Elin:Class

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Revision as of 05:20, 15 February 2024 by Hachimitsu (talk | contribs) (→‎Classes: Paladin and skill potentials, will do stat potentials and weaponskill potentials later)
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Class adjusts a character's attributes, skills and starting potentials

Classes

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Warrior 10 10 2 0 0 3 0 0 Fire

Cold Cut

Two Handed(140)

Regeneration(130) Shield(130) Heavy Armor(150) Tactics(140)

Weapon Mastery 2 Increased Effectiveness of Melee Weapons
Thief 4 4 8 5 4 0 0 0 Poison

Darkness Chaos

Lockpicking(130)

Pickpocket(140) Disarm Trap(140) Dual Wield(150) Evasion(130)

Thief's Luck 2 +20 Luck
Wizard 0 0 0 4 3 8 10 0 Fire

Cold Lightning Mind Magic

Literacy(130)

Memorization(130) Casting(150) Magic Device(130) Control Magic(140)

Magic Mastery 2 +2 Specialized Domain
Farmer 5 5 2 0 8 5 0 0 Fire

Cold Lightning

Regeneration(130)

Farming(150) Cooking(140) Faith(120) Riding(130)

Farming Legs 2

Gourmet 1

Reduced Stamina Usage

Show food traits

Archer 6 4 8 5 2 0 0 0 Lightning

Poison Cut

Light Armor(130)

Evasion(140) Marksman(150) Anatomy(130) Riding(130)

Ranged Mastery 2 Increased effectiveness of ranged weapons
Warmage 6 6 2 0 0 4 7 0 Fire

Cold Nether Nerve

Evasion(140)

Tactics(130) Literacy(130) Casting(140) Symbiosis(130)

Weapon Mastery 1

Magic Mastery 1

Increased Effectiveness of Melee Weapons

+1 Specialized domain

Tourist 0 0 0 0 0 0 0 0 Fire

Sound Chaos

Swimming(130)

Fishing(130) Travel(130)

Martial Arts (130) Vacation Vibe 5 Increased store price

Increased store inventory

Pianist 6 0 4 5 6 0 4 8 Sound

Mind Nerve

Weightlifting(150)

Throwing(140) Literacy(130) Music(150) Negotiation(130)

Musician 2 Enhanced performance quality

Bonus to performance reward

Priest 2 2 0 2 2 10 7 2 Fire

Lightning Holy Magic

Shield(140)

Heavy Armor(140) Literacy(130) Faith(150) Casting(130)

Magic Mastery 1

Farming Legs 1

+1 Specialized Domain

Reduced stamina usage

Gunner 0 2 5 8 5 4 3 0 Fire

Lightning Sound

Disarm Trap(140)

Evasion(130) Stealth(130) Spot Hidden(140) Marksman(150)

Thief's Luck 1

Ranged Mastery 1

+10 Luck

Increased effectiveness of ranged weapons

Inquisitor
Paladin 7+35 8+40 0 0 0 4+20 0 6+30 Fire

Lighting Holy

Two Handed(150)

Armor(140) Regeneration(130) Tactics(140) Casting(140)

Devout 2

Defensive Instinct 1

Increase benefit from god's favour.

Lay on hands available when worshipping Jure.

Witch
Executioner
Sword Sage

Values with 0+## have a positive adjustment to base potential.

Values with 0-## have a negative adjustment to base potential.

Values with no trailing number do not positively or negatively effect base potential.

For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.

For attributes, it is only the adjustment value, as the base value remains at 100.

Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.