Elin:Karma
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Some of the text on this page is from the Early Access release of the game. このページにはアーリーアクセス版の情報が含まれています。 |
Karma is a measure of the character's lawfulness. Various actions may increase or decrease karma.
At negative karma, the player is treated as a criminal, attacked on sight by guards, and many shopkeepers will not do business with you. This can be temporarily alleviated by casting incognito, either as a spell or from a scroll. Vendors in the thieves' guild reliably have scrolls of incognito in stock.
The only safe haven for a criminal is the town of Derphy.
Actions That Increase Karma
Action | Value |
---|---|
Complete a quest | 1 |
Freeing believers being held by fanatics | 2 |
Complete a nefia | 5 |
Return a lost property | 5 |
Read a letter of indulgence | 20 |
Actions That Decrease Karma
Action | Value |
---|---|
Theft (pickpocket, consuming owned items) | -1 |
Vandalism (destroying items, walls and floors, harvesting owned crops) | -1 |
Selling slaves | -1 |
Kick a sleeping friendly NPC to wake him up. | -1 |
Forcibly taking away your pet's equipment or items you have already given them[1] | -1 |
Killing a cat | -1 |
Eat a cat meat/egg | -5 |
Murder (named NPCs, citizens, guards, etc) | -5 |
Taking away crops from the harvest request map or offering them on an altar | -1 |
Fail a generic quest by letting it time out or abandoning it | -3 |
Fail an escort quest | -4 |
Fail a delivery quest | -15 |
Open a lost wallet | -8 |
Tax evasion | -40/month |
- ↑ As for the collection of pet equipment, if you become friends with someone of Respected rank or higher, you will no longer lose karma