Elin:Ranch

From Ylvapedia

If you raise livestock on your own land, you can get eggs, milk, etc. from them.

Livestock Overview

Players can appoint or return a resident or pet to livestock via the resident board/list or by speaking directly to the individual.

Domesticated members produce milk and eggs. The efficiency of production depends on the race. Some livestock can also be sheared. As livestock levels increase, they receive bonuses to the quality of these products.

Livestock are not counted as residents, but instead cannot perform their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as companions, and no longer generate requests.

Milk and eggs produced by livestock will drop directly to the floor. If you provide a resident with a chore job/hobby, they will put it away in a shared container that can be stored.

Livestock Performances

The Breeding rate and hair material are as follows for each race. In the game, you can view the specific production efficiency from the Home bulletin board.

If you want eggs from a race with low fertility, it is better to have them take up a job hobby that produces eggs as a resident.

Breeding rate by race (Click to expand)

Race Breeding Hair
yerles 220 N/A
eulderna 180 N/A
fairy 180 N/A
hillfolk 150 N/A
juere 210 N/A
elea 120 N/A
chaos shape 50 N/A
snail 500 N/A
lich 25 N/A
wraith 25 N/A
golem 40 N/A
mifu 60 N/A
nefu 60 N/A
succubus 220 N/A
demigod 5 N/A
shiba 920 Wool
elder crab 420 N/A
goblin 290 N/A
kobold 250 N/A
orc 300 N/A
troll 250 N/A
lizardman 300 N/A
minotaur 300 N/A
norland 220 N/A
asura 100 N/A
slime 700 Snow putit: Cashmere

Golden snow putit: Gold

Others: N/A

wolf 800 Wool
zombie 100 N/A
rabbit 800 Cashmere
sheep 1000 N/A
frog 600 Not implemented
centipede 400 N/A
mandrake 80 N/A
beetle 750 Silk
mushroom 440 N/A
bat 350 N/A
ent 35 Not implemented
hound 540 N/A
ghost 30 N/A
spirit 25 N/A
eye 50 N/A
wyvern 100 Dragon scale
wasp 580 N/A
giant 60 N/A
imp 240 N/A
hand 160 N/A
snake 430 N/A
drake 120 Dragon scale
bear 350 Leather
armor 40 N/A
medusa 180 N/A
cupid 350 N/A
phantom 35 N/A
harpy 420 Griffon Scale
dragon 20 Dragon scale
dinosaur 100 Leather
cerberus 80 N/A
spider 560 Spider silk
rock 200 N/A
crab 420 N/A
skeleton 30 Bone
piece 25 N/A
cat 950 N/A
dog 920 N/A
roran 220 N/A
mermaid 220 Scale
rat 1100 N/A
shell 450 N/A
machine 15 N/A
wisp 25 N/A
chicken 1500 N/A
stalker 25 N/A
yeek 500 N/A
yith 25 N/A
horse 1000 Wool
quickling 1 Not implemented
metal 1 N/A
bike 15 Not implemented
fish 15 Not implemented
pig 920 Wool
catgod 5 Not implemented
machinegod 5 N/A
undeadgod 5 Not implemented
catsister 5 N/A
apostle 5 N/A
god 1 N/A

Ranch

By placing a ranch sign on a player's land, the area can be designated as a ranch where livestock can be gathered and raised. The bill is not mandatory, and the livestock can be allowed to roam free without a ranch.

See also the Housing page.

Feeding

Pasture grass can be gathered by cutting pasture grass or silver grass that grows on the plains of the global map, or it can be grown on your own land.

If pasture grass is placed on the ground or in a shared container, each livestock will consume 1 pasture grass daily to produce eggs, milk, and recover hair. Livestock cannot starve to death.

You can check the number of pastures remaining and the amount consumed per day on the Home board.

Increasing the quality of pasture will increase it harvest quantity.

Hair shearing

Some animals can be sheared for fiber.

The amount of fiber obtained depends on the type of livestock, quality bonuses are based on the level of the livestock, and the amount of fiber can be sheared depends on the length of time the livestock has been growing. You can harvest hair from monsters without raising livestock, but it is more difficult to harvest hair from an engaged opponent, and the quality and quantity of hair will be lower than with livestock.

Hair will regrow on its own up to Newly grown on monsters or neutral animals such as those found in towns, the wilderness and dungeons, and occasionally spawning on player properties, but pets and residents will only regrow when set as livestock and properly fed.

Taming Skill

You gain experience for your taming skill when you shear the hair. You gain more experience when you shear a Fluffy Hair than when you shear a Newly grown Hair.

Your taming skill level affects the strength of the milk you use on monsters born from eggs, allowing you to use it with 100% effectiveness.

(If your taming level is low, even milk with a high strength value will be slightly less effective.)

Your taming skill level does not affect the amount of resources you gain from shearing.

Hair Growth

The following table is for snow putit (cashmere).

The amount that can be sheared seems to vary depending on the type of livestock or the fiber material.

Snow putit (cashmere)
Hair Growth Amount Days
Newly grown 1~2 0~
Slightly Fluffy 4~6
Almost Fluffy 6~9
Fluffy 12~14

Breeding

Unlike Elona, livestock in Elin do not multiply on their own. Instead, they sometimes lay fertilized eggs, which can be placed on the bed and wait for a while or placed in an incubator to hatch and breed livestock.

Livestock born from eggs have powerful growth bonuses and can be milked to grow to the player's desired ability. They can therefore be taken along on adventures as pets.

Note that players and unique NPCs cannot be bred from fertilized eggs; instead, chickens are born from the eggs.

Slaughter

In addition, killing livestock in Elin does not guarantee meat drops; the probability is the same as for residents and regular NPCs.

Animal monsters have a high meat drop rate, making them suitable for raising for butchery purposes.

Defeated livestock, like residents and pets, can be revived after a certain period of time or by asking the bartender.

After the puppy quest, Fiama will resurrect pets in your party as many times as you wish for -20 affinity if you talk to her. Alternatively NPCs respawn after 7 days (or 1 day with a nurse hobby present) in their home.


In addition, by using a butcher knife, you can slaughter livestock and obtain a large amount of meat and hair.

Only races that can shear the hair can obtain it, while races that do not drop meat, such as machines, can obtain items that normally drop (ore, stone, etc.) instead of meat.

However, as a trade-off, regular NPCs that have been slaughtered will permanently disappear and cannot be revived even by residents with Nursing or the Bartender.

Unique slaughtered NPCs do not be lost but their meat has much lower food traits than normal NPCs and takes two months to revive, so there is little advantage to slaughtering them.