Elin:Class

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Revision as of 19:14, 30 December 2023 by Hachimitsu (talk | contribs) (→‎Classes)
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Class adjusts a character's attributes, skills and starting potentials

Classes

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Feat Feat Effect
Warrior 10 10 2 0 0 3 0 0 Fire, Cold, Cut Two Handed, Regeneration, Shield, Heavy Armor, Tactics Weapon Mastery 2 Increased Effectiveness of Melee Weapons
Thief 4 4 8 5 4 0 0 0 Poison, Darkness, Chaos Lockpicking, Pickpocket, Disarm Trap, Dual Wield, Evasion Thief's Luck 2 +20 Luck
Wizard 0 0 0 4 3 8 10 0 Fire, Cold, Lightning, Mind, Magic Literacy, Memorization, Casting, Magic Device, Control Magic Magic Mastery 2 +2 Specialized Domain
Farmer 5 5 2 0 8 5 0 0 Fire, Cold, Lightning Regeneration, Farming, Cooking, Faith, Riding Farming Legs 2

Gourmet 1

Reduced Stamina Usage

Show food traits

Archer 6 4 8 5 2 0 0 0 Lightning, Poison, Cut Light Armor, Evasion, Marksman, Anatomy, Riding Ranged Mastery 2 Increased effectiveness of ranged weapons
Warmage 6 6 2 0 0 4 7 0 Fire, Cold, Nether, Nerve Evasion, Tactics, Literacy, Casting, Symbiosis Weapon Mastery 1

Magic Mastery 1

Increased Effectiveness of Melee Weapons

+1 Specialized domain

Tourist 0 0 0 0 0 0 0 0 Fire, Sound, Chaos Swimming, Fishing, Travel Vacation Vibe 5 Increased store price

Increased store inventory

Pianist 6 0 4 5 6 0 4 8 Sound, Mind, Nerve Weightlifting, Throwing, Literacy, Music, Negotiation Musician 2 Enhanced performance quality

Bonus to performance reward

Priest 2 2 0 2 2 10 7 2 Fire, Lightning, Holy, Magic Shield, Heavy Armor, Literacy, Faith, Casting Magic Mastery 1

Farming Legs 1

+1 Specialized Domain

Reduced stamina usage

Gunner 0 2 5 8 5 4 3 0 Fire, Lightning, Sound Disarm Trap, Marksman, Spot Hidden, Evasion, Stealth Thief's Luck 1

Ranged Mastery 1

+10 Luck

Increased effectiveness of ranged weapons

Inquisitor
Paladin
Witch
Executioner
Sword Sage