Elin:Guilds

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Guilds are an association of professionals who aspire to the same path, and those who belong to one can receive various benefits.

Overview

There are four guilds in the world of Elin: the Fighters Guild, the Mages Guild, the Thieves Guild, and the newly added Merchant Guild. Unlike Elona, ​​it is possible to belong to all guilds at the same time. Also, NPCs will no longer attack you if you sneak into a guild without joining. However, the watchman's security has been tightened, and you can no longer use the teleportation staff to get rid of it.

Fresh entrants into any of the guilds start at rank 0. In order to be promoted, players must earn contribution points to rank up. The current thresholds are 100 points for level 1, 200 for 2, 500 for 3, 1000 for 4, and 1700 for 5. Every month, the player will receive salary from the guild equal to contribution level * 100 orens.

Fighters Guild

A guild located in the basement of Port Kapul where skilled adventurers gather.

Trial

  • Hunt any 20 "Yeek" enemies.

Contribution

  • Kill elite monsters.

Perks

  • Rank 0: discounts on various services. Access to guild trainer.
  • Rank 2: discount at guild trainer.
  • Rank 4: earn extra orens when killing elite monsters.

Mages Guild

A guild located in the basement of Lumiest where those seeking knowledge gather.

Trial

  • Bring a letter of recommendation from the academy.
    • Letter of recommendation are sometimes sold at magic shops, mage, and bookstores, and cost approximately 1,800 Orens.

Contribution

  • Decipher ancient books. Ancient books can be found at bookstores, in boss chests, caught when fishing, in pickpocketable chests, or from enlightenment shrines.
Contribution Points
Ancient Book Points
Voynich Manuscript 5
Dhol Chants 7
Ponape Scriptures 9
Revelations of Glaaki 11
G'harne Fragments 13
Liber Damnatus 15
Book of Dyzan 17
Book of Eibon 19
Grand Grimoire 21
Celaeno Fragments 23[1]
Necronomicon 25[1]
R'lyeh Text 27[1]
Eltdown Shards 29
Golden Bough 31
Apocalypse [1] 33[1]

Perks

  • Rank 0: discount on spellbooks. Access to guild trainer.
  • Rank 2: discount at guild trainer.
  • Rank 4: magic domain change at guild master. Only applicable to extra domains gained as feats.


Thieves Guild

A guild located in the basement of Derphy where thugs living in the underworld gather. It has another name: "Night Shroud."

Trial

  • Reduce karma by -100 in total.
    • The condition is not to reduce the current value of karma to -100, but to reduce the cumulative karma by 100. You can join the group even if your karma is positive as long as you recover the amount lost by completing requests.

Contribution

  • Sell items with the "it is stolen goods" flag to vendors. More contribution is earned for items worth more value.

Perks

  • Rank 0: earn more from stolen goods. Access to guild trainer.
  • Rank 2: discount at guild trainer.
  • Rank 4: access to black market vendor.

Merchants Guild

A guild where merchants gather, with its main building in the southwest of Mysilia.

Trial

Only the merchant guild does not have a watchman, so the entrance exam will be received from the guild master Marian instead.

  • Distribute 30 flyers.
    • Flyers can be purchased from the Guild Clerk.
    • Flyers can be distributed by throwing or giving them away. Successful flyer distribution depends on charisma.
    • No points will be awarded for distribution to NPCs in the merchants guild.

Contribution

  • Invest directly to merchants. Investments at the secretary do not count.

Perks

  • Rank 0: discount on investments directly to merchants. Access to guild trainer.
  • Rank 2: discount at guild trainer.
  • Rank 4: access to Exotic Merchant.
  1. 1.0 1.1 1.2 1.3 1.4 * Needs verification