Elin:Class: Difference between revisions

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|-
|-
|[[Elin:Warrior|Warrior]]
|[[Elin:Warrior|Warrior]]
|10
|10<sup>+50</sup>
|10
|10<sup>+50</sup>
|2
|2<sup>+10</sup>
|0
|0
|0
|0
| 3
| 3<sup>+15</sup>
| 0
| 0
| 0
| 0
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Tactics<sup>(140)</sup>
Tactics<sup>(140)</sup>
|
|Martial Arts <sup>(130)</sup>
 
Long Sword<sup>(160)</sup>
 
Axe<sup>(160)</sup>
 
Polearm<sup>(140)</sup>
 
Mace<sup>(160)</sup>
 
Short Sword<sup>(140)</sup>
|Weapon Mastery 2
|Weapon Mastery 2
| Increased Effectiveness of Melee Weapons
| Increased Effectiveness of Melee Weapons
|-
|-
|[[Elin:Thief|Thief]]
|[[Elin:Thief|Thief]]
|4
|4<sup>+20</sup>
|4
|4<sup>+20</sup>
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|4
|4<sup>+20</sup>
|0
|0
|0
|0
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Evasion<sup>(130)</sup>
Evasion<sup>(130)</sup>
|
|Martial Arts <sup>(130)</sup>
 
Long Sword<sup>(130)</sup>
 
Axe<sup>(130)</sup>
 
Staff<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
 
Crossbow<sup>(140)</sup>
|Thief's Luck 2
|Thief's Luck 2
| +20 Luck
| +20 Luck
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Skilled at broom riding
Skilled at broom riding
|-
|[[Elin:Executioner|Executioner]]
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|-
|[[Elin:Sword Sage|Sword Sage]]
|[[Elin:Sword Sage|Sword Sage]]
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|Increased Talisman Effect
|Increased Talisman Effect
Increased Talisman Charges
Increased Talisman Charges
|-
|[[Elin:Executioner|Executioner]]
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Values with 0<sup>+##</sup> have a positive adjustment to base potential.
Values with 0<sup>+##</sup> have a positive adjustment to base potential.

Revision as of 17:42, 1 April 2024

Class adjusts a character's attributes, skills and starting potentials


Classes

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Warrior 10+50 10+50 2+10 0 0 3+15 0 0 Fire

Cold

Cut

Two Handed(140)

Regeneration(130)

Shield(130)

Heavy Armor(150)

Tactics(140)

Martial Arts (130)

Long Sword(160)

Axe(160)

Polearm(140)

Mace(160)

Short Sword(140)

Weapon Mastery 2 Increased Effectiveness of Melee Weapons
Thief 4+20 4+20 8+40 5+25 4+20 0 0 0 Poison

Darkness

Chaos

Lockpicking(130)

Pickpocket(140)

Disarm Trap(140)

Dual Wield(150)

Evasion(130)

Martial Arts (130)

Long Sword(130)

Axe(130)

Staff(130)

Short Sword(140)

Crossbow(140)

Thief's Luck 2 +20 Luck
Wizard 0 0 0 4 3 8 10 0 Fire

Cold

Lightning

Mind

Magic

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Magic Mastery 2 +2 Specialized Domain
Farmer 5 5 2 0 8 5 0 0 Fire

Cold

Lightning

Regeneration(130)

Farming(150)

Cooking(140)

Faith(120)

Riding(130)

Farming Legs 2

Gourmet 1

Reduced Stamina Usage

Show food traits

Archer 6 4 8 5 2 0 0 0 Lightning

Poison

Cut

Light Armor(130)

Evasion(140)

Marksman(150)

Anatomy(130)

Riding(130)

Ranged Mastery 2 Increased effectiveness of ranged weapons
Warmage 6 6 2 0 0 4 7 0 Fire

Cold

Nether

Nerve

Evasion(140)

Tactics(130)

Literacy(130)

Casting(140)

Symbiosis(130)

Martial Arts (130)

Long Sword(140)

Staff(140)

Mace(140)

Polearm(140)

Weapon Mastery 1

Magic Mastery 1

Increased Effectiveness of Melee Weapons

+1 Specialized domain

Tourist 0 0 0 0 0 0 0 0 Fire

Sound

Chaos

Swimming(130)

Fishing(130)

Travel(130)

Martial Arts (130) Vacation Vibe 5 Increased store price

Increased store inventory

Pianist 6 0 4 5 6 0 4 8 Sound

Mind

Nerve

Weightlifting(150)

Throwing(140)

Literacy(130)

Music(150)

Negotiation(130)

Musician 2 Enhanced performance quality

Bonus to performance reward

Priest 2 2 0 2 2 10 7 2 Fire

Lightning

Holy

Magic

Shield(140)

Heavy Armor(140)

Literacy(130)

Faith(150)

Casting(130)

Martial Arts(130)

Staff(130)

Polearm(130)

Mace(150)

Shortsword(130)

Magic Mastery 1

Devout 1

+1 Specialized Domain

Increase benefit from god's favour.

Gunner 0 2 5 8 5 4 3 0 Fire

Lightning

Sound

Disarm Trap(140)

Evasion(130)

Stealth(130)

Spot Hidden(140)

Marksman(150)

Thief's Luck 1

Ranged Mastery 1

+10 Luck

Increased effectiveness of ranged weapons

Inquisitor 7 4 4 7 0 4 0 0 Darkness

Mind

Nerve

Evasion(140)

Marksman(140)

Literacy(130)

Faith(140)

Casting(140)

Devout 1

Inquisition 1

Increase benefit from god's favour.

"Bane" Excommunicates the target, removing stats gained from faith.

Paladin 7+35 8+40 0 0 0 4+20 0 6+30 Fire

Lighting

Holy

Two Handed(150)

Armor(140)

Regeneration(130)

Tactics(140)

Casting(140)

Martial Arts(130)

Long Sword (160)

Polearm(160)

Mace(160)

Devout 2

Defensive Instinct 1

Increase benefit from god's favour.

Lay on hands available when worshipping Jure.

Witch 0 0 0 5 8 4 7 4 Fire

Poison

Chaos

Throwing(140)

Spot Hidden(160)

Alchemy(150)

Casting(130)

Magic Device(140)

Magic Mastery 1

Way of Witch 1

+1 Specialized Domain

Can brew more potions

Skilled at broom riding

Sword Sage 7+35 6+30 0 0 0 5+25 7+35 0 Fire

Cold

Lightning

Holy

Nether

Tactics(150)

Literacy(130)

Meditation(130)

Casting(140)

Magic Device(140)

Martial Arts (130)

Long Sword (150)

Staff(150)

Polearm(130)

Crossbow(120)

Talisman Mastery 2 Increased Talisman Effect

Increased Talisman Charges

Executioner

Values with 0+## have a positive adjustment to base potential.

Values with 0-## have a negative adjustment to base potential.

Values with no trailing number do not positively or negatively effect base potential.

For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.

For attributes, it is only the adjustment value, as the base value remains at 80.

Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.

Devout does work in tandem with the Demigod's racial passives.