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Farming on your own land will ensure a steady supply of delicious [[Elin:Food|food]] and [[Elin:Resources|resources]] needed for [[Elin:Food/Cooking|cooking]] and [[Elin:Creating|crafting]]. | Farming on your own land will ensure a steady supply of delicious [[Elin:Food|food]] and [[Elin:Resources|resources]] needed for [[Elin:Food/Cooking|cooking]] and [[Elin:Creating|crafting]]. | ||
Revision as of 10:14, 7 December 2024
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Some of the text on this page is from the Beta build of the game. |
Farming on your own land will ensure a steady supply of delicious food and resources needed for cooking and crafting.
List of Crops
See Food and Food/Stats for the traits of each crop.
Classification | Crop | Maximum yield | Fertility | Days to harvest (approx.) | By-products | Seed availability | Remarks |
---|---|---|---|---|---|---|---|
Raw Foodstuff | Rice | 2 | 3 | 20 | Straw, leaves | Merchants in Mifu Village | Hydroponics is possible |
Raw Foodstuff | Wheat | 2 | 3 | 20 | Straw, leaves | yowyn (with karma reduction) | Hydroponics is possible |
Mushroom | Mushroom | 1 | 2 | 1 | Red Mushroom, White Mushroom, Truffle and Rare Mushroom | Complete the quest "Preparing for Pioneering"., Field map(forest) | Does not need sunlight to grow
Mushrooms can be used as a vegetable for cooking, but cannot be used as an offering for Kumiromi |
Vegetable | Carrot | 3 | 3 | 20 | Merchants in Mifu Village, Harvest request | ||
Vegetable | Imo | 3 | 3 | 20 | Merchants in Mifu Village, Harvest request | ||
Vegetable | Cabbage | 3 | 4 | 20 | Merchants in Mifu Village, Harvest request | ||
Vegetable | Radish | 2 | 4 | 20 | Harvest request | ||
Vegetable | Tomato | 4 | 3 | 20 | Complete the quest "Preparing for Pioneering", Harvest request | ||
Vegetable | Corn | 3 | 4 | 20 | Merchants in Mifu Village, Harvest request | ||
Vegetable | Bamboo shoot | 1 | 1 | 1 | Bamboo logs, etc. | Nefu Village | Seeds cannot be taken from bamboo shoots
if harvested too late, they turn into bamboo |
Fruits | Apple | 3 | 3 | 40 | Poplar logs, etc. | Palmia, Aquli Teola, Field map(forest) | |
Fruits | Orange | 3 | 3 | Poplar logs, etc. | Field map(forest) | ||
Fruits | Pear | 3 | 3 | Poplar logs, etc. | Field map(forest) | ||
Fruits | Blueberry | 3 | 1 | 20 | Meadow, Field map(plain) | ||
Fruits | Palulu | 1 | 2 | 40 | Large leaves, palulu logs, etc. | Port Kapul, Field map(beach) | |
Fruits | Banana | 3 | 3 | Palulu logs, etc. | Field map(beach) | Unlike palulu, large leaves are not harvested. | |
Fruits | Cactus | 2 | 3 | 20 | Bone needles | Field map(beach) | |
Fruits | Grape | 1 | 5 | 20 | Vine | Harvest request | |
Fruits | Rainbow Fruit | 1 | 8 | 20 | Bone needles | Cute fairy | |
Nuts | Crim | 3 | 2 | 20 | Meadow, Field map(plain) | ||
Nuts | Api | 3 | 2 | 20 | Field map(plain) |
Classification | Seed | Crop | Fertility | Days to harvest (approx.) | Seed availability | Remarks |
---|---|---|---|---|---|---|
Resource | Oak | Oak | 0.5 | 30 | Meadow, Field map(plain) | |
Resource | Pine | Pine | 0.5 | 30 | Mifu Village, Field map(Mountain) | |
Resource | Acacia | Acacia | 0.5 | 30 | Nefu Village, Field map(snow field) | |
Resource | Fir | Fir | 0.5 | 30 | Noyel, Field map(snow field) | |
Resource | Cedar | Cedar | 0.5 | 30 | Meadow, Field map(plain) | |
Resource | Birch | Birch | 0.5 | 30 | Meadow, Mifu Village, The Graveyard, Field map(plain) | |
Resource | Mahogany | Mahogany | 0.5 | 30 | Field map(Mountain) | |
Resource | Willow | Willow | 0.5 | 30 | Willow, The Graveyard, Field map(Willow and cherry forest) | |
Resource | Rosewood | Rosewood | 0.5 | 30 | Meadow, Field map(plain) | |
Resource | Cherry | Cherry | 0.5 | 30 | Field map(Willow and cherry forest) | |
Resource | Green mushroom tree | Green mushroom tree | 0.5 | 30 | Field map(forest) | |
Resource | Purple Mushroom Tree | Oak | 0.5 | 30 | Aquli Teola, Field map(forest) | |
Resource | Blue Mushroom Tree | Acacia | 0.5 | 30 | ecopo merchant | |
Resource | Christmas tree | Fir | 0.5 | 30 | Aquli Teola | |
Resource | Weeds | Grass, Leaves | 1 | 8 | Meadow, Field map(plain) | |
Resource | Cattail | Grass, Leaves | 1 | 20 | Mifu Village, Nefu Village | |
Resource | Pasture grass | Pasture grass | 0.5 | 20 | Complete the quest "Preparing for Pioneering"., Field map(plain) | When a crop is improved, the number of harvests increases and food traits are also given. |
Resource | Silver grass | Pasture grass | 0.5 | 20 | Field map(plain) | When a crop is improved, the number of harvests increases and food traits are also given. |
Fiber | Cotton | Cotton | 2 | 20 | Merchant's Guild(with karma reduction) | Maximum yield:3 |
Flower | White flower | White flower | 1 | 14 | Meadow, Field map(plain) | Maximum yield:1 |
Flower | Yellow flower | Yellow flower | 1 | 14 | Meadow, Field map(plain) | Maximum yield:1 |
Flower | Blue flower | Blue flower | 1 | 14 | Field map(forest, snow field) | Maximum yield:1 |
Flower | Flower | Flower(pink) | 1 | 14 | Field map(forest) | Maximum yield:1 |
Herb | Red grass | Red herb | 2 | 14 | Meadow, Field map(Forest, Willow and cherry forest) | Maximum yield:1
It can be used for cooking, but the breeding process cannot give it food traits. |
Herb | Blue grass | Blue herb | 2 | 14 | Meadow, Field map(plain) | Maximum yield:1
It can be used for cooking, but the breeding process cannot give it food traits. |
Herb | Purple grass | Purple herb | 2 | 14 | Field map (Mountain), Forest Nefia, | Maximum yield:1
It can be used for cooking, but the breeding process cannot give it food traits. |
Farming Process
Seeds are obtained from
Seeds can be obtained by harvesting crops. It can be obtained by harvesting the crop with a sickle or by cutting down withered trees. A very low percent of the time, seeds will also be dropped if the crop is still growing or if the remnants of the plant are collected after harvesting.
Reap seeds from crops growing in the field or planted on the harvest request map. You can also harvest from crops planted in towns, at the occasional cost of karma per harvest.
Some seeds can be purchased from merchants in Mifu Village. The Ecopo merchants in Yowyn also receive a variety of seeds with a +1 enhancement value.
Seeds can also be obtained randomly from Kumiromi of Harvest's faith bonus. His apostle, the Cute Fairy, also can provide seeds that cannot be obtained elsewhere.
Fertility
The first thing to do in order to farm, is to weed!
The land has a set value called fertility, and each growing plant consumes this value.
If the fertility, which can be checked from the Home bulletin board, is negative, there will be a negative impact on the normal availability of the harvest.
Fertility will be returned if plants are removed by harvesting, so remove all plants and trees that have nothing to do with the operation of the land.
Note that vegetation as floors or walls, or vegetation growing outside the boundaries of the map, is not related to fertility.
To increase the maximum fertility level, it is effective to acquire and raise the level of the Soil Home skill and to expand the land. When you enlarge the land, be sure to weed the area you have enlarged.
Residents whose job or hobby is farming or gardening with the soil also have the ability to increase their soil skills.
The fertility consumed by plants differs depending on the type, which can be confirmed by looking at the item description in the seed state. Check it in advance and cultivate on a scale you can afford.
Plants installed in the seed state do not consume fertility until they germinate. Be careful not to make judgments based solely on the fertility indicator on the Home bulletin board, as this may lead to misjudgment of capacity.
Farming
Seeds can be sown on ordinary ground and still grow, but it is more efficient to grow them in a field.
A field can be created by stripping the grassy area with a shovel and tilling the soil with a hoe. If you have tilled too much and need to revert ground, you can replace it with grass and shovel again as needed.
Rice and wheat are also crops that can be grown hydroponically, meaning that seeds can be sown near a body of water and still grow like a field. Riparian areas can be increased with the Bottomless Pot or water tiles.
Crops can only be grown on the player's land and in the tents. Even if you cultivate the ground and make a field in the town or Nefia, you cannot grow crops.
In addition, if you are growing crops in your tent, you will need to secure sunlight, as described below.
Field Environments
Crops need sunlight to grow. If they are grown indoors or in other places where sunlight does not reach, they will not grow.
Also, from December to February in the game, it is winter, and even if they are grown outdoors, they will not receive enough sunlight. Crops not only stop growing, but eventually wither and die. As an exception, mushrooms do not need sunlight to grow, so you can grow them freely indoors.
It is possible to grow crops indoors or in winter by lighting up the fields with special lamps that emit sunlight, such as Sun pendant light. If you can secure sunlight, it is also possible to grow crops even if there is snow on the fields.
In fact, sun lamps can emit sunlight even without electricity. However, the area of effect is narrower than when power is supplied. (without power: 2 tiles radius, with power: 6 tiles radius)
Cultivation
After planting seeds in a field or paddy field, crops can be harvested after a while. Each time you water your crops with the watering canister, the number of days until harvest is reduced by one day. When it rains, watering is done automatically.
As for wheat and rice, planting them in the paddy field will save you the trouble of watering them.
Fertilizer can be obtained by putting fresh produce or flowers in a Compost Box and letting it rot. If you place the fertilizer on the crop and wait an hour, the crop will grow a little (10% of the number of days until harvest).
By the way, you can get a Defertilizer by mixing fertilizer and burnable or non-burnable trash in a mill-stone. If you don't want to kill an ornamental tree or other plant, you can use defertilizer to stop its growth.
Harvest
Once your crop has grown to harvest time, it is time to harvest. Don't forget to use a sickle to secure the seeds for the next growing season.
If you do not set up the “Delegated Farming” described below, the plants that you harvest will not bear fruit again, so clear away the remaining grass and sow new seeds.
Mature trees planted in the field reliably drop seeds, so logs can be consistently collected without worry.
Breeding
When you harvest crops in the field with a sickle, the seeds may be improved to increase their + value, with +1 crop level for every 10 seed enhancement levels.
The + value of the crop improves the quality of the log or crop, and you can get more materials from trees, pasture grass and silver grass.
In addition, for crops, pasture and silver grass that can be eaten, a random food trait is given, and each time you breed them, that trait is strengthened. Note that the only food traits that can be given to seeds through breeding are those related to potential and [collagen-rich] (increased charisma experience).
For crops that cannot be eaten, such as trees and cotton, the item traits of the harvest will be strengthened. The quality of the honeycomb produced by beehives on the same map will increase with the level of flowers planted.
- Through breeding, it is also possible to cancel out negative traits that a crop possesses. (For example, by giving the trait [Rough (DEX Potency positive)] to a palulu, you can cancel out the trait “Coarse (DEX Potency negative)])
- The traits that can be strengthened through selective breeding are limited to the original trait level +7, but the quality traits can be continuously strengthened without limit.
The probability of a seed being enhanced increases if fertilizer is used, if the player has faith in the harvest Kumiromi, or if the player's farming skills are much higher than the level of the seed. The maximum level of seeds that can be improved depends on the player's farming skill.
Delegated Farming
As the level of Hearth stone increases, the "Delegated Farming" policy becomes available. This policy will automatically grow, harvest, and breed the crops planted on the land. However, the yield and breeding efficiency are not as good as when you grow your own.
Even if the crops have been harvested, Delegated Farming is possible to convert them into seeds for the next crop. Therefore, by only doing the harvesting process yourself, you can prevent a decrease in the amount of harvests due to Delegated Farming.
Also, the type of breeding of the same crop next to each other may be unified, and the same crop with different dietary characteristics may become monotonous if planted next to each other. If this is not desirable, they should be planted at a distance from each other.
The area to be farmed can be specified by a sign or scarecrow in the field. There is no need to have residents who have “farming” and “gardening” as their hobby and job.
Crops that have by-products such as branches and wood will be harvested as well, but seeds will be used up only for replanting.
The harvest is sent to a shared container, but if there is no shared container to accept the harvest, such as vegetables or fruits, they are sent to a shipping box.
When winter comes and crops stop growing due to a lack of sunlight, Delegated Farming will harvest the crops before they die and leave the seeds behind.
If the crops can be grown in winter using mushrooms or sun lamps to provide sunlight, they can be grown using the Delegated Farming.