Elin:Materials: Difference between revisions

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m (Description of parameters of material quality)
(add the fancy brackets the game uses for certain enchantments)
Line 38: Line 38:
|4
|4
|Silly
|Silly
|Evasion +2  
|Evasion +2
|❌
|❌
|❌
|❌
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|4
|4
|Edible
|Edible
|Nutrition +3  
|Nutrition +3
|❌
|❌
|❌
|❌
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|4
|4
|Tough
|Tough
|Rarity Lv.-2
|【Rarity】 Lv.-2
|❌
|❌
|❌
|❌
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|4
|4
|Lightweight
|Lightweight
|Comfort Lv.3
|【Comfort】 Lv.3
|❌
|❌
|❌
|❌
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|Beautiful
|Beautiful
|Mind Res +2
|Mind Res +2
Comfort Lv.3
【Comfort】 Lv.4
|❌
|❌
|❌
|❌
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|4
|4
|Entangled
|Entangled
|Rarity Lv.4
|【Rarity】 Lv.4
|❌
|❌
|❌
|❌
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|4
|4
|Wrath
|Wrath
|Fire Res +4  
|Fire Res +4
|✔️
|✔️
|❌
|❌
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|4
|4
|Soft
|Soft
|Cold Res +2  
|Cold Res +2
|❌
|❌
|❌
|❌
Line 264: Line 264:
|Cold Res +3
|Cold Res +3
Charisma +2
Charisma +2
 
【Appearance】 Lv.4
Appearance  Lv.4
|❌
|❌
|❌
|❌
Line 282: Line 281:
|4
|4
|Exotic
|Exotic
|Nether Res +4  
|Nether Res +4
|❌
|❌
|❌
|❌
Line 299: Line 298:
|5
|5
|Ephemeral
|Ephemeral
|Luck +3  
|Luck +3
|✔️
|✔️
|❌
|❌
Line 316: Line 315:
|5
|5
|Ocean
|Ocean
|Lightning Res +3  
|Lightning Res +3
|❌
|❌
|❌
|❌
Line 333: Line 332:
|5
|5
|Otherworldly
|Otherworldly
|Speed +5  
|Speed +5
|❌
|❌
|❌
|❌
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|5
|5
|Dusk
|Dusk
|Mana +5  
|Mana +5
|❌
|❌
|❌
|❌
Line 384: Line 383:
|6
|6
|Immortal
|Immortal
|Nether Res +2  
|Nether Res +2
|❌
|❌
|❌
|❌
Line 401: Line 400:
|6
|6
|Fallen
|Fallen
|Evasion +6  
|Evasion +6
|✔️
|✔️
|❌
|❌
Line 437: Line 436:
|Glittering
|Glittering
Glass
Glass
|Speed +3  
|Speed +3
|✔️
|✔️
|❌
|❌
Line 509: Line 508:
|Golden
|Golden
|Strength +3
|Strength +3
Rarity Lv.4
【Rarity】 Lv.4
|✔️
|✔️
|✔️
|✔️
Line 526: Line 525:
|9
|9
|Dreadbane
|Dreadbane
|Darkness Res +2  
|Darkness Res +2
|✔️
|✔️
|✔️
|✔️
Line 544: Line 543:
|Shining
|Shining
|Perception +3
|Perception +3
Rarity Lv.3
【Rarity】 Lv.3
|✔️
|✔️
|❌
|❌
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|13
|13
|Noble
|Noble
|Lightning Res +2  
|Lightning Res +2
|✔️
|✔️
|❌
|❌
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|13
|13
|Brilliant
|Brilliant
|Darkness Res +3  
|Darkness Res +3
|✔️
|✔️
|✔️
|✔️
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|15
|15
|Mass
|Mass
|Fire Res +2  
|Fire Res +2
|✔️
|✔️
|❌
|❌
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|16
|16
|Godbane
|Godbane
|Chaos Res +3  
|Chaos Res +3
|✔️
|✔️
|❌
|❌
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|19
|19
|Miracle
|Miracle
|Nerve Res +3  
|Nerve Res +3
|✔️
|✔️
|❌
|❌
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|21
|21
|Unfading
|Unfading
|Strength +6  
|Strength +6
|✔️
|✔️
|❌
|❌
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|23
|23
|Ancient
|Ancient
|Casting +3  
|Casting +3
|✔️
|✔️
|❌
|❌
Line 750: Line 749:
|24
|24
|Ever Lasting
|Ever Lasting
|Lightning Res +5  
|Lightning Res +5
|❌
|❌
|❌
|❌
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|26
|26
|Crimson
|Crimson
|Life +3  
|Life +3
|✔️
|✔️
|❌
|❌
Line 784: Line 783:
|27
|27
|Earthshaking
|Earthshaking
|Endurance +3  
|Endurance +3
|✔️
|✔️
|❌
|❌
Line 1,261: Line 1,260:
|8
|8
|
|
|Appearance Lv.2
|【Appearance】 Lv.2
Comfort Lv.3
【Comfort】 Lv.3
|❌
|❌
|❌
|❌
Line 1,296: Line 1,295:
|8
|8
|
|
|Comfort Lv.4
|【Comfort】 Lv.4
|❌
|❌
|❌
|❌
Line 1,313: Line 1,312:
|8
|8
|
|
|Appearance Lv.4
|【Appearance】 Lv.4
|❌
|❌
|❌
|❌
Line 1,364: Line 1,363:
|8
|8
|
|
|Appearance Lv.3
|【Appearance】 Lv.3
|❌
|❌
|❌
|❌
Line 1,381: Line 1,380:
|8
|8
|
|
|Comfort Lv.2
|【Comfort】 Lv.2
|❌
|❌
|❌
|❌
Line 1,398: Line 1,397:
|8
|8
|
|
|Appearance Lv.2
|【Appearance】 Lv.2
Comfort Lv.3
【Comfort】 Lv.3
|❌
|❌
|❌
|❌
Line 1,450: Line 1,449:
|9
|9
|
|
|Rarity Lv.3
|【Rarity】 Lv.3
|❌
|❌
|❌
|❌

Revision as of 17:21, 14 December 2024


Certain materials have different properties which effect different tools, equipment, and items in differing ways. Materials can be changed with shrine and statues.

Material hardness influences what materials tools can harvest. Materials can be deconstructed with a hammer to make base materials of the tier below, accordingly. See the Mining page for the relationship between the hardness of the tool and the hardness of the objects that can be mined.

The material quality is the basis for the selling price and performance of the items, and the [Quality] item trait has the effect of multiplying these values by a certain factor.

Capacity is a measure of how much water a water-containing tool made of the material can hold, which is related to its hardness tier.

When equipment is enhanced, the material effect of the equipment is increased by 10% per enhancement value +1. Conversely, for the negative material effects of copper and ether, the disadvantage is exacerbated by 10% per +1 enhancement value.

Scrolls of Change Material (Alpha Only)

Scrolls of change/ inferior/ Greater change material were only present in the alpha version and have now been removed.

If you would like to check the details, please expand the table below.

Material Inferior Material Blessed Inferior Material Change Material Blessed Change Material Greater Change Material Blessed Greater Change Material
Paper ✔️ ✔️
Cotton ✔️ ✔️
Straw ✔️ ✔️
Mica ✔️ ✔️
Spirit Cloth ✔️ ✔️ ✔️
Dawn Cloth ✔️
Sand ✔️ ✔️
Spider Silk ✔️ ✔️ ✔️
Zylon ✔️ ✔️ ✔️
Hemp ✔️ ✔️
Grass ✔️ ✔️
Silk ✔️ ✔️
Plastic ✔️ ✔️
Wool ✔️ ✔️
Jelly ✔️
Cashmere ✔️ ✔️ ✔️
Ether ✔️
Griffon Scale ✔️
Raw ✔️ ✔️
Oak ✔️ ✔️
Pine
Acacia
Fir
Poplar
Charcoal
Paolu
Cedar
Birch
Mahogany
Willow
Rosewood
Cherry Blossom
Leather ✔️ ✔️
Bone ✔️ ✔️
Quartz Sand ✔️ ✔️
Mithril ✔️ ✔️ ✔️
Obsidian ✔️ ✔️
Dragon Scale ✔️
Coral ✔️ ✔️
Scale ✔️
Titanium ✔️
Pearl ✔️ ✔️ ✔️
Copper ✔️ ✔️
Bronze ✔️ ✔️
Crystal ✔️ ✔️ ✔️
Granite ✔️ ✔️
Limestone
Silt
Phyllite
Basalt
Slate
Diorite
Marble
Platinum ✔️ ✔️ ✔️
Rubynus ✔️
Silver ✔️ ✔️
Emerald ✔️ ✔️ ✔️
Chromite ✔️ ✔️ ✔️
Iron ✔️ ✔️
Gold ✔️ ✔️ ✔️
Steel ✔️ ✔️ ✔️
Diamond ✔️
Adamantium ✔️
Lapis Lazuli ✔️ ✔️
Cobalt ✔️ ✔️
Turqouise ✔️ ✔️
Jadeite ✔️ ✔️
Topaz ✔️ ✔️
Onyx ✔️ ✔️
Meteorite ✔️
Opal ✔️ ✔️ ✔️
Sapphire ✔️ ✔️ ✔️
Aquamarine ✔️ ✔️ ✔️