when rescuing Little Sister, and greatly decreases when killing Little Sister.
  • Added "Good" feat, which increases shrine/statue spawn rates, makes some monsters spawn more often, and makes certain monsters friendly. Added "Evil" feat, which increases rare monster spawn rates and makes certain monsters hostile.
  • Added chance to gain the "Good" feat upon waking if karma is above a certain value, and the "Evil" feat if karma is below a certain value. If karma is between these values, both feats are lost.
  • Added ★Scroll of Void Return. Temporarily available from Miral&Garok merchants.

[Effects on Save Data]

  • The deepest reached floor of the Void will be reset to floor 0 (it will update again after defeating a Void boss).
  • Several junk items were updated to support recoloring, and their default materials were changed, so they will no longer stack due to differing materials.

[New Content]

  • Added Kizuami’s theme. Replaced Mifu Village BGM with it. Thanks Nino!
  • Added "Flavor" category to World Laws. Added "Eternal 13 Years Old" flavor option.
  • Added "Toggle log" to the "Input" game button settings menu.
  • Added "Magical Hand and Magical Sword enhancement" and "Hit bonus when attacking with longswords" effects to Nefu’s "Old Fox Lineage" feat.
  • Added spell "Moonlit Arrow" (replicable version of "Moonlit Spear").
  • Added Armored Soldiers "Higgs" and "Widge." Replaced Isygarad’s companions.
  • Unlocked map "Dragon’s Cave" (boss chamber still inaccessible).
  • Added Scroll of 《Great Little Siste Migration》.
  • Added "Blindfold" (head equipment).
  • Added Laser Gun (weapon).
  • Added 1 flag (furniture).
  • Added 3 posters (furniture).
  • Added tapestry (furniture).
  • Added ceiling fan (furniture).
  • Added wall lamp (furniture).
  • Added server barrel (furniture).
  • Added kiwi (furniture).
  • Added pig on a spit (furniture).
  • Added dinosaur meat on a spit (furniture).
  • Replaced Little Sister graphics.
  • Revised parts of the red book "Memory of the Forest." Also, added this book to the English version. (Previously missing)
  • Added 4 new monsters.

[Additions and Changes]

  • Expanded maximum reachable depth in the Void.
  • Adjusted so that when NPCs fish up platinum coins or small medals, the probability decreases temporarily but recovers over time.
  • Made some junk items recolorable and changed default materials.
  • Added option to ask Bicherin about Issizzler after completing the quest "Negotiation with Darkness."
  • Item generation now records generation level.
  • Items regenerated by "Scroll of Reconstruction" now use the highest of item level, generation level, or player’s deepest reached floor.
  • Increased spawn rate and adjusted effects of "Scroll of Reconstruction". Added "not for sale" tag. Temporarily added to Miral&Garok merchants.
  • Deepest reached floor now updates when defeating boss-class enemies. A message is displayed when it updates.
  • Miral&Garok shop no longer scales with shop level.
  • Item gene inspection ("x" key) now displays actual skill values.
  • Limited Ecopo merchant stock size so that fixed items remain visible regardless of sort type.
  • During [Ceasefire Whistle] effect, PC and allies no longer counterattack or parry.
  • Ability "Charge" cannot be used while bound.
  • Changed Specwing’s BGM.
  • Added "Small Medal" and "Old Voucher" to Mysterious Girl’s stock (as fallback items for when nothing else to buy).
  • Added event: between Dec 24-26, Santa spawns at high rates in random Nefia (chance decreases per spawn, resets yearly).
  • Counterattacks no longer trigger while paralyzed or otherwise incapacitated.
  • Added icons in World Laws to indicate options not affecting tokens.
  • Changed magic target descriptions from "Self/All" to "Target/All."
  • If target of "Mischief" holds Dream Bug, Dream Bug is consumed and grants 1-2 stocks of "Moonlit Spear."
  • Adjusted rendering depth of headgear that shows on graphics.
  • Added a text effect to Isygarad’s entrance.
  • Added an alias "Black Lord" to Isygarad.
  • Added bartender to Noyel.
  • When having "Dismantler" feat, destroying items shows unique hint text if skill is insufficient or recipe already learned.
  • Changed "Gunner" from added profession to default profession (no change to bonuses).
  • Renamed some "Flags" (furniture) to "Banners."
  • Updated Chinese translation.
  • (English version) Changed "bit" in monster and spell names to "funnel."

[Fixes]

  • Fixed a bug where cow graphics for male and female were swapped.
  • Fixed a bug where goat graphics for male and female were swapped.
  • Fixed a bug where sometimes home base was not prioritized when sorting return destinations.
  • Fixed a bug where [Healing] item trait did not affect potion healing amount.
  • Fixed a bug where equipment crafted with runes could gain enchants normally not applicable.
  • Fixed a bug where gene fusion completed instantly if gene cost was too high.
  • Fixed a bug where PC spoke Nanasu’s lines if entering the deepest floor of Forest of No Return without Nanasu in the party.
  • Fixed a bug where the talisman conservation enchant bonus for two-handed weapons was not displayed in tooltips.
  • Fixed a bug where mods removed from ranged weapons could be placed on an incorrect tile position.
  • Other minor fixes and adjustments.

[Notes]

  • Horome’s theme will be arranged before being added as Nefu Village BGM.
  • Elin’s story connects to Elona (not If), alongside Home and Main storylines. Home series should branch into If stories in the future.
  • As for elements/locations absent in Elona, they may be omitted there because they are not important to Elona.
  • Main story also features "Magic Stones" (artificial, from buried Ether groves). To avoid confusion, terminology will be changed later, since Home series magic stones are different.
  • Backer Wish content was previously prioritized as wished, with little adjustment. However, for highly discussed content (e.g., "Shatter Hex"), adjustments will be made going forward. These will generally be improvements/strengthening only, but if the original wisher disagrees with changes, please feel free to reach out.

Changes from Nightly

  • Changed the maximum floor selectable with [Scroll of Void Retur] to the player’s deepest reached floor in the Void (temporary change; the previous system reduced the meaning of gradual exploration of the Void. Future updates are planned, such as adding challenges that allow skipping multiple floors at once in the Void).
  • Changed the required medal count for [Scroll of Reconstruction] to 20.
  • Revised parts of the red book "Memory of the Forest." Also, added this book to the English version. (Previously missing)
  • Fixed a bug where defeating a boss in Sukutsu sometimes did not update the deepest reached floor.

Patch 1

(Translated by ChatGPT)

[Additions and Changes]

  • Elemental NPCs now deal elemental damage when attacking with martial weapons, same as in unarmed combat.
  • Added Pegasus feat to Younger Shark Sister, Younger Sister Shark, and Younger Sister Penguin.
  • Parry and Shield Bash now grant experience to their corresponding skills when triggered.
  • Detectors no longer react to items placed in roof mode.

[Fixes]

  • Other minor fixes and adjustments.

[Notes]

  • Development should shift back to Nightly if no major issues are found.
  • When crafting rune-imbued equipment, resist runes currently cannot be applied if the equipment already has a material-based resistance. This is intentional for now, but adjustments may be considered in the next Nightly period.
  • Future updates may change Scrolls of Reconstruction so that regenerated items retain their original quality (normal stays normal, miracle stays miracle, etc.).
  • Age settings for unique NPCs that display as ??? in-game (over a thousand years old) are assigned rather arbitrarily.
  • The length of an "Age/Era" in Ylva varies (from ten thousand years to several hundred million years). History and worldbuilding details have also diverged significantly from Elona. These may be expanded on later through in-game red books once Elin’s development calms down.

Patch 2

(Translated by ChatGPT)

[Fixes]

  • Fixed a bug where stairs leading downward were not generated when loading the map if the dungeon had reached 10,000 floors prior to the Stable release.

[Notes]

  • Development will move to Nightly if no major issues are found.

EA 23.208 Nightly

9/29 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added 「★Scroll of Void Return」 (experimental). Temporarily available from Miralgarok merchants.
  • Changed medal cost for Scroll of Reconstruction exchange to 10.
  • Adjusted NPC fishing so that the chance of obtaining Platinum Coins and Small Medals decreases each time one is caught. The reduced chance recovers over time (experimental).
  • Made several junk items compatible with recoloring. Changed some default materials.
  • Added Grilled Dinosaur Meat (furniture).

[Fixes]

  • Fixed a bug where personal bases were not prioritized in return location sorting.
  • Fixed a bug where the 【Healing】 item trait did not affect potion recovery.
  • Fixed a bug where, after clearing the quest "Dialogue with the Dark," the option for Isshizur-related information did not appear in conversations with Bicelin.
  • Fixed minor typos and phrasing issues in the quest "Into the Dark."
  • Fixed other minor issues and adjustments.

[Notes]

  • Current Nightly rate is about 9%.
  • Updated public Excel data.

Patch 1[Additions and Changes]

  • Changed so that the deepest reached floor in the Void is updated when a boss is defeated.
  • Changed the maximum reachable floor in the Void.

EA 23.207 Nightly

9/28 2025 (Translated by ChatGPT) [Additions and Changes]

  • Updated quest "Into the Darkness."
  • Added new dialogue option about Isshizur with Bicerin after clearing "Dialogue with Darkness."
  • Scarabs are no longer controlled by Mani’s Blessing.
  • Scarabs no longer multiply on user maps.
  • Updated Chinese translation (text from "Into the Darkness" in this update not yet translated).
  • Increased generation rate of Scroll of Rebuild, adjusted effects, added non-sellable tag, and added to Miralgarok’s shop.
  • Added a message when the deepest reached floor is updated.
  • Increased the price of Big Sister’s Love Bento (to maintain incentive for killing Littles).

[Fixes]

  • Fixed a bug where equipment crafted with runes could receive enchants normally unavailable.
  • Fixed a bug where using the Gene Synthesizer with genes costing too much would result in immediate synthesis.
  • Other minor fixes and adjustments.

[Notes]

  • Major balance changes (Ether disease, resistances, status ailments, money-making, etc.) are planned much later, but before the end of EA. A dedicated branch will likely be created, with changes applied over 1–2 months. At that time, fundamental overflow countermeasures (such as replacing int with long) may also be implemented. Save data compatibility may be lost, in which case a transfer function will be considered. (This is still 1–2 years away.)
  • Work on preparing a stable build is underway.

EA 23.206 Nightly

9/26 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added laser gun (weapon).
  • Adjusted scarab performance and related behavior.
  • Prevented scarabs from self-replicating when observed by PC or in lit areas.
  • Added the same restrictions on scarab self-replication as other replication-type NPCs (blocked by status effects or ether disease).
  • Item generation now records generation level (experimental).
  • Items regenerated by Scroll of Reconstruction now use the highest of item level, generation level, or player’s deepest reached floor for regeneration (experimental).
  • Deepest reached floor now updates when a boss-class enemy is defeated (experimental).
  • Removed limited item designation from "★Ribbon" and "★Sage’s Helm" again (temporary, due to stronger-than-expected feedback).
  • Miralgarlok’s shop no longer affected by shop level (experimental).
  • Item genes now display actual values of skills, etc. when examined with the “x” key.
  • Added wall lamp (furniture).
  • Added server barrel (furniture).
  • Added kiwi (furniture).
  • Added one new monster.
  • (EN version) Changed “bit” to “funnel.”

[Fixes]

  • Fixed other minor issues and adjustments.

[Notes]

  • The balance of the Scroll of Reconstruction is planned to be adjusted (possibly making the blessed one set the generation level equal to the deepest reached floor, along with OF fixes). However, since an update to the latter half of the Home story may come in between, the adjustment could be delayed.

EA 23.205 Nightly

9/25 2025 (Translated by ChatGPT) [Additions and Changes]

  • Limited the number of items sold by Ecopo merchants so that shop size no longer increases it beyond a certain point (to prevent fixed items from being hidden by sort type).
  • Made it so that while the effect of Truce Whistle is active, PC and allies will not perform counter or parry attacks.
  • Disabled the ability "Rush" while under the Restraint status.
  • Set ★Ribbon and ★Sage’s Helm as limited items in Miralgarok’s shop.
  • Added 3 new poster (furniture) items.
  • Added tapestry (furniture).
  • Added ceiling fan (furniture).
  • Added 1 new monster.

[Fixes]

  • Fixed a bug where cow graphics for male and female were reversed.
  • Fixed a bug where goat graphics for male and female were reversed.
  • Fixed a bug where, upon descending to the deepest level of the Forest of No Return, the PC would speak Nanus’s dialogue if Nanus was not in the party.
  • Fixed a bug where the amulet saving enchantment effect did not (visually) apply the two-handed bonus effect in item tooltips.
  • Fixed various other minor issues and adjustments.

EA 23.204 Nightly

9/24 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added quest story "Into the Darkness".
  • Changed Specwing’s BGM.

[Fixes]

  • Fixed various minor issues and adjustments.

[Notes]

  • The main story also features "Magic Stones" (artificially created from the ether groves buried underground), but these are different from the "Magic Stones" appearing in the Home series storylines. Since this is confusing, the terminology for the main story will be changed in the future.
  • Another stage of the Home storyline (the latter half of the story added this time) is planned to be added during this Nightly period.

EA 23.203 Nyaightly

9/22 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added "Log Toggle" to the Input section of the settings menu.
  • Added "Empower Magic Hand & Magic Sword" and "Hit bonus with Longsword attacks" effects to Nef’s "Ancient Fox Bloodline" feat (since it previously only affected the player).
  • During Dec 24–26, Santa now spawns at a high rate in random Nefias (spawn rate decreases each time Santa is generated, and the counter resets each year).
  • Counters no longer trigger when paralyzed or otherwise unable to act.
  • Added a Flavor category to Laws of the World, along with a "Forever 13" flavor option.
  • In Laws of the World, settings that do not affect tokens now display a dedicated icon.
  • Replaced graphics for Little Sisters.
  • Added the scroll of "Great Little Sister Migration."
  • Unlocked the map "Dragon’s Den" (boss room not yet available).
  • Added Pig Spit (furniture).
  • Added a new monster.
  • Changed the magic description text from "Self/Party" to "Target/Party."

[Fixes]

  • Fixed a bug where the spellbook of Moonlight Arrow was not generated.
  • Other minor fixes and adjustments.

[Notes]

  • The story of Elin is connected to Elona, not an If-branch, alongside the Home-series and the main story. However, the Home-series storyline will also include If branches in the future.

Patch 1(Translated by ChatGPT)

[Additions and Changes]

  • Made NPCs age normally until 13 even when the "Eternal 13 Years Old" world law is active (previously could generate NPCs with negative ages as years passed). Improved tooltip hint for Eternal 13 Years Old to be clearer.
  • Added "Small Medal" and "Old Voucher" to the Mysterious Girl’s shop (slightly expensive, meant for when nothing else is desired).

[Fixes]

  • Fixed a bug where the spellbook of "Moonlit Arrow" was not being generated.
  • Fixed a bug where Dragon Cave was not properly regenerating in existing save data.
  • Other minor fixes and adjustments.

[Notes]

  • Even though the story may have branching endings, they will be straightforward, with clear choices. No need to worry about complex branching conditions.
  • As an aside, elements or locations that don’t exist or appear in Elona can be taken as simply omitted there because they aren’t considered significant in Elona.

EA 23.202 Nightly

9/20 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added the feat "Virtuous," which increases the spawn rate of shrines and statues, increases the spawn rate of certain monsters, and makes certain monsters friendly.
  • Added the feat "Wicked," which increases the spawn rate of rare monsters and makes certain monsters hostile.
  • Added a system where upon waking up, if Karma is above a threshold, "Virtuous" may be granted; if Karma is below a threshold, "Wicked" may be granted; otherwise, either feat is lost.
  • Added the spell "Arrow of the Moonlit Night" (experimental, a duplicable version of "Spear of the Moonlit Night").
  • When using "Mischief" on a target carrying Dream Worms, consume the worms to gain 1-2 stocks of "Spear of the Moonlit Night."
  • Rescuing a Little Sister now greatly increases Big Sister’s favor; killing one now greatly decreases it.
  • When Big Sister’s favor is above a threshold, a homemade bento can be purchased with influence.
  • Added the headgear "Blindfold."
  • Adjusted draw depth for graphical headgear that is visually reflected.

[Fixes]

  • Other minor fixes and adjustments.

[Notes]

  • For Backer Wish content, adjustments have generally been avoided in favor of honoring the original wish, but for items with significant feedback (such as "Shatter Hex"), improvements should be made going forward. Changes will primarily be enhancements, but if the original backer finds any adjustments undesirable, please feel free to reach out.

EA 23.201 Nightly

9/18 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added the text effect! when Isygarad appears.
  • Added the alias "Black Lord" to Isygarad (was missing since he was an early character).
  • Added Magitek Soldiers "Higgs" and "Widge"; replaced Isygarad ’s companions (experimental).
  • Added Kizuami’s theme; replaced Mifu village BGM with Kizuami’s theme. Thanks Nino!
  • Added a bartender to Noyel.
  • When having the "Dismantler" feat, destroying items now shows unique hint text if recipe learning fails due to lack of skill or already being learned.
  • Changed "gunner" from an additional class to a default class (experimental, no change to class bonuses).,
  • Renamed some "Posters" (furniture) to "Banners".
  • Added one new "Banner" (furniture).
  • Added one new monster.

[Fixes]

  • Fixed a bug where tools removed from ranged weapons could be placed in the wrong position.
  • Other minor fixes and adjustments.

[Notes]

  • Horome’s theme will be added later after being arranged for Nefu village, as it is a piano piece.

EA 23.200 Stable

9/17 2025 (Translated by ChatGPT)

After a Stable update, older versions of Mods may stop working or behave strangely. If things act up, try disabling Mods once.

[Highlights]

  • (Backer Wish) Added race "Centaur".
  • (Backer Wish) Added "Larnneire, Listener of the Winds" and "Lomias, Messenger from Vindale".
  • (Backer Wish) Reintroduced "Verna, Shadow Witch" as a noble guest in the Eternal Garden.
  • (Backer Wish) Added spell "Spear of the Moonlit Night". Added to Miral & Garok’s prizes.
  • Updated quest “Negotiation with Darkness.” Added related Home quest content.
  • Unlocked Minotaur’s Cave.
  • After clearing quest “The Mystery of the Legendary Bag,” Raina and Poina now generate in Specwing.
  • Choosing “Sleep” in an NPC’s bed now leads to sharing the bed instead of kicking them out if affection level is high.
  • Playing instruments with elemental enchants now inflicts status effects on listeners.
  • Added “Weapon Enchant Effect Boost” to Two-Hand skill bonus.
  • Added “Reduced Off-Hand Accuracy Penalty” to Dual Wield skill bonus.
  • Ability "Dream Larva" now unlocks ability "Mischief" once level reaches a threshold.

[Additions to the Eternal Garden]

  • Renovated and renamed map “Somewhere” into “Eternal Garden.” If “Somewhere” was already visited, it regenerates over time. NPCs such as Black Angel, Billy, and Verna are carried over (which can result in multiple Vernas).
  • Eternal Garden is disconnected from time, used to host immersion-breaking or timeline-inconsistent content, as well as guest NPCs (Backer Wish). Future quests and unique NPCs planned.
  • If “Somewhere” was visited before Eternal Garden is generated, a cassette tape is mailed to Home when loading save data (since it won’t regenerate with the map).
  • Added guest registry (book) to Eternal Garden.

[Shield Additions and Changes]

  • Added shield enchant “Projectile Guard” to reduce ranged damage.
  • Added shield enchant “Indomitable” to prevent one-hit kills.
  • Added shield enchant “Parry” to deflect and counter.
  • Added shield enchant “Charger” to enhance Rush.
  • Added shield enchant “Chivalry” to guard allies near death.
  • Added shield enchant “Tyrant of Shields” to enhance Shield Bash.
  • Added shield enchant “Counter” to enable riposte on evasion.
  • Added enchant “Shadowpierce” to block enemy parry/counter.
  • Shield enchants now show icons in tooltips.
  • Shields can now roll ability-activation enchants.
  • Increased casting failure penalty when equipping shields.
  • Slightly raised Shield Bash activation chance; activation also increases chance of triggering shield ability enchants.
  • Counter/Parry no longer trigger on hanging residents.
  • Added status ailment “Broken Spirit.” Triggered by Indomitable and prevents reactivation for a short time.
  • “Chivalry” and “Meat Shield” do not activate against status damage or hanging NPCs.
  • On triggering Parry or activation-type shield enchants, success checks now use related skills of the equipped item (e.g. Shield → Shield skill, Martial Weapon → Martial Arts skill).
  • Martial weapons can now roll both weapon and shield enchants, and can be rune-engraved.
  • All existing shields and martial weapons updated with shield enchants.
  • Added “Turtle Shell” (rare drop from Turtles).
  • Added “Pollen Shield” (rare drop from Man-Eating Flowers).
  • Added “Parrying Dagger” (standard weapon).
  • NPCs with visible shields in graphics now spawn with shields equipped.

[New Content]

  • Added config option “Do not cancel continuous actions when damage is 0.”
  • Added item trait [Crypic] to increase reading/memorization difficulty, applied to rare spellbooks.
  • Added material enchants to Cobalt and Topaz.
  • Added new PC feat “Plunderer.”
  • Added new PC feat “Dismantler.”
  • Added portraits for Raina and Poina.
  • Added rumors to Raina and Poina.
  • Added ★Al-Uud (experimental).
  • Added ★Kill Killl Piano (instrument, rare tipping item, method may change).
  • Added ★Gould’s Piano (instrument, rare tipping item, method may change).
  • Added ★Brush of Dye Removal. Added to Ecopo Merchant’s stock.
  • Added Statue of Opatos Bearing the World (furniture).
  • Added Mushroom Lamp (furniture).
  • Added Streetlight (furniture).
  • Added Mailbox (furniture).
  • Added Giant Curry (furniture).
  • Added Curry Roux (furniture).
  • Added Hourglass (furniture).
  • Added Banner (furniture).
  • Added Throne (furniture). Slightly remodeled Mysilia’s throne room.
  • Added Pampas Grass (plant) and Moon-Viewing Dumplings (new food item).
  • Replaced horse graphics.
  • Added one monster.
  • Added two boss monsters.

[Additions and Changes]

  • Updated Last Wish (in-game footprint).
  • Added the “Beast of Potential” feat to Androids.
  • Added the “Power of Earth” feat to Gilbert.
  • Gathering action no longer shown on tiles when casting a spell or using an ability.
  • Added explanation to Dream Larva tooltip.
  • Two-Hand skill bonus “Weapon Enchant Effect Boost” now affects ability enchants, and x key investigation shows post-bonus values.
  • Berserk state now nullifies fear, allows only move/attack/shoot/breath actions.
  • Captured NPCs with minions now release them.
  • Removed Rune Mold from default recipe list, adjusted crafting level.
  • Added “Speaks Human Language” tag to Centaur and many other races.
  • Yeek’s Cave and Minotaur’s Cave now rarely generate off-species enemies to avoid monotony.
  • Removed Axe of Destruction from Miral & Garok prizes.
  • Characters now speak lines and play SFX when “Awakening” or “Seventh Sense” activates.
  • Pets no longer attack targets involved in PC Mischief/Intimacy.
  • Status ailment "Excommunication" now disables divine blessing feats entirely (previously only blocked stats/traits).
  • Hitching Post and Throwing Circle no longer trigger while moving by clicking other tiles.
  • NPC rare drop levels now scale with NPC level.
  • Status info widget always sorts statuses (buffs/debuffs/ailments). Added options “Always Sort” and “Sort Ascending.”
  • Abilities with cooldown now display remaining cooldown in status info widget.
  • Certain cooldowns now apply to PCs (minimal impact without Mods).
  • Performing sets listeners on fire/bleeding/poison now treated as hostile.
  • Drunk listeners no longer tire of performances.
  • Enchants on instruments always displayed.
  • Pressing *x* on gear now shows full enchant names.
  • Increased Anatomy experience gain.
  • User maps now save reinforcement levels (+, prefixes).
  • Hidden items no longer trigger detectors.
  • Build mode no longer lists equipped items.
  • Moving roof-placed items in build mode keeps them placed (previously unplaced).
  • Active stance cancels on death, gene recombination, or removing embedded genes.
  • Binoculars usable on world map via right-click.
  • Some unique NPCs now have jobs/hobbies.
  • “Parry!” and “Flurry!” messages for enemy actions are color-coded.
  • Ability “Draw” cannot be used adjacent; prefers facing tiles.
  • Adjusted Ancient Mantis Shrimp’s starting enchants.
  • Spell Stock bonus from Memorization skill gradually decreases beyond Lv 50.
  • Increased spawn rate of red books.
  • Shift + mouse wheel raises item placement height further.
  • Help → Controls/Shortcuts reorganized and expanded.
  • Items cannot be placed in the air.
  • Increased Vorpal chance for Dark Child and Dark Master, but 0% if visible to target.
  • Chaos Shape default height/weight made smaller (flavor change).
  • Updated One-Block Mode: bug fixes, unique NPCs in migrant list scale with Raid Lv, monsters scale by Raid Lv, guild joining, guaranteed early items (sand/water tiles).
  • Updated Chinese translation.
  • (JP) Improved speech style consistency in unique NPC dialogue.
  • (EN) Renamed “little ball” to “little capture ball.”
  • (EN) Renamed “The Place Where Winds Rest” to “Where Winds Rest.”

[Fixes]

  • Fixed a bug where pressing Tab in build mode opened equipment inventory.
  • Fixed a bug where certain NPCs (e.g. Funnels) had broken damage taken multipliers.
  • Fixed a bug where if leaving Forest of No Return deepest floor without defeating boss, Nanus could not unlock passage key on regeneration.
  • Fixed a bug where height could not be changed when placing items on roof with ALT in build mode.
  • Fixed a bug where food consumed before death by poison was not lost.
  • Fixed a bug where performance was not interrupted by suffocation damage.
  • Fixed a glitch in messages when “Indomitable” or “Fate” feats triggered.
  • Fixed a bug where crafting remembered an unavailable item as material.
  • Fixed a bug where shopping sometimes failed depending on Windows language setting.
  • Fixed a bug where healing spells could not be cast if PC had Mod-granted “Healing Instinct” feat.
  • Fixed several errors from missing data after removing Mods from save data.
  • (JP) Fixed wrong ID for red book “Memory of the Forest.”
  • (JP) Fixed swapped first-person/traits for Raina and Poina.
  • Other minor fixes and adjustments.

[Notes]

  • Larnneire having two hobbies is intended.
  • The Seeker possessing that item is intended (specified by backer).
  • Planning to add in-game calendar someday, e.g. “Sister’s Day” for Ylva.
  • Currently, main quest content scaling by Fame only affects enemy levels. Traps, swimming requirements, etc. do not scale.

■ Changes from Nightly

  • Updated Last Wish (in-game footprint).
  • Added ★Brush of Dye Removal. Added to Ecopo Merchant’s stock.
  • Added Throne (furniture). Slightly renovated Mysilia’s throne room.
  • Added the “Beast of Potential” feat to Androids.
  • Added the “Power of Earth” feat to Gilbert.
  • Gathering action no longer shown on tiles when casting a spell or using an ability.
  • Fixed a bug where pressing Tab in Build Mode opened the inventory (equipment slots).
  • (Japanese version) Fixed a bug where Lyna and Poina’s first-person references and personality settings were swapped in the data.

9/18 2025

Patch 1

(Translated by ChatGPT)

[Additions and Changes]

  • Added the text effect when the Minotaur Nest boss appears.
  • Adjusted AI priority for magic sword spells (previously lowered when the target had resistance, despite their resistance-piercing effect).
  • Ability [Mana Burn] now consumes at least 1 MP.

[Fixes]

  • Fixed a bug where knockback triggered twice if a melee weapon had knockback through modifications of ranged slots (e.g., gunlance).
  • Fixed a bug where the bonus to two-handed weapon enchants did not apply correctly to activation enchants.
  • Other minor fixes and adjustments.

[Notes]

  • Development will be moved back to Nightly if no major issues are found.

Patch 2

(Translated by ChatGPT)

[Fixes]

  • Fixed a bug where the correction for two-handed weapon enchantment bonus not applying to trigger-type enchants was itself not fully fixed.
  • Other minor fixes and adjustments.

[Notes]

  • Development will return to Nightly if no major issues are found.
  • As with the last update, this time I plan to focus on the Home Story and Backer Wishes, so the update pace will likely be a bit slower. Among the larger Backer Wishes still remaining are “Doga Ruins (Curry Quest),” “Flesh Mani,” and the “Telekinesis Spell.” I’m aiming to introduce “Doga Ruins” in the next Nightly, and “Telekinesis” around the following Nightly. As for “Flesh Mani,” I had originally planned to introduce him as a story character, but given the current pace of the storyline, it will still take quite a while. Because of that, I’m considering introducing him in the Eternal Garden instead. (He may reappear later as a story character once the Home Story progresses.)

EA 23.199 Nightly

9/15 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added PC feat "Demolitionist."
  • Made some quest hints for "Dialogue with Darkness" easier to understand.
  • Made certain items at the deepest part of the Luurie Submarine Temple unique. If the quest has already progressed, items will be delivered by mail (since they may have been destroyed when they were non-unique).
  • Adjusted the weight of the Lulwy statue and slightly improved its graphics.

[Fixes]

  • Fixed a bug where damage increase effects on certain NPCs, such as Funnels, were not working.
  • Fixed a bug where Ungaga was frequently selected in the Minotaur’s Cave (due to the lottery table being limited to the Minotaur race).
  • Other minor fixes and adjustments.

[Notes]

  • Update content is small, but the version was raised because version checking is required for item mailing.
  • Currently, in "Main quest content scaling by Fame," only the levels of generated monsters scale. Traps or requirements such as swimming level in the submarine area do not scale (though this may change in the future).

EA 23.198 Nightly

9/14 2025

(Translated by ChatGPT)

[Additions and Changes]

  • Updated quest "Negotiation with Darkness."
  • Added various home quest–related content.
  • Berserk status now nullifies fear and restricts actions to movement, attack, ranged attack, and breath.
  • Added an option for ascending sort in the status widget.
  • When capturing an NPC with items like monster balls, any minions the NPC has will now be released.
  • Rune mold recipe removed from initial known recipes and crafting level adjusted.
  • Unlocked Minotaur’s Cave.
  • Removed "Human" race tag from Centaurs and added "Speaks Human Language" tag to Centaurs and many other races (experimental).
  • In Yeek Cave and Minotaur’s Cave, random enemies may now spawn at low probability in addition to the main race (Yeeks, Minotaurs) to reduce monotony.
  • Removed Axe of Destruction from Miral Garok’s prizes.
  • Added dialogue lines and sound effects for "Awakening" and "Seven Senses" activation.
  • Certain cooldowns now also apply to PC (minimal impact without mods).
  • Added two new boss monsters.
  • (English version) Renamed “little ball” to “little capture ball.”
  • (English version) Renamed location "The Place Where Winds Rest" to "Where Winds Rest."[Fixes]
  • Fixed a bug where, if returning from the deepest floor of Forest of No Return without defeating the boss and causing dungeon regeneration, the passage key could no longer be unlocked even with Nanas in the party.
  • (Japanese version) Fixed an incorrect ID change for the red book "Forest Memories."
  • Other minor fixes and adjustments.

[Notes]

  • Nightly builds prioritize development and may contain unfinished, unbalanced, or experimental features. Specifications may also differ from the final stable version. Thank you for your understanding.

Patch 1(Translated by ChatGPT)

[Fixes]

  • Fixed a bug where the newly unlocked Minotaur Nest would not regenerate in existing save data.

EA 23.197 Nightly

9/10 2025 (Translated by ChatGPT) [Additions and Changes]

  • Status effect Excommunication now disables divine blessing feats entirely (experimental). Previously, only the ability and resistance bonuses were nullified, but the feats themselves remained active, so effects like Opa’s damage reduction were still applied.
  • Pets will no longer attack a target while the PC is performing Mischief or Pleasure actions on them.
  • If the target’s inventory contains a Dream Worm, Mischief can now be triggered when the target is affected by any action-blocking status effect, not just Sleep. Mischief can also be performed even if the target has the Purity enchant. After Mischief ends, the Dream Worm in the target’s inventory will be consumed.
  • The ability Dream Worm now grants the ability Mischief once it reaches a certain level (experimental, since succubi have greater difficulty finding targets at higher levels).
  • Hitching Posts and Throwing Circles will no longer trigger when stepped on while moving toward another clicked tile.
  • Added a “Always Sort” option to the status widget.
  • Seventh Sense can now activate even when MP is at 0 (experimental).

[Fixes]

  • Fixed a bug where item placement on roofs in Build Mode (via ALT) could not have its height adjusted with the mouse wheel.
  • Fixed a bug where stances were being canceled by healing effects such as those from Healers.
  • Fixed Sagittarius’ piercing bonus for ranged attacks being incorrectly applied to melee instead.
  • Fixed a bug where items consumed before death by food poisoning were not being lost and remained.
  • Other minor fixes and adjustments.

Patch 1(Translated by ChatGPT)

[Additions and Changes]

  • Added description to the tooltip of Dream Larva.
  • In Build Mode, items moved onto roofs now remain in the placed state (previously forced into unplaced state).

[Fixes]

  • Fixed a bug where Sagittarius penetration bonus applied to melee weapons.
  • Fixed a bug where the Dual Wield level 50 bonus (accuracy penalty reduction) was miscalculated.
  • Fixed a bug where item height could not be adjusted with the mouse wheel when moving (not placing) items on roofs in Build Mode.
  • Fixed various minor issues and adjustments.

EA 23.196 Nightly

9/7 2025 (Translated by ChatGPT) [Additions and Changes]

  • (Japanese version) Changed “ケンタウルス” to “ケンタウロス” and adjusted height and age.
  • Status widget now always sorts and displays statuses (buffs, debuffs, ailments, etc.).
  • Remaining cooldown is now shown in the status widget when using abilities with cooldowns.
  • Added “Soul Melody” enchant to Gould’s Piano.
  • Added Shock element to Kilkil Piano.
  • Playing elemental instruments can now inflict status effects on the audience.
  • Audience in Drunk state no longer grows bored of performances.
  • When inspecting equipment with x key, enchant names are now displayed.
  • Increased Anatomy experience gain.
  • Added Pampas Grass (ornamental plant) and Tsukimi Dango (different from the existing Tsukimi Dango).
  • Added Nobori (furniture).
  • Replaced horse graphics.
  • Added one new monster.

[Fixes]

  • Fixed a bug where loading old user maps caused errors.
  • Minor fixes and adjustments.

9/8 2025

Patch 1(Translated by ChatGPT)

[Additions and Changes]

  • Rare drops (low-probability fixed drops) from NPCs now scale with the NPC’s level.
  • Enchants on instruments are now displayed by default (previously only instruments with the Throwing attribute displayed). Removed the Throwing attribute from Gould’s Piano, which was only added to make the enchants visible.
  • Added material-based enchants to Cobalt and Topaz.
  • Setting the audience on fire, causing bleeding, or poisoning them through performance is now treated as a hostile act.

[Fixes]

  • Fixed a bug where performances were not interrupted by damage such as suffocation.
  • Other minor fixes and adjustments.

[Notes]

  • Planning to release a Stable build after advancing the Home storyline a little further.

EA 23.195 Nightly

9/6 2025 (Translated by ChatGPT) [Additions and Changes]

  • (Backer Wish) Added race "Centaur" (feat is experimental).
  • Replaced Romias’s portrait. Adjusted and added some of Romias’s and Larnneire’s lines.
  • Adjusted stats of the Ether Dagger (the one held by Larnneire).
  • If "Somewhere" was already visited before "Eternal Garden" is generated, a cassette tape is now sent to Home by parcel when loading save data (since the Eternal Garden cassette tape cannot be obtained otherwise).
  • Added shield enchant "Charger."
  • Added new PC feat "Plunderer" (experimental).
  • Added Hourglass (furniture).
  • Added ★Kill kill Piano (instrument) (rare tip. Acquisition method may change).
  • Added ★Gould Piano (instrument) (rare tip. Acquisition method may change).

[Fixes]

  • Fixed a bug where shopping in Influence Shops and similar was not possible due to a language-dependent issue (likely).
  • Fixed a bug where healing magic could not be cast if the PC had the Healer feat from a mod or similar.
  • Fixed a glitch with messages when feats such as "Unyielding" or "Fate" triggered.
  • Other minor fixes and adjustments.

[Notes]

  • Larnneire having two hobbies is intended. The empty job slot will be set when new jobs are added in the future (same applies to other unique NPCs).
  • The Seeker holding that item is intentional (specified).
  • Hoping to someday implement an in-game calendar in order to create "Sister’s Day" in Ylva (just another side trip).

EA 23.194 Nightly

9/5 2025 (Translated by ChatGPT) [Additions and Changes]

  • (Backer Wish) Added “Larnneire, the One Who Listens to the Wind” and “Lomias, Envoy of the Twisted Forest” (provisional; Lomias’ portrait to be added later).
  • (Backer Wish) Re-added “Verna, the Shadow Witch” as a guest of the Eternal Garden.
  • Renovated the map “Somewhere” and renamed it to “Eternal Garden.” If “Somewhere” was visited before this update, NPCs removed in the renovation (Black Angel, Billy, Verna, etc.) will remain in the map (resulting in up to three Verna(s) existing in-game).
  • Added the Eternal Garden Guest Registry (book).
  • User maps now also record enhancement levels (+equipment, furniture prefixes, etc.) (experimental; may be limited to furniture only).
  • Items with invisibility settings no longer react to detectors.
  • Selecting “Sleep” on a bed occupied by an NPC now allows co-sleeping without kicking them out, if the relationship is high enough.
  • Equipped items are no longer listed when placing items in build mode.
  • Active stance is now cleared when the PC or NPC dies, after gene modification, or when removing an already embedded gene.
  • Binoculars can now be used on the global map via right-click while equipped.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • There have been reports that shopping in the Influence Shop is not possible when using Turkish as the Windows display language. However, attempts to install the Turkish language pack on my Windows result in errors, so the issue cannot be reproduced in my current environment. If anyone can pinpoint the error location or provide logs with relevant information, it would be helpful.
  • “Eternal Garden” is a place detached from the flow of time. It is intended as a map where content that would break immersion in Elin’s timeline can be placed, as well as for hosting backer-wish NPCs. An unique NPC with quests may be added in future.

EA 23.193 Nightly

9/3 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added new rumors for Raina and Poina.
  • Added jobs and hobbies to some unique NPCs.
  • Changed “Parry!” and “Flurry!” messages to display in different colors when triggered by enemies.
  • Ability [Draw] no longer activates when adjacent to the target, and will now prefer tiles facing the target when pulling.
  • Counter no longer triggers when an attack hits via homing.
  • Slightly adjusted damage formula for [Spear of the Moonlit Night] (bonus part now references spell level). Increased spellbook charges slightly.
  • Added experimental skill bonus to Dual Wield: “Reduced off-hand accuracy penalty.”
  • Changed [Shadow Slip] enchantment from shield enchant to random arm-slot enchant (experimental).
  • Added new weapon “Parrying Dagger.”

[Fixes]

  • Fixed a bug where the Two-Handed skill’s weapon enchantment bonus was (visually) applied to ranged enchants such as gunlances.
  • Other minor fixes and adjustments.

[Notes]

  • Considering creating a “Catalyst” category similar to shields—items that cannot directly attack but grant special effects. This could allow equipping magical tools or trinkets like crystal balls, grimoires, force barriers, or plush dolls in the off-hand for roleplay variety. Not included in this Nightly, but under consideration.

Patch 1 (Translated by ChatGPT)

[Fixes]

  • Reduced spawn rate of Parrying Dagger and adjusted its stats.
  • Fixed a bug where placing objects like doors on walls could cause an error.

EA 23.192 Nightly

9/2 2025 (Translated by ChatGPT) [Additions and Changes]

  • Changed Spear of the Moonlit Night to Holy element.
  • Adjusted initial enchantments of Ancient Mantis Shrimp.
  • Parry success now uses the weapon skill corresponding to the equipment with the Parry enchantment (e.g., martial arts for martial weapons).
  • Similarly, when activation-type shield enchants on non-shield equipment (e.g., martial weapons) trigger, damage bonus and related calculations now use the weapon skill corresponding to that equipment.
  • Slightly lowered spawn rate of Red Books.
  • Removed Chivalry from Knight Shield.
  • Added an experimental effect where two-handed skill bonus now increases weapon enchantment effectiveness. Also displayed in tooltip.
  • Spell stock bonus from Memorization skill now gradually decreases starting from skill level 50 (experimental).
  • Added item property 【Difficult】, which increases the difficulty of Reading and Memorization. Applied to certain rare spellbooks.
  • Added Curry Roux.

[Fixes]

  • Fixed a bug where Swarm and Blade Vortex were behaving incorrectly.
  • Other minor fixes and adjustments.

[Notes]

  • Bug fixes for One-Block Mode are applied as needed without specific announcements here.
  • Actions are currently interrupted when hit, even if damage is 0. This is intended behavior, but an option to prevent interruption when damage is 0 may be added in the future.

Patch 1(Translated by ChatGPT)

[Additions and Changes]

  • Adjusted the 【Difficult】 trait on some spellbooks.
  • Two-Hand skill bonus to weapon enchant effects now also increases the power of activation-type enchants (experimental).
  • When inspecting equipped weapons with the x key, bonus from the Two-Hand skill’s weapon enchant effect increase is now displayed.
  • Added Turtle Shell. Set as a rare drop from turtles.
  • Set Pollen Shield as a rare drop from Man-Eating Plants.
  • Swapped the initial shield enchants between Knight Shield and Heavy Shield.
  • Increased Shield Bash penetration rate when the “Tyrant of Shields” enchant is present.
  • Added an option “Don’t cancel actions in progress when attacked with 0 damage” to the Experimental tab in Config.

[Fixes]

  • Fixed a bug where Ancient Mantis’s Parry enchant did not appear in the character sheet’s enchant list (may also affect the display of other skills).
  • Other minor fixes and adjustments.

EA 23.191 Nightly

9/1 2025 (Translated by ChatGPT) [Additions and Changes]

  • (Backer Wish) Added magic “Spear of the Moonlit Night.” Added as a prize in Miralgarok. (Tentative implementation. Also drops randomly. Balancing this spell is difficult, so feedback would be appreciated. The intended balance is not as a replacement for Aphrodisiac, but roughly halving the effort of preparing Aphrodisiacs for eggs or milk.)
  • Increased spawn rate of red books (their numbers had increased since early stages, but generation rate had not been updated).
  • When changing the placement height of items with the mouse wheel, holding Shift now allows setting them at a higher position.
  • Reorganized Help’s “Controls and Shortcuts” section and added explanations.
  • Prevented placement of walls and furniture in the air.
  • After clearing the quest “Chase the Mystery of the Legendary Bag!”, Lyna and Poina will now spawn in Specwing.
  • NPCs with shield graphics will now spawn actually equipped with shields. (If any NPCs are missing shields, reporting them would help.)
  • Shield enchants now display unique icons in tooltips.
  • Martial weapons can now generate both weapon and shield enchants, and can also be inscribed with runes.
  • Added new status effect “Fractured Spirit.” It is applied for a short time when the “Indomitable” enchant triggers, during which Indomitable will not activate.
  • “Chivalry” and “Meat Wall” no longer trigger against damage from status effects or while an NPC is hung.
  • Changed “Chivalry” to a flag-type enchant.
  • Added shield enchant “Counter,” which allows counterattacks upon initiating melee.
  • Counter and Parry no longer trigger for hung residents.
  • Parry chance now depends on the shield skill of the defender and the weapon skill of the attacker (experimental).
  • Slightly increased the activation rate of Shield Bash. Shield activation-type enchants are now more likely to trigger during a Shield Bash.
  • Added shield enchant “Tyrant of the Shield,” which strengthens Shield Bash.
  • Added shield enchant “Shadow Slip,” which prevents enemy parries and counters (experimental; may later become an enchant for another slot).
  • Adjusted initial enchants on existing shields.
  • Adjusted initial enchants on existing martial weapons.
  • Increased Vorpal rate for Yako and Master of Darkness, but set to 0% if visible to the target.
  • Added a giant curry.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • Updated public Excel game data.
  • Few more shield enchants are planned.

EA 23.190 Nightly

8/30 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added shield enchantment "Projectile Guard." Replaced Al-Uud’s physical damage reduction enchant with Projectile Guard, and updated its description.
  • Added shield enchantment "Indomitable."
  • Added shield enchantment "Parry."
  • Added shield enchantment "Chivalry" (may change later if it proves troublesome).
  • Added some kind of shield enchantment to all shield equipment.
  • Increased casting failure penalty while wielding a shield.
  • Allowed shields to receive activation-type ability enchants (experimental).
  • Added Pollen Shield.
  • Changed Chaos Shape’s default height and weight to smaller values (flavor).
  • Added portraits for Ryna and Poina.
  • Added Mushroom Lamp (furniture).
  • Added Street Lamp (furniture).
  • Added Mailbox (furniture).
  • Internally added Dorga Ruins Camp and related content (for backer quest preparation).

[Fixes]

  • Fixed a bug where Wedding Cake and ★Lumiest-made "Crim Ale" could appear as random drops or be crafted (these are not yet implemented and still in preparation).
  • Other minor fixes and adjustments.

[Notes]

  • The new shield enchants will be balanced during the Nightly period. Feedback is welcome on other shield enchants you’d like to see.
  • Home Quests and Backer Quests are planned to be introduced in this Nightly if possible.

Patch 1(Translated by ChatGPT)

[Fix]

  • Fixed a bug where shield enchantments could be inscribed with runes onto non-shield equipment.

EA 23.189 Nightly

8/28 2025 (Translated by ChatGPT) Nightly is a version intended for testing and debugging. It includes many experimental features, and balance adjustments may differ from the final stable version. [Additions and Changes]

  • Added the Statue of Opatos Bearing the Earth (furniture).
  • Added ★Al-Uud (experimental).
  • Improved speech style application for unique NPC conversations (Japanese version).
  • Updated One Block mode slightly (bug fixes, unique NPCs appearing in the migrant list now depend on Raid Lv, monster scaling based on Raid Lv, guild joining, added sand and water tiles to guaranteed starting items, etc.).

[Fixes]

  • Fixed a bug where an item last remembered in crafting could still be selected as a material even after it became unusable (such as due to material changes).
  • Fixed several errors that occurred in save data using Mods after removing the Mod, when nonexistent data was being referenced.
  • Other minor fixes and adjustments.

Patch 1

(Translated by ChatGPT)

[Fix]

  • Fixed a bug where opening the main quest in the journal or loading a game caused an error.,

EA 23.188 Stable

8/25 2025

(Translated by ChatGPT) [Additions and Changes]

  • Added forestation sign.
  • NPCs with the Loyalty feat now teleport to their protect target when more than 4 tiles away (previously 5).
  • Updated One Block mode (bug fixes, tax box drops, added starting supplies, optional raids, stronger raid rewards, altar spawns, etc).

[Fixes]

  • Fixed a bug where residents with the hobby or job “Mofumofu” or “Pet” and a tail would sometimes start frantically fluffing themselves.
  • Fixed a bug where residents with the hobby or job “Mofumofu” or “Pet” would sometimes run off to fluff while ordered to wait.
  • Other minor fixes and adjustments.

[About One Block]

  • “One Block Mode (tentative)” can be selected from “Prologue” at game start, but is still in very early development and will likely undergo major changes.
  • One Block mode is developed as a side hobby and should be considered a small extra to the main game.
  • Development and updates for One Block will be done during times when work on the main game cannot progress (such as preparation periods for stable releases or waiting periods after release).
  • Some NPCs or items not yet introduced in the main game may appear in One Block mode.
  • Details of One Block updates and fixes will be omitted from future patch notes, as they would otherwise become too long.

Patch 1

[Additions and Changes]

  • Wild foxes now drop fox tails.
  • Afforestation signs now only work in bases or tents.
  • Updated One Block (fixes and adjustments, added items such as body pillows, shrines can now generate within the range of an afforestation sign,used shrines will disappear, and more. Compatible with the previous version).

[Mod-Related]

  • On game startup, the file type_resolver.txt in the user data folder will now be loaded. If it does not exist, it will be generated. When loading save data, if a Mod-related Type lookup error occurs, a fallback Type can be specified inside type_resolver.txt. (When a Mod causes a save data loading error, users can edit this file themselves to fix it without waiting for the Mod to be updated.)

[Fixes]

  • Fixed some save data loading errors caused by Mods.
  • Fixed an issue where Isygarad would not scale in level even when the “Scale difficulty of static content with fame” oath was enabled.
  • Fixed an issue where, when using replacement character images, the shadow position specified in the .pref file would not reflect properly if the character was facing the opposite direction.
  • Other minor fixes and adjustments.

[Notes]

  • If no major issues are found, development will shift back to Nightly builds.

Patch 2

[Additions and Changes]

  • In One Block mode, altars and similar objects within the range of a forestry sign will only be automatically removed if they were generated by forestry. Also, Loytel will now be generated with debt.

[Notes]

  • If no major issues are found, development will shift back to Nightly.

EA 23.187 Stable

8/24 2025 (Translated by ChatGPT)

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[World’s Law Changes]

  • Added option “Scale static content difficulty with fame.” When enabled, the difficulty of main/subquest dungeons and bosses scales with PC fame.
  • Because of the new option, the World’s Law window will appear when loading a game. It will no longer appear after saving once.

[Highlights]

  • Added (Backer Wish) quest “Chase the Mystery of the Legendary Bag!” with related content. Start from the small adventurer “Nanasu.”
  • Added (Backer Wish) NPC “pursuer.”
  • Added Adventurers Weekly issues 1–12. Tutorial-style reading sold cheaply by Moyer at the tinker's camp. Thanks Elin Discord Community!
  • Added new food type “Lunch.” Friendly NPCs may sometimes gift them if their favor is high enough. May change in the future with marriage/engagement features.
  • Unlocked LoveLoveLove favor tier.
  • Added Chef’s Hat to Ecopo merchant. Enables original cooking using almost any nutritious food.
  • Increased Remote Mod level cap to 999.
  • Added feat “Beast of Possibility” that expands or reduces gene slots. Assigned to some NPCs.

[New Content]

  • Added rumors to general store owner “Aoi.”
  • Added option to display electricity in the info bar widget.
  • Added ability to edit/save placement and size of substitute skins, portraits, shadows, water level, hat position, etc.
  • Added toggle on Map Board for roof generation in indoor bases (allowing roofed buildings in caves or undersea).
  • Added new insanity dialogue lines.
  • Added random enchant “Sustain Body Figure” that fixes height/weight.
  • Added special item “Rogue Rune” that can add runes without consuming slots. Ecopo merchants now sell “Maintain Figure Rogue Rune.”
  • Added ★Hammer of Plate Stripping to Ecopo merchants.
  • Added “Tent Wrench [Aquarium]” to Miralgalok’s goods.
  • Added recipes for “Potion of Youth” and “Potion of Immortality” (materials tentative, may change with new rare mats).
  • Added new weapon “Dual Saber (temp).” Also enabled color swaps for Lightsaber and Dual Saber (temp).
  • Added unique enchant “Death Cry” to Mandrake Shield.
  • Added Shark Tail as a rare drop from shark enemies.
  • Added Dog Tail and Shiva Tail as rare drops from dogs and Shiva. (Tails for cats/foxes/dogs may get special enchants later.)
  • Added corset as waist gear.
  • Added side table (furniture).
  • Added sink (furniture).
  • Added 2 shelves (furniture).
  • Added pitchfork (furniture), placed in Yowyn and Mysilia.
  • Added broken blade (junk).
  • Added 2 spirit horses (souvenirs).
  • Added recipe for mushroom table.
  • Added recipe for mushroom wall shelf.
  • Added 2 mushroom platforms and mushroom pillar.
  • Added 7 new monsters.

[Additions and Changes]

  • Residents with hobbies/jobs “Furry” or “Pet” may sometimes go on a fluff frenzy.
  • Caterpillars now included in Arachnophobia Countermeasure Mode (graphics temporary).
  • Added “Compress Save Data” option under Config → Experimental tab.
  • Added beginner hint window when setting World’s Order at game start.
  • Danger level of current dungeon floor now shown in date widget.
  • Age can now be reduced to 0 (because kittens are cute).
  • Guest visitors won’t spawn in rooms set to residents-only/private access.
  • Throwing items now adds their enhancement level to damage bonus (experimental).
  • Increased magic damage cap to 9,999,999 (experimental).
  • Added several descriptions for early base facilities.
  • Internal change to age handling. Unique NPCs now affected by age-changing items (still unaffected by natural passing years).
  • Fillets cannot be used in original cooking.
  • On user maps, dismantling non-owned items will now make them collapse without dropping materials.
  • Added max coefficient (100000) for job efficiency calculation (overflow prevention).
  • Speed tooltip now lists mount/symbiosis bonuses.
  • Non-unique NPCs with high favor who haven’t yet given a trophy may now gift one.
  • Quest Board direct conversations no longer trigger special events (like trophy gifts).
  • NPCs with special events now display hint icon overhead.
  • Added new food category “Lunch.” Bento of Love and Dystopia Meal moved to it.
  • “Lunch” category excluded from food delivery quests.
  • Some foods can now be left unfinished; tooltip shows when possible.
  • Special foods (like Bento of Love) no longer chosen as NPC favorite.
  • NPC-generated food now uses actual monster mats (Goblin Meat, Goblin Egg) instead of generic corpse/egg.
  • NPCs won’t use (decapitated human corpses) as cooking mats.
  • Loving foods won’t contain cats or poison.
  • Cannibal NPCs will now choose human meat as ingredient with high chance.
  • Changed naming rules for unidentified items (character name not shown, e.g., “Loytel’s Bento” → “Bento” when unidentified).
  • Unique NPCs that become PC/minion won’t get HP/MP modifiers.
  • Items delivered in random quests now flagged as gifts. If recipient’s inventory is full, item is destroyed but quest completes.
  • Capped burst-fire Mod’s shots to 10. Levels above 100 reduce damage falloff instead.
  • Changed fiber naming display.
  • Fake blocks now adjust stacking height/shadows based on copied block type.
  • Ghost Mushrooms invisible even to Telepathy.
  • Adjusted tooltip switching timing.
  • VvvoooOOOwww.
  • Tents can’t be shipped.
  • Improved skin-change window.
  • Substitution skin loading now supports 128px and 256px height.
  • NPCs completing procurement quests will try to consume/deliver items.
  • In scaling dungeons, monsters may sometimes be generated based on raw danger level (e.g., Lv120 monsters at danger 120).
  • Added attribute tags (Undead, Machine) separate from race, used for slaying/death-drop checks. Applied to some monsters.
  • Adjusted screen tone (brighter, slightly lower saturation).
  • For existing save data, unique NPCs whose initial faith was changed to fixed can still revert to initial faith via doujinshi.
  • Feats “Acid Body” and “Spikes” now penetrate resistances via “Ancient” status. Adjusted damage.
  • In instance random quests, failing to find client after return counts as quest fail.
  • Equipment with “Moving Tail” enchant allows others to fluff it.
  • Detector now beeps even if game volume >0.
  • Unique/semi-unique NPCs no longer summoned via ability summons.
  • Adjusted FP cost for “Meat Wall” feat gene (was too high).
  • Ally “Meat Wall” feat effect applies only to allies, not all non-hostiles.
  • Improved text for “Meat Wall” activation.
  • Uploaded user maps: containers originally closed/locked now always closed (Lv1 lock); open ones always open.
  • Changed occupation of Giant/Sea Scorpions to Predator.
  • Changed occupation of Black Widow to Predator.
  • Renamed “Beginner Alchemy Tools” → “Alchemy Tools.”
  • Updated snow graphics.
  • Updated Chinese translation.
  • (JP version) Applied speech tone to unique NPCs in idle/combat.

[Fixes]

  • Fixed a bug where random ore generated in blocks on user maps.
  • Fixed a bug where mixing aphrodisiac/poison applied item’s blessing instead of potion’s.
  • Fixed a bug where seabed user maps didn’t apply seabed effects (only maps uploaded in this version onward).
  • Fixed a bug where PC’s worn hats (e.g., chef hat) changed color depending on held item material.
  • Fixed a bug where “Harvest Life” caused PC to idle if no path to target.
  • Fixed a bug where items with invalid material ID or dyed items caused error in user maps.
  • Fixed various glitches with fake block rendering.
  • Fixed a bug where auto-sort ignored shipping box priority.
  • Fixed a bug where random quests in Village of Atonement had wrong tendencies.
  • Fixed a bug where headgear shifted held item position/depth.
  • Fixed a bug where old saves made beaches impassable on world map.
  • Other minor fixes and adjustments.

[Hints]

  • Some NPCs (like the Strange Girl) lose unique functions if recruited. To use them, exile and restore them to original map.
  • On Map Board, to change sea color, set alpha above 0.
  • Furniture forced visible in user maps, even if flagged invisible.
  • Value of Furniture Collection Ticket scales with Negotiation skill (spec).

[Notes]

  • Later this year, updates will focus on subquests and Home scenarios. Update pace may slow. Marriage, pregnancy (alien), and expanded Home activities (classrooms, playgrounds) may arrive this year.
  • Raina and Poina now have portraits, may become recruitable later.

■ Changes from Nightly

  • Fixed a bug where random ore generated in blocks on user maps.
  • Residents with “Fluffy” or “Pet” jobs may now sometimes go on a fluff frenzy.
  • Fixed a bug where feats gained from Shiva’s Tail etc. incorrectly transferred to genes.
  • Adjusted/updated Adventurers Weekly content.
  • Updated One-Block Mode (may still require starting new games for each update; will announce once compatibility improves).

EA 23.186 Nyaightly

8/22 2025 (Translated by ChatGPT) [Additions and Changes]

  • Caterpillars now covered in Arachnophobia Mode (graphics are temporary).
  • Added “Compress save data” option to the “Experimental” tab in Config.
  • Added “One Block” to the prologue (experimental, Nightly only).

[Fixes]

  • Fixed a bug where an error occurred when crafting Fake Blocks without available materials.
  • Fixed a bug where mixing aphrodisiac or poison into an item was affected by the blessing state of the item instead of the aphrodisiac/poison.
  • Fixed a bug where the danger level of the Vernis Mine was affected by the surface (base) danger level.
  • Other minor fixes and adjustments.

[Notes]

  • The scaling of “Fixed Content” in Laws of the World does not currently apply to maps like Puppy Cave or Permafrost; this is intended. Which content scales is individually configured.
  • Since the stable build will take some time to prepare, a One Block mode has been added. It is barely playable at this stage and will be developed purely as my hobby project, so it likely won’t receive official support.

EA 23.185 Nightly

8/21 2025

(Translated by ChatGPT)

[Additions and Changes]

Added hint window to the Laws of the World settings at game start.

Added option to scale fixed content difficulty with fame (experimental). Introduced a different type of NPC level scaling than void.

Danger level of each dungeon floor now displayed on the date widget.

Replaced corset graphic.

[Fixes]

Minor fixes and adjustments.

[Notes]

The Laws of the World window will be displayed when loading a game due to the new addition.

Planning to release a stable build soon.

Patch 1(Translated by ChatGPT)

[Changes and Fixes]

  • Adjusted difficulty when the Law of “Scaling fixed-content difficulty by fame” is enabled.
  • Fixed a bug where enemy levels were boosted every time a map was loaded if the Law of “Scaling fixed-content difficulty by fame” was enabled.

EA 23.184 Nightly

8/20 2025 (Translated by ChatGPT) [Additions and Changes]

  • (Backer Wish) Added quest "Seeking the Legendary Bag!" (Available from the little adventurer "Nanasu.")
  • Added various related content for the above quest.
  • (Japanese version) Applied speech styles to unique NPCs for idle and combat lines (experimental).

[Fixes]

  • Fixed a bug where the Dystopian Meal in a Love-Filled Lunch did not grant all positive meal effects as intended.
  • Other minor fixes and adjustments.

[Notes]

  • Raina and Poina have portraits now, and may become recruitable in the future.
  • "Come on♡" from item descriptions was removed, as it was deemed inappropriate.

Patch 1[Additions and Changes]

  • Made it possible to recruit Nanasu after completing her quest.

EA 23.183 Nightly

8/18 2025 [Additions and Changes]

  • NPC-made lunchboxes now include higher-tier dishes based on the NPC’s cooking skill.
  • Dystopia Meal inside Love Lunchboxes now only reverses negative food effects, making all effects positive.
  • Replaced the graphic for Lawless Rune.
  • Changed Rejuvenation Pill and Immortality Pill to the Potion category, updated graphics, and renamed them Rejuvenation Elixir and Immortality Elixir.
  • Reduced random generation rate of the Body Maintenance enchantment to one-tenth of the previous value.
  • Age can now be reduced to 0 (since kittens are cute).
  • Guest spawns in bases will no longer appear in rooms set to Resident Only or Private access.
  • Item enhancement levels are now added to throwing damage bonuses (experimental).

[Fixes]

  • Fixed a bug where unique NPCs generated since the previous version had a birth year of 0 (if 0, changing age with items such as the Rejuvenation Elixir will correct the birth year).
  • Fixed a bug where seabed effects were not applied when visiting user maps set in the seabed (applies only to maps uploaded after this version).
  • Fixed a bug where wearing a chef’s hat caused aged cheese and similar items to become creative dishes.
  • Fixed a glitch where wearing hats such as the chef’s hat caused the hat color to change based on the material of items held by the player.
  • Other minor fixes and adjustments.

[Notes]

  • Some pet or NPC abilities are intentionally set as redundant or less useful for balance purposes, so there are currently no plans to add a feature to seal specific abilities. However, there may be a possibility of customizing ability usage tendencies to some degree, for example through a random enchantment on the brain cell that promotes or suppresses use of specific abilities.

Patch 1

[Fixes and Changes]

  • Prevented PC from drowning in underwater user maps.
  • Fixed a bug where some Chinese translations were not applied.

EA 23.182 Nightly

8/17 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added Adventurer's Weekly #11–12. Updated Moire’s wares. Thanks Elin Discord Community!
  • Added new rumors for handyman shopkeeper "Aoi."
  • Added new weapon "Dual Saber (temp)." Made Lightsaber and Dual Saber (temp) color-swappable.
  • Set upper limit of damage from magic and similar sources to 9,999,999 (experimental).
  • Added snow graphics. Fixed misaligned snow in some places.
  • Reverted experience calculation mostly to stable version (Nightly XP bonus favored actions with many trials, such as stealth or swarm, causing balance issues).,
  • NPCs under the effect of agelessness now gain the "Eternal Youth" feat.
  • Added option on the Map Board to toggle roof generation (roofs can be displayed even in indoor bases).
  • Added another type of mushroom floor (platform only). Added mushroom pillar.
  • Renamed "Beginner Alchemy Tools" to "Alchemy Tools."
  • Added multiple descriptions mainly for early base facilities.
  • Updated Chinese translation (up to ver23.178 text).[Fixes]
  • Fixed a bug where PC would keep waiting in place during Harvest Life if no path to the target was found.
  • Other minor fixes and adjustments.

EA 23.181 Nightly

8/16 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added Adventurer's Weekly #10. Updated Moya's wares. Thanks Elin Discord Community!
  • In user maps, dismantling items not owned will cause items with the rare material tag to collapse and disappear (previously only applied to aphrodisiacs).
  • Seasonings can no longer be used as the main ingredient in original dishes (currently, original dishes are intended more for fun than practical use).
  • Adjusted experience gain for base attributes from Stealth skill (tentative).
  • Added recipe for mushroom wall shelf (furniture).
  • Changed internal handling of age-related processing.
  • Unique NPCs are now affected by age changes from items and other effects (but still do not age naturally over time).
  • Added recipes for "Pill of Rejuvenation" and "Pill of Eternal Youth" (graphics and recipes are temporary, will be revised when new rare materials are introduced).
  • Added mushroom floor (platform only).

[Fixes]

  • Fixed a bug where shark tails sometimes did not gain the underwater breathing enchant.
  • Fixed a glitch when copying pillars with fake blocks.
  • (Japanese version) Fixed inconsistencies in Adventurer's Weekly notation.
  • Other minor fixes and adjustments.

EA 23.180 Nightly

8/15 2025

(Translated by ChatGPT)

[Additions and Changes]

  • Added Adventurer's Weekly #9. Updated Moire's wares. Thanks Elin Discord Community!
  • Cutlets can no longer be used in original recipes.
  • On user maps, some items not owned by the player will now crumble without dropping materials when dismantled.
  • NPC conversation event icons now take priority over inventory icons and similar indicators.
  • Added option to display power in the info bar widget.
  • Added random enchantment "Body Shape Maintenance" that fixes height and weight.
  • Added waist equipment "Corset" (graphics are temporary).
  • Added special item "Rogue Rune" that allows adding runes without consuming an engraving slot. Added "Body Shape Maintenance Rogue Rune" to Epopo merchant's wares.
  • Number of side dishes in bentos given by NPCs now depends on the NPC's Cooking skill.

[Fixes]

  • Fixed a bug where loading items with invalid material IDs (such as from mods) or dyed items on user maps could cause an error.
  • Fixed tooltip flickering when using trash cans and similar actions.
  • Other minor fixes and adjustments.

EA 23.179 Nightly

8/14 2025 (Translated by ChatGPT)

[Additions and Changes]

  • Added Adventurer's Weekly #7. Updated Moire's wares. Thanks Elin Discord Community!
  • Dishes that can be left partially eaten now note this in their tooltip.
  • NPC-generated dishes no longer use corpses from decapitated human bodies.
  • NPCs who make a Lunch of Love now gain Cooking skill experience, and learn the Cooking skill if they do not have it.
  • Set a maximum value (100000) for level and skill coefficients when calculating resident work efficiency (experimental, overflow prevention).
  • Added LoveLoveLove friendship tier (experimental).
  • Added side table (furniture).
  • Added sink (furniture).
  • Added two types of shelf (furniture).
  • Added pitchfork (furniture). Placed in Yowyn and Mysilia.
  • Added broken blade (junk).
  • Added a new monster.

[Fixes]

  • Other minor fixes and adjustments.

Patch 1(Translated by ChatGPT)

[Additions and Changes]

  • Added Adventurer's Weekly #8. Updated Moyer's wares. Thanks Elin Discord Community!
  • Excluded the "Lunch" category from delivery request items for cooking requests.
  • Love-filled dishes no longer have cats or poison attached.
  • Cannibal NPCs now have a high chance of choosing human meat as an ingredient when cooking.
  • Adjusted starfish.

[Fixes]

  • Other minor fixes and adjustments.

EA 23.178 Nightly

8/13 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added Adventurer’s Weekly #6. Updated Moire’s wares. Thanks Elin Discord Community!
  • Slightly adjusted balance for “Tracker.” Unified the attribute of hounds summoned by the Tracker to match that of the first summoned hound (experimental).
  • Speed tooltip on the character sheet now includes changes from riding and symbiosis.
  • Added shark tail. Set as a rare drop from shark-type enemies.
  • Added two types of souvenir spirit horses.
  • Special dishes (e.g., Love Bento, with 0% generation chance) will no longer be chosen as an NPC’s favorite meal.
  • NPC-generated dishes now use actual creature materials, e.g., goblin meat or goblin eggs instead of “corpse” or “egg.”
  • NPCs other than uniques, if highly friendly and have never given a taxidermy, may now gift a taxidermy (experimental).
  • Special conversation events (e.g., the above taxidermy gift) will not trigger when talking directly to a quest client from the request board.
  • Hint icons now display above NPCs when they have a special conversation event.
  • Changed categories for Dystopia Meal and Love Bento.
  • Changed naming rules for unidentified items so that name references to characters (e.g., the “Loytel’s” in “Loytel’s Bento”) do not appear when unidentified.
  • Added new “Mixed Dish” type (tentative). Cannot be crafted and is generated through events or special facilities.
  • NPCs with sufficiently high favor may occasionally make and give a bento (tentative; acquisition conditions may change when marriage/engagement features are added).
  • Certain food types can now be left partially uneaten (experimental).
  • Added one new monster.

[Fixes]

  • Other minor fixes and adjustments.

[Notes]

  • Updates in the latter half of this year will focus mainly on side quests and home scenarios. Since quest and scenario production takes time, the update interval may be longer than before. Also aiming to add marriage, pregnancy (alien), and enhanced home activities (e.g., opening classrooms or playgrounds) within the year.
  • This update contains many experimental features.

Patch 1(Translated by ChatGPT)

[Additions and Changes]

  • Added a new recipe category, [Lunch]. Changed the category for Love Bento and Dystopia Meal.
  • (Outside Game) Updated the public Excel game data file.
  • Other minor fixes and adjustments.

Patch 2(Translated by ChatGPT)

[Fixes]

  • Fixed an issue where certain special dishes, such as bento, could be crafted. (May allow crafting in the future, but it was unintended this time.),
  • Other minor fixes and adjustments.

EA 23.177 Nightly

8/11 2025 (Translated by ChatGPT) [Additions and Changes]

  • (Backer Wish) Added NPC “Stalker.”
  • Reduced the Epocho requirement for the Chef’s Hat.
  • Items delivered for random requests now receive a gift flag. If the requester’s inventory is full, delivered items are destroyed (quest is still completed).
  • Set max burst count for the Rapid Fire ranged mod to 10. For Rapid Fire mod levels above 100, damage falloff is reduced instead of increasing burst count (experimental).
  • Changed how item fiber names are displayed (experimental).
  • When displaying fake blocks, adjusted stacked height and shadow type based on the copied block’s type (wall, fence, etc.).,
  • Added recipe for the Mushroom Table.
  • Ghost Mushrooms are now invisible even with telepathy.
  • Added skin variations to the Red Book.
  • Added Adventurer’s Weekly issues 1–3, sold cheaply by Moire at the traveling merchant’s dock. Thanks Elin Discord Community!,
  • Updated the graphic for the Chef’s Hat.
  • Adjusted tooltip display timing and behavior (experimental).
  • Foil Peeling Hammer can no longer be used on invisible furniture.
  • BWRRUUHHHHOOHHHH.
  • Tents can no longer be shipped.
  • Added 1 new monster.

[Fixes]

  • Fixed a bug where stacked stair-type blocks copied with fake blocks had incorrect draw depth (please report if there are other blocks with stacking glitches).
  • Fixed a bug where shipment box priority settings could be ignored during auto-sort.
  • Fixed incorrect preference settings for random requests in the Village of Atonement.
  • Fixed a bug where the cauldron’s animation was missing (please report if other furniture animations are not working).
  • Other minor fixes and adjustments.

[Notes]

  • The negotiation skill currently affects the item value calculation for Furniture Collection Tickets by design.
  • A progress request form for backer wishes (for one’s own wishes) is planned for the future.
  • Void will be expanded after more story bosses are added, possibly including past boss floors. Regular Nefia may also be enhanced to include cleared fixed dungeons (such as Merilis’ Mansion Basement and Vernis Mines) appearing randomly.

Patch 1

[Fixes]

  • Fixed a bug where an error could occur when loading the game.

Patch 2


[Fixes]

  • Fixed a bug where the PC could turn into a chicken when loading the game.

Patch 3

(Translated by ChatGPT)

[Additions and Changes]

  • Added Adventurer's Weekly #4–5 and updated Moyer's wares. Thanks Elin Discord Community!
  • Adjusted abilities and other parameters for the NPC "Pursuer."
  • Prevented the Pursuer's summon-gimmick ability from being selected as a random ability for adventurers and other NPCs.
  • Unique NPCs that are minions of the PC or allies no longer receive HP/MP bonuses.
  • (Japanese version) Fixed inconsistencies in Adventurer's Weekly text.

EA 23.176 Nightly

8/7 2025 (Translated by ChatGPT) [Additions and Changes]

  • ★Added the Hammer of Foil Stripping to the Ecopo merchant’s inventory (temporary graphic).
  • Added the unique enchantment “Death Cry” to the Mandrake Shield.
  • Request clients will now attempt to eat or use the requested item if possible when a delivery request is fulfilled.
  • Reverted the experience calculation formula from actions to the pre-Nightly version (the change had a large impact on gameplay and proved difficult to balance in this way). Also, slightly increased action-based experience gains for high-stat characters.
  • Changed the Chef’s Hat rarity to artifact.
  • 【Creative Cuisine】trait now includes the “Cannot Be Offered” effect.
  • Creative cuisine can no longer be made in build mode.
  • Improved the appearance and usability of the skin change window.
  • Skin replacements now support both 128px and 256px heights.
  • Map display position, portrait position/size, shadow shape/position, water level, hat position, etc. for skin replacements can now be edited and saved individually.
  • Dungeons with enemy level scaling will now, with a certain probability, generate monsters matching the actual danger level (experimental; e.g., in a danger level 120 dungeon, monsters up to raw Lv 120 may be chosen).
  • Increased the remote mod level cap to 999.
  • Added support for giving individual NPCs race attribute tags (e.g., Undead, Machine) in addition to their main race (mainly used for vulnerability and corpse generation checks). Some monsters now have new race attribute tags.
  • Added one new monster.[Fixes]
  • Fixed a bug where the “Loyalty” feat sometimes wouldn’t apply to Shiva’s Tail.
  • Fixed a bug where the Chef’s Hat would give the 【Creative Cuisine】 trait to non-food crafts.
  • Other minor fixes and adjustments.[Notes]
  • If you encounter issues related to socket updates, please report them. This update only raises the level cap; balance changes are planned for the next update.

Patch 1[Fixes]

  • Fixed a bug where an error would occur when a boat was displayed.

EA 23.175 Nightly

8/4 2025 (Translated by ChatGPT) [Additions and Changes]

  • Slightly adjusted screen color tone (brighter, with lower saturation).,
  • Reading a doujinshi now allows unique NPCs to change to their original starting faith, even if their faith setting has changed to a fixed one in existing save data. (Previously, once faith was fixed, it could no longer be changed.),
  • "Ancient" resistance penetration now applies to the effects of the "Acid Body" and "Spiked Body" feats. Damage values also slightly adjusted.,
  • In instance-type random quests, the quest now fails if the client cannot be found after returning to the map post-clear.,
  • Experience for base attributes from skill use now grants the pre-diminished value based on skill value (experimental).,
  • When equipping gear with the "Moving Tail" enchant, others can now fluff your tail.,
  • Dog Tails and Shiva Tails added as rare drops for dog-type races and Shiva, respectively. (Cat, fox, and dog tails may receive new enchants in the future.),
  • Detector now emits a beep even if the game volume is not set to zero.,
  • Abilities can no longer summon unique or semi-unique NPCs (experimental).,
  • "Tent Wrench [Aquarium]" added to Miralgarok’s shop (experimental).,
  • Chef’s Hat added to Ecopo merchant’s lineup. Added unique enchant "Creative Chef" (experimental, graphics provisional), allowing any edible item to be used as a cooking ingredient.,
  • Added meal enchant [Creative Cuisine] (experimental).,
  • Changed Black Widow’s profession to Predator.,
  • Added one new monster.,

[Fixes]

  • Fixed a bug where the position or depth of held items would shift when wearing headgear.,
  • Fixed a bug where old save data would cause beaches on the global map to remain impassable.,
  • Other minor fixes and adjustments.,

[Notes]

  • Certain NPCs, such as the Mysterious Young Girl, lose their unique features when made a resident. To access their unique functions, exile them and return them to their original map.,
  • For overflow bugs or glitches, please attach save data where the issue is reproducible or already occurring if possible.,
  • To change the ocean color with the map board, try setting the transparency (alpha value) to 1 or higher.,
  • In user maps, furniture that blocks movement will always be visible, even if set as invisible.,
  • Ended up getting sidetracked again because of the heat.

Patch 1

[Additions and Changes]

  • Adjusted experience gain from actions. Will continue to fine-tune the amount during this Nightly period.

EA 23.174 Nightly

7/28 2025 (Translated by ChatGPT) [Additions and Changes]

  • Adjusted FP cost of the “Wall of Flesh” feat gene (was too high).
  • “Wall of Flesh” feat effect for allies now only applies to allies (default was all non-hostile NPCs).
  • Improved message processing when “Wall of Flesh” activates.
  • Added the “Beast of Potential” feat, which increases or decreases the gene slot cap (for individual NPC balance adjustment). Set this feat for some NPCs.
  • Uploaded user maps: containers that originally had contents or were locked now always generate as closed (with a Lv1 lock), otherwise always open.
  • Added some new dialogue for insanity.
  • Changed the job of Giant Scorpion and Sea Scorpion to Predator.
  • Added 2 new monsters.
  • Updated snow graphics.

[Fixes]

  • Other minor fixes and adjustments.

[Notes]

  • (For mod authors) Updated contents of the public Excel file.

EA 23.173 Stable

7/27 2025 (Translated by ChatGPT) After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again. [Server Migration]

  • Temporary update due to server migration, as the server used for elin’s network features will be shut down on 7/31. Moon Gate maps already uploaded have been copied to the new server, but maps uploaded in the past 2–3 days may not be reflected. Please re-upload them if needed.[New Content]
  • Added “Adult Map” option to user map upload settings.
  • Added setting to “Disable travel to Adult Maps via Moon Gate.”
  • Added “Wall of Flesh” feat to Ighorlnak.
  • Added meat bun recipe.
  • Added stone-grilled bibimbap recipe.
  • Added Decameron.
  • Added wolf tail as a rare drop for wolves and hound-type species.
  • Added 4 new monsters.[Additions and Changes]
  • When brushing, if the target was never displeased, their chance to retaliate becomes 0.
  • Taxidermy now includes NPCs who have gifted their taxidermy when favor is high.
  • Range of “Acid Body” and “Spiky” feats now depends on feat level.
  • Adjusted Demitas’s dialogue about Kettle in Home Scenario (inappropriate expression for someone who always keeps eyes closed).
  • Adjusted Kettle’s dialogue in the quest “Gold Sleeping in the Mine” (inappropriate expression for a blind character).
  • Food produced by base residents while working is treated as garbage (failed dish).
  • Disabled gathering with brushes (to avoid misclicks).
  • Added tax box to the Palmia Embassy.
  • Palmia Furniture Collection Ticket can now be used at the Palmia Embassy.
  • Adjusted sushi recipes.
  • Adjusted curry recipes.
  • Added beginner alchemy tool recipe to default recipes.
  • Reinforcements summoned by cursed wands now become hostile.
  • Replaced bat graphics.
  • Added [filth] tag to bat species (for generation distribution by dungeon type).
  • Updated Chinese translation.[Fixes]
  • Fixed a bug where the highest-quality furniture was not generated from random furniture generation.
  • Fixed a glitch when copying water blocks with fake blocks.
  • Other minor fixes and adjustments.[Notes]
  • This is a temporary update for server migration, so please note that some features added in Nightly may not be fully balanced yet.

■ Changes from Nightly

  • When brushing, if the target was never displeased, their chance to retaliate becomes 0.
  • NPCs with “Wall of Flesh” feat no longer take damage in place of others from fatigue, mana backlash, divine wrath, or death sentences.
  • Wall of Flesh is disabled when in a near-death state.
  • Damage reduction effects for Wall of Flesh are halved when substituting damage.

Patch 1

(Translated by ChatGPT)

[Additions and Changes]

  • Adjusted the height of the race "Ancient Crab" (was the same as a regular crab).
  • Hunger damage is no longer absorbed by "Wall of Flesh."

[Fixes]

  • Other minor fixes and adjustments.

[Notes]

  • Will transition to Nightly if no major issues are found.

EA 23.172 Nightly

7/26 2025 (Translated by ChatGPT) [Additions and Changes]

  • Adjusted sushi recipe.
  • Adjusted meat bun recipe (experimental, as it was too strong compared to other recipes of the same level range).
  • NPCs with high friendship who have gifted a taxidermy are now included as targets for carving.
  • Added the feat "Wall of Flesh" to Igoornak (experimental).
  • Added Decameron.
  • Added wolf tail, set as a rare drop from wolves and hound-type races.
  • The effective range of feats "Acid Body" and "Spiky Body" now depends on feat level.
  • Added 1 new monster.

[Fixes]

  • Fixed a bug where the world's highest-quality furniture was not generated in random furniture generation.
  • Fixed a bug where special fake blocks like water were not displayed correctly in user maps.
  • Other minor fixes and adjustments.

[Notes]

  • Due to the server migration and address change, a stable version will be released once the translation is complete.

Patch 1

(Translated by ChatGPT)

[Fixes]

  • Fixed a bug where characters with the "Wall of Flesh" feat would share damage with each other.

EA 23.171 Nyaightly

7/23 2025 (Translated by ChatGPT)

[About Nightly Version] Nightly is a version intended for testing and debugging. It includes many experimental features, and balance adjustments may differ from the final stable version. If critical issues occur with save data in Nightly, we kindly ask you to restore from a backup. Thank you for your understanding.

[Additions and Changes]

  • Added [Adult Map] setting to user map upload settings
  • Added metadata tags (e.g. adult) to user map uploads
  • Added setting to avoid adult maps when using moongates
  • Updated some of Demitas's dialogue about Kettle in Home scenario (previous lines were inappropriate given that Kettle always keeps his eyes closed)
  • Dystopian Meals produced by base residents are now treated as trash (failed dishes)
  • Made it so brush can no longer be used to gather resources (to prevent misclicks)
  • Added tax box to Palmia Embassy
  • Palmia Furniture Collection Tickets can now be used at the Palmia Embassy
  • Added basic alchemy tool recipe to starting recipes
  • Summoned reinforcements from cursed staves now become hostile
  • Added recipe for Stone-Grilled Bibimbap (ingredients are experimental)
  • Adjusted curry recipe
  • Replaced bat graphics
  • Added [filth] tag to Bat race (for dungeon type generation distribution)
  • Added 3 new monsters

[Fixes]

  • Fixed various minor issues and adjustments

[Notes]

  • Planning to minimize detours in this Nightly update

7/24 2025

[Notice]

The Xfree server currently used for Elin's network features will be shutting down on July 31. As a result, we plan to migrate to a new server between July 28 and July 29. Moongate maps and other content that has already been uploaded will be carried over to the new server. However, please note that Elin’s network features may become temporarily unavailable during the migration period. Additionally, any Moongate maps uploaded during the migration may not be retained after the move. Only network-related features such as Moongate and the Palmia Times will be affected. All other aspects of the game will remain playable as usual during the migration.

Patch 1(Translated by ChatGPT)

[Additions and Changes]

  • Added recipe for nikuman (meat bun).
  • Migrated network-related services to a new server (Nightly only. The stable version still uses the old server, so network data will differ until the stable version is also migrated).
  • Updated Kettle’s dialogue in the quest "Gold Sleeps in the Mine" to better reflect his blindness.

[Fixes]

  • Fixed a bug where copying water blocks with fake blocks caused a glitch.
  • Minor fixes and adjustments.

EA 23.170 Stable

7/21 2025

(Translated by ChatGPT)

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Outside Game Event]

  • Celebrating the Elin & Elona online doujin event “Open-Air Black Market of West Myslia”! A one-day web event is being held today (7/21) at the following URL. Everyone is welcome to visit, with many free goodies and surprises: (Japanese Website)

https://pictsquare.net/rli3gdjp1xc254pucs7c9qtqlhs6l5ah

[Highlights]

  • Allies now gain bonus experience to base stats and skills based on the number of days spent with the PC. The notes section of the character screen now displays both affinity-based and time-based bonuses.
  • Introduced stackable Fake Blocks. Using a Fake Block on an existing block copies its appearance.
  • Added a fixed waist enchantment for “Moving Tail.” Equipment with this enchantment can be worn by characters with fluffy tails without a speed penalty.
  • Added a new state: Song. Functions similarly to a stance and grants continuous effects while singing. (Cost may be adjusted in the future)
  • Frozen food items now turn into sherbet.

[New Content]

  • (Backer Wish) Added unique NPC “Nanas” to Specwing (dedicated quests to be added later). Also added new rumors to Nanasu.
  • Added special adventurer “Younger Sister Snow Leopard.” ★Added Snow Leopard Tail.
  • Implemented the “Cat Sniffing” ability. Some NPCs now use this ability.
  • Added Cat Tail and Fox Tail. Added tails to rare drops of feline and fox-type races.
  • Added Dystopian Meals.
  • Added recipe for Genetic Drug (tentative; acquisition method may change).
  • Added cookie-themed blocks.
  • Added biscuit building set (walls, blocks, floors, doors, pillars, etc).
  • Added chocolate building set.
  • Added Giant Mango, Giant Cherry, Giant Chocolate Plate.
  • Added Giant Banana and Giant Mousse.
  • Added 4 new monsters.
  • Added new rumors for Seekers.
  • Added red book “Faith and Life.” Thanks Elin Discord Community!
  • Added red book “Formats of Civilian Requests.” Thanks Elin Discord Community!
  • Added red book “Introduction to Magic.” Thanks Elin Discord Community!

[Additions and Changes]

  • Unique NPCs with sufficiently high affinity now give stuffed figures and cards when spoken to.
  • Updated graphic for bucklers.
  • Increased rare drop rates for Polar Bears and Tyrannosaurs.
  • When a user map fails to load, a temporary fallback map is now loaded instead.
  • Whirlwind weapon enchantments no longer trigger at the activation point.
  • Doors, statues, and similar objects can no longer be teleported.
  • Candle Ghosts now emit light.
  • Starting as a magic-using profession now grants “Introduction to Magic” red book.
  • Success rate of lullabies now scales with song power. Songs no longer activate while silenced.
  • Changed Jellyfish attribute from “Nerve” to “None.”
  • Added “Hand” to Cold-element spells.
  • Added “Magic Sword” to Fire-element spells.
  • Added Lullaby to Farris’s actions.
  • When a hostile Poltergeist mass-teleports near the PC, auto-turn actions are now cancelled.
  • After stealing Oren from an NPC, stealing again from the same NPC is temporarily disabled.
  • Black Market vendors invited to player bases will now trade even if Thieves Guild rank is low.
  • Now tracks number of completed Nephia, eggs hatched, area farmed, cleaning actions, brushing/shearing actions, and other activities (internal tracking).
  • Added Black Market vendors to several towns. Vendors outside Kapul and Derphy will refuse to trade unless Thieves Guild rank is high enough (also applies at player bases).
  • Added throwable weapon tags to Kabocha and Tomato.
  • Moving ranged weapons in an ally's inventory no longer consumes ammo.
  • Days spent with an ally are only counted when in the same map or in the party.
  • Updated Leafy Sea Dragon naming pattern (e.g., Red → Fire).
  • Added Swimming to initial skills for Dragon race.
  • Updated snow graphics.
  • Updated Chinese translation.
  • (English version) Improved several translations.
  • (English version) Renamed Public Moral policy to Public Morality.
  • (English version) Renamed “pale soil” material to avoid conflict with “light soil.”
  • (English version) Renamed loaf of bread to white bread.

[Fixes]

  • Fixed a bug where characters with the Loyalty feat didn’t take hits if teleported out of attack range while protecting allies.
  • Fixed a bug where talking to Fiama or Ash in Nymelle Depths after defeating Naimiel could replay the Naimiel event.
  • Fixed a bug where furniture occupying multiple tiles with invisibility flags did not become invisible until map reload.
  • Fixed a bug where customized background text sometimes didn’t display punctuation.
  • Fixed a bug where ally memory of meals didn’t affect food selection logic.
  • Fixed a bug causing errors when abandoning bases with specific policies active.
  • Fixed a bug where destroyed/searched items remained as blank buttons in the item search widget.
  • Fixed a bug where relocating an underwater home removed its underwater status.
  • Fixed a bug where entering a user map with the main text widget disabled caused an error.
  • Fixed a bug where the “Underwater” land feat bonus wasn’t functioning.
  • Fixed a bug where value calculations for unidentified multi-item potions used pre-identification prices.
  • Fixed a bug where wild Triceratops didn't experience Agriculture skill decay.
  • Fixed a bug where special NPCs like Big Daddy could regenerate after butchering.
  • Fixed a bug where randomly generated furniture couldn’t be assigned “World's Best” quality.
  • Other minor fixes and adjustments.

[Notes]

  • Due to age restrictions, many mods are hidden by default in the Elin Workshop. To view all mods, enable adult community content in your Steam account’s store preferences (for adults only). A reminder has been added to the top of the Workshop page.
  • The main scenario will begin next year, with completion expected late next year or the following year. The home scenario is planned to be completed within next year. Scenario content will continue to be added after EA ends.
  • Regarding visual issues on highly elevated maps, increasing the draw range is possible in settings but may impact performance, so the current default will remain for now.

■ Changes from Nightly

  • Replaced the graphic for dystopia food.

EA 23.169 Nightly

7/18 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added biscuit walls and blocks, and biscuit and chocolate pillars.
  • Added giant banana and giant mousse.
  • Added cat tail and fox tail (experimental). Adjusted stats of ★Snow Leopard Tail.
  • Added tails as rare drops for feline-type and fox-type races.
  • Increased rare drop rate for Polar Bear and Tyrannosaurus.
  • Lullaby effects no longer activate on the global map.
  • Adjusted recipe for genetic drug.
  • Replaced graphics for bucklers.
  • Added dystopian meal (experimental, graphics are provisional).

[Fixes]

  • Fixed a bug where characters with the Loyalty feat wouldn't take damage when teleporting to protect an ally if the destination was outside the attack range.
  • Fixed a bug where genetic drugs could not be crafted due to including artifacts as materials.
  • Other minor fixes and adjustments.

[Notes]

  • If no major issues are found, a stable version will be released.

EA 23.168 Nightly

7/16 2025(Translated by ChatGPT) [Additions and Changes]

  • Unique NPCs with sufficiently high favor will now give their figure and card as gifts when spoken to (experimental; only applies to NPCs that have never dropped them before).,
  • Adjusted level requirements for candy blocks and furniture recipes.,
  • Added chocolate floors and biscuit doors.,
  • Added giant mango, giant cherry, and giant chocolate plate.,
  • Added a fallback temporary map when loading user maps fails (error handling).,
  • Special blocks can no longer be copied using fake blocks.,
  • The Whirlwind enchant effect no longer occurs at the activation point.,
  • Added a provisional recipe for Gene Medicine.,
  • Implemented the Cat Sniff ability and assigned it to several NPCs.,
  • (English version) Renamed "loaf of bread" to "white bread.",
  • Added one new monster.,

[Fixes]

  • Fixed a bug where the Nymir event would replay when speaking to her in the Nymir Depths after clearing the quest, if Fiamma or Ash were in the party.,
  • Fixed a bug where multi-tile furniture with the invisible flag wouldn't become invisible until the map was reloaded.,
  • Fixed an issue where custom backgrounds could sometimes omit punctuation marks.,
  • Fixed a bug where companion food memory (number of times a food was eaten) was not reflected in food selection.,
  • Other minor fixes and adjustments.,

[Notes]

  • The main scenario is planned for implementation starting next year, with completion targeted around the end of next year or the following year. The Home scenario is expected to be completed sometime next year. Neither scenario will mark the end; additional episodes will continue to be added after the EA period ends.,
  • Regarding the issue of tiles and items being clipped on maps with extreme elevation differences: while increasing the render range is possible through settings, it causes significant performance load, so the current default settings will remain for now.

EA 23.167 Nightly

7/8 2025 (Translated by ChatGPT) [Additions and Changes]

  • Prevented teleporting of doors, statues, and similar objects.
  • Changed sponge blocks to fake blocks. Fake blocks can now copy the appearance of another block when used on it (experimental).
  • Added chocolate blocks, walls, and doors.
  • Added cookie blocks.
  • Candle ghosts now emit light.
  • Added the red book "Introduction to Magic" to inventory when starting the game with a magic-using class.
  • Success rate of Lullaby now depends on song power. Effects no longer trigger while silenced.
  • Changed Undine’s element from "Sound" to "None" and removed some abilities (to better fit its image).
  • Changed jellyfish element from "Nerve" to "None".
  • Added one new monster.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • Due to age restrictions, many mods are hidden by default on Elin's Workshop. To view all mods, enable "Adult content from the community" in your Steam account's Store Preferences (adults only). A note has also been added to the top of the Workshop page.
  • In the next update, Gene Potions may tentatively be made craftable using items such as Mani's Gene and Fallen Angel Blood.

EA 23.166 Nightly

7/3 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added "Hand" to cold-element spells.,
  • Added "Magic Sword" to fire-element spells.,
  • Added red book "Introduction to Magic." Thanks Elin Discord Community!,
  • Added new condition [Song]. Functions similarly to stances; maintains various effects while singing. Cost may be adjusted.,
  • Added lullaby to Farris's actions (experimental).,
  • Added one new monster.,
  • (English version) Renamed material "light soil" to pale soil to avoid conflict with (another material named) "light soil.",

[Fixes]

  • Fixed a bug where an error occurred when abandoning a base while certain policies were active.,
  • Fixed a bug where destroyed or lost items remained as blank buttons in the item search widget.,
  • Other minor fixes and adjustments.,

[Notes]

  • Accidentally skipped a version number.