Elin:Changelog: Difference between revisions
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__TOC__ | __TOC__ | ||
== | ==Early Access (Pre-release)== | ||
=== EA 23.1=== | |||
<big>'''10/26 2024'''</big> | |||
<big>'''10/ | |||
[Additions and Changes] | [Additions and Changes] | ||
* | * New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken. | ||
* The mysterious young girl now sells brain cells. | |||
* The | * The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates. | ||
* The | * Gene and brain cell prices now scale with the amount of feat points spent. | ||
* The | * Added an animation of bubbling to the Gene Synthesizer. | ||
* | * Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand. | ||
* The race “Yith” is now granted the “Fear from Beyond the Stars” trait. | |||
* Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch. | |||
* Added and updated some NPC action settings. | |||
* Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range. | |||
[Fixes] | [Fixes] | ||
* Fixed | * Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat. | ||
* Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight. | |||
* Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars). | |||
* | |||
* | |||
* Various other minor fixes and adjustments. | * Various other minor fixes and adjustments. | ||
[Notes] | [Notes] | ||
* | * Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories. | ||
* | * In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language. | ||
* Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers. | |||
* There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version. | |||
* The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future. | |||
=== EA 23.00=== | |||
<big>'''10/25 2024'''</big> | |||
* Version number changed to EA. | |||
* Notes regarding the EA version have been added to the title menu and system menu. | |||
* Holding down the appraisal spell will now appraise all items in the inventory. | |||
* For abilities that affect the entire party or have special behavior when held down, the tooltips will now clearly state this. | |||
* | * Abilities used by NPCs are now recorded in genetics. | ||
* | * When gene synthesis is complete, the target will now move outside the machine tile. | ||
* | * Added a "Scroll of Reconstruction" to regenerate equipment. | ||
* Updated the Chinese translation. | |||
* | |||
* | |||
* | |||
* | |||
[Fixes] | [Fixes] | ||
* Fixed an issue where milk was not turning into cheese. | |||
* Fixed an issue where | * Fixed an issue where, when using ★Storage Boxes as shared containers, items weren't being distributed properly if the number of items inside the container exceeded a certain amount. | ||
* Fixed an issue where | |||
* Other minor fixes and adjustments. | * Other minor fixes and adjustments. | ||
<big>'''Hotfix'''</big> | <big>'''Hotfix'''</big> | ||
* Fixed an issue where config settings are reset. | |||
* Fixed an issue where | |||
==Beta== | |||
For updates relating to the '''Beta''', see [[Elin:Changelog/Beta|'''this page.''']] | |||
==Alpha== | ==Alpha== | ||
For updates relating to the '''Alpha''', see [[Elin:Changelog/Alpha|'''this page.''']] | For updates relating to the '''Alpha''', see [[Elin:Changelog/Alpha|'''this page.''']] | ||
==Tech Demo== | ==Tech Demo== | ||
For updates relating to the Tech Demo, see [[Elin:Changelog/Demo|'''this page.''']] | For updates relating to the Tech Demo, see [[Elin:Changelog/Demo|'''this page.''']] |
Revision as of 15:27, 26 October 2024
Early Access (Pre-release)
EA 23.1
10/26 2024
[Additions and Changes]
- New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken.
- The mysterious young girl now sells brain cells.
- The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates.
- Gene and brain cell prices now scale with the amount of feat points spent.
- Added an animation of bubbling to the Gene Synthesizer.
- Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand.
- The race “Yith” is now granted the “Fear from Beyond the Stars” trait.
- Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch.
- Added and updated some NPC action settings.
- Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range.
[Fixes]
- Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat.
- Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight.
- Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars).
- Various other minor fixes and adjustments.
[Notes]
- Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories.
- In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language.
- Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers.
- There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version.
- The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future.
EA 23.00
10/25 2024
- Version number changed to EA.
- Notes regarding the EA version have been added to the title menu and system menu.
- Holding down the appraisal spell will now appraise all items in the inventory.
- For abilities that affect the entire party or have special behavior when held down, the tooltips will now clearly state this.
- Abilities used by NPCs are now recorded in genetics.
- When gene synthesis is complete, the target will now move outside the machine tile.
- Added a "Scroll of Reconstruction" to regenerate equipment.
- Updated the Chinese translation.
[Fixes]
- Fixed an issue where milk was not turning into cheese.
- Fixed an issue where, when using ★Storage Boxes as shared containers, items weren't being distributed properly if the number of items inside the container exceeded a certain amount.
- Other minor fixes and adjustments.
Hotfix
- Fixed an issue where config settings are reset.
Beta
For updates relating to the Beta, see this page.
Alpha
For updates relating to the Alpha, see this page.
Tech Demo
For updates relating to the Tech Demo, see this page.