Elin:Chaos Shape

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Little is known about the Chaos Shape, also referred to as the "Deformed Ones". They barely retain a human form. Chaos shapes acquire new body parts as they grow, but what emerges is unpredictable.

Racial Stats and Feats

Race Str End Dex Per Lea Will Mag Cha Total Life Mana Vigor Spd Skills Feat Feat Effect
Chaos Shape 6-5 5-10 5-10 7 7 9+10 7 1-30 47-45 100 100 100 100 Regeneration(130)

Meditation(130)

Martial Art(140)

Mutating Body 1 Fewer body parts. Your body grows parts.

Overview

Previously known as mutants in Elona, chaos shapes are freaks with ever-changing anatomy. Weak, deformed, and very unpleasant to the sight, most chaos shapes are doomed since birth. However, with some understanding of their cursed bodies, they may be able to turn their fortunes around.

The mechanics of chaos shapes have changed substantially since Elona. They only start with body, hand and light source slots, and while they still gain body parts upon leveling, the player needs to gain body parts through feats instead of them being automatically added; the body parts added are random. This comes at a cost of life, speed and charisma which replaces the complicated body penalty from Elona; the cap is -45 life, -75 speed, and -45 charisma at 20 gained body parts. This penalty can be partially offset by consuming Little One flesh and gaining the ADAM trait, which stacks up to 20 and grants 2 life and 3 speed per level. Chaos shapes need not take additional body parts as they become available and instead keep their bodies as they are in order to avoid incurring further penalties.

Riding can be used to offset the loss of speed from gaining new body parts, and bonuses from ether diseases which forbid the use of body parts can be safely acquired if the chaos shape does not possess the body part in question. It's also important to note that an ether disease that forbids a body part will forbid use of all body parts of that type, instead of just one.

Suggested Classes

Chaos shapes are known for their malleability; while their starting stats and potentials incline them towards magic, it's possible to make a multi-hand dual-wielder with some effort. The only discouraged archetypes are those which rely on charisma, not just because of their poor starting stats but also because of the racial feat.

Lore and Trivia