Weapons
Some of the text on this page is from the Beta build of the game. |
This is a list of melee and ranged weapon performance. For general equipment specifications, see the Equipment page.
Melee weapons
Attribute | Classification | Name | Basic weight | DMG | HIT | DV | PV | Pen% | Enchantment | Remarks |
---|---|---|---|---|---|---|---|---|---|---|
Strength | Long Sword | katana | 1.2 | 35% | ||||||
long sword | 1.5 | 15% | Flurry | It unleashes consecutive attacks on the target. | ||||||
claymore | 4.0 | 0% | Frustration | It delivers a decisive blow to the target that evades an attack. | ||||||
lightsaber | 0.6 | 100% | Has a high probability of Force enchantment.
Unlike Elona, non-etheric items are also produced | |||||||
Axe | hand axe | 1.6 | 0% | Cleave, Lumberjack | It enhances your lumberjacking skill
It attacks enemies adjacent to the target. | |||||
battle axe | 3.7 | 0% | Frustration, Lumberjack | It enhances your lumberjacking skill
It delivers a decisive blow to the target that evades an attack. | ||||||
bardish | 3.5 | 0% | Frustration, Lumberjack | It enhances your lumberjacking skill
It delivers a decisive blow to the target that evades an attack. | ||||||
machine axe | 3.2 | 20% | Cleave, Lumberjack | It enhances your lumberjacking skil
It attacks enemies adjacent to the target. | ||||||
Sickle | war sickle | 1.4 | 5% | Neck Hunt | It triggers "Neck Hunt" | |||||
scythe | 4.0 | 5% | Neck Hunt | It triggers "Neck Hunt" | ||||||
Martial weapon | claw | 0.4 | 20% | Flurry | It unleashes consecutive attacks on the target.
Negative adjustment for accuracy, positive adjustment for damage | |||||
boxing glove | 0.3 | 0% | Feint | It disrupts the target's actions.
Positive adjustment for accuracy, Negative adjustment for damage | ||||||
Endurance | Staff | long staff | 0.8 | 0% | Feint | It disrupts the target's actions. | ||||
staff | 0.9 | 0% | Feint | It disrupts the target's actions. | ||||||
cat paw | 0.9 | 0% | Flurry, Chase | It unleashes consecutive attacks on the target.
It pursues the target that evades an attack | ||||||
Polearm | long spear | 2.5 | 25% | Chase, Melee Distance | Can attack an opponent 2 tiles away
It pursues the target that evades an attack | |||||
trident | 1.8 | 25% | Feint, Melee Distance | Can attack an opponent 2 tiles away
It disrupts the target's actions. | ||||||
halberd | 3.8 | 30% | Flurry, Melee Distance | Can attack an opponent 2 tiles away
It delivers a decisive blow to the target that evades an attack. | ||||||
Mace | club | 1.0 | 0% | Feint, Mining | It enhances your mining skill
It disrupts the target's actions. | |||||
mace | 1.6 | 0% | Frustration, Mining | It enhances your mining skill
It delivers a decisive blow to the target that evades an attack. | ||||||
Mallet | 4.2 | 0% | Shockwave, Mining | It enhances your mining skil
It generates a shockwave at the target's location. | ||||||
Dexterity | Short Sword | short sword | 0.6 | 15% | Chase | It pursues the target that evades an attack | ||||
wakizashi | 0.7 | 25% | Chase | It pursues the target that evades an attack | ||||||
scimitar | 0.9 | 15% | Flurry | It unleashes consecutive attacks on the target. | ||||||
kitchen knife | 0.4 | 40% | Cleave, Cooking | It enhances your cooking skill
It attacks enemies adjacent to the target. |
Damage calculation
The damage multiplier for a weapon is:
0.6 + (Weapon Skill Attribute + Weapon Skill / 2 + (Tactics (melee) OR Marksman (ranged) OR Casting (Cane/Force weapon))) / 50
Force weapon
A weapon has "It is wielded by the power of Force." enchant will refer to the player's magic attribute for attacks, and will refer to magic device and casting skills instead of weapon and tactics skills.
Martial weapon
Newly added in Elin, Martial weapon is a weapon type that refers to the Martial arts skill.
Damage is added based on the user's Martial damage and, like regular weapons, can be corrected for two-handed or dual wield skills.
- When you equip a martial weapon, the damage dice on the tooltip appear to decrease, but in reality, the damage increases compared to when you attack with your bare hands.
- This is a balance adjustment that takes into account the fact that the performance of all weapons, including their strength level and penetration, is added directly to the performance of attacks made with bare hands.
Two handed and Dual Wielding
See the Equipment page.
Ranged Weapons
Throwing weapons
Items that can be thrown, such as pebbles or panties, have a description that says "It is suitable for throwing."
There are some that are consumed as many times as you throw them, and some that return to your hand and can be thrown as many times as you like.
Damage calculations use the Throwing and Tactics skills, and have additional damage based on weight and hardness that is capped by strength.
Type | Returning | remarks |
---|---|---|
pebbles | No | Can be obtained by processing junk stones with a stone cutter |
boomerang | Craftable by Carpenter's table | |
Panties | Yes | Additional mind damage [***] |
Mic | Yes | Improve the quality of your performance[*] |
Wooden gong | Yes | Improve the quality of your performance[*]
Additional Holy damage [***] |
Severed head | No | |
Flam | No | 3x3 explosion centered on the point of impact, mining walls, ores, etc. within range |
★Putit in Amber | Yes | Rarely obtained when cutting down trees (1% from withered wood, 0.1% from other wood)
Additional cold damage [*****] Additional electric damage [*****] |
Shooting Weapons
This includes bows, crossbows, guns, and wands.
Each type of weapon has a different firing range. Also, only guns require a turn to load and reload.
Distance to target is calculated triangularly and rounded down to the nearest integer.
Attribute | Related Skill | Name | Ammunition | Basic weight | Number of loads | Extra magazine multiplier[1] | Pen% | Best Range | Reload time | remarks |
---|---|---|---|---|---|---|---|---|---|---|
Dexterity | Bow | wooden bow | arrow, makeshift arrow | 0.8 | 12 | 0.6 | 10% | 2 | 0 | 2 dice, can be made on a woodworking desk |
short bow | arrow, makeshift arrow | 0.8 | 12 | 0.6 | 15% | 1 | 0 | 3 dice, high accuracy modifier | ||
long bow | arrow, makeshift arrow | 1.2 | 12 | 0.6 | 20% | 2 | 0 | 2 dice, high pen | ||
skull bow | arrow, makeshift arrow | 0.8 | 12 | 0.6 | 15% | 3 | 0 | Dice count 1, hit modifier minus | ||
Perception | Crossbow | crossbow | quarrel | 2.8 | 12 | 0.6 | 25% | 4 | 0 | 1 dice, heaviest ranged weapon |
Gun | hand gun | bullet | 0.8 | 12 | 0.6 | 20% | 1 | 3 | 1 dice, high accuracy modifier | |
assault rifle | bullet | 1.2 | 30 | 1.5 | 0% | 3 | 3 | 1 dice, 3 attacks | ||
railgun | energy cell | 1.6 | 10 | 0.5 | 20% | 5 | 4 | 1 dice, largest die side and farthest Best Range for ranged weapons | ||
Willpower | Magic Device | cane | MP[2] | 0.4 | N/A | N/A | 40% | 3 | 0 | Dice count: 1, refers to magic power and deals additional damage of any element |
- ↑ Multiplier of additional loadings obtained from Modification tool of Extra magazine (fractions rounded down)
- ↑ The MP consumption varies depending on the element of the cane and the hardness of the cane's material. The harder the main material, the more powerful the cane, but the MP cost will also increase. (Details are under verification)
Ammunition
Unlike Elona, ammunition is now a consumable item.
Although ammunition is not required for pets to use ranged weapons, the ammunition used at this time is less powerful, so if possible, have stronger ammunition with them.
You can make your own ammunition by crafting, or have residents with a hobby of Rambo produce it for you. In addition, you can purchase bullets and energy cells from the gunsmiths of Aquli Teola.
If you make your own arrows and bullets, you will receive a damage bonus based on your Crafting skill.
Type | +DMG | +Hit | Dice | Enchantment |
---|---|---|---|---|
Bronze | 4 | 0 | 2d3 | +2 Lightning Resist(N/A) |
Ice | 4 | 0 | 2d3 | None |
Copper | 4 | 2 | 2d3 | +2 Lightning DMG, +3 Lightning Resist(N/A) |
Silt | 4 | 3 | 2d3 | None |
Phyllite | 4 | 3 | 2d3 | None |
Mica | 4 | 3 | 2d3 | +4 Luck(N/A) |
Plastic | 4 | 4 | 2d3 | None |
Onyx | 4 | 0 | 2d4 | +1 Darkness DMG |
Granite | 4 | 1 | 2d4 | None |
Diorite | 4 | 1 | 2d4 | None |
Basalt | 4 | 1 | 2d4 | None |
Cobalt | 4 | 1 | 2d4 | None |
Lapis Lazuli | 4 | 1 | 2d4 | None |
Limestone | 4 | 2 | 2d4 | None |
Slate | 4 | 2 | 2d4 | None |
Marble | 4 | 2 | 2d4 | None |
Silver | 4 | 2 | 2d4 | +2 Dark Resist(N/A) |
Iron | 4 | 3 | 2d4 | +2 Fire Resit(N/A) |
Turquoise | 4 | 4 | 2d4 | None |
Steel | 4 | 4 | 2d4 | None |
Gold | 4 | 4 | 2d4 | +4 Strength(N/A) |
Topaz | 4 | 5 | 2d4 | None |
Opal | 4 | 5 | 2d4 | None |
Pearl | 4 | 6 | 2d4 | +4 Perception(N/A) |
Obsidian | 4 | 6 | 2d4 | +4 Chaos Resist(N/A) |
Platinum | 4 | 6 | 2d4 | +4 Dark Resist(N/A) |
Chromite | 4 | 5 | 2d5 | None |
Aquamarine | 4 | 7 | 2d6 | +2 Cold DMG |
Emerald | 4 | 8 | 2d6 | +4 Nerve Resist(N/A) |
Mithril | 4 | 7 | 2d6 | +1 Casting(N/A) |
Rubynus | 4 | 14 | 2d6 | +Life 4(N/A) |
Diamond | 5 | 7 | 2d7 | +5+ Lightning Resist(N/A) |
Meteorite | 5 | 7 | 2d7 | +2 Nether DMG, +2 Nether resist(N/A) |
Ether | 5 | 3 | 2d8 | +7 Speed(N/A), +3 Ether Disease(N/A) |
Adamantite | 5 | 4 | 2d8 | +4 Endurance(N/A) |
-Tested at 55 Crafting skill, and Recipe level 14
Damage modification by range
These are the damage multipliers for each firearm by range.
The following values are information researched prior to Beta 22.57. They may differ from current parameters.
Type | Range 1 | Range 2 | Range 3 | Range 4 | Range 5 | Range 6 |
---|---|---|---|---|---|---|
wooden bow | 0.91 | 1 | 0.91 | 0.82 | 0.73 | 0.69 |
short bow | 0.91 | 1 | 0.91 | 0.82 | 0.73 | 0.69 |
long bow | 0.73 | 0.82 | 0.91 | 1 | 0.91 | 0.82 |
skull bow | 0.82 | 0.91 | 1 | 0.91 | 0.82 | 0.73 |
crossbow | 0.73 | 0.82 | 0.91 | 1 | 0.91 | 0.82 |
hand gun | 0.91 | 1 | 0.91 | 0.82 | 0.73 | 0.69 |
assault rifle | 0.82 | 0.91 | 1 | 0.91 | 0.82 | 0.73 |
railgun | 0.73 | 0.82 | 0.91 | 1 | 0.91 | 0.82 |
cane |
Modification tools
Shooting weapons have empty sockets, and you can increase the weapon's performance by attaching modification tools.
The number of free sockets varies depending on the quality of the weapon;1 for inferior weapons, 2 for high quality weapons, and 3 to 5 for miracle/sacred quality weapons.
The modification tools can be removed by using a barrel processing machine located in Mysilia or other locations. To use the barrel processing machine, you will need an item called Breaking powder, which can be obtained through crafting.
Type | Enchantments granted | effect | Applied to |
---|---|---|---|
Sharpshooter | It reduces distance penalties when shooting. | Suppress attenuation due to distance correction (+10 attenuates 1/2, +20 attenuates 1/3) | Bows, Guns |
Ammo recovery | It collects ammunition when firing. | Avoid consuming ammunition when shooting by +value %? | Bows, Guns, Canes |
Knockback | It knocks back the enemy it hits. | Knock back target by +value %? | Bows, Guns, Canes |
Rapid fire | It allows continuous shooting. | 10% of the + value is added to the number of attacks (rounded down to the nearest whole number)
After the second shot, the damage will be attenuated |
Bows, Guns ,Canes |
Fast Reload | It reduces reload time for ammunition. | Reduces reload time by 10% of + value, no reload when it becomes 0
+31 for handguns and assault rifles, +41 for railguns and no need to reload. |
Bows, Guns |
Extra magazine | It increases the maximum ammunition load. | Add a certain percentage of the + value to the maximum loadings at a set multiplier for each weapon type | Bows, Guns |
Race Bane | It exerts tremendous power against (race). | Increases damage against corresponding race
Target races are humans, animals, machines, undead, dragons, gods, fairies, and fish. Also very rare, but there is an "All" bane. |
Bows, Guns, Canes |
Vopal | It increases the chance of triggering a full piercing attack. | Increases the activation chance of attacks with 100% penetration rate | |
Critical | It increases the chance of critical hit. | Increases chance of critical hit | |
Damage modifier | None | Increase weapon damage modifier by + value | Bows, Guns, Canes |
Hit modifier | None | Increase weapon accuracy modifier by + value | Bows, Guns, Canes |
*Damage multiplier attenuation after the second rapid fire shot
2nd shot: 0.76, 3rd shot: 0.62, 4th shot: 0.52, 5th shot: 0.45