User:トレモロン/Hammering Alchemistry
Overview
I intentionally omitted inefficient routes. For example, you can craft an axe instead of a hoe in converting ingot(s) to a stone, but it's not sited because it requires another ingot.
Hierarchy of Resources
- As you can see, the resources only go downward with a few notable exceptions.
- You can easily convert resources from top to down, but doing the opposite is impossible for most materials.
- Given this hierarchy, what should you do if you luckily get a dark matter stone?
- A: you should duplicate and store some of stones before converting into logs.
Base States
- A base state of X refers to the type of resource X naturally exists as.
Hammering weapons or armors, you'll get a material in its natural form.
For example, if you hammer a wooden weapon made out of the gold log you can get in Lucky Bell, it turns into a gold ore gem. In other words, the base state of gold is a ore gem.
The list of base states are shown below, but they have a clear tendency: most of jewels and metals have ore gems, or ores as their base states. And crystals as fragments.
Therefore, you can not only change metal scraps into metal ingots, but also get diamond ingots from diamond stones duplicated in the process I mention later.