Elin:Warrior

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(Redirected from Elin:戦士)


Warriors use their bodies as weapons, relentlessly destroying obstacles in their path. While they may not be adept at wielding magic, their impressive combat prowess is undeniable.

Class Stats and Feats

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills
Warrior 10+50 10+50 2+10 0 0 3+15 0 0 25+125 Fire

Cold

Cut

Two Handed(140)

Regeneration(130)

Shield(130)

Heavy Armor(150)

Tactics(140)

Long Sword(160)

Axe(160)

Polearm(140)

Mace(160)

Short Sword(140)

Class Feat

Feat Flavor Text Feat Effect
Weapon Mastery 2 You are skilled with weapons Increased Effectiveness of Melee Weapons

Overview

The most beginner-friendly class in the game, Warriors dominate early with strong attacks and sturdy defense. However, their reliance on melee combat gives them trouble from mid-game onwards, forcing them to come up with backup strategies. Their primary means of attack require neither ammunition nor spell stock, allowing them to perform relatively cheaply; several easily-made bandages are often all that a warrior needs to perform.

While spellcasting penalties from equipment are far more forgiving in Elin, warriors have terrible aptitudes for magic. Players who wish to seriously pursue magic as well should consider the priest, warmage or sword sage classes.

Strategy

Warriors' excellent stats in strength and constitution, as well as weapon and defensive skills give them the most survival chances of any class early on, making them ideal for beginners while learning the basics. However, they will quickly become hindered by their reliance on melee attacks once enemies with reflective damage like hedgehods and slimes, or ranged enemies with bows and magic start appearing. Thrown weapons are a warrior's choice of ranged attack, as damage from thrown weapons is partially dependent on strength which warriors have lots of. It's also a good idea for a warrior to pack potions, scrolls, rods, and of course, lots of bandages.

Heavy armour is the natural armour class of warriors, with high-weight materials like adamantium leaning towards PV. However, as elemental damage bypasses physical defenses, a warrior may consider armour made of other materials like dragonscale that innately provide some resistances. Good constitution growths can help warriors absorb elemental attacks by the sheer dint of their large HP pools.

With few tools to reliably close into melee distance, riding or the speed spell can help a warrior gain the speed needed to get up close and personal.

Spellcasting as a warrior is somewhat more forgiving in Elin - there is no cap for spellcasting chance imposed by heavy armour, dual wielding, equipping a shield, and so on. While these impose penalties on spellcasting, the maluses can be fully mitigated by enough skill in casting and spell level. Warriors get access to the cut domain of spells, which is the only element to have strength as a governing stat. Even so, poor magic growth can restrict spellcasting by dint of a poor MP pool. Supplementary buffs like holy shield, speed, and attribution shield can help cover a warrior's weaknesses and are often rooted in will, which a warrior has some of.

Suggested Races

  • Golem
  • Hillfolk
  • Yerles
  • Juere
  • Chaos Shape
  • Demigod

Suggested Gods

  • Opatos is the designated god for defensive warriors, granting bonuses to strength and endurance, as well as shield and other useful utility skills.
  • Yevan is good for offensive warriors of the dual wield or two-handed variety, granting bonuses to strength, dexterity and perception.
  • Jure provides prayer of Jure, which is a non-magical source of healing.
  • While Lulwy's bonuses are largely incidental to a warrior's skillset, speed and Lulwy's trick are valuable tools for closing distance and gaining burst damage. Evasion might be helpful, but unreliable as equipment intended for warriors often impede one's ability to dodge attacks.
  • Horome is the only deity to grant a weapon skill bonus, and MP drain on physical attacks helps warriors overcome the limitation of a small MP pool without spending stamina or turns on using absorb mana.

Starting Equipment

  • 8 bandages

Lore and Trivia