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Elin:Class/Executioner: Difference between revisions

→‎Strategy: clarified translation
m (Changed race description to match current in game text)
(→‎Strategy: clarified translation)
 
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Although the executioner's bonuses to Strength, Endurance, Dexterity, and melee combat skills may make it look like he would be a good match for a close combat-oriented race, the opposite is actually true. To take advantage of the executioner's two occupational feats, he must be paired with a race that has more mana than vitality. Such races tend to have low Strength and high magic, so the actual executioner tends not to have such excellent physical stats. When using an executioner in combination with a race with high magical power, one option is to use [[Elin:Weapons#Force weapon|'''Force''' '''weapon''']] that references magic in their damage.
Although the executioner's bonuses to Strength, Endurance, Dexterity, and melee combat skills may make it look like he would be a good match for a close combat-oriented race, the opposite is actually true. To take advantage of the executioner's two occupational feats, he must be paired with a race that has more mana than vitality. Such races tend to have low Strength and high magic, so the actual executioner tends not to have such excellent physical stats. When using an executioner in combination with a race with high magical power, one option is to use [[Elin:Weapons#Force weapon|'''Force''' '''weapon''']] that references magic in their damage.


The executioner can use MP as physical strength to stay alive even when his HP is zero due to the effects of the mana body feat. In addition, the Heart of Death feat increases the critical rate with lower HP, and when the HP is 0, there is about a 30% chance of a critical hit. Both of these effects are powerful, but they also have their disadvantages, such as the difficulty in allocating MP for magic chanting and the poor compatibility with HP recovery magic, which affect playing and the organization of party. The executioner, who mainly uses melee attacks and has difficulty with magic, becomes difficult to fight when counterattacking enemies such as hedgehogs and slimes, or long-range enemies with bows and magic begin to appear. Fortunately, the executioner has skill bonus for throwing, so it is a good idea to mainly use throwing weapons to fight back. It is also a good idea to bring potions, scrolls, and magic wands to compensate for the lack of spells.
The executioner can use MP as physical strength to stay alive even when his HP is zero due to the effects of the mana body feat. In addition, the Heart of Death feat increases the critical rate with lower HP, and when the HP is 0, there is about a 30% chance of a critical hit. Both of these effects are powerful, but they also have their disadvantages, such as the difficulty in allocating MP for magic chanting and the poor compatibility with HP recovery magic, which affect playing and the organization of party. The executioner, who mainly uses melee attacks and has difficulty with magic, becomes difficult to fight when counterattacking enemies such as hedgehogs and slimes, or long-range enemies with bows and magic begin to appear. Fortunately, the executioner has skill bonus for throwing, so it is a good idea to mainly use throwing weapons to fight back. It is also a good idea to bring potions, scrolls, and rods to compensate for the lack of spells. Note that in the patch note translations, both canes and rods are often translated to English as "wand," even though rod and cane are the names used in game. Which one is being referenced can typically be determined by context. Canes can be crafted; rods cannot. Canes use mana; rods do not. Canes do not cast a specific spell; rods do. Canes do not have limited charges; rods do.


==Suggested Races==
==Suggested Races==