Elin:Spellcasting: Difference between revisions

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== Attack Spells ==
== Attack Spells ==
Attack spells are available in all elements. Each one has a chance to apply the status ailment associated with it.


=== Ball ===
=== Ball ===
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<sup>Casting Scaling:</sup>
<sup>Casting Scaling:</sup>


Changes the damage done by the wielder's weapon to the appropriate type of damage for a certain number of hits. Also provides elemental resistance to the element enchanted.  
Changes the damage done by the wielder's weapon to the appropriate type of damage for a certain number of hits, and provides elemental resistance to the same element as enchanted.
 
This allows melee weapons to bypass PV and the damage to be rolled against elemental resistances instead.  


=== Miasma ===
=== Miasma ===
<sup>Spell Level Scaling:</sup>
<sup>Spell Level Scaling:</sup>
<sup>Main Stat Scaling:</sup>
<sup>Main Stat Scaling:</sup>


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A damage over time spell. Cannot be stacked.
A damage over time spell. Cannot be stacked.
Each tick of damage causes the spell to spread to any adjacent enemies, with the same remaining turns.
Furthermore, Miasma has a very high chance to apply the related status ailment, and bypasses the status resistances innate to elite enemies.


=== Bit ===
=== Bit ===
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Summons a companion that casts the appropriate element dart spell. Can move. Lasts only for a certain duration.  
Summons a companion that casts the appropriate element dart spell. Can move. Lasts only for a certain duration.  


=== Weakness ===
== Hexes ==
 
==== Weakness ====
Halves DV/PV of the target for a certain number of turns.
Halves DV/PV of the target for a certain number of turns.


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== Utility Spells ==
== Utility Spells ==


=== Return ===
==== Return ====
Returns the player to the appropriate location. Can return players to [[Elin:My Home|My Home]], as well as the lowest floors cleared of certain [[:Category:Elin Dungeons|static dungeons]].
[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]

Revision as of 20:33, 27 January 2024

Read books to learn spells. Casting spells costs spell stock and MP. Spell stock is recovered by reading books.

Domains

Domain Main Stat Elemental Effect Flavor Text on Kill
Fire is burnt to ashes.
Cold Is frozen and turns into an ice sculpture.
Lightning
Darkness Magic is consumed by darkness
Mind
Poison
Nether Endurance goes to Hell
Sound
Nerve dies from neurofibroma
Chaos is drawn into a chaotic vortex
Mana
Holy Will goes to Heaven.
Ether Is down in ether
Cut cut into thin strips
Acid Melts

Attack Spells

Attack spells are available in all elements. Each one has a chance to apply the status ailment associated with it.

Ball

Spell Level Scaling:

Main Stat Scaling:

Casting Scaling:

A #x# sphere Aoe.

Bolt

Spell Level Scaling:

Main Stat Scaling:

Casting Scaling:

A line aoe penetrating enemies for # tiles.

Touch

Spell Level Scaling:

Main Stat Scaling:

Casting Scaling:

A melee range single target spell.

Dart

Spell Level Scaling:

Main Stat Scaling:

Casting Scaling:

A single target ranged spell.

Intonation

Spell Level Scaling: Increases amount of attacks that are enchanted. Increases elemental resist of the appropriate element.

Main Stat Scaling:

Casting Scaling:

Changes the damage done by the wielder's weapon to the appropriate type of damage for a certain number of hits, and provides elemental resistance to the same element as enchanted.

This allows melee weapons to bypass PV and the damage to be rolled against elemental resistances instead.

Miasma

Spell Level Scaling:

Main Stat Scaling:

Casting Scaling:

A damage over time spell. Cannot be stacked.

Each tick of damage causes the spell to spread to any adjacent enemies, with the same remaining turns.

Furthermore, Miasma has a very high chance to apply the related status ailment, and bypasses the status resistances innate to elite enemies.

Bit

Spell Level Scaling:

Main Stat Scaling:

Casting Scaling:

Summons a companion that casts the appropriate element dart spell. Can move. Lasts only for a certain duration.

Hexes

Weakness

Halves DV/PV of the target for a certain number of turns.

Defense Spells

Cure Minor Wounds

Utility Spells

Return

Returns the player to the appropriate location. Can return players to My Home, as well as the lowest floors cleared of certain static dungeons.